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- // Copyright 2014 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- //go:build (darwin || linux || openbsd || windows) && !gldebug
- package gl
- // TODO(crawshaw): should functions on specific types become methods? E.g.
- // func (t Texture) Bind(target Enum)
- // this seems natural in Go, but moves us slightly
- // further away from the underlying OpenGL spec.
- import (
- "math"
- "unsafe"
- )
- func (ctx *context) ActiveTexture(texture Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnActiveTexture,
- a0: texture.c(),
- },
- })
- }
- func (ctx *context) AttachShader(p Program, s Shader) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnAttachShader,
- a0: p.c(),
- a1: s.c(),
- },
- })
- }
- func (ctx *context) BindAttribLocation(p Program, a Attrib, name string) {
- s, free := ctx.cString(name)
- defer free()
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBindAttribLocation,
- a0: p.c(),
- a1: a.c(),
- a2: s,
- },
- blocking: true,
- })
- }
- func (ctx *context) BindBuffer(target Enum, b Buffer) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBindBuffer,
- a0: target.c(),
- a1: b.c(),
- },
- })
- }
- func (ctx *context) BindFramebuffer(target Enum, fb Framebuffer) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBindFramebuffer,
- a0: target.c(),
- a1: fb.c(),
- },
- })
- }
- func (ctx *context) BindRenderbuffer(target Enum, rb Renderbuffer) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBindRenderbuffer,
- a0: target.c(),
- a1: rb.c(),
- },
- })
- }
- func (ctx *context) BindTexture(target Enum, t Texture) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBindTexture,
- a0: target.c(),
- a1: t.c(),
- },
- })
- }
- func (ctx *context) BindVertexArray(va VertexArray) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBindVertexArray,
- a0: va.c(),
- },
- })
- }
- func (ctx *context) BlendColor(red, green, blue, alpha float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBlendColor,
- a0: uintptr(math.Float32bits(red)),
- a1: uintptr(math.Float32bits(green)),
- a2: uintptr(math.Float32bits(blue)),
- a3: uintptr(math.Float32bits(alpha)),
- },
- })
- }
- func (ctx *context) BlendEquation(mode Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBlendEquation,
- a0: mode.c(),
- },
- })
- }
- func (ctx *context) BlendEquationSeparate(modeRGB, modeAlpha Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBlendEquationSeparate,
- a0: modeRGB.c(),
- a1: modeAlpha.c(),
- },
- })
- }
- func (ctx *context) BlendFunc(sfactor, dfactor Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBlendFunc,
- a0: sfactor.c(),
- a1: dfactor.c(),
- },
- })
- }
- func (ctx *context) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBlendFuncSeparate,
- a0: sfactorRGB.c(),
- a1: dfactorRGB.c(),
- a2: sfactorAlpha.c(),
- a3: dfactorAlpha.c(),
- },
- })
- }
- func (ctx *context) BufferData(target Enum, src []byte, usage Enum) {
- parg := unsafe.Pointer(nil)
- if len(src) > 0 {
- parg = unsafe.Pointer(&src[0])
- }
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBufferData,
- a0: target.c(),
- a1: uintptr(len(src)),
- a2: usage.c(),
- },
- parg: parg,
- blocking: true,
- })
- }
- func (ctx *context) BufferInit(target Enum, size int, usage Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBufferData,
- a0: target.c(),
- a1: uintptr(size),
- a2: usage.c(),
- },
- parg: unsafe.Pointer(nil),
- })
- }
- func (ctx *context) BufferSubData(target Enum, offset int, data []byte) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBufferSubData,
- a0: target.c(),
- a1: uintptr(offset),
- a2: uintptr(len(data)),
- },
- parg: unsafe.Pointer(&data[0]),
- blocking: true,
- })
- }
- func (ctx *context) CheckFramebufferStatus(target Enum) Enum {
- return Enum(ctx.enqueue(call{
- args: fnargs{
- fn: glfnCheckFramebufferStatus,
- a0: target.c(),
- },
- blocking: true,
- }))
- }
- func (ctx *context) Clear(mask Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnClear,
- a0: uintptr(mask),
- },
- })
- }
- func (ctx *context) ClearColor(red, green, blue, alpha float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnClearColor,
- a0: uintptr(math.Float32bits(red)),
- a1: uintptr(math.Float32bits(green)),
- a2: uintptr(math.Float32bits(blue)),
- a3: uintptr(math.Float32bits(alpha)),
- },
- })
- }
- func (ctx *context) ClearDepthf(d float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnClearDepthf,
- a0: uintptr(math.Float32bits(d)),
- },
- })
- }
- func (ctx *context) ClearStencil(s int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnClearStencil,
- a0: uintptr(s),
- },
- })
- }
- func (ctx *context) ColorMask(red, green, blue, alpha bool) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnColorMask,
- a0: glBoolean(red),
- a1: glBoolean(green),
- a2: glBoolean(blue),
- a3: glBoolean(alpha),
- },
- })
- }
- func (ctx *context) CompileShader(s Shader) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnCompileShader,
- a0: s.c(),
- },
- })
- }
- func (ctx *context) CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnCompressedTexImage2D,
- a0: target.c(),
- a1: uintptr(level),
- a2: internalformat.c(),
- a3: uintptr(width),
- a4: uintptr(height),
- a5: uintptr(border),
- a6: uintptr(len(data)),
- },
- parg: unsafe.Pointer(&data[0]),
- blocking: true,
- })
- }
- func (ctx *context) CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnCompressedTexSubImage2D,
- a0: target.c(),
- a1: uintptr(level),
- a2: uintptr(xoffset),
- a3: uintptr(yoffset),
- a4: uintptr(width),
- a5: uintptr(height),
- a6: format.c(),
- a7: uintptr(len(data)),
- },
- parg: unsafe.Pointer(&data[0]),
- blocking: true,
- })
- }
- func (ctx *context) CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnCopyTexImage2D,
- a0: target.c(),
- a1: uintptr(level),
- a2: internalformat.c(),
- a3: uintptr(x),
- a4: uintptr(y),
- a5: uintptr(width),
- a6: uintptr(height),
- a7: uintptr(border),
- },
- })
- }
- func (ctx *context) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnCopyTexSubImage2D,
- a0: target.c(),
- a1: uintptr(level),
- a2: uintptr(xoffset),
- a3: uintptr(yoffset),
- a4: uintptr(x),
- a5: uintptr(y),
- a6: uintptr(width),
- a7: uintptr(height),
- },
- })
- }
- func (ctx *context) CreateBuffer() Buffer {
- return Buffer{Value: uint32(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGenBuffer,
- },
- blocking: true,
- }))}
- }
- func (ctx *context) CreateFramebuffer() Framebuffer {
- return Framebuffer{Value: uint32(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGenFramebuffer,
- },
- blocking: true,
- }))}
- }
- func (ctx *context) CreateProgram() Program {
- return Program{
- Init: true,
- Value: uint32(ctx.enqueue(call{
- args: fnargs{
- fn: glfnCreateProgram,
- },
- blocking: true,
- },
- ))}
- }
- func (ctx *context) CreateRenderbuffer() Renderbuffer {
- return Renderbuffer{Value: uint32(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGenRenderbuffer,
- },
- blocking: true,
- }))}
- }
- func (ctx *context) CreateShader(ty Enum) Shader {
- return Shader{Value: uint32(ctx.enqueue(call{
- args: fnargs{
- fn: glfnCreateShader,
- a0: uintptr(ty),
- },
- blocking: true,
- }))}
- }
- func (ctx *context) CreateTexture() Texture {
- return Texture{Value: uint32(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGenTexture,
- },
- blocking: true,
- }))}
- }
- func (ctx *context) CreateVertexArray() VertexArray {
- return VertexArray{Value: uint32(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGenVertexArray,
- },
- blocking: true,
- }))}
- }
- func (ctx *context) CullFace(mode Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnCullFace,
- a0: mode.c(),
- },
- })
- }
- func (ctx *context) DeleteBuffer(v Buffer) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDeleteBuffer,
- a0: v.c(),
- },
- })
- }
- func (ctx *context) DeleteFramebuffer(v Framebuffer) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDeleteFramebuffer,
- a0: v.c(),
- },
- })
- }
- func (ctx *context) DeleteProgram(p Program) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDeleteProgram,
- a0: p.c(),
- },
- })
- }
- func (ctx *context) DeleteRenderbuffer(v Renderbuffer) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDeleteRenderbuffer,
- a0: v.c(),
- },
- })
- }
- func (ctx *context) DeleteShader(s Shader) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDeleteShader,
- a0: s.c(),
- },
- })
- }
- func (ctx *context) DeleteTexture(v Texture) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDeleteTexture,
- a0: v.c(),
- },
- })
- }
- func (ctx *context) DeleteVertexArray(v VertexArray) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDeleteVertexArray,
- a0: v.c(),
- },
- })
- }
- func (ctx *context) DepthFunc(fn Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDepthFunc,
- a0: fn.c(),
- },
- })
- }
- func (ctx *context) DepthMask(flag bool) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDepthMask,
- a0: glBoolean(flag),
- },
- })
- }
- func (ctx *context) DepthRangef(n, f float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDepthRangef,
- a0: uintptr(math.Float32bits(n)),
- a1: uintptr(math.Float32bits(f)),
- },
- })
- }
- func (ctx *context) DetachShader(p Program, s Shader) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDetachShader,
- a0: p.c(),
- a1: s.c(),
- },
- })
- }
- func (ctx *context) Disable(cap Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDisable,
- a0: cap.c(),
- },
- })
- }
- func (ctx *context) DisableVertexAttribArray(a Attrib) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDisableVertexAttribArray,
- a0: a.c(),
- },
- })
- }
- func (ctx *context) DrawArrays(mode Enum, first, count int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDrawArrays,
- a0: mode.c(),
- a1: uintptr(first),
- a2: uintptr(count),
- },
- })
- }
- func (ctx *context) DrawElements(mode Enum, count int, ty Enum, offset int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnDrawElements,
- a0: mode.c(),
- a1: uintptr(count),
- a2: ty.c(),
- a3: uintptr(offset),
- },
- })
- }
- func (ctx *context) Enable(cap Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnEnable,
- a0: cap.c(),
- },
- })
- }
- func (ctx *context) EnableVertexAttribArray(a Attrib) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnEnableVertexAttribArray,
- a0: a.c(),
- },
- })
- }
- func (ctx *context) Finish() {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnFinish,
- },
- blocking: true,
- })
- }
- func (ctx *context) Flush() {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnFlush,
- },
- blocking: true,
- })
- }
- func (ctx *context) FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnFramebufferRenderbuffer,
- a0: target.c(),
- a1: attachment.c(),
- a2: rbTarget.c(),
- a3: rb.c(),
- },
- })
- }
- func (ctx *context) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnFramebufferTexture2D,
- a0: target.c(),
- a1: attachment.c(),
- a2: texTarget.c(),
- a3: t.c(),
- a4: uintptr(level),
- },
- })
- }
- func (ctx *context) FrontFace(mode Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnFrontFace,
- a0: mode.c(),
- },
- })
- }
- func (ctx *context) GenerateMipmap(target Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGenerateMipmap,
- a0: target.c(),
- },
- })
- }
- func (ctx *context) GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum) {
- bufSize := ctx.GetProgrami(p, ACTIVE_ATTRIBUTE_MAX_LENGTH)
- buf := make([]byte, bufSize)
- var cType int
- cSize := ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetActiveAttrib,
- a0: p.c(),
- a1: uintptr(index),
- a2: uintptr(bufSize),
- a3: uintptr(unsafe.Pointer(&cType)), // TODO(crawshaw): not safe for a moving collector
- },
- parg: unsafe.Pointer(&buf[0]),
- blocking: true,
- })
- return goString(buf), int(cSize), Enum(cType)
- }
- func (ctx *context) GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum) {
- bufSize := ctx.GetProgrami(p, ACTIVE_UNIFORM_MAX_LENGTH)
- buf := make([]byte, bufSize+8) // extra space for cType
- var cType int
- cSize := ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetActiveUniform,
- a0: p.c(),
- a1: uintptr(index),
- a2: uintptr(bufSize),
- a3: uintptr(unsafe.Pointer(&cType)), // TODO(crawshaw): not safe for a moving collector
- },
- parg: unsafe.Pointer(&buf[0]),
- blocking: true,
- })
- return goString(buf), int(cSize), Enum(cType)
- }
- func (ctx *context) GetAttachedShaders(p Program) []Shader {
- shadersLen := ctx.GetProgrami(p, ATTACHED_SHADERS)
- if shadersLen == 0 {
- return nil
- }
- buf := make([]uint32, shadersLen)
- n := int(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetAttachedShaders,
- a0: p.c(),
- a1: uintptr(shadersLen),
- },
- parg: unsafe.Pointer(&buf[0]),
- blocking: true,
- }))
- buf = buf[:int(n)]
- shaders := make([]Shader, len(buf))
- for i, s := range buf {
- shaders[i] = Shader{Value: uint32(s)}
- }
- return shaders
- }
- func (ctx *context) GetAttribLocation(p Program, name string) Attrib {
- s, free := ctx.cString(name)
- defer free()
- return Attrib{Value: uint(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetAttribLocation,
- a0: p.c(),
- a1: s,
- },
- blocking: true,
- }))}
- }
- func (ctx *context) GetBooleanv(dst []bool, pname Enum) {
- buf := make([]int32, len(dst))
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetBooleanv,
- a0: pname.c(),
- },
- parg: unsafe.Pointer(&buf[0]),
- blocking: true,
- })
- for i, v := range buf {
- dst[i] = v != 0
- }
- }
- func (ctx *context) GetFloatv(dst []float32, pname Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetFloatv,
- a0: pname.c(),
- },
- parg: unsafe.Pointer(&dst[0]),
- blocking: true,
- })
- }
- func (ctx *context) GetIntegerv(dst []int32, pname Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetIntegerv,
- a0: pname.c(),
- },
- parg: unsafe.Pointer(&dst[0]),
- blocking: true,
- })
- }
- func (ctx *context) GetInteger(pname Enum) int {
- var v [1]int32
- ctx.GetIntegerv(v[:], pname)
- return int(v[0])
- }
- func (ctx *context) GetBufferParameteri(target, value Enum) int {
- return int(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetBufferParameteri,
- a0: target.c(),
- a1: value.c(),
- },
- blocking: true,
- }))
- }
- func (ctx *context) GetError() Enum {
- return Enum(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetError,
- },
- blocking: true,
- }))
- }
- func (ctx *context) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
- return int(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetFramebufferAttachmentParameteriv,
- a0: target.c(),
- a1: attachment.c(),
- a2: pname.c(),
- },
- blocking: true,
- }))
- }
- func (ctx *context) GetProgrami(p Program, pname Enum) int {
- return int(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetProgramiv,
- a0: p.c(),
- a1: pname.c(),
- },
- blocking: true,
- }))
- }
- func (ctx *context) GetProgramInfoLog(p Program) string {
- infoLen := ctx.GetProgrami(p, INFO_LOG_LENGTH)
- if infoLen == 0 {
- return ""
- }
- buf := make([]byte, infoLen)
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetProgramInfoLog,
- a0: p.c(),
- a1: uintptr(infoLen),
- },
- parg: unsafe.Pointer(&buf[0]),
- blocking: true,
- })
- return goString(buf)
- }
- func (ctx *context) GetRenderbufferParameteri(target, pname Enum) int {
- return int(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetRenderbufferParameteriv,
- a0: target.c(),
- a1: pname.c(),
- },
- blocking: true,
- }))
- }
- func (ctx *context) GetShaderi(s Shader, pname Enum) int {
- return int(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetShaderiv,
- a0: s.c(),
- a1: pname.c(),
- },
- blocking: true,
- }))
- }
- func (ctx *context) GetShaderInfoLog(s Shader) string {
- infoLen := ctx.GetShaderi(s, INFO_LOG_LENGTH)
- if infoLen == 0 {
- return ""
- }
- buf := make([]byte, infoLen)
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetShaderInfoLog,
- a0: s.c(),
- a1: uintptr(infoLen),
- },
- parg: unsafe.Pointer(&buf[0]),
- blocking: true,
- })
- return goString(buf)
- }
- func (ctx *context) GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int) {
- var rangeAndPrec [3]int32
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetShaderPrecisionFormat,
- a0: shadertype.c(),
- a1: precisiontype.c(),
- },
- parg: unsafe.Pointer(&rangeAndPrec[0]),
- blocking: true,
- })
- return int(rangeAndPrec[0]), int(rangeAndPrec[1]), int(rangeAndPrec[2])
- }
- func (ctx *context) GetShaderSource(s Shader) string {
- sourceLen := ctx.GetShaderi(s, SHADER_SOURCE_LENGTH)
- if sourceLen == 0 {
- return ""
- }
- buf := make([]byte, sourceLen)
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetShaderSource,
- a0: s.c(),
- a1: uintptr(sourceLen),
- },
- parg: unsafe.Pointer(&buf[0]),
- blocking: true,
- })
- return goString(buf)
- }
- func (ctx *context) GetString(pname Enum) string {
- ret := ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetString,
- a0: pname.c(),
- },
- blocking: true,
- })
- retp := unsafe.Pointer(ret)
- buf := (*[1 << 24]byte)(retp)[:]
- return goString(buf)
- }
- func (ctx *context) GetTexParameterfv(dst []float32, target, pname Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetTexParameterfv,
- a0: target.c(),
- a1: pname.c(),
- },
- parg: unsafe.Pointer(&dst[0]),
- blocking: true,
- })
- }
- func (ctx *context) GetTexParameteriv(dst []int32, target, pname Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetTexParameteriv,
- a0: target.c(),
- a1: pname.c(),
- },
- blocking: true,
- })
- }
- func (ctx *context) GetUniformfv(dst []float32, src Uniform, p Program) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetUniformfv,
- a0: p.c(),
- a1: src.c(),
- },
- parg: unsafe.Pointer(&dst[0]),
- blocking: true,
- })
- }
- func (ctx *context) GetUniformiv(dst []int32, src Uniform, p Program) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetUniformiv,
- a0: p.c(),
- a1: src.c(),
- },
- parg: unsafe.Pointer(&dst[0]),
- blocking: true,
- })
- }
- func (ctx *context) GetUniformLocation(p Program, name string) Uniform {
- s, free := ctx.cString(name)
- defer free()
- return Uniform{Value: int32(ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetUniformLocation,
- a0: p.c(),
- a1: s,
- },
- blocking: true,
- }))}
- }
- func (ctx *context) GetVertexAttribf(src Attrib, pname Enum) float32 {
- var params [1]float32
- ctx.GetVertexAttribfv(params[:], src, pname)
- return params[0]
- }
- func (ctx *context) GetVertexAttribfv(dst []float32, src Attrib, pname Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetVertexAttribfv,
- a0: src.c(),
- a1: pname.c(),
- },
- parg: unsafe.Pointer(&dst[0]),
- blocking: true,
- })
- }
- func (ctx *context) GetVertexAttribi(src Attrib, pname Enum) int32 {
- var params [1]int32
- ctx.GetVertexAttribiv(params[:], src, pname)
- return params[0]
- }
- func (ctx *context) GetVertexAttribiv(dst []int32, src Attrib, pname Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnGetVertexAttribiv,
- a0: src.c(),
- a1: pname.c(),
- },
- parg: unsafe.Pointer(&dst[0]),
- blocking: true,
- })
- }
- func (ctx *context) Hint(target, mode Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnHint,
- a0: target.c(),
- a1: mode.c(),
- },
- })
- }
- func (ctx *context) IsBuffer(b Buffer) bool {
- return 0 != ctx.enqueue(call{
- args: fnargs{
- fn: glfnIsBuffer,
- a0: b.c(),
- },
- blocking: true,
- })
- }
- func (ctx *context) IsEnabled(cap Enum) bool {
- return 0 != ctx.enqueue(call{
- args: fnargs{
- fn: glfnIsEnabled,
- a0: cap.c(),
- },
- blocking: true,
- })
- }
- func (ctx *context) IsFramebuffer(fb Framebuffer) bool {
- return 0 != ctx.enqueue(call{
- args: fnargs{
- fn: glfnIsFramebuffer,
- a0: fb.c(),
- },
- blocking: true,
- })
- }
- func (ctx *context) IsProgram(p Program) bool {
- return 0 != ctx.enqueue(call{
- args: fnargs{
- fn: glfnIsProgram,
- a0: p.c(),
- },
- blocking: true,
- })
- }
- func (ctx *context) IsRenderbuffer(rb Renderbuffer) bool {
- return 0 != ctx.enqueue(call{
- args: fnargs{
- fn: glfnIsRenderbuffer,
- a0: rb.c(),
- },
- blocking: true,
- })
- }
- func (ctx *context) IsShader(s Shader) bool {
- return 0 != ctx.enqueue(call{
- args: fnargs{
- fn: glfnIsShader,
- a0: s.c(),
- },
- blocking: true,
- })
- }
- func (ctx *context) IsTexture(t Texture) bool {
- return 0 != ctx.enqueue(call{
- args: fnargs{
- fn: glfnIsTexture,
- a0: t.c(),
- },
- blocking: true,
- })
- }
- func (ctx *context) LineWidth(width float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnLineWidth,
- a0: uintptr(math.Float32bits(width)),
- },
- })
- }
- func (ctx *context) LinkProgram(p Program) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnLinkProgram,
- a0: p.c(),
- },
- })
- }
- func (ctx *context) PixelStorei(pname Enum, param int32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnPixelStorei,
- a0: pname.c(),
- a1: uintptr(param),
- },
- })
- }
- func (ctx *context) PolygonOffset(factor, units float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnPolygonOffset,
- a0: uintptr(math.Float32bits(factor)),
- a1: uintptr(math.Float32bits(units)),
- },
- })
- }
- func (ctx *context) ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnReadPixels,
- // TODO(crawshaw): support PIXEL_PACK_BUFFER in GLES3, uses offset.
- a0: uintptr(x),
- a1: uintptr(y),
- a2: uintptr(width),
- a3: uintptr(height),
- a4: format.c(),
- a5: ty.c(),
- },
- parg: unsafe.Pointer(&dst[0]),
- blocking: true,
- })
- }
- func (ctx *context) ReleaseShaderCompiler() {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnReleaseShaderCompiler,
- },
- })
- }
- func (ctx *context) RenderbufferStorage(target, internalFormat Enum, width, height int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnRenderbufferStorage,
- a0: target.c(),
- a1: internalFormat.c(),
- a2: uintptr(width),
- a3: uintptr(height),
- },
- })
- }
- func (ctx *context) SampleCoverage(value float32, invert bool) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnSampleCoverage,
- a0: uintptr(math.Float32bits(value)),
- a1: glBoolean(invert),
- },
- })
- }
- func (ctx *context) Scissor(x, y, width, height int32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnScissor,
- a0: uintptr(x),
- a1: uintptr(y),
- a2: uintptr(width),
- a3: uintptr(height),
- },
- })
- }
- func (ctx *context) ShaderSource(s Shader, src string) {
- strp, free := ctx.cStringPtr(src)
- defer free()
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnShaderSource,
- a0: s.c(),
- a1: 1,
- a2: strp,
- },
- blocking: true,
- })
- }
- func (ctx *context) StencilFunc(fn Enum, ref int, mask uint32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnStencilFunc,
- a0: fn.c(),
- a1: uintptr(ref),
- a2: uintptr(mask),
- },
- })
- }
- func (ctx *context) StencilFuncSeparate(face, fn Enum, ref int, mask uint32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnStencilFuncSeparate,
- a0: face.c(),
- a1: fn.c(),
- a2: uintptr(ref),
- a3: uintptr(mask),
- },
- })
- }
- func (ctx *context) StencilMask(mask uint32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnStencilMask,
- a0: uintptr(mask),
- },
- })
- }
- func (ctx *context) StencilMaskSeparate(face Enum, mask uint32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnStencilMaskSeparate,
- a0: face.c(),
- a1: uintptr(mask),
- },
- })
- }
- func (ctx *context) StencilOp(fail, zfail, zpass Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnStencilOp,
- a0: fail.c(),
- a1: zfail.c(),
- a2: zpass.c(),
- },
- })
- }
- func (ctx *context) StencilOpSeparate(face, sfail, dpfail, dppass Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnStencilOpSeparate,
- a0: face.c(),
- a1: sfail.c(),
- a2: dpfail.c(),
- a3: dppass.c(),
- },
- })
- }
- func (ctx *context) TexImage2D(target Enum, level int, internalFormat int, width, height int, format Enum, ty Enum, data []byte) {
- // It is common to pass TexImage2D a nil data, indicating that a
- // bound GL buffer is being used as the source. In that case, it
- // is not necessary to block.
- parg := unsafe.Pointer(nil)
- if len(data) > 0 {
- parg = unsafe.Pointer(&data[0])
- }
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnTexImage2D,
- // TODO(crawshaw): GLES3 offset for PIXEL_UNPACK_BUFFER and PIXEL_PACK_BUFFER.
- a0: target.c(),
- a1: uintptr(level),
- a2: uintptr(internalFormat),
- a3: uintptr(width),
- a4: uintptr(height),
- a5: format.c(),
- a6: ty.c(),
- },
- parg: parg,
- blocking: parg != nil,
- })
- }
- func (ctx *context) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
- // It is common to pass TexSubImage2D a nil data, indicating that a
- // bound GL buffer is being used as the source. In that case, it
- // is not necessary to block.
- parg := unsafe.Pointer(nil)
- if len(data) > 0 {
- parg = unsafe.Pointer(&data[0])
- }
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnTexSubImage2D,
- // TODO(crawshaw): GLES3 offset for PIXEL_UNPACK_BUFFER and PIXEL_PACK_BUFFER.
- a0: target.c(),
- a1: uintptr(level),
- a2: uintptr(x),
- a3: uintptr(y),
- a4: uintptr(width),
- a5: uintptr(height),
- a6: format.c(),
- a7: ty.c(),
- },
- parg: parg,
- blocking: parg != nil,
- })
- }
- func (ctx *context) TexParameterf(target, pname Enum, param float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnTexParameterf,
- a0: target.c(),
- a1: pname.c(),
- a2: uintptr(math.Float32bits(param)),
- },
- })
- }
- func (ctx *context) TexParameterfv(target, pname Enum, params []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnTexParameterfv,
- a0: target.c(),
- a1: pname.c(),
- },
- parg: unsafe.Pointer(¶ms[0]),
- blocking: true,
- })
- }
- func (ctx *context) TexParameteri(target, pname Enum, param int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnTexParameteri,
- a0: target.c(),
- a1: pname.c(),
- a2: uintptr(param),
- },
- })
- }
- func (ctx *context) TexParameteriv(target, pname Enum, params []int32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnTexParameteriv,
- a0: target.c(),
- a1: pname.c(),
- },
- parg: unsafe.Pointer(¶ms[0]),
- blocking: true,
- })
- }
- func (ctx *context) Uniform1f(dst Uniform, v float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform1f,
- a0: dst.c(),
- a1: uintptr(math.Float32bits(v)),
- },
- })
- }
- func (ctx *context) Uniform1fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform1fv,
- a0: dst.c(),
- a1: uintptr(len(src)),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) Uniform1i(dst Uniform, v int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform1i,
- a0: dst.c(),
- a1: uintptr(v),
- },
- })
- }
- func (ctx *context) Uniform1iv(dst Uniform, src []int32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform1iv,
- a0: dst.c(),
- a1: uintptr(len(src)),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) Uniform2f(dst Uniform, v0, v1 float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform2f,
- a0: dst.c(),
- a1: uintptr(math.Float32bits(v0)),
- a2: uintptr(math.Float32bits(v1)),
- },
- })
- }
- func (ctx *context) Uniform2fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform2fv,
- a0: dst.c(),
- a1: uintptr(len(src) / 2),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) Uniform2i(dst Uniform, v0, v1 int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform2i,
- a0: dst.c(),
- a1: uintptr(v0),
- a2: uintptr(v1),
- },
- })
- }
- func (ctx *context) Uniform2iv(dst Uniform, src []int32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform2iv,
- a0: dst.c(),
- a1: uintptr(len(src) / 2),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) Uniform3f(dst Uniform, v0, v1, v2 float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform3f,
- a0: dst.c(),
- a1: uintptr(math.Float32bits(v0)),
- a2: uintptr(math.Float32bits(v1)),
- a3: uintptr(math.Float32bits(v2)),
- },
- })
- }
- func (ctx *context) Uniform3fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform3fv,
- a0: dst.c(),
- a1: uintptr(len(src) / 3),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) Uniform3i(dst Uniform, v0, v1, v2 int32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform3i,
- a0: dst.c(),
- a1: uintptr(v0),
- a2: uintptr(v1),
- a3: uintptr(v2),
- },
- })
- }
- func (ctx *context) Uniform3iv(dst Uniform, src []int32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform3iv,
- a0: dst.c(),
- a1: uintptr(len(src) / 3),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform4f,
- a0: dst.c(),
- a1: uintptr(math.Float32bits(v0)),
- a2: uintptr(math.Float32bits(v1)),
- a3: uintptr(math.Float32bits(v2)),
- a4: uintptr(math.Float32bits(v3)),
- },
- })
- }
- func (ctx *context) Uniform4fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform4fv,
- a0: dst.c(),
- a1: uintptr(len(src) / 4),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) Uniform4i(dst Uniform, v0, v1, v2, v3 int32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform4i,
- a0: dst.c(),
- a1: uintptr(v0),
- a2: uintptr(v1),
- a3: uintptr(v2),
- a4: uintptr(v3),
- },
- })
- }
- func (ctx *context) Uniform4iv(dst Uniform, src []int32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform4iv,
- a0: dst.c(),
- a1: uintptr(len(src) / 4),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) UniformMatrix2fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniformMatrix2fv,
- // OpenGL ES 2 does not support transpose.
- a0: dst.c(),
- a1: uintptr(len(src) / 4),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) UniformMatrix3fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniformMatrix3fv,
- a0: dst.c(),
- a1: uintptr(len(src) / 9),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) UniformMatrix4fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniformMatrix4fv,
- a0: dst.c(),
- a1: uintptr(len(src) / 16),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) UseProgram(p Program) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUseProgram,
- a0: p.c(),
- },
- })
- }
- func (ctx *context) ValidateProgram(p Program) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnValidateProgram,
- a0: p.c(),
- },
- })
- }
- func (ctx *context) VertexAttrib1f(dst Attrib, x float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnVertexAttrib1f,
- a0: dst.c(),
- a1: uintptr(math.Float32bits(x)),
- },
- })
- }
- func (ctx *context) VertexAttrib1fv(dst Attrib, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnVertexAttrib1fv,
- a0: dst.c(),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) VertexAttrib2f(dst Attrib, x, y float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnVertexAttrib2f,
- a0: dst.c(),
- a1: uintptr(math.Float32bits(x)),
- a2: uintptr(math.Float32bits(y)),
- },
- })
- }
- func (ctx *context) VertexAttrib2fv(dst Attrib, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnVertexAttrib2fv,
- a0: dst.c(),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) VertexAttrib3f(dst Attrib, x, y, z float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnVertexAttrib3f,
- a0: dst.c(),
- a1: uintptr(math.Float32bits(x)),
- a2: uintptr(math.Float32bits(y)),
- a3: uintptr(math.Float32bits(z)),
- },
- })
- }
- func (ctx *context) VertexAttrib3fv(dst Attrib, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnVertexAttrib3fv,
- a0: dst.c(),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) VertexAttrib4f(dst Attrib, x, y, z, w float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnVertexAttrib4f,
- a0: dst.c(),
- a1: uintptr(math.Float32bits(x)),
- a2: uintptr(math.Float32bits(y)),
- a3: uintptr(math.Float32bits(z)),
- a4: uintptr(math.Float32bits(w)),
- },
- })
- }
- func (ctx *context) VertexAttrib4fv(dst Attrib, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnVertexAttrib4fv,
- a0: dst.c(),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx *context) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnVertexAttribPointer,
- a0: dst.c(),
- a1: uintptr(size),
- a2: ty.c(),
- a3: glBoolean(normalized),
- a4: uintptr(stride),
- a5: uintptr(offset),
- },
- })
- }
- func (ctx *context) Viewport(x, y, width, height int) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnViewport,
- a0: uintptr(x),
- a1: uintptr(y),
- a2: uintptr(width),
- a3: uintptr(height),
- },
- })
- }
- func (ctx context3) UniformMatrix2x3fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniformMatrix2x3fv,
- a0: dst.c(),
- a1: uintptr(len(src) / 6),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx context3) UniformMatrix3x2fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniformMatrix3x2fv,
- a0: dst.c(),
- a1: uintptr(len(src) / 6),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx context3) UniformMatrix2x4fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniformMatrix2x4fv,
- a0: dst.c(),
- a1: uintptr(len(src) / 8),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx context3) UniformMatrix4x2fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniformMatrix4x2fv,
- a0: dst.c(),
- a1: uintptr(len(src) / 8),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx context3) UniformMatrix3x4fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniformMatrix3x4fv,
- a0: dst.c(),
- a1: uintptr(len(src) / 12),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx context3) UniformMatrix4x3fv(dst Uniform, src []float32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniformMatrix4x3fv,
- a0: dst.c(),
- a1: uintptr(len(src) / 12),
- },
- parg: unsafe.Pointer(&src[0]),
- blocking: true,
- })
- }
- func (ctx context3) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int, mask uint, filter Enum) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnBlitFramebuffer,
- a0: uintptr(srcX0),
- a1: uintptr(srcY0),
- a2: uintptr(srcX1),
- a3: uintptr(srcY1),
- a4: uintptr(dstX0),
- a5: uintptr(dstY0),
- a6: uintptr(dstX1),
- a7: uintptr(dstY1),
- a8: uintptr(mask),
- a9: filter.c(),
- },
- })
- }
- func (ctx context3) Uniform1ui(dst Uniform, v uint32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform1ui,
- a0: dst.c(),
- a1: uintptr(v),
- },
- })
- }
- func (ctx context3) Uniform2ui(dst Uniform, v0, v1 uint32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform2ui,
- a0: dst.c(),
- a1: uintptr(v0),
- a2: uintptr(v1),
- },
- })
- }
- func (ctx context3) Uniform3ui(dst Uniform, v0, v1, v2 uint) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform3ui,
- a0: dst.c(),
- a1: uintptr(v0),
- a2: uintptr(v1),
- a3: uintptr(v2),
- },
- })
- }
- func (ctx context3) Uniform4ui(dst Uniform, v0, v1, v2, v3 uint32) {
- ctx.enqueue(call{
- args: fnargs{
- fn: glfnUniform4ui,
- a0: dst.c(),
- a1: uintptr(v0),
- a2: uintptr(v1),
- a3: uintptr(v2),
- a4: uintptr(v3),
- },
- })
- }
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