gldebug.go 79 KB

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  1. // Copyright 2014 The Go Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. // Code generated from gl.go using go generate. DO NOT EDIT.
  5. // See doc.go for details.
  6. //go:build (darwin || linux || openbsd || windows) && gldebug
  7. package gl
  8. import (
  9. "fmt"
  10. "log"
  11. "math"
  12. "sync/atomic"
  13. "unsafe"
  14. )
  15. func (ctx *context) errDrain() string {
  16. var errs []Enum
  17. for {
  18. e := ctx.GetError()
  19. if e == 0 {
  20. break
  21. }
  22. errs = append(errs, e)
  23. }
  24. if len(errs) > 0 {
  25. return fmt.Sprintf(" error: %v", errs)
  26. }
  27. return ""
  28. }
  29. func (ctx *context) enqueueDebug(c call) uintptr {
  30. numCalls := atomic.AddInt32(&ctx.debug, 1)
  31. if numCalls > 1 {
  32. panic("concurrent calls made to the same GL context")
  33. }
  34. defer func() {
  35. if atomic.AddInt32(&ctx.debug, -1) > 0 {
  36. select {} // block so you see us in the panic
  37. }
  38. }()
  39. return ctx.enqueue(c)
  40. }
  41. func (v Enum) String() string {
  42. switch v {
  43. case 0x0:
  44. return "0"
  45. case 0x1:
  46. return "1"
  47. case 0x2:
  48. return "2"
  49. case 0x3:
  50. return "LINE_STRIP"
  51. case 0x4:
  52. return "4"
  53. case 0x5:
  54. return "TRIANGLE_STRIP"
  55. case 0x6:
  56. return "TRIANGLE_FAN"
  57. case 0x300:
  58. return "SRC_COLOR"
  59. case 0x301:
  60. return "ONE_MINUS_SRC_COLOR"
  61. case 0x302:
  62. return "SRC_ALPHA"
  63. case 0x303:
  64. return "ONE_MINUS_SRC_ALPHA"
  65. case 0x304:
  66. return "DST_ALPHA"
  67. case 0x305:
  68. return "ONE_MINUS_DST_ALPHA"
  69. case 0x306:
  70. return "DST_COLOR"
  71. case 0x307:
  72. return "ONE_MINUS_DST_COLOR"
  73. case 0x308:
  74. return "SRC_ALPHA_SATURATE"
  75. case 0x8006:
  76. return "FUNC_ADD"
  77. case 0x8009:
  78. return "32777"
  79. case 0x883d:
  80. return "BLEND_EQUATION_ALPHA"
  81. case 0x800a:
  82. return "FUNC_SUBTRACT"
  83. case 0x800b:
  84. return "FUNC_REVERSE_SUBTRACT"
  85. case 0x80c8:
  86. return "BLEND_DST_RGB"
  87. case 0x80c9:
  88. return "BLEND_SRC_RGB"
  89. case 0x80ca:
  90. return "BLEND_DST_ALPHA"
  91. case 0x80cb:
  92. return "BLEND_SRC_ALPHA"
  93. case 0x8001:
  94. return "CONSTANT_COLOR"
  95. case 0x8002:
  96. return "ONE_MINUS_CONSTANT_COLOR"
  97. case 0x8003:
  98. return "CONSTANT_ALPHA"
  99. case 0x8004:
  100. return "ONE_MINUS_CONSTANT_ALPHA"
  101. case 0x8005:
  102. return "BLEND_COLOR"
  103. case 0x8892:
  104. return "ARRAY_BUFFER"
  105. case 0x8893:
  106. return "ELEMENT_ARRAY_BUFFER"
  107. case 0x8894:
  108. return "ARRAY_BUFFER_BINDING"
  109. case 0x8895:
  110. return "ELEMENT_ARRAY_BUFFER_BINDING"
  111. case 0x88e0:
  112. return "STREAM_DRAW"
  113. case 0x88e4:
  114. return "STATIC_DRAW"
  115. case 0x88e8:
  116. return "DYNAMIC_DRAW"
  117. case 0x8764:
  118. return "BUFFER_SIZE"
  119. case 0x8765:
  120. return "BUFFER_USAGE"
  121. case 0x8626:
  122. return "CURRENT_VERTEX_ATTRIB"
  123. case 0x404:
  124. return "FRONT"
  125. case 0x405:
  126. return "BACK"
  127. case 0x408:
  128. return "FRONT_AND_BACK"
  129. case 0xde1:
  130. return "TEXTURE_2D"
  131. case 0xb44:
  132. return "CULL_FACE"
  133. case 0xbe2:
  134. return "BLEND"
  135. case 0xbd0:
  136. return "DITHER"
  137. case 0xb90:
  138. return "STENCIL_TEST"
  139. case 0xb71:
  140. return "DEPTH_TEST"
  141. case 0xc11:
  142. return "SCISSOR_TEST"
  143. case 0x8037:
  144. return "POLYGON_OFFSET_FILL"
  145. case 0x809e:
  146. return "SAMPLE_ALPHA_TO_COVERAGE"
  147. case 0x80a0:
  148. return "SAMPLE_COVERAGE"
  149. case 0x500:
  150. return "INVALID_ENUM"
  151. case 0x501:
  152. return "INVALID_VALUE"
  153. case 0x502:
  154. return "INVALID_OPERATION"
  155. case 0x505:
  156. return "OUT_OF_MEMORY"
  157. case 0x900:
  158. return "CW"
  159. case 0x901:
  160. return "CCW"
  161. case 0xb21:
  162. return "LINE_WIDTH"
  163. case 0x846d:
  164. return "ALIASED_POINT_SIZE_RANGE"
  165. case 0x846e:
  166. return "ALIASED_LINE_WIDTH_RANGE"
  167. case 0xb45:
  168. return "CULL_FACE_MODE"
  169. case 0xb46:
  170. return "FRONT_FACE"
  171. case 0xb70:
  172. return "DEPTH_RANGE"
  173. case 0xb72:
  174. return "DEPTH_WRITEMASK"
  175. case 0xb73:
  176. return "DEPTH_CLEAR_VALUE"
  177. case 0xb74:
  178. return "DEPTH_FUNC"
  179. case 0xb91:
  180. return "STENCIL_CLEAR_VALUE"
  181. case 0xb92:
  182. return "STENCIL_FUNC"
  183. case 0xb94:
  184. return "STENCIL_FAIL"
  185. case 0xb95:
  186. return "STENCIL_PASS_DEPTH_FAIL"
  187. case 0xb96:
  188. return "STENCIL_PASS_DEPTH_PASS"
  189. case 0xb97:
  190. return "STENCIL_REF"
  191. case 0xb93:
  192. return "STENCIL_VALUE_MASK"
  193. case 0xb98:
  194. return "STENCIL_WRITEMASK"
  195. case 0x8800:
  196. return "STENCIL_BACK_FUNC"
  197. case 0x8801:
  198. return "STENCIL_BACK_FAIL"
  199. case 0x8802:
  200. return "STENCIL_BACK_PASS_DEPTH_FAIL"
  201. case 0x8803:
  202. return "STENCIL_BACK_PASS_DEPTH_PASS"
  203. case 0x8ca3:
  204. return "STENCIL_BACK_REF"
  205. case 0x8ca4:
  206. return "STENCIL_BACK_VALUE_MASK"
  207. case 0x8ca5:
  208. return "STENCIL_BACK_WRITEMASK"
  209. case 0xba2:
  210. return "VIEWPORT"
  211. case 0xc10:
  212. return "SCISSOR_BOX"
  213. case 0xc22:
  214. return "COLOR_CLEAR_VALUE"
  215. case 0xc23:
  216. return "COLOR_WRITEMASK"
  217. case 0xcf5:
  218. return "UNPACK_ALIGNMENT"
  219. case 0xd05:
  220. return "PACK_ALIGNMENT"
  221. case 0xd33:
  222. return "MAX_TEXTURE_SIZE"
  223. case 0xd3a:
  224. return "MAX_VIEWPORT_DIMS"
  225. case 0xd50:
  226. return "SUBPIXEL_BITS"
  227. case 0xd52:
  228. return "RED_BITS"
  229. case 0xd53:
  230. return "GREEN_BITS"
  231. case 0xd54:
  232. return "BLUE_BITS"
  233. case 0xd55:
  234. return "ALPHA_BITS"
  235. case 0xd56:
  236. return "DEPTH_BITS"
  237. case 0xd57:
  238. return "STENCIL_BITS"
  239. case 0x2a00:
  240. return "POLYGON_OFFSET_UNITS"
  241. case 0x8038:
  242. return "POLYGON_OFFSET_FACTOR"
  243. case 0x8069:
  244. return "TEXTURE_BINDING_2D"
  245. case 0x80a8:
  246. return "SAMPLE_BUFFERS"
  247. case 0x80a9:
  248. return "SAMPLES"
  249. case 0x80aa:
  250. return "SAMPLE_COVERAGE_VALUE"
  251. case 0x80ab:
  252. return "SAMPLE_COVERAGE_INVERT"
  253. case 0x86a2:
  254. return "NUM_COMPRESSED_TEXTURE_FORMATS"
  255. case 0x86a3:
  256. return "COMPRESSED_TEXTURE_FORMATS"
  257. case 0x1100:
  258. return "DONT_CARE"
  259. case 0x1101:
  260. return "FASTEST"
  261. case 0x1102:
  262. return "NICEST"
  263. case 0x8192:
  264. return "GENERATE_MIPMAP_HINT"
  265. case 0x1400:
  266. return "BYTE"
  267. case 0x1401:
  268. return "UNSIGNED_BYTE"
  269. case 0x1402:
  270. return "SHORT"
  271. case 0x1403:
  272. return "UNSIGNED_SHORT"
  273. case 0x1404:
  274. return "INT"
  275. case 0x1405:
  276. return "UNSIGNED_INT"
  277. case 0x1406:
  278. return "FLOAT"
  279. case 0x140c:
  280. return "FIXED"
  281. case 0x1902:
  282. return "DEPTH_COMPONENT"
  283. case 0x1906:
  284. return "ALPHA"
  285. case 0x1907:
  286. return "RGB"
  287. case 0x1908:
  288. return "RGBA"
  289. case 0x1909:
  290. return "LUMINANCE"
  291. case 0x190a:
  292. return "LUMINANCE_ALPHA"
  293. case 0x8033:
  294. return "UNSIGNED_SHORT_4_4_4_4"
  295. case 0x8034:
  296. return "UNSIGNED_SHORT_5_5_5_1"
  297. case 0x8363:
  298. return "UNSIGNED_SHORT_5_6_5"
  299. case 0x8869:
  300. return "MAX_VERTEX_ATTRIBS"
  301. case 0x8dfb:
  302. return "MAX_VERTEX_UNIFORM_VECTORS"
  303. case 0x8dfc:
  304. return "MAX_VARYING_VECTORS"
  305. case 0x8b4d:
  306. return "MAX_COMBINED_TEXTURE_IMAGE_UNITS"
  307. case 0x8b4c:
  308. return "MAX_VERTEX_TEXTURE_IMAGE_UNITS"
  309. case 0x8872:
  310. return "MAX_TEXTURE_IMAGE_UNITS"
  311. case 0x8dfd:
  312. return "MAX_FRAGMENT_UNIFORM_VECTORS"
  313. case 0x8b4f:
  314. return "SHADER_TYPE"
  315. case 0x8b80:
  316. return "DELETE_STATUS"
  317. case 0x8b82:
  318. return "LINK_STATUS"
  319. case 0x8b83:
  320. return "VALIDATE_STATUS"
  321. case 0x8b85:
  322. return "ATTACHED_SHADERS"
  323. case 0x8b86:
  324. return "ACTIVE_UNIFORMS"
  325. case 0x8b87:
  326. return "ACTIVE_UNIFORM_MAX_LENGTH"
  327. case 0x8b89:
  328. return "ACTIVE_ATTRIBUTES"
  329. case 0x8b8a:
  330. return "ACTIVE_ATTRIBUTE_MAX_LENGTH"
  331. case 0x8b8c:
  332. return "SHADING_LANGUAGE_VERSION"
  333. case 0x8b8d:
  334. return "CURRENT_PROGRAM"
  335. case 0x200:
  336. return "NEVER"
  337. case 0x201:
  338. return "LESS"
  339. case 0x202:
  340. return "EQUAL"
  341. case 0x203:
  342. return "LEQUAL"
  343. case 0x204:
  344. return "GREATER"
  345. case 0x205:
  346. return "NOTEQUAL"
  347. case 0x206:
  348. return "GEQUAL"
  349. case 0x207:
  350. return "ALWAYS"
  351. case 0x1e00:
  352. return "KEEP"
  353. case 0x1e01:
  354. return "REPLACE"
  355. case 0x1e02:
  356. return "INCR"
  357. case 0x1e03:
  358. return "DECR"
  359. case 0x150a:
  360. return "INVERT"
  361. case 0x8507:
  362. return "INCR_WRAP"
  363. case 0x8508:
  364. return "DECR_WRAP"
  365. case 0x1f00:
  366. return "VENDOR"
  367. case 0x1f01:
  368. return "RENDERER"
  369. case 0x1f02:
  370. return "VERSION"
  371. case 0x1f03:
  372. return "EXTENSIONS"
  373. case 0x2600:
  374. return "NEAREST"
  375. case 0x2601:
  376. return "LINEAR"
  377. case 0x2700:
  378. return "NEAREST_MIPMAP_NEAREST"
  379. case 0x2701:
  380. return "LINEAR_MIPMAP_NEAREST"
  381. case 0x2702:
  382. return "NEAREST_MIPMAP_LINEAR"
  383. case 0x2703:
  384. return "LINEAR_MIPMAP_LINEAR"
  385. case 0x2800:
  386. return "TEXTURE_MAG_FILTER"
  387. case 0x2801:
  388. return "TEXTURE_MIN_FILTER"
  389. case 0x2802:
  390. return "TEXTURE_WRAP_S"
  391. case 0x2803:
  392. return "TEXTURE_WRAP_T"
  393. case 0x1702:
  394. return "TEXTURE"
  395. case 0x8513:
  396. return "TEXTURE_CUBE_MAP"
  397. case 0x8514:
  398. return "TEXTURE_BINDING_CUBE_MAP"
  399. case 0x8515:
  400. return "TEXTURE_CUBE_MAP_POSITIVE_X"
  401. case 0x8516:
  402. return "TEXTURE_CUBE_MAP_NEGATIVE_X"
  403. case 0x8517:
  404. return "TEXTURE_CUBE_MAP_POSITIVE_Y"
  405. case 0x8518:
  406. return "TEXTURE_CUBE_MAP_NEGATIVE_Y"
  407. case 0x8519:
  408. return "TEXTURE_CUBE_MAP_POSITIVE_Z"
  409. case 0x851a:
  410. return "TEXTURE_CUBE_MAP_NEGATIVE_Z"
  411. case 0x851c:
  412. return "MAX_CUBE_MAP_TEXTURE_SIZE"
  413. case 0x84c0:
  414. return "TEXTURE0"
  415. case 0x84c1:
  416. return "TEXTURE1"
  417. case 0x84c2:
  418. return "TEXTURE2"
  419. case 0x84c3:
  420. return "TEXTURE3"
  421. case 0x84c4:
  422. return "TEXTURE4"
  423. case 0x84c5:
  424. return "TEXTURE5"
  425. case 0x84c6:
  426. return "TEXTURE6"
  427. case 0x84c7:
  428. return "TEXTURE7"
  429. case 0x84c8:
  430. return "TEXTURE8"
  431. case 0x84c9:
  432. return "TEXTURE9"
  433. case 0x84ca:
  434. return "TEXTURE10"
  435. case 0x84cb:
  436. return "TEXTURE11"
  437. case 0x84cc:
  438. return "TEXTURE12"
  439. case 0x84cd:
  440. return "TEXTURE13"
  441. case 0x84ce:
  442. return "TEXTURE14"
  443. case 0x84cf:
  444. return "TEXTURE15"
  445. case 0x84d0:
  446. return "TEXTURE16"
  447. case 0x84d1:
  448. return "TEXTURE17"
  449. case 0x84d2:
  450. return "TEXTURE18"
  451. case 0x84d3:
  452. return "TEXTURE19"
  453. case 0x84d4:
  454. return "TEXTURE20"
  455. case 0x84d5:
  456. return "TEXTURE21"
  457. case 0x84d6:
  458. return "TEXTURE22"
  459. case 0x84d7:
  460. return "TEXTURE23"
  461. case 0x84d8:
  462. return "TEXTURE24"
  463. case 0x84d9:
  464. return "TEXTURE25"
  465. case 0x84da:
  466. return "TEXTURE26"
  467. case 0x84db:
  468. return "TEXTURE27"
  469. case 0x84dc:
  470. return "TEXTURE28"
  471. case 0x84dd:
  472. return "TEXTURE29"
  473. case 0x84de:
  474. return "TEXTURE30"
  475. case 0x84df:
  476. return "TEXTURE31"
  477. case 0x84e0:
  478. return "ACTIVE_TEXTURE"
  479. case 0x2901:
  480. return "REPEAT"
  481. case 0x812f:
  482. return "CLAMP_TO_EDGE"
  483. case 0x8370:
  484. return "MIRRORED_REPEAT"
  485. case 0x8622:
  486. return "VERTEX_ATTRIB_ARRAY_ENABLED"
  487. case 0x8623:
  488. return "VERTEX_ATTRIB_ARRAY_SIZE"
  489. case 0x8624:
  490. return "VERTEX_ATTRIB_ARRAY_STRIDE"
  491. case 0x8625:
  492. return "VERTEX_ATTRIB_ARRAY_TYPE"
  493. case 0x886a:
  494. return "VERTEX_ATTRIB_ARRAY_NORMALIZED"
  495. case 0x8645:
  496. return "VERTEX_ATTRIB_ARRAY_POINTER"
  497. case 0x889f:
  498. return "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"
  499. case 0x8b9a:
  500. return "IMPLEMENTATION_COLOR_READ_TYPE"
  501. case 0x8b9b:
  502. return "IMPLEMENTATION_COLOR_READ_FORMAT"
  503. case 0x8b81:
  504. return "COMPILE_STATUS"
  505. case 0x8b84:
  506. return "INFO_LOG_LENGTH"
  507. case 0x8b88:
  508. return "SHADER_SOURCE_LENGTH"
  509. case 0x8dfa:
  510. return "SHADER_COMPILER"
  511. case 0x8df8:
  512. return "SHADER_BINARY_FORMATS"
  513. case 0x8df9:
  514. return "NUM_SHADER_BINARY_FORMATS"
  515. case 0x8df0:
  516. return "LOW_FLOAT"
  517. case 0x8df1:
  518. return "MEDIUM_FLOAT"
  519. case 0x8df2:
  520. return "HIGH_FLOAT"
  521. case 0x8df3:
  522. return "LOW_INT"
  523. case 0x8df4:
  524. return "MEDIUM_INT"
  525. case 0x8df5:
  526. return "HIGH_INT"
  527. case 0x8d40:
  528. return "FRAMEBUFFER"
  529. case 0x8d41:
  530. return "RENDERBUFFER"
  531. case 0x8056:
  532. return "RGBA4"
  533. case 0x8057:
  534. return "RGB5_A1"
  535. case 0x8d62:
  536. return "RGB565"
  537. case 0x81a5:
  538. return "DEPTH_COMPONENT16"
  539. case 0x8d48:
  540. return "STENCIL_INDEX8"
  541. case 0x8d42:
  542. return "RENDERBUFFER_WIDTH"
  543. case 0x8d43:
  544. return "RENDERBUFFER_HEIGHT"
  545. case 0x8d44:
  546. return "RENDERBUFFER_INTERNAL_FORMAT"
  547. case 0x8d50:
  548. return "RENDERBUFFER_RED_SIZE"
  549. case 0x8d51:
  550. return "RENDERBUFFER_GREEN_SIZE"
  551. case 0x8d52:
  552. return "RENDERBUFFER_BLUE_SIZE"
  553. case 0x8d53:
  554. return "RENDERBUFFER_ALPHA_SIZE"
  555. case 0x8d54:
  556. return "RENDERBUFFER_DEPTH_SIZE"
  557. case 0x8d55:
  558. return "RENDERBUFFER_STENCIL_SIZE"
  559. case 0x8cd0:
  560. return "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"
  561. case 0x8cd1:
  562. return "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"
  563. case 0x8cd2:
  564. return "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"
  565. case 0x8cd3:
  566. return "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"
  567. case 0x8ce0:
  568. return "COLOR_ATTACHMENT0"
  569. case 0x8d00:
  570. return "DEPTH_ATTACHMENT"
  571. case 0x8d20:
  572. return "STENCIL_ATTACHMENT"
  573. case 0x8cd5:
  574. return "FRAMEBUFFER_COMPLETE"
  575. case 0x8cd6:
  576. return "FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
  577. case 0x8cd7:
  578. return "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
  579. case 0x8cd9:
  580. return "FRAMEBUFFER_INCOMPLETE_DIMENSIONS"
  581. case 0x8cdd:
  582. return "FRAMEBUFFER_UNSUPPORTED"
  583. case 0x8ca6:
  584. return "36006"
  585. case 0x8ca7:
  586. return "RENDERBUFFER_BINDING"
  587. case 0x84e8:
  588. return "MAX_RENDERBUFFER_SIZE"
  589. case 0x506:
  590. return "INVALID_FRAMEBUFFER_OPERATION"
  591. case 0x100:
  592. return "DEPTH_BUFFER_BIT"
  593. case 0x400:
  594. return "STENCIL_BUFFER_BIT"
  595. case 0x4000:
  596. return "COLOR_BUFFER_BIT"
  597. case 0x8b50:
  598. return "FLOAT_VEC2"
  599. case 0x8b51:
  600. return "FLOAT_VEC3"
  601. case 0x8b52:
  602. return "FLOAT_VEC4"
  603. case 0x8b53:
  604. return "INT_VEC2"
  605. case 0x8b54:
  606. return "INT_VEC3"
  607. case 0x8b55:
  608. return "INT_VEC4"
  609. case 0x8b56:
  610. return "BOOL"
  611. case 0x8b57:
  612. return "BOOL_VEC2"
  613. case 0x8b58:
  614. return "BOOL_VEC3"
  615. case 0x8b59:
  616. return "BOOL_VEC4"
  617. case 0x8b5a:
  618. return "FLOAT_MAT2"
  619. case 0x8b5b:
  620. return "FLOAT_MAT3"
  621. case 0x8b5c:
  622. return "FLOAT_MAT4"
  623. case 0x8b5e:
  624. return "SAMPLER_2D"
  625. case 0x8b60:
  626. return "SAMPLER_CUBE"
  627. case 0x8b30:
  628. return "FRAGMENT_SHADER"
  629. case 0x8b31:
  630. return "VERTEX_SHADER"
  631. case 0x8a35:
  632. return "ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"
  633. case 0x8a36:
  634. return "ACTIVE_UNIFORM_BLOCKS"
  635. case 0x911a:
  636. return "ALREADY_SIGNALED"
  637. case 0x8c2f:
  638. return "ANY_SAMPLES_PASSED"
  639. case 0x8d6a:
  640. return "ANY_SAMPLES_PASSED_CONSERVATIVE"
  641. case 0x1905:
  642. return "BLUE"
  643. case 0x911f:
  644. return "BUFFER_ACCESS_FLAGS"
  645. case 0x9120:
  646. return "BUFFER_MAP_LENGTH"
  647. case 0x9121:
  648. return "BUFFER_MAP_OFFSET"
  649. case 0x88bc:
  650. return "BUFFER_MAPPED"
  651. case 0x88bd:
  652. return "BUFFER_MAP_POINTER"
  653. case 0x1800:
  654. return "COLOR"
  655. case 0x8cea:
  656. return "COLOR_ATTACHMENT10"
  657. case 0x8ce1:
  658. return "COLOR_ATTACHMENT1"
  659. case 0x8ceb:
  660. return "COLOR_ATTACHMENT11"
  661. case 0x8cec:
  662. return "COLOR_ATTACHMENT12"
  663. case 0x8ced:
  664. return "COLOR_ATTACHMENT13"
  665. case 0x8cee:
  666. return "COLOR_ATTACHMENT14"
  667. case 0x8cef:
  668. return "COLOR_ATTACHMENT15"
  669. case 0x8ce2:
  670. return "COLOR_ATTACHMENT2"
  671. case 0x8ce3:
  672. return "COLOR_ATTACHMENT3"
  673. case 0x8ce4:
  674. return "COLOR_ATTACHMENT4"
  675. case 0x8ce5:
  676. return "COLOR_ATTACHMENT5"
  677. case 0x8ce6:
  678. return "COLOR_ATTACHMENT6"
  679. case 0x8ce7:
  680. return "COLOR_ATTACHMENT7"
  681. case 0x8ce8:
  682. return "COLOR_ATTACHMENT8"
  683. case 0x8ce9:
  684. return "COLOR_ATTACHMENT9"
  685. case 0x884e:
  686. return "COMPARE_REF_TO_TEXTURE"
  687. case 0x9270:
  688. return "COMPRESSED_R11_EAC"
  689. case 0x9272:
  690. return "COMPRESSED_RG11_EAC"
  691. case 0x9274:
  692. return "COMPRESSED_RGB8_ETC2"
  693. case 0x9276:
  694. return "COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"
  695. case 0x9278:
  696. return "COMPRESSED_RGBA8_ETC2_EAC"
  697. case 0x9271:
  698. return "COMPRESSED_SIGNED_R11_EAC"
  699. case 0x9273:
  700. return "COMPRESSED_SIGNED_RG11_EAC"
  701. case 0x9279:
  702. return "COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"
  703. case 0x9275:
  704. return "COMPRESSED_SRGB8_ETC2"
  705. case 0x9277:
  706. return "COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"
  707. case 0x911c:
  708. return "CONDITION_SATISFIED"
  709. case 0x8f36:
  710. return "36662"
  711. case 0x8f37:
  712. return "36663"
  713. case 0x8865:
  714. return "CURRENT_QUERY"
  715. case 0x1801:
  716. return "DEPTH"
  717. case 0x88f0:
  718. return "DEPTH24_STENCIL8"
  719. case 0x8cad:
  720. return "DEPTH32F_STENCIL8"
  721. case 0x81a6:
  722. return "DEPTH_COMPONENT24"
  723. case 0x8cac:
  724. return "DEPTH_COMPONENT32F"
  725. case 0x84f9:
  726. return "DEPTH_STENCIL"
  727. case 0x821a:
  728. return "DEPTH_STENCIL_ATTACHMENT"
  729. case 0x8825:
  730. return "DRAW_BUFFER0"
  731. case 0x882f:
  732. return "DRAW_BUFFER10"
  733. case 0x8826:
  734. return "DRAW_BUFFER1"
  735. case 0x8830:
  736. return "DRAW_BUFFER11"
  737. case 0x8831:
  738. return "DRAW_BUFFER12"
  739. case 0x8832:
  740. return "DRAW_BUFFER13"
  741. case 0x8833:
  742. return "DRAW_BUFFER14"
  743. case 0x8834:
  744. return "DRAW_BUFFER15"
  745. case 0x8827:
  746. return "DRAW_BUFFER2"
  747. case 0x8828:
  748. return "DRAW_BUFFER3"
  749. case 0x8829:
  750. return "DRAW_BUFFER4"
  751. case 0x882a:
  752. return "DRAW_BUFFER5"
  753. case 0x882b:
  754. return "DRAW_BUFFER6"
  755. case 0x882c:
  756. return "DRAW_BUFFER7"
  757. case 0x882d:
  758. return "DRAW_BUFFER8"
  759. case 0x882e:
  760. return "DRAW_BUFFER9"
  761. case 0x8ca9:
  762. return "DRAW_FRAMEBUFFER"
  763. case 0x88ea:
  764. return "DYNAMIC_COPY"
  765. case 0x88e9:
  766. return "DYNAMIC_READ"
  767. case 0x8dad:
  768. return "FLOAT_32_UNSIGNED_INT_24_8_REV"
  769. case 0x8b65:
  770. return "FLOAT_MAT2x3"
  771. case 0x8b66:
  772. return "FLOAT_MAT2x4"
  773. case 0x8b67:
  774. return "FLOAT_MAT3x2"
  775. case 0x8b68:
  776. return "FLOAT_MAT3x4"
  777. case 0x8b69:
  778. return "FLOAT_MAT4x2"
  779. case 0x8b6a:
  780. return "FLOAT_MAT4x3"
  781. case 0x8b8b:
  782. return "FRAGMENT_SHADER_DERIVATIVE_HINT"
  783. case 0x8215:
  784. return "FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"
  785. case 0x8214:
  786. return "FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"
  787. case 0x8210:
  788. return "FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"
  789. case 0x8211:
  790. return "FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
  791. case 0x8216:
  792. return "FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"
  793. case 0x8213:
  794. return "FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"
  795. case 0x8212:
  796. return "FRAMEBUFFER_ATTACHMENT_RED_SIZE"
  797. case 0x8217:
  798. return "FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"
  799. case 0x8cd4:
  800. return "FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"
  801. case 0x8218:
  802. return "FRAMEBUFFER_DEFAULT"
  803. case 0x8d56:
  804. return "FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"
  805. case 0x8219:
  806. return "FRAMEBUFFER_UNDEFINED"
  807. case 0x1904:
  808. return "GREEN"
  809. case 0x140b:
  810. return "HALF_FLOAT"
  811. case 0x8d9f:
  812. return "INT_2_10_10_10_REV"
  813. case 0x8c8c:
  814. return "INTERLEAVED_ATTRIBS"
  815. case 0x8dca:
  816. return "INT_SAMPLER_2D"
  817. case 0x8dcf:
  818. return "INT_SAMPLER_2D_ARRAY"
  819. case 0x8dcb:
  820. return "INT_SAMPLER_3D"
  821. case 0x8dcc:
  822. return "INT_SAMPLER_CUBE"
  823. case 0xffffffff:
  824. return "INVALID_INDEX"
  825. case 0x821b:
  826. return "MAJOR_VERSION"
  827. case 0x10:
  828. return "MAP_FLUSH_EXPLICIT_BIT"
  829. case 0x8:
  830. return "MAP_INVALIDATE_BUFFER_BIT"
  831. case 0x20:
  832. return "MAP_UNSYNCHRONIZED_BIT"
  833. case 0x8008:
  834. return "MAX"
  835. case 0x8073:
  836. return "MAX_3D_TEXTURE_SIZE"
  837. case 0x88ff:
  838. return "MAX_ARRAY_TEXTURE_LAYERS"
  839. case 0x8cdf:
  840. return "MAX_COLOR_ATTACHMENTS"
  841. case 0x8a33:
  842. return "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"
  843. case 0x8a2e:
  844. return "MAX_COMBINED_UNIFORM_BLOCKS"
  845. case 0x8a31:
  846. return "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"
  847. case 0x8824:
  848. return "MAX_DRAW_BUFFERS"
  849. case 0x8d6b:
  850. return "MAX_ELEMENT_INDEX"
  851. case 0x80e9:
  852. return "MAX_ELEMENTS_INDICES"
  853. case 0x80e8:
  854. return "MAX_ELEMENTS_VERTICES"
  855. case 0x9125:
  856. return "MAX_FRAGMENT_INPUT_COMPONENTS"
  857. case 0x8a2d:
  858. return "MAX_FRAGMENT_UNIFORM_BLOCKS"
  859. case 0x8b49:
  860. return "MAX_FRAGMENT_UNIFORM_COMPONENTS"
  861. case 0x8905:
  862. return "MAX_PROGRAM_TEXEL_OFFSET"
  863. case 0x8d57:
  864. return "MAX_SAMPLES"
  865. case 0x9111:
  866. return "MAX_SERVER_WAIT_TIMEOUT"
  867. case 0x84fd:
  868. return "MAX_TEXTURE_LOD_BIAS"
  869. case 0x8c8a:
  870. return "MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"
  871. case 0x8c8b:
  872. return "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"
  873. case 0x8c80:
  874. return "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"
  875. case 0x8a30:
  876. return "MAX_UNIFORM_BLOCK_SIZE"
  877. case 0x8a2f:
  878. return "MAX_UNIFORM_BUFFER_BINDINGS"
  879. case 0x8b4b:
  880. return "MAX_VARYING_COMPONENTS"
  881. case 0x9122:
  882. return "MAX_VERTEX_OUTPUT_COMPONENTS"
  883. case 0x8a2b:
  884. return "MAX_VERTEX_UNIFORM_BLOCKS"
  885. case 0x8b4a:
  886. return "MAX_VERTEX_UNIFORM_COMPONENTS"
  887. case 0x8007:
  888. return "MIN"
  889. case 0x821c:
  890. return "MINOR_VERSION"
  891. case 0x8904:
  892. return "MIN_PROGRAM_TEXEL_OFFSET"
  893. case 0x821d:
  894. return "NUM_EXTENSIONS"
  895. case 0x87fe:
  896. return "NUM_PROGRAM_BINARY_FORMATS"
  897. case 0x9380:
  898. return "NUM_SAMPLE_COUNTS"
  899. case 0x9112:
  900. return "OBJECT_TYPE"
  901. case 0xd02:
  902. return "PACK_ROW_LENGTH"
  903. case 0xd04:
  904. return "PACK_SKIP_PIXELS"
  905. case 0xd03:
  906. return "PACK_SKIP_ROWS"
  907. case 0x88eb:
  908. return "PIXEL_PACK_BUFFER"
  909. case 0x88ed:
  910. return "PIXEL_PACK_BUFFER_BINDING"
  911. case 0x88ec:
  912. return "PIXEL_UNPACK_BUFFER"
  913. case 0x88ef:
  914. return "PIXEL_UNPACK_BUFFER_BINDING"
  915. case 0x8d69:
  916. return "PRIMITIVE_RESTART_FIXED_INDEX"
  917. case 0x87ff:
  918. return "PROGRAM_BINARY_FORMATS"
  919. case 0x8741:
  920. return "PROGRAM_BINARY_LENGTH"
  921. case 0x8257:
  922. return "PROGRAM_BINARY_RETRIEVABLE_HINT"
  923. case 0x8866:
  924. return "QUERY_RESULT"
  925. case 0x8867:
  926. return "QUERY_RESULT_AVAILABLE"
  927. case 0x8c3a:
  928. return "R11F_G11F_B10F"
  929. case 0x822d:
  930. return "R16F"
  931. case 0x8233:
  932. return "R16I"
  933. case 0x8234:
  934. return "R16UI"
  935. case 0x822e:
  936. return "R32F"
  937. case 0x8235:
  938. return "R32I"
  939. case 0x8236:
  940. return "R32UI"
  941. case 0x8229:
  942. return "R8"
  943. case 0x8231:
  944. return "R8I"
  945. case 0x8f94:
  946. return "R8_SNORM"
  947. case 0x8232:
  948. return "R8UI"
  949. case 0x8c89:
  950. return "RASTERIZER_DISCARD"
  951. case 0xc02:
  952. return "READ_BUFFER"
  953. case 0x8ca8:
  954. return "READ_FRAMEBUFFER"
  955. case 0x8caa:
  956. return "READ_FRAMEBUFFER_BINDING"
  957. case 0x1903:
  958. return "RED"
  959. case 0x8d94:
  960. return "RED_INTEGER"
  961. case 0x8cab:
  962. return "RENDERBUFFER_SAMPLES"
  963. case 0x8227:
  964. return "RG"
  965. case 0x822f:
  966. return "RG16F"
  967. case 0x8239:
  968. return "RG16I"
  969. case 0x823a:
  970. return "RG16UI"
  971. case 0x8230:
  972. return "RG32F"
  973. case 0x823b:
  974. return "RG32I"
  975. case 0x823c:
  976. return "RG32UI"
  977. case 0x822b:
  978. return "RG8"
  979. case 0x8237:
  980. return "RG8I"
  981. case 0x8f95:
  982. return "RG8_SNORM"
  983. case 0x8238:
  984. return "RG8UI"
  985. case 0x8059:
  986. return "RGB10_A2"
  987. case 0x906f:
  988. return "RGB10_A2UI"
  989. case 0x881b:
  990. return "RGB16F"
  991. case 0x8d89:
  992. return "RGB16I"
  993. case 0x8d77:
  994. return "RGB16UI"
  995. case 0x8815:
  996. return "RGB32F"
  997. case 0x8d83:
  998. return "RGB32I"
  999. case 0x8d71:
  1000. return "RGB32UI"
  1001. case 0x8051:
  1002. return "RGB8"
  1003. case 0x8d8f:
  1004. return "RGB8I"
  1005. case 0x8f96:
  1006. return "RGB8_SNORM"
  1007. case 0x8d7d:
  1008. return "RGB8UI"
  1009. case 0x8c3d:
  1010. return "RGB9_E5"
  1011. case 0x881a:
  1012. return "RGBA16F"
  1013. case 0x8d88:
  1014. return "RGBA16I"
  1015. case 0x8d76:
  1016. return "RGBA16UI"
  1017. case 0x8814:
  1018. return "RGBA32F"
  1019. case 0x8d82:
  1020. return "RGBA32I"
  1021. case 0x8d70:
  1022. return "RGBA32UI"
  1023. case 0x8058:
  1024. return "RGBA8"
  1025. case 0x8d8e:
  1026. return "RGBA8I"
  1027. case 0x8f97:
  1028. return "RGBA8_SNORM"
  1029. case 0x8d7c:
  1030. return "RGBA8UI"
  1031. case 0x8d99:
  1032. return "RGBA_INTEGER"
  1033. case 0x8d98:
  1034. return "RGB_INTEGER"
  1035. case 0x8228:
  1036. return "RG_INTEGER"
  1037. case 0x8dc1:
  1038. return "SAMPLER_2D_ARRAY"
  1039. case 0x8dc4:
  1040. return "SAMPLER_2D_ARRAY_SHADOW"
  1041. case 0x8b62:
  1042. return "SAMPLER_2D_SHADOW"
  1043. case 0x8b5f:
  1044. return "SAMPLER_3D"
  1045. case 0x8919:
  1046. return "SAMPLER_BINDING"
  1047. case 0x8dc5:
  1048. return "SAMPLER_CUBE_SHADOW"
  1049. case 0x8c8d:
  1050. return "SEPARATE_ATTRIBS"
  1051. case 0x9119:
  1052. return "SIGNALED"
  1053. case 0x8f9c:
  1054. return "SIGNED_NORMALIZED"
  1055. case 0x8c40:
  1056. return "SRGB"
  1057. case 0x8c41:
  1058. return "SRGB8"
  1059. case 0x8c43:
  1060. return "SRGB8_ALPHA8"
  1061. case 0x88e6:
  1062. return "STATIC_COPY"
  1063. case 0x88e5:
  1064. return "STATIC_READ"
  1065. case 0x1802:
  1066. return "STENCIL"
  1067. case 0x88e2:
  1068. return "STREAM_COPY"
  1069. case 0x88e1:
  1070. return "STREAM_READ"
  1071. case 0x9113:
  1072. return "SYNC_CONDITION"
  1073. case 0x9116:
  1074. return "SYNC_FENCE"
  1075. case 0x9115:
  1076. return "SYNC_FLAGS"
  1077. case 0x9117:
  1078. return "SYNC_GPU_COMMANDS_COMPLETE"
  1079. case 0x9114:
  1080. return "SYNC_STATUS"
  1081. case 0x8c1a:
  1082. return "TEXTURE_2D_ARRAY"
  1083. case 0x806f:
  1084. return "TEXTURE_3D"
  1085. case 0x813c:
  1086. return "TEXTURE_BASE_LEVEL"
  1087. case 0x8c1d:
  1088. return "TEXTURE_BINDING_2D_ARRAY"
  1089. case 0x806a:
  1090. return "TEXTURE_BINDING_3D"
  1091. case 0x884d:
  1092. return "TEXTURE_COMPARE_FUNC"
  1093. case 0x884c:
  1094. return "TEXTURE_COMPARE_MODE"
  1095. case 0x912f:
  1096. return "TEXTURE_IMMUTABLE_FORMAT"
  1097. case 0x82df:
  1098. return "TEXTURE_IMMUTABLE_LEVELS"
  1099. case 0x813d:
  1100. return "TEXTURE_MAX_LEVEL"
  1101. case 0x813b:
  1102. return "TEXTURE_MAX_LOD"
  1103. case 0x813a:
  1104. return "TEXTURE_MIN_LOD"
  1105. case 0x8e45:
  1106. return "TEXTURE_SWIZZLE_A"
  1107. case 0x8e44:
  1108. return "TEXTURE_SWIZZLE_B"
  1109. case 0x8e43:
  1110. return "TEXTURE_SWIZZLE_G"
  1111. case 0x8e42:
  1112. return "TEXTURE_SWIZZLE_R"
  1113. case 0x8072:
  1114. return "TEXTURE_WRAP_R"
  1115. case 0x911b:
  1116. return "TIMEOUT_EXPIRED"
  1117. case 0x8e22:
  1118. return "TRANSFORM_FEEDBACK"
  1119. case 0x8e24:
  1120. return "TRANSFORM_FEEDBACK_ACTIVE"
  1121. case 0x8e25:
  1122. return "TRANSFORM_FEEDBACK_BINDING"
  1123. case 0x8c8e:
  1124. return "TRANSFORM_FEEDBACK_BUFFER"
  1125. case 0x8c8f:
  1126. return "TRANSFORM_FEEDBACK_BUFFER_BINDING"
  1127. case 0x8c7f:
  1128. return "TRANSFORM_FEEDBACK_BUFFER_MODE"
  1129. case 0x8c85:
  1130. return "TRANSFORM_FEEDBACK_BUFFER_SIZE"
  1131. case 0x8c84:
  1132. return "TRANSFORM_FEEDBACK_BUFFER_START"
  1133. case 0x8e23:
  1134. return "TRANSFORM_FEEDBACK_PAUSED"
  1135. case 0x8c88:
  1136. return "TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"
  1137. case 0x8c76:
  1138. return "TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"
  1139. case 0x8c83:
  1140. return "TRANSFORM_FEEDBACK_VARYINGS"
  1141. case 0x8a3c:
  1142. return "UNIFORM_ARRAY_STRIDE"
  1143. case 0x8a43:
  1144. return "UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"
  1145. case 0x8a42:
  1146. return "UNIFORM_BLOCK_ACTIVE_UNIFORMS"
  1147. case 0x8a3f:
  1148. return "UNIFORM_BLOCK_BINDING"
  1149. case 0x8a40:
  1150. return "UNIFORM_BLOCK_DATA_SIZE"
  1151. case 0x8a3a:
  1152. return "UNIFORM_BLOCK_INDEX"
  1153. case 0x8a41:
  1154. return "UNIFORM_BLOCK_NAME_LENGTH"
  1155. case 0x8a46:
  1156. return "UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"
  1157. case 0x8a44:
  1158. return "UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"
  1159. case 0x8a11:
  1160. return "UNIFORM_BUFFER"
  1161. case 0x8a28:
  1162. return "UNIFORM_BUFFER_BINDING"
  1163. case 0x8a34:
  1164. return "UNIFORM_BUFFER_OFFSET_ALIGNMENT"
  1165. case 0x8a2a:
  1166. return "UNIFORM_BUFFER_SIZE"
  1167. case 0x8a29:
  1168. return "UNIFORM_BUFFER_START"
  1169. case 0x8a3e:
  1170. return "UNIFORM_IS_ROW_MAJOR"
  1171. case 0x8a3d:
  1172. return "UNIFORM_MATRIX_STRIDE"
  1173. case 0x8a39:
  1174. return "UNIFORM_NAME_LENGTH"
  1175. case 0x8a3b:
  1176. return "UNIFORM_OFFSET"
  1177. case 0x8a38:
  1178. return "UNIFORM_SIZE"
  1179. case 0x8a37:
  1180. return "UNIFORM_TYPE"
  1181. case 0x806e:
  1182. return "UNPACK_IMAGE_HEIGHT"
  1183. case 0xcf2:
  1184. return "UNPACK_ROW_LENGTH"
  1185. case 0x806d:
  1186. return "UNPACK_SKIP_IMAGES"
  1187. case 0xcf4:
  1188. return "UNPACK_SKIP_PIXELS"
  1189. case 0xcf3:
  1190. return "UNPACK_SKIP_ROWS"
  1191. case 0x9118:
  1192. return "UNSIGNALED"
  1193. case 0x8c3b:
  1194. return "UNSIGNED_INT_10F_11F_11F_REV"
  1195. case 0x8368:
  1196. return "UNSIGNED_INT_2_10_10_10_REV"
  1197. case 0x84fa:
  1198. return "UNSIGNED_INT_24_8"
  1199. case 0x8c3e:
  1200. return "UNSIGNED_INT_5_9_9_9_REV"
  1201. case 0x8dd2:
  1202. return "UNSIGNED_INT_SAMPLER_2D"
  1203. case 0x8dd7:
  1204. return "UNSIGNED_INT_SAMPLER_2D_ARRAY"
  1205. case 0x8dd3:
  1206. return "UNSIGNED_INT_SAMPLER_3D"
  1207. case 0x8dd4:
  1208. return "UNSIGNED_INT_SAMPLER_CUBE"
  1209. case 0x8dc6:
  1210. return "UNSIGNED_INT_VEC2"
  1211. case 0x8dc7:
  1212. return "UNSIGNED_INT_VEC3"
  1213. case 0x8dc8:
  1214. return "UNSIGNED_INT_VEC4"
  1215. case 0x8c17:
  1216. return "UNSIGNED_NORMALIZED"
  1217. case 0x85b5:
  1218. return "VERTEX_ARRAY_BINDING"
  1219. case 0x88fe:
  1220. return "VERTEX_ATTRIB_ARRAY_DIVISOR"
  1221. case 0x88fd:
  1222. return "VERTEX_ATTRIB_ARRAY_INTEGER"
  1223. case 0x911d:
  1224. return "WAIT_FAILED"
  1225. default:
  1226. return fmt.Sprintf("gl.Enum(0x%x)", uint32(v))
  1227. }
  1228. }
  1229. func (ctx *context) ActiveTexture(texture Enum) {
  1230. defer func() {
  1231. errstr := ctx.errDrain()
  1232. log.Printf("gl.ActiveTexture(%v) %v", texture, errstr)
  1233. }()
  1234. ctx.enqueueDebug(call{
  1235. args: fnargs{
  1236. fn: glfnActiveTexture,
  1237. a0: texture.c(),
  1238. },
  1239. blocking: true})
  1240. }
  1241. func (ctx *context) AttachShader(p Program, s Shader) {
  1242. defer func() {
  1243. errstr := ctx.errDrain()
  1244. log.Printf("gl.AttachShader(%v, %v) %v", p, s, errstr)
  1245. }()
  1246. ctx.enqueueDebug(call{
  1247. args: fnargs{
  1248. fn: glfnAttachShader,
  1249. a0: p.c(),
  1250. a1: s.c(),
  1251. },
  1252. blocking: true})
  1253. }
  1254. func (ctx *context) BindAttribLocation(p Program, a Attrib, name string) {
  1255. defer func() {
  1256. errstr := ctx.errDrain()
  1257. log.Printf("gl.BindAttribLocation(%v, %v, %v) %v", p, a, name, errstr)
  1258. }()
  1259. s, free := ctx.cString(name)
  1260. defer free()
  1261. ctx.enqueueDebug(call{
  1262. args: fnargs{
  1263. fn: glfnBindAttribLocation,
  1264. a0: p.c(),
  1265. a1: a.c(),
  1266. a2: s,
  1267. },
  1268. blocking: true,
  1269. })
  1270. }
  1271. func (ctx *context) BindBuffer(target Enum, b Buffer) {
  1272. defer func() {
  1273. errstr := ctx.errDrain()
  1274. log.Printf("gl.BindBuffer(%v, %v) %v", target, b, errstr)
  1275. }()
  1276. ctx.enqueueDebug(call{
  1277. args: fnargs{
  1278. fn: glfnBindBuffer,
  1279. a0: target.c(),
  1280. a1: b.c(),
  1281. },
  1282. blocking: true})
  1283. }
  1284. func (ctx *context) BindFramebuffer(target Enum, fb Framebuffer) {
  1285. defer func() {
  1286. errstr := ctx.errDrain()
  1287. log.Printf("gl.BindFramebuffer(%v, %v) %v", target, fb, errstr)
  1288. }()
  1289. ctx.enqueueDebug(call{
  1290. args: fnargs{
  1291. fn: glfnBindFramebuffer,
  1292. a0: target.c(),
  1293. a1: fb.c(),
  1294. },
  1295. blocking: true})
  1296. }
  1297. func (ctx *context) BindRenderbuffer(target Enum, rb Renderbuffer) {
  1298. defer func() {
  1299. errstr := ctx.errDrain()
  1300. log.Printf("gl.BindRenderbuffer(%v, %v) %v", target, rb, errstr)
  1301. }()
  1302. ctx.enqueueDebug(call{
  1303. args: fnargs{
  1304. fn: glfnBindRenderbuffer,
  1305. a0: target.c(),
  1306. a1: rb.c(),
  1307. },
  1308. blocking: true})
  1309. }
  1310. func (ctx *context) BindTexture(target Enum, t Texture) {
  1311. defer func() {
  1312. errstr := ctx.errDrain()
  1313. log.Printf("gl.BindTexture(%v, %v) %v", target, t, errstr)
  1314. }()
  1315. ctx.enqueueDebug(call{
  1316. args: fnargs{
  1317. fn: glfnBindTexture,
  1318. a0: target.c(),
  1319. a1: t.c(),
  1320. },
  1321. blocking: true})
  1322. }
  1323. func (ctx *context) BindVertexArray(va VertexArray) {
  1324. defer func() {
  1325. errstr := ctx.errDrain()
  1326. log.Printf("gl.BindVertexArray(%v) %v", va, errstr)
  1327. }()
  1328. ctx.enqueueDebug(call{
  1329. args: fnargs{
  1330. fn: glfnBindVertexArray,
  1331. a0: va.c(),
  1332. },
  1333. blocking: true})
  1334. }
  1335. func (ctx *context) BlendColor(red, green, blue, alpha float32) {
  1336. defer func() {
  1337. errstr := ctx.errDrain()
  1338. log.Printf("gl.BlendColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
  1339. }()
  1340. ctx.enqueueDebug(call{
  1341. args: fnargs{
  1342. fn: glfnBlendColor,
  1343. a0: uintptr(math.Float32bits(red)),
  1344. a1: uintptr(math.Float32bits(green)),
  1345. a2: uintptr(math.Float32bits(blue)),
  1346. a3: uintptr(math.Float32bits(alpha)),
  1347. },
  1348. blocking: true})
  1349. }
  1350. func (ctx *context) BlendEquation(mode Enum) {
  1351. defer func() {
  1352. errstr := ctx.errDrain()
  1353. log.Printf("gl.BlendEquation(%v) %v", mode, errstr)
  1354. }()
  1355. ctx.enqueueDebug(call{
  1356. args: fnargs{
  1357. fn: glfnBlendEquation,
  1358. a0: mode.c(),
  1359. },
  1360. blocking: true})
  1361. }
  1362. func (ctx *context) BlendEquationSeparate(modeRGB, modeAlpha Enum) {
  1363. defer func() {
  1364. errstr := ctx.errDrain()
  1365. log.Printf("gl.BlendEquationSeparate(%v, %v) %v", modeRGB, modeAlpha, errstr)
  1366. }()
  1367. ctx.enqueueDebug(call{
  1368. args: fnargs{
  1369. fn: glfnBlendEquationSeparate,
  1370. a0: modeRGB.c(),
  1371. a1: modeAlpha.c(),
  1372. },
  1373. blocking: true})
  1374. }
  1375. func (ctx *context) BlendFunc(sfactor, dfactor Enum) {
  1376. defer func() {
  1377. errstr := ctx.errDrain()
  1378. log.Printf("gl.BlendFunc(%v, %v) %v", sfactor, dfactor, errstr)
  1379. }()
  1380. ctx.enqueueDebug(call{
  1381. args: fnargs{
  1382. fn: glfnBlendFunc,
  1383. a0: sfactor.c(),
  1384. a1: dfactor.c(),
  1385. },
  1386. blocking: true})
  1387. }
  1388. func (ctx *context) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum) {
  1389. defer func() {
  1390. errstr := ctx.errDrain()
  1391. log.Printf("gl.BlendFuncSeparate(%v, %v, %v, %v) %v", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha, errstr)
  1392. }()
  1393. ctx.enqueueDebug(call{
  1394. args: fnargs{
  1395. fn: glfnBlendFuncSeparate,
  1396. a0: sfactorRGB.c(),
  1397. a1: dfactorRGB.c(),
  1398. a2: sfactorAlpha.c(),
  1399. a3: dfactorAlpha.c(),
  1400. },
  1401. blocking: true})
  1402. }
  1403. func (ctx *context) BufferData(target Enum, src []byte, usage Enum) {
  1404. defer func() {
  1405. errstr := ctx.errDrain()
  1406. log.Printf("gl.BufferData(%v, len(%d), %v) %v", target, len(src), usage, errstr)
  1407. }()
  1408. parg := unsafe.Pointer(nil)
  1409. if len(src) > 0 {
  1410. parg = unsafe.Pointer(&src[0])
  1411. }
  1412. ctx.enqueueDebug(call{
  1413. args: fnargs{
  1414. fn: glfnBufferData,
  1415. a0: target.c(),
  1416. a1: uintptr(len(src)),
  1417. a2: usage.c(),
  1418. },
  1419. parg: parg,
  1420. blocking: true,
  1421. })
  1422. }
  1423. func (ctx *context) BufferInit(target Enum, size int, usage Enum) {
  1424. defer func() {
  1425. errstr := ctx.errDrain()
  1426. log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr)
  1427. }()
  1428. ctx.enqueueDebug(call{
  1429. args: fnargs{
  1430. fn: glfnBufferData,
  1431. a0: target.c(),
  1432. a1: uintptr(size),
  1433. a2: usage.c(),
  1434. },
  1435. parg: unsafe.Pointer(nil),
  1436. blocking: true})
  1437. }
  1438. func (ctx *context) BufferSubData(target Enum, offset int, data []byte) {
  1439. defer func() {
  1440. errstr := ctx.errDrain()
  1441. log.Printf("gl.BufferSubData(%v, %v, len(%d)) %v", target, offset, len(data), errstr)
  1442. }()
  1443. ctx.enqueueDebug(call{
  1444. args: fnargs{
  1445. fn: glfnBufferSubData,
  1446. a0: target.c(),
  1447. a1: uintptr(offset),
  1448. a2: uintptr(len(data)),
  1449. },
  1450. parg: unsafe.Pointer(&data[0]),
  1451. blocking: true,
  1452. })
  1453. }
  1454. func (ctx *context) CheckFramebufferStatus(target Enum) (r0 Enum) {
  1455. defer func() {
  1456. errstr := ctx.errDrain()
  1457. log.Printf("gl.CheckFramebufferStatus(%v) %v%v", target, r0, errstr)
  1458. }()
  1459. return Enum(ctx.enqueue(call{
  1460. args: fnargs{
  1461. fn: glfnCheckFramebufferStatus,
  1462. a0: target.c(),
  1463. },
  1464. blocking: true,
  1465. }))
  1466. }
  1467. func (ctx *context) Clear(mask Enum) {
  1468. defer func() {
  1469. errstr := ctx.errDrain()
  1470. log.Printf("gl.Clear(%v) %v", mask, errstr)
  1471. }()
  1472. ctx.enqueueDebug(call{
  1473. args: fnargs{
  1474. fn: glfnClear,
  1475. a0: uintptr(mask),
  1476. },
  1477. blocking: true})
  1478. }
  1479. func (ctx *context) ClearColor(red, green, blue, alpha float32) {
  1480. defer func() {
  1481. errstr := ctx.errDrain()
  1482. log.Printf("gl.ClearColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
  1483. }()
  1484. ctx.enqueueDebug(call{
  1485. args: fnargs{
  1486. fn: glfnClearColor,
  1487. a0: uintptr(math.Float32bits(red)),
  1488. a1: uintptr(math.Float32bits(green)),
  1489. a2: uintptr(math.Float32bits(blue)),
  1490. a3: uintptr(math.Float32bits(alpha)),
  1491. },
  1492. blocking: true})
  1493. }
  1494. func (ctx *context) ClearDepthf(d float32) {
  1495. defer func() {
  1496. errstr := ctx.errDrain()
  1497. log.Printf("gl.ClearDepthf(%v) %v", d, errstr)
  1498. }()
  1499. ctx.enqueueDebug(call{
  1500. args: fnargs{
  1501. fn: glfnClearDepthf,
  1502. a0: uintptr(math.Float32bits(d)),
  1503. },
  1504. blocking: true})
  1505. }
  1506. func (ctx *context) ClearStencil(s int) {
  1507. defer func() {
  1508. errstr := ctx.errDrain()
  1509. log.Printf("gl.ClearStencil(%v) %v", s, errstr)
  1510. }()
  1511. ctx.enqueueDebug(call{
  1512. args: fnargs{
  1513. fn: glfnClearStencil,
  1514. a0: uintptr(s),
  1515. },
  1516. blocking: true})
  1517. }
  1518. func (ctx *context) ColorMask(red, green, blue, alpha bool) {
  1519. defer func() {
  1520. errstr := ctx.errDrain()
  1521. log.Printf("gl.ColorMask(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
  1522. }()
  1523. ctx.enqueueDebug(call{
  1524. args: fnargs{
  1525. fn: glfnColorMask,
  1526. a0: glBoolean(red),
  1527. a1: glBoolean(green),
  1528. a2: glBoolean(blue),
  1529. a3: glBoolean(alpha),
  1530. },
  1531. blocking: true})
  1532. }
  1533. func (ctx *context) CompileShader(s Shader) {
  1534. defer func() {
  1535. errstr := ctx.errDrain()
  1536. log.Printf("gl.CompileShader(%v) %v", s, errstr)
  1537. }()
  1538. ctx.enqueueDebug(call{
  1539. args: fnargs{
  1540. fn: glfnCompileShader,
  1541. a0: s.c(),
  1542. },
  1543. blocking: true})
  1544. }
  1545. func (ctx *context) CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte) {
  1546. defer func() {
  1547. errstr := ctx.errDrain()
  1548. log.Printf("gl.CompressedTexImage2D(%v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, internalformat, width, height, border, len(data), errstr)
  1549. }()
  1550. ctx.enqueueDebug(call{
  1551. args: fnargs{
  1552. fn: glfnCompressedTexImage2D,
  1553. a0: target.c(),
  1554. a1: uintptr(level),
  1555. a2: internalformat.c(),
  1556. a3: uintptr(width),
  1557. a4: uintptr(height),
  1558. a5: uintptr(border),
  1559. a6: uintptr(len(data)),
  1560. },
  1561. parg: unsafe.Pointer(&data[0]),
  1562. blocking: true,
  1563. })
  1564. }
  1565. func (ctx *context) CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte) {
  1566. defer func() {
  1567. errstr := ctx.errDrain()
  1568. log.Printf("gl.CompressedTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, xoffset, yoffset, width, height, format, len(data), errstr)
  1569. }()
  1570. ctx.enqueueDebug(call{
  1571. args: fnargs{
  1572. fn: glfnCompressedTexSubImage2D,
  1573. a0: target.c(),
  1574. a1: uintptr(level),
  1575. a2: uintptr(xoffset),
  1576. a3: uintptr(yoffset),
  1577. a4: uintptr(width),
  1578. a5: uintptr(height),
  1579. a6: format.c(),
  1580. a7: uintptr(len(data)),
  1581. },
  1582. parg: unsafe.Pointer(&data[0]),
  1583. blocking: true,
  1584. })
  1585. }
  1586. func (ctx *context) CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) {
  1587. defer func() {
  1588. errstr := ctx.errDrain()
  1589. log.Printf("gl.CopyTexImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, internalformat, x, y, width, height, border, errstr)
  1590. }()
  1591. ctx.enqueueDebug(call{
  1592. args: fnargs{
  1593. fn: glfnCopyTexImage2D,
  1594. a0: target.c(),
  1595. a1: uintptr(level),
  1596. a2: internalformat.c(),
  1597. a3: uintptr(x),
  1598. a4: uintptr(y),
  1599. a5: uintptr(width),
  1600. a6: uintptr(height),
  1601. a7: uintptr(border),
  1602. },
  1603. blocking: true})
  1604. }
  1605. func (ctx *context) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
  1606. defer func() {
  1607. errstr := ctx.errDrain()
  1608. log.Printf("gl.CopyTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, xoffset, yoffset, x, y, width, height, errstr)
  1609. }()
  1610. ctx.enqueueDebug(call{
  1611. args: fnargs{
  1612. fn: glfnCopyTexSubImage2D,
  1613. a0: target.c(),
  1614. a1: uintptr(level),
  1615. a2: uintptr(xoffset),
  1616. a3: uintptr(yoffset),
  1617. a4: uintptr(x),
  1618. a5: uintptr(y),
  1619. a6: uintptr(width),
  1620. a7: uintptr(height),
  1621. },
  1622. blocking: true})
  1623. }
  1624. func (ctx *context) CreateBuffer() (r0 Buffer) {
  1625. defer func() {
  1626. errstr := ctx.errDrain()
  1627. log.Printf("gl.CreateBuffer() %v%v", r0, errstr)
  1628. }()
  1629. return Buffer{Value: uint32(ctx.enqueue(call{
  1630. args: fnargs{
  1631. fn: glfnGenBuffer,
  1632. },
  1633. blocking: true,
  1634. }))}
  1635. }
  1636. func (ctx *context) CreateFramebuffer() (r0 Framebuffer) {
  1637. defer func() {
  1638. errstr := ctx.errDrain()
  1639. log.Printf("gl.CreateFramebuffer() %v%v", r0, errstr)
  1640. }()
  1641. return Framebuffer{Value: uint32(ctx.enqueue(call{
  1642. args: fnargs{
  1643. fn: glfnGenFramebuffer,
  1644. },
  1645. blocking: true,
  1646. }))}
  1647. }
  1648. func (ctx *context) CreateProgram() (r0 Program) {
  1649. defer func() {
  1650. errstr := ctx.errDrain()
  1651. log.Printf("gl.CreateProgram() %v%v", r0, errstr)
  1652. }()
  1653. return Program{
  1654. Init: true,
  1655. Value: uint32(ctx.enqueue(call{
  1656. args: fnargs{
  1657. fn: glfnCreateProgram,
  1658. },
  1659. blocking: true,
  1660. },
  1661. ))}
  1662. }
  1663. func (ctx *context) CreateRenderbuffer() (r0 Renderbuffer) {
  1664. defer func() {
  1665. errstr := ctx.errDrain()
  1666. log.Printf("gl.CreateRenderbuffer() %v%v", r0, errstr)
  1667. }()
  1668. return Renderbuffer{Value: uint32(ctx.enqueue(call{
  1669. args: fnargs{
  1670. fn: glfnGenRenderbuffer,
  1671. },
  1672. blocking: true,
  1673. }))}
  1674. }
  1675. func (ctx *context) CreateShader(ty Enum) (r0 Shader) {
  1676. defer func() {
  1677. errstr := ctx.errDrain()
  1678. log.Printf("gl.CreateShader(%v) %v%v", ty, r0, errstr)
  1679. }()
  1680. return Shader{Value: uint32(ctx.enqueue(call{
  1681. args: fnargs{
  1682. fn: glfnCreateShader,
  1683. a0: uintptr(ty),
  1684. },
  1685. blocking: true,
  1686. }))}
  1687. }
  1688. func (ctx *context) CreateTexture() (r0 Texture) {
  1689. defer func() {
  1690. errstr := ctx.errDrain()
  1691. log.Printf("gl.CreateTexture() %v%v", r0, errstr)
  1692. }()
  1693. return Texture{Value: uint32(ctx.enqueue(call{
  1694. args: fnargs{
  1695. fn: glfnGenTexture,
  1696. },
  1697. blocking: true,
  1698. }))}
  1699. }
  1700. func (ctx *context) CreateVertexArray() (r0 VertexArray) {
  1701. defer func() {
  1702. errstr := ctx.errDrain()
  1703. log.Printf("gl.CreateVertexArray() %v%v", r0, errstr)
  1704. }()
  1705. return VertexArray{Value: uint32(ctx.enqueue(call{
  1706. args: fnargs{
  1707. fn: glfnGenVertexArray,
  1708. },
  1709. blocking: true,
  1710. }))}
  1711. }
  1712. func (ctx *context) CullFace(mode Enum) {
  1713. defer func() {
  1714. errstr := ctx.errDrain()
  1715. log.Printf("gl.CullFace(%v) %v", mode, errstr)
  1716. }()
  1717. ctx.enqueueDebug(call{
  1718. args: fnargs{
  1719. fn: glfnCullFace,
  1720. a0: mode.c(),
  1721. },
  1722. blocking: true})
  1723. }
  1724. func (ctx *context) DeleteBuffer(v Buffer) {
  1725. defer func() {
  1726. errstr := ctx.errDrain()
  1727. log.Printf("gl.DeleteBuffer(%v) %v", v, errstr)
  1728. }()
  1729. ctx.enqueueDebug(call{
  1730. args: fnargs{
  1731. fn: glfnDeleteBuffer,
  1732. a0: v.c(),
  1733. },
  1734. blocking: true})
  1735. }
  1736. func (ctx *context) DeleteFramebuffer(v Framebuffer) {
  1737. defer func() {
  1738. errstr := ctx.errDrain()
  1739. log.Printf("gl.DeleteFramebuffer(%v) %v", v, errstr)
  1740. }()
  1741. ctx.enqueueDebug(call{
  1742. args: fnargs{
  1743. fn: glfnDeleteFramebuffer,
  1744. a0: v.c(),
  1745. },
  1746. blocking: true})
  1747. }
  1748. func (ctx *context) DeleteProgram(p Program) {
  1749. defer func() {
  1750. errstr := ctx.errDrain()
  1751. log.Printf("gl.DeleteProgram(%v) %v", p, errstr)
  1752. }()
  1753. ctx.enqueueDebug(call{
  1754. args: fnargs{
  1755. fn: glfnDeleteProgram,
  1756. a0: p.c(),
  1757. },
  1758. blocking: true})
  1759. }
  1760. func (ctx *context) DeleteRenderbuffer(v Renderbuffer) {
  1761. defer func() {
  1762. errstr := ctx.errDrain()
  1763. log.Printf("gl.DeleteRenderbuffer(%v) %v", v, errstr)
  1764. }()
  1765. ctx.enqueueDebug(call{
  1766. args: fnargs{
  1767. fn: glfnDeleteRenderbuffer,
  1768. a0: v.c(),
  1769. },
  1770. blocking: true})
  1771. }
  1772. func (ctx *context) DeleteShader(s Shader) {
  1773. defer func() {
  1774. errstr := ctx.errDrain()
  1775. log.Printf("gl.DeleteShader(%v) %v", s, errstr)
  1776. }()
  1777. ctx.enqueueDebug(call{
  1778. args: fnargs{
  1779. fn: glfnDeleteShader,
  1780. a0: s.c(),
  1781. },
  1782. blocking: true})
  1783. }
  1784. func (ctx *context) DeleteTexture(v Texture) {
  1785. defer func() {
  1786. errstr := ctx.errDrain()
  1787. log.Printf("gl.DeleteTexture(%v) %v", v, errstr)
  1788. }()
  1789. ctx.enqueueDebug(call{
  1790. args: fnargs{
  1791. fn: glfnDeleteTexture,
  1792. a0: v.c(),
  1793. },
  1794. blocking: true})
  1795. }
  1796. func (ctx *context) DeleteVertexArray(v VertexArray) {
  1797. defer func() {
  1798. errstr := ctx.errDrain()
  1799. log.Printf("gl.DeleteVertexArray(%v) %v", v, errstr)
  1800. }()
  1801. ctx.enqueueDebug(call{
  1802. args: fnargs{
  1803. fn: glfnDeleteVertexArray,
  1804. a0: v.c(),
  1805. },
  1806. blocking: true})
  1807. }
  1808. func (ctx *context) DepthFunc(fn Enum) {
  1809. defer func() {
  1810. errstr := ctx.errDrain()
  1811. log.Printf("gl.DepthFunc(%v) %v", fn, errstr)
  1812. }()
  1813. ctx.enqueueDebug(call{
  1814. args: fnargs{
  1815. fn: glfnDepthFunc,
  1816. a0: fn.c(),
  1817. },
  1818. blocking: true})
  1819. }
  1820. func (ctx *context) DepthMask(flag bool) {
  1821. defer func() {
  1822. errstr := ctx.errDrain()
  1823. log.Printf("gl.DepthMask(%v) %v", flag, errstr)
  1824. }()
  1825. ctx.enqueueDebug(call{
  1826. args: fnargs{
  1827. fn: glfnDepthMask,
  1828. a0: glBoolean(flag),
  1829. },
  1830. blocking: true})
  1831. }
  1832. func (ctx *context) DepthRangef(n, f float32) {
  1833. defer func() {
  1834. errstr := ctx.errDrain()
  1835. log.Printf("gl.DepthRangef(%v, %v) %v", n, f, errstr)
  1836. }()
  1837. ctx.enqueueDebug(call{
  1838. args: fnargs{
  1839. fn: glfnDepthRangef,
  1840. a0: uintptr(math.Float32bits(n)),
  1841. a1: uintptr(math.Float32bits(f)),
  1842. },
  1843. blocking: true})
  1844. }
  1845. func (ctx *context) DetachShader(p Program, s Shader) {
  1846. defer func() {
  1847. errstr := ctx.errDrain()
  1848. log.Printf("gl.DetachShader(%v, %v) %v", p, s, errstr)
  1849. }()
  1850. ctx.enqueueDebug(call{
  1851. args: fnargs{
  1852. fn: glfnDetachShader,
  1853. a0: p.c(),
  1854. a1: s.c(),
  1855. },
  1856. blocking: true})
  1857. }
  1858. func (ctx *context) Disable(cap Enum) {
  1859. defer func() {
  1860. errstr := ctx.errDrain()
  1861. log.Printf("gl.Disable(%v) %v", cap, errstr)
  1862. }()
  1863. ctx.enqueueDebug(call{
  1864. args: fnargs{
  1865. fn: glfnDisable,
  1866. a0: cap.c(),
  1867. },
  1868. blocking: true})
  1869. }
  1870. func (ctx *context) DisableVertexAttribArray(a Attrib) {
  1871. defer func() {
  1872. errstr := ctx.errDrain()
  1873. log.Printf("gl.DisableVertexAttribArray(%v) %v", a, errstr)
  1874. }()
  1875. ctx.enqueueDebug(call{
  1876. args: fnargs{
  1877. fn: glfnDisableVertexAttribArray,
  1878. a0: a.c(),
  1879. },
  1880. blocking: true})
  1881. }
  1882. func (ctx *context) DrawArrays(mode Enum, first, count int) {
  1883. defer func() {
  1884. errstr := ctx.errDrain()
  1885. log.Printf("gl.DrawArrays(%v, %v, %v) %v", mode, first, count, errstr)
  1886. }()
  1887. ctx.enqueueDebug(call{
  1888. args: fnargs{
  1889. fn: glfnDrawArrays,
  1890. a0: mode.c(),
  1891. a1: uintptr(first),
  1892. a2: uintptr(count),
  1893. },
  1894. blocking: true})
  1895. }
  1896. func (ctx *context) DrawElements(mode Enum, count int, ty Enum, offset int) {
  1897. defer func() {
  1898. errstr := ctx.errDrain()
  1899. log.Printf("gl.DrawElements(%v, %v, %v, %v) %v", mode, count, ty, offset, errstr)
  1900. }()
  1901. ctx.enqueueDebug(call{
  1902. args: fnargs{
  1903. fn: glfnDrawElements,
  1904. a0: mode.c(),
  1905. a1: uintptr(count),
  1906. a2: ty.c(),
  1907. a3: uintptr(offset),
  1908. },
  1909. blocking: true})
  1910. }
  1911. func (ctx *context) Enable(cap Enum) {
  1912. defer func() {
  1913. errstr := ctx.errDrain()
  1914. log.Printf("gl.Enable(%v) %v", cap, errstr)
  1915. }()
  1916. ctx.enqueueDebug(call{
  1917. args: fnargs{
  1918. fn: glfnEnable,
  1919. a0: cap.c(),
  1920. },
  1921. blocking: true})
  1922. }
  1923. func (ctx *context) EnableVertexAttribArray(a Attrib) {
  1924. defer func() {
  1925. errstr := ctx.errDrain()
  1926. log.Printf("gl.EnableVertexAttribArray(%v) %v", a, errstr)
  1927. }()
  1928. ctx.enqueueDebug(call{
  1929. args: fnargs{
  1930. fn: glfnEnableVertexAttribArray,
  1931. a0: a.c(),
  1932. },
  1933. blocking: true})
  1934. }
  1935. func (ctx *context) Finish() {
  1936. defer func() {
  1937. errstr := ctx.errDrain()
  1938. log.Printf("gl.Finish() %v", errstr)
  1939. }()
  1940. ctx.enqueueDebug(call{
  1941. args: fnargs{
  1942. fn: glfnFinish,
  1943. },
  1944. blocking: true,
  1945. })
  1946. }
  1947. func (ctx *context) Flush() {
  1948. defer func() {
  1949. errstr := ctx.errDrain()
  1950. log.Printf("gl.Flush() %v", errstr)
  1951. }()
  1952. ctx.enqueueDebug(call{
  1953. args: fnargs{
  1954. fn: glfnFlush,
  1955. },
  1956. blocking: true,
  1957. })
  1958. }
  1959. func (ctx *context) FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) {
  1960. defer func() {
  1961. errstr := ctx.errDrain()
  1962. log.Printf("gl.FramebufferRenderbuffer(%v, %v, %v, %v) %v", target, attachment, rbTarget, rb, errstr)
  1963. }()
  1964. ctx.enqueueDebug(call{
  1965. args: fnargs{
  1966. fn: glfnFramebufferRenderbuffer,
  1967. a0: target.c(),
  1968. a1: attachment.c(),
  1969. a2: rbTarget.c(),
  1970. a3: rb.c(),
  1971. },
  1972. blocking: true})
  1973. }
  1974. func (ctx *context) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
  1975. defer func() {
  1976. errstr := ctx.errDrain()
  1977. log.Printf("gl.FramebufferTexture2D(%v, %v, %v, %v, %v) %v", target, attachment, texTarget, t, level, errstr)
  1978. }()
  1979. ctx.enqueueDebug(call{
  1980. args: fnargs{
  1981. fn: glfnFramebufferTexture2D,
  1982. a0: target.c(),
  1983. a1: attachment.c(),
  1984. a2: texTarget.c(),
  1985. a3: t.c(),
  1986. a4: uintptr(level),
  1987. },
  1988. blocking: true})
  1989. }
  1990. func (ctx *context) FrontFace(mode Enum) {
  1991. defer func() {
  1992. errstr := ctx.errDrain()
  1993. log.Printf("gl.FrontFace(%v) %v", mode, errstr)
  1994. }()
  1995. ctx.enqueueDebug(call{
  1996. args: fnargs{
  1997. fn: glfnFrontFace,
  1998. a0: mode.c(),
  1999. },
  2000. blocking: true})
  2001. }
  2002. func (ctx *context) GenerateMipmap(target Enum) {
  2003. defer func() {
  2004. errstr := ctx.errDrain()
  2005. log.Printf("gl.GenerateMipmap(%v) %v", target, errstr)
  2006. }()
  2007. ctx.enqueueDebug(call{
  2008. args: fnargs{
  2009. fn: glfnGenerateMipmap,
  2010. a0: target.c(),
  2011. },
  2012. blocking: true})
  2013. }
  2014. func (ctx *context) GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum) {
  2015. defer func() {
  2016. errstr := ctx.errDrain()
  2017. log.Printf("gl.GetActiveAttrib(%v, %v) (%v, %v, %v) %v", p, index, name, size, ty, errstr)
  2018. }()
  2019. bufSize := ctx.GetProgrami(p, ACTIVE_ATTRIBUTE_MAX_LENGTH)
  2020. buf := make([]byte, bufSize)
  2021. var cType int
  2022. cSize := ctx.enqueue(call{
  2023. args: fnargs{
  2024. fn: glfnGetActiveAttrib,
  2025. a0: p.c(),
  2026. a1: uintptr(index),
  2027. a2: uintptr(bufSize),
  2028. a3: uintptr(unsafe.Pointer(&cType)),
  2029. },
  2030. parg: unsafe.Pointer(&buf[0]),
  2031. blocking: true,
  2032. })
  2033. return goString(buf), int(cSize), Enum(cType)
  2034. }
  2035. func (ctx *context) GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum) {
  2036. defer func() {
  2037. errstr := ctx.errDrain()
  2038. log.Printf("gl.GetActiveUniform(%v, %v) (%v, %v, %v) %v", p, index, name, size, ty, errstr)
  2039. }()
  2040. bufSize := ctx.GetProgrami(p, ACTIVE_UNIFORM_MAX_LENGTH)
  2041. buf := make([]byte, bufSize+8)
  2042. var cType int
  2043. cSize := ctx.enqueue(call{
  2044. args: fnargs{
  2045. fn: glfnGetActiveUniform,
  2046. a0: p.c(),
  2047. a1: uintptr(index),
  2048. a2: uintptr(bufSize),
  2049. a3: uintptr(unsafe.Pointer(&cType)),
  2050. },
  2051. parg: unsafe.Pointer(&buf[0]),
  2052. blocking: true,
  2053. })
  2054. return goString(buf), int(cSize), Enum(cType)
  2055. }
  2056. func (ctx *context) GetAttachedShaders(p Program) (r0 []Shader) {
  2057. defer func() {
  2058. errstr := ctx.errDrain()
  2059. log.Printf("gl.GetAttachedShaders(%v) %v%v", p, r0, errstr)
  2060. }()
  2061. shadersLen := ctx.GetProgrami(p, ATTACHED_SHADERS)
  2062. if shadersLen == 0 {
  2063. return nil
  2064. }
  2065. buf := make([]uint32, shadersLen)
  2066. n := int(ctx.enqueue(call{
  2067. args: fnargs{
  2068. fn: glfnGetAttachedShaders,
  2069. a0: p.c(),
  2070. a1: uintptr(shadersLen),
  2071. },
  2072. parg: unsafe.Pointer(&buf[0]),
  2073. blocking: true,
  2074. }))
  2075. buf = buf[:int(n)]
  2076. shaders := make([]Shader, len(buf))
  2077. for i, s := range buf {
  2078. shaders[i] = Shader{Value: uint32(s)}
  2079. }
  2080. return shaders
  2081. }
  2082. func (ctx *context) GetAttribLocation(p Program, name string) (r0 Attrib) {
  2083. defer func() {
  2084. errstr := ctx.errDrain()
  2085. r0.name = name
  2086. log.Printf("gl.GetAttribLocation(%v, %v) %v%v", p, name, r0, errstr)
  2087. }()
  2088. s, free := ctx.cString(name)
  2089. defer free()
  2090. return Attrib{Value: uint(ctx.enqueue(call{
  2091. args: fnargs{
  2092. fn: glfnGetAttribLocation,
  2093. a0: p.c(),
  2094. a1: s,
  2095. },
  2096. blocking: true,
  2097. }))}
  2098. }
  2099. func (ctx *context) GetBooleanv(dst []bool, pname Enum) {
  2100. defer func() {
  2101. errstr := ctx.errDrain()
  2102. log.Printf("gl.GetBooleanv(%v, %v) %v", dst, pname, errstr)
  2103. }()
  2104. buf := make([]int32, len(dst))
  2105. ctx.enqueueDebug(call{
  2106. args: fnargs{
  2107. fn: glfnGetBooleanv,
  2108. a0: pname.c(),
  2109. },
  2110. parg: unsafe.Pointer(&buf[0]),
  2111. blocking: true,
  2112. })
  2113. for i, v := range buf {
  2114. dst[i] = v != 0
  2115. }
  2116. }
  2117. func (ctx *context) GetFloatv(dst []float32, pname Enum) {
  2118. defer func() {
  2119. errstr := ctx.errDrain()
  2120. log.Printf("gl.GetFloatv(len(%d), %v) %v", len(dst), pname, errstr)
  2121. }()
  2122. ctx.enqueueDebug(call{
  2123. args: fnargs{
  2124. fn: glfnGetFloatv,
  2125. a0: pname.c(),
  2126. },
  2127. parg: unsafe.Pointer(&dst[0]),
  2128. blocking: true,
  2129. })
  2130. }
  2131. func (ctx *context) GetIntegerv(dst []int32, pname Enum) {
  2132. defer func() {
  2133. errstr := ctx.errDrain()
  2134. log.Printf("gl.GetIntegerv(%v, %v) %v", dst, pname, errstr)
  2135. }()
  2136. ctx.enqueueDebug(call{
  2137. args: fnargs{
  2138. fn: glfnGetIntegerv,
  2139. a0: pname.c(),
  2140. },
  2141. parg: unsafe.Pointer(&dst[0]),
  2142. blocking: true,
  2143. })
  2144. }
  2145. func (ctx *context) GetInteger(pname Enum) (r0 int) {
  2146. defer func() {
  2147. errstr := ctx.errDrain()
  2148. log.Printf("gl.GetInteger(%v) %v%v", pname, r0, errstr)
  2149. }()
  2150. var v [1]int32
  2151. ctx.GetIntegerv(v[:], pname)
  2152. return int(v[0])
  2153. }
  2154. func (ctx *context) GetBufferParameteri(target, value Enum) (r0 int) {
  2155. defer func() {
  2156. errstr := ctx.errDrain()
  2157. log.Printf("gl.GetBufferParameteri(%v, %v) %v%v", target, value, r0, errstr)
  2158. }()
  2159. return int(ctx.enqueue(call{
  2160. args: fnargs{
  2161. fn: glfnGetBufferParameteri,
  2162. a0: target.c(),
  2163. a1: value.c(),
  2164. },
  2165. blocking: true,
  2166. }))
  2167. }
  2168. func (ctx *context) GetError() (r0 Enum) {
  2169. return Enum(ctx.enqueue(call{
  2170. args: fnargs{
  2171. fn: glfnGetError,
  2172. },
  2173. blocking: true,
  2174. }))
  2175. }
  2176. func (ctx *context) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) (r0 int) {
  2177. defer func() {
  2178. errstr := ctx.errDrain()
  2179. log.Printf("gl.GetFramebufferAttachmentParameteri(%v, %v, %v) %v%v", target, attachment, pname, r0, errstr)
  2180. }()
  2181. return int(ctx.enqueue(call{
  2182. args: fnargs{
  2183. fn: glfnGetFramebufferAttachmentParameteriv,
  2184. a0: target.c(),
  2185. a1: attachment.c(),
  2186. a2: pname.c(),
  2187. },
  2188. blocking: true,
  2189. }))
  2190. }
  2191. func (ctx *context) GetProgrami(p Program, pname Enum) (r0 int) {
  2192. defer func() {
  2193. errstr := ctx.errDrain()
  2194. log.Printf("gl.GetProgrami(%v, %v) %v%v", p, pname, r0, errstr)
  2195. }()
  2196. return int(ctx.enqueue(call{
  2197. args: fnargs{
  2198. fn: glfnGetProgramiv,
  2199. a0: p.c(),
  2200. a1: pname.c(),
  2201. },
  2202. blocking: true,
  2203. }))
  2204. }
  2205. func (ctx *context) GetProgramInfoLog(p Program) (r0 string) {
  2206. defer func() {
  2207. errstr := ctx.errDrain()
  2208. log.Printf("gl.GetProgramInfoLog(%v) %v%v", p, r0, errstr)
  2209. }()
  2210. infoLen := ctx.GetProgrami(p, INFO_LOG_LENGTH)
  2211. if infoLen == 0 {
  2212. return ""
  2213. }
  2214. buf := make([]byte, infoLen)
  2215. ctx.enqueueDebug(call{
  2216. args: fnargs{
  2217. fn: glfnGetProgramInfoLog,
  2218. a0: p.c(),
  2219. a1: uintptr(infoLen),
  2220. },
  2221. parg: unsafe.Pointer(&buf[0]),
  2222. blocking: true,
  2223. })
  2224. return goString(buf)
  2225. }
  2226. func (ctx *context) GetRenderbufferParameteri(target, pname Enum) (r0 int) {
  2227. defer func() {
  2228. errstr := ctx.errDrain()
  2229. log.Printf("gl.GetRenderbufferParameteri(%v, %v) %v%v", target, pname, r0, errstr)
  2230. }()
  2231. return int(ctx.enqueue(call{
  2232. args: fnargs{
  2233. fn: glfnGetRenderbufferParameteriv,
  2234. a0: target.c(),
  2235. a1: pname.c(),
  2236. },
  2237. blocking: true,
  2238. }))
  2239. }
  2240. func (ctx *context) GetShaderi(s Shader, pname Enum) (r0 int) {
  2241. defer func() {
  2242. errstr := ctx.errDrain()
  2243. log.Printf("gl.GetShaderi(%v, %v) %v%v", s, pname, r0, errstr)
  2244. }()
  2245. return int(ctx.enqueue(call{
  2246. args: fnargs{
  2247. fn: glfnGetShaderiv,
  2248. a0: s.c(),
  2249. a1: pname.c(),
  2250. },
  2251. blocking: true,
  2252. }))
  2253. }
  2254. func (ctx *context) GetShaderInfoLog(s Shader) (r0 string) {
  2255. defer func() {
  2256. errstr := ctx.errDrain()
  2257. log.Printf("gl.GetShaderInfoLog(%v) %v%v", s, r0, errstr)
  2258. }()
  2259. infoLen := ctx.GetShaderi(s, INFO_LOG_LENGTH)
  2260. if infoLen == 0 {
  2261. return ""
  2262. }
  2263. buf := make([]byte, infoLen)
  2264. ctx.enqueueDebug(call{
  2265. args: fnargs{
  2266. fn: glfnGetShaderInfoLog,
  2267. a0: s.c(),
  2268. a1: uintptr(infoLen),
  2269. },
  2270. parg: unsafe.Pointer(&buf[0]),
  2271. blocking: true,
  2272. })
  2273. return goString(buf)
  2274. }
  2275. func (ctx *context) GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int) {
  2276. defer func() {
  2277. errstr := ctx.errDrain()
  2278. log.Printf("gl.GetShaderPrecisionFormat(%v, %v) (%v, %v, %v) %v", shadertype, precisiontype, rangeLow, rangeHigh, precision, errstr)
  2279. }()
  2280. var rangeAndPrec [3]int32
  2281. ctx.enqueueDebug(call{
  2282. args: fnargs{
  2283. fn: glfnGetShaderPrecisionFormat,
  2284. a0: shadertype.c(),
  2285. a1: precisiontype.c(),
  2286. },
  2287. parg: unsafe.Pointer(&rangeAndPrec[0]),
  2288. blocking: true,
  2289. })
  2290. return int(rangeAndPrec[0]), int(rangeAndPrec[1]), int(rangeAndPrec[2])
  2291. }
  2292. func (ctx *context) GetShaderSource(s Shader) (r0 string) {
  2293. defer func() {
  2294. errstr := ctx.errDrain()
  2295. log.Printf("gl.GetShaderSource(%v) %v%v", s, r0, errstr)
  2296. }()
  2297. sourceLen := ctx.GetShaderi(s, SHADER_SOURCE_LENGTH)
  2298. if sourceLen == 0 {
  2299. return ""
  2300. }
  2301. buf := make([]byte, sourceLen)
  2302. ctx.enqueueDebug(call{
  2303. args: fnargs{
  2304. fn: glfnGetShaderSource,
  2305. a0: s.c(),
  2306. a1: uintptr(sourceLen),
  2307. },
  2308. parg: unsafe.Pointer(&buf[0]),
  2309. blocking: true,
  2310. })
  2311. return goString(buf)
  2312. }
  2313. func (ctx *context) GetString(pname Enum) (r0 string) {
  2314. defer func() {
  2315. errstr := ctx.errDrain()
  2316. log.Printf("gl.GetString(%v) %v%v", pname, r0, errstr)
  2317. }()
  2318. ret := ctx.enqueue(call{
  2319. args: fnargs{
  2320. fn: glfnGetString,
  2321. a0: pname.c(),
  2322. },
  2323. blocking: true,
  2324. })
  2325. retp := unsafe.Pointer(ret)
  2326. buf := (*[1 << 24]byte)(retp)[:]
  2327. return goString(buf)
  2328. }
  2329. func (ctx *context) GetTexParameterfv(dst []float32, target, pname Enum) {
  2330. defer func() {
  2331. errstr := ctx.errDrain()
  2332. log.Printf("gl.GetTexParameterfv(len(%d), %v, %v) %v", len(dst), target, pname, errstr)
  2333. }()
  2334. ctx.enqueueDebug(call{
  2335. args: fnargs{
  2336. fn: glfnGetTexParameterfv,
  2337. a0: target.c(),
  2338. a1: pname.c(),
  2339. },
  2340. parg: unsafe.Pointer(&dst[0]),
  2341. blocking: true,
  2342. })
  2343. }
  2344. func (ctx *context) GetTexParameteriv(dst []int32, target, pname Enum) {
  2345. defer func() {
  2346. errstr := ctx.errDrain()
  2347. log.Printf("gl.GetTexParameteriv(%v, %v, %v) %v", dst, target, pname, errstr)
  2348. }()
  2349. ctx.enqueueDebug(call{
  2350. args: fnargs{
  2351. fn: glfnGetTexParameteriv,
  2352. a0: target.c(),
  2353. a1: pname.c(),
  2354. },
  2355. blocking: true,
  2356. })
  2357. }
  2358. func (ctx *context) GetUniformfv(dst []float32, src Uniform, p Program) {
  2359. defer func() {
  2360. errstr := ctx.errDrain()
  2361. log.Printf("gl.GetUniformfv(len(%d), %v, %v) %v", len(dst), src, p, errstr)
  2362. }()
  2363. ctx.enqueueDebug(call{
  2364. args: fnargs{
  2365. fn: glfnGetUniformfv,
  2366. a0: p.c(),
  2367. a1: src.c(),
  2368. },
  2369. parg: unsafe.Pointer(&dst[0]),
  2370. blocking: true,
  2371. })
  2372. }
  2373. func (ctx *context) GetUniformiv(dst []int32, src Uniform, p Program) {
  2374. defer func() {
  2375. errstr := ctx.errDrain()
  2376. log.Printf("gl.GetUniformiv(%v, %v, %v) %v", dst, src, p, errstr)
  2377. }()
  2378. ctx.enqueueDebug(call{
  2379. args: fnargs{
  2380. fn: glfnGetUniformiv,
  2381. a0: p.c(),
  2382. a1: src.c(),
  2383. },
  2384. parg: unsafe.Pointer(&dst[0]),
  2385. blocking: true,
  2386. })
  2387. }
  2388. func (ctx *context) GetUniformLocation(p Program, name string) (r0 Uniform) {
  2389. defer func() {
  2390. errstr := ctx.errDrain()
  2391. r0.name = name
  2392. log.Printf("gl.GetUniformLocation(%v, %v) %v%v", p, name, r0, errstr)
  2393. }()
  2394. s, free := ctx.cString(name)
  2395. defer free()
  2396. return Uniform{Value: int32(ctx.enqueue(call{
  2397. args: fnargs{
  2398. fn: glfnGetUniformLocation,
  2399. a0: p.c(),
  2400. a1: s,
  2401. },
  2402. blocking: true,
  2403. }))}
  2404. }
  2405. func (ctx *context) GetVertexAttribf(src Attrib, pname Enum) (r0 float32) {
  2406. defer func() {
  2407. errstr := ctx.errDrain()
  2408. log.Printf("gl.GetVertexAttribf(%v, %v) %v%v", src, pname, r0, errstr)
  2409. }()
  2410. var params [1]float32
  2411. ctx.GetVertexAttribfv(params[:], src, pname)
  2412. return params[0]
  2413. }
  2414. func (ctx *context) GetVertexAttribfv(dst []float32, src Attrib, pname Enum) {
  2415. defer func() {
  2416. errstr := ctx.errDrain()
  2417. log.Printf("gl.GetVertexAttribfv(len(%d), %v, %v) %v", len(dst), src, pname, errstr)
  2418. }()
  2419. ctx.enqueueDebug(call{
  2420. args: fnargs{
  2421. fn: glfnGetVertexAttribfv,
  2422. a0: src.c(),
  2423. a1: pname.c(),
  2424. },
  2425. parg: unsafe.Pointer(&dst[0]),
  2426. blocking: true,
  2427. })
  2428. }
  2429. func (ctx *context) GetVertexAttribi(src Attrib, pname Enum) (r0 int32) {
  2430. defer func() {
  2431. errstr := ctx.errDrain()
  2432. log.Printf("gl.GetVertexAttribi(%v, %v) %v%v", src, pname, r0, errstr)
  2433. }()
  2434. var params [1]int32
  2435. ctx.GetVertexAttribiv(params[:], src, pname)
  2436. return params[0]
  2437. }
  2438. func (ctx *context) GetVertexAttribiv(dst []int32, src Attrib, pname Enum) {
  2439. defer func() {
  2440. errstr := ctx.errDrain()
  2441. log.Printf("gl.GetVertexAttribiv(%v, %v, %v) %v", dst, src, pname, errstr)
  2442. }()
  2443. ctx.enqueueDebug(call{
  2444. args: fnargs{
  2445. fn: glfnGetVertexAttribiv,
  2446. a0: src.c(),
  2447. a1: pname.c(),
  2448. },
  2449. parg: unsafe.Pointer(&dst[0]),
  2450. blocking: true,
  2451. })
  2452. }
  2453. func (ctx *context) Hint(target, mode Enum) {
  2454. defer func() {
  2455. errstr := ctx.errDrain()
  2456. log.Printf("gl.Hint(%v, %v) %v", target, mode, errstr)
  2457. }()
  2458. ctx.enqueueDebug(call{
  2459. args: fnargs{
  2460. fn: glfnHint,
  2461. a0: target.c(),
  2462. a1: mode.c(),
  2463. },
  2464. blocking: true})
  2465. }
  2466. func (ctx *context) IsBuffer(b Buffer) (r0 bool) {
  2467. defer func() {
  2468. errstr := ctx.errDrain()
  2469. log.Printf("gl.IsBuffer(%v) %v%v", b, r0, errstr)
  2470. }()
  2471. return 0 != ctx.enqueue(call{
  2472. args: fnargs{
  2473. fn: glfnIsBuffer,
  2474. a0: b.c(),
  2475. },
  2476. blocking: true,
  2477. })
  2478. }
  2479. func (ctx *context) IsEnabled(cap Enum) (r0 bool) {
  2480. defer func() {
  2481. errstr := ctx.errDrain()
  2482. log.Printf("gl.IsEnabled(%v) %v%v", cap, r0, errstr)
  2483. }()
  2484. return 0 != ctx.enqueue(call{
  2485. args: fnargs{
  2486. fn: glfnIsEnabled,
  2487. a0: cap.c(),
  2488. },
  2489. blocking: true,
  2490. })
  2491. }
  2492. func (ctx *context) IsFramebuffer(fb Framebuffer) (r0 bool) {
  2493. defer func() {
  2494. errstr := ctx.errDrain()
  2495. log.Printf("gl.IsFramebuffer(%v) %v%v", fb, r0, errstr)
  2496. }()
  2497. return 0 != ctx.enqueue(call{
  2498. args: fnargs{
  2499. fn: glfnIsFramebuffer,
  2500. a0: fb.c(),
  2501. },
  2502. blocking: true,
  2503. })
  2504. }
  2505. func (ctx *context) IsProgram(p Program) (r0 bool) {
  2506. defer func() {
  2507. errstr := ctx.errDrain()
  2508. log.Printf("gl.IsProgram(%v) %v%v", p, r0, errstr)
  2509. }()
  2510. return 0 != ctx.enqueue(call{
  2511. args: fnargs{
  2512. fn: glfnIsProgram,
  2513. a0: p.c(),
  2514. },
  2515. blocking: true,
  2516. })
  2517. }
  2518. func (ctx *context) IsRenderbuffer(rb Renderbuffer) (r0 bool) {
  2519. defer func() {
  2520. errstr := ctx.errDrain()
  2521. log.Printf("gl.IsRenderbuffer(%v) %v%v", rb, r0, errstr)
  2522. }()
  2523. return 0 != ctx.enqueue(call{
  2524. args: fnargs{
  2525. fn: glfnIsRenderbuffer,
  2526. a0: rb.c(),
  2527. },
  2528. blocking: true,
  2529. })
  2530. }
  2531. func (ctx *context) IsShader(s Shader) (r0 bool) {
  2532. defer func() {
  2533. errstr := ctx.errDrain()
  2534. log.Printf("gl.IsShader(%v) %v%v", s, r0, errstr)
  2535. }()
  2536. return 0 != ctx.enqueue(call{
  2537. args: fnargs{
  2538. fn: glfnIsShader,
  2539. a0: s.c(),
  2540. },
  2541. blocking: true,
  2542. })
  2543. }
  2544. func (ctx *context) IsTexture(t Texture) (r0 bool) {
  2545. defer func() {
  2546. errstr := ctx.errDrain()
  2547. log.Printf("gl.IsTexture(%v) %v%v", t, r0, errstr)
  2548. }()
  2549. return 0 != ctx.enqueue(call{
  2550. args: fnargs{
  2551. fn: glfnIsTexture,
  2552. a0: t.c(),
  2553. },
  2554. blocking: true,
  2555. })
  2556. }
  2557. func (ctx *context) LineWidth(width float32) {
  2558. defer func() {
  2559. errstr := ctx.errDrain()
  2560. log.Printf("gl.LineWidth(%v) %v", width, errstr)
  2561. }()
  2562. ctx.enqueueDebug(call{
  2563. args: fnargs{
  2564. fn: glfnLineWidth,
  2565. a0: uintptr(math.Float32bits(width)),
  2566. },
  2567. blocking: true})
  2568. }
  2569. func (ctx *context) LinkProgram(p Program) {
  2570. defer func() {
  2571. errstr := ctx.errDrain()
  2572. log.Printf("gl.LinkProgram(%v) %v", p, errstr)
  2573. }()
  2574. ctx.enqueueDebug(call{
  2575. args: fnargs{
  2576. fn: glfnLinkProgram,
  2577. a0: p.c(),
  2578. },
  2579. blocking: true})
  2580. }
  2581. func (ctx *context) PixelStorei(pname Enum, param int32) {
  2582. defer func() {
  2583. errstr := ctx.errDrain()
  2584. log.Printf("gl.PixelStorei(%v, %v) %v", pname, param, errstr)
  2585. }()
  2586. ctx.enqueueDebug(call{
  2587. args: fnargs{
  2588. fn: glfnPixelStorei,
  2589. a0: pname.c(),
  2590. a1: uintptr(param),
  2591. },
  2592. blocking: true})
  2593. }
  2594. func (ctx *context) PolygonOffset(factor, units float32) {
  2595. defer func() {
  2596. errstr := ctx.errDrain()
  2597. log.Printf("gl.PolygonOffset(%v, %v) %v", factor, units, errstr)
  2598. }()
  2599. ctx.enqueueDebug(call{
  2600. args: fnargs{
  2601. fn: glfnPolygonOffset,
  2602. a0: uintptr(math.Float32bits(factor)),
  2603. a1: uintptr(math.Float32bits(units)),
  2604. },
  2605. blocking: true})
  2606. }
  2607. func (ctx *context) ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {
  2608. defer func() {
  2609. errstr := ctx.errDrain()
  2610. log.Printf("gl.ReadPixels(len(%d), %v, %v, %v, %v, %v, %v) %v", len(dst), x, y, width, height, format, ty, errstr)
  2611. }()
  2612. ctx.enqueueDebug(call{
  2613. args: fnargs{
  2614. fn: glfnReadPixels,
  2615. a0: uintptr(x),
  2616. a1: uintptr(y),
  2617. a2: uintptr(width),
  2618. a3: uintptr(height),
  2619. a4: format.c(),
  2620. a5: ty.c(),
  2621. },
  2622. parg: unsafe.Pointer(&dst[0]),
  2623. blocking: true,
  2624. })
  2625. }
  2626. func (ctx *context) ReleaseShaderCompiler() {
  2627. defer func() {
  2628. errstr := ctx.errDrain()
  2629. log.Printf("gl.ReleaseShaderCompiler() %v", errstr)
  2630. }()
  2631. ctx.enqueueDebug(call{
  2632. args: fnargs{
  2633. fn: glfnReleaseShaderCompiler,
  2634. },
  2635. blocking: true})
  2636. }
  2637. func (ctx *context) RenderbufferStorage(target, internalFormat Enum, width, height int) {
  2638. defer func() {
  2639. errstr := ctx.errDrain()
  2640. log.Printf("gl.RenderbufferStorage(%v, %v, %v, %v) %v", target, internalFormat, width, height, errstr)
  2641. }()
  2642. ctx.enqueueDebug(call{
  2643. args: fnargs{
  2644. fn: glfnRenderbufferStorage,
  2645. a0: target.c(),
  2646. a1: internalFormat.c(),
  2647. a2: uintptr(width),
  2648. a3: uintptr(height),
  2649. },
  2650. blocking: true})
  2651. }
  2652. func (ctx *context) SampleCoverage(value float32, invert bool) {
  2653. defer func() {
  2654. errstr := ctx.errDrain()
  2655. log.Printf("gl.SampleCoverage(%v, %v) %v", value, invert, errstr)
  2656. }()
  2657. ctx.enqueueDebug(call{
  2658. args: fnargs{
  2659. fn: glfnSampleCoverage,
  2660. a0: uintptr(math.Float32bits(value)),
  2661. a1: glBoolean(invert),
  2662. },
  2663. blocking: true})
  2664. }
  2665. func (ctx *context) Scissor(x, y, width, height int32) {
  2666. defer func() {
  2667. errstr := ctx.errDrain()
  2668. log.Printf("gl.Scissor(%v, %v, %v, %v) %v", x, y, width, height, errstr)
  2669. }()
  2670. ctx.enqueueDebug(call{
  2671. args: fnargs{
  2672. fn: glfnScissor,
  2673. a0: uintptr(x),
  2674. a1: uintptr(y),
  2675. a2: uintptr(width),
  2676. a3: uintptr(height),
  2677. },
  2678. blocking: true})
  2679. }
  2680. func (ctx *context) ShaderSource(s Shader, src string) {
  2681. defer func() {
  2682. errstr := ctx.errDrain()
  2683. log.Printf("gl.ShaderSource(%v, %v) %v", s, src, errstr)
  2684. }()
  2685. strp, free := ctx.cStringPtr(src)
  2686. defer free()
  2687. ctx.enqueueDebug(call{
  2688. args: fnargs{
  2689. fn: glfnShaderSource,
  2690. a0: s.c(),
  2691. a1: 1,
  2692. a2: strp,
  2693. },
  2694. blocking: true,
  2695. })
  2696. }
  2697. func (ctx *context) StencilFunc(fn Enum, ref int, mask uint32) {
  2698. defer func() {
  2699. errstr := ctx.errDrain()
  2700. log.Printf("gl.StencilFunc(%v, %v, %v) %v", fn, ref, mask, errstr)
  2701. }()
  2702. ctx.enqueueDebug(call{
  2703. args: fnargs{
  2704. fn: glfnStencilFunc,
  2705. a0: fn.c(),
  2706. a1: uintptr(ref),
  2707. a2: uintptr(mask),
  2708. },
  2709. blocking: true})
  2710. }
  2711. func (ctx *context) StencilFuncSeparate(face, fn Enum, ref int, mask uint32) {
  2712. defer func() {
  2713. errstr := ctx.errDrain()
  2714. log.Printf("gl.StencilFuncSeparate(%v, %v, %v, %v) %v", face, fn, ref, mask, errstr)
  2715. }()
  2716. ctx.enqueueDebug(call{
  2717. args: fnargs{
  2718. fn: glfnStencilFuncSeparate,
  2719. a0: face.c(),
  2720. a1: fn.c(),
  2721. a2: uintptr(ref),
  2722. a3: uintptr(mask),
  2723. },
  2724. blocking: true})
  2725. }
  2726. func (ctx *context) StencilMask(mask uint32) {
  2727. defer func() {
  2728. errstr := ctx.errDrain()
  2729. log.Printf("gl.StencilMask(%v) %v", mask, errstr)
  2730. }()
  2731. ctx.enqueueDebug(call{
  2732. args: fnargs{
  2733. fn: glfnStencilMask,
  2734. a0: uintptr(mask),
  2735. },
  2736. blocking: true})
  2737. }
  2738. func (ctx *context) StencilMaskSeparate(face Enum, mask uint32) {
  2739. defer func() {
  2740. errstr := ctx.errDrain()
  2741. log.Printf("gl.StencilMaskSeparate(%v, %v) %v", face, mask, errstr)
  2742. }()
  2743. ctx.enqueueDebug(call{
  2744. args: fnargs{
  2745. fn: glfnStencilMaskSeparate,
  2746. a0: face.c(),
  2747. a1: uintptr(mask),
  2748. },
  2749. blocking: true})
  2750. }
  2751. func (ctx *context) StencilOp(fail, zfail, zpass Enum) {
  2752. defer func() {
  2753. errstr := ctx.errDrain()
  2754. log.Printf("gl.StencilOp(%v, %v, %v) %v", fail, zfail, zpass, errstr)
  2755. }()
  2756. ctx.enqueueDebug(call{
  2757. args: fnargs{
  2758. fn: glfnStencilOp,
  2759. a0: fail.c(),
  2760. a1: zfail.c(),
  2761. a2: zpass.c(),
  2762. },
  2763. blocking: true})
  2764. }
  2765. func (ctx *context) StencilOpSeparate(face, sfail, dpfail, dppass Enum) {
  2766. defer func() {
  2767. errstr := ctx.errDrain()
  2768. log.Printf("gl.StencilOpSeparate(%v, %v, %v, %v) %v", face, sfail, dpfail, dppass, errstr)
  2769. }()
  2770. ctx.enqueueDebug(call{
  2771. args: fnargs{
  2772. fn: glfnStencilOpSeparate,
  2773. a0: face.c(),
  2774. a1: sfail.c(),
  2775. a2: dpfail.c(),
  2776. a3: dppass.c(),
  2777. },
  2778. blocking: true})
  2779. }
  2780. func (ctx *context) TexImage2D(target Enum, level int, internalFormat int, width, height int, format Enum, ty Enum, data []byte) {
  2781. defer func() {
  2782. errstr := ctx.errDrain()
  2783. log.Printf("gl.TexImage2D(%v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, internalFormat, width, height, format, ty, len(data), errstr)
  2784. }()
  2785. parg := unsafe.Pointer(nil)
  2786. if len(data) > 0 {
  2787. parg = unsafe.Pointer(&data[0])
  2788. }
  2789. ctx.enqueueDebug(call{
  2790. args: fnargs{
  2791. fn: glfnTexImage2D,
  2792. a0: target.c(),
  2793. a1: uintptr(level),
  2794. a2: uintptr(internalFormat),
  2795. a3: uintptr(width),
  2796. a4: uintptr(height),
  2797. a5: format.c(),
  2798. a6: ty.c(),
  2799. },
  2800. parg: parg,
  2801. blocking: true,
  2802. })
  2803. }
  2804. func (ctx *context) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
  2805. defer func() {
  2806. errstr := ctx.errDrain()
  2807. log.Printf("gl.TexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, x, y, width, height, format, ty, len(data), errstr)
  2808. }()
  2809. ctx.enqueueDebug(call{
  2810. args: fnargs{
  2811. fn: glfnTexSubImage2D,
  2812. a0: target.c(),
  2813. a1: uintptr(level),
  2814. a2: uintptr(x),
  2815. a3: uintptr(y),
  2816. a4: uintptr(width),
  2817. a5: uintptr(height),
  2818. a6: format.c(),
  2819. a7: ty.c(),
  2820. },
  2821. parg: unsafe.Pointer(&data[0]),
  2822. blocking: true,
  2823. })
  2824. }
  2825. func (ctx *context) TexParameterf(target, pname Enum, param float32) {
  2826. defer func() {
  2827. errstr := ctx.errDrain()
  2828. log.Printf("gl.TexParameterf(%v, %v, %v) %v", target, pname, param, errstr)
  2829. }()
  2830. ctx.enqueueDebug(call{
  2831. args: fnargs{
  2832. fn: glfnTexParameterf,
  2833. a0: target.c(),
  2834. a1: pname.c(),
  2835. a2: uintptr(math.Float32bits(param)),
  2836. },
  2837. blocking: true})
  2838. }
  2839. func (ctx *context) TexParameterfv(target, pname Enum, params []float32) {
  2840. defer func() {
  2841. errstr := ctx.errDrain()
  2842. log.Printf("gl.TexParameterfv(%v, %v, len(%d)) %v", target, pname, len(params), errstr)
  2843. }()
  2844. ctx.enqueueDebug(call{
  2845. args: fnargs{
  2846. fn: glfnTexParameterfv,
  2847. a0: target.c(),
  2848. a1: pname.c(),
  2849. },
  2850. parg: unsafe.Pointer(&params[0]),
  2851. blocking: true,
  2852. })
  2853. }
  2854. func (ctx *context) TexParameteri(target, pname Enum, param int) {
  2855. defer func() {
  2856. errstr := ctx.errDrain()
  2857. log.Printf("gl.TexParameteri(%v, %v, %v) %v", target, pname, param, errstr)
  2858. }()
  2859. ctx.enqueueDebug(call{
  2860. args: fnargs{
  2861. fn: glfnTexParameteri,
  2862. a0: target.c(),
  2863. a1: pname.c(),
  2864. a2: uintptr(param),
  2865. },
  2866. blocking: true})
  2867. }
  2868. func (ctx *context) TexParameteriv(target, pname Enum, params []int32) {
  2869. defer func() {
  2870. errstr := ctx.errDrain()
  2871. log.Printf("gl.TexParameteriv(%v, %v, %v) %v", target, pname, params, errstr)
  2872. }()
  2873. ctx.enqueueDebug(call{
  2874. args: fnargs{
  2875. fn: glfnTexParameteriv,
  2876. a0: target.c(),
  2877. a1: pname.c(),
  2878. },
  2879. parg: unsafe.Pointer(&params[0]),
  2880. blocking: true,
  2881. })
  2882. }
  2883. func (ctx *context) Uniform1f(dst Uniform, v float32) {
  2884. defer func() {
  2885. errstr := ctx.errDrain()
  2886. log.Printf("gl.Uniform1f(%v, %v) %v", dst, v, errstr)
  2887. }()
  2888. ctx.enqueueDebug(call{
  2889. args: fnargs{
  2890. fn: glfnUniform1f,
  2891. a0: dst.c(),
  2892. a1: uintptr(math.Float32bits(v)),
  2893. },
  2894. blocking: true})
  2895. }
  2896. func (ctx *context) Uniform1fv(dst Uniform, src []float32) {
  2897. defer func() {
  2898. errstr := ctx.errDrain()
  2899. log.Printf("gl.Uniform1fv(%v, len(%d)) %v", dst, len(src), errstr)
  2900. }()
  2901. ctx.enqueueDebug(call{
  2902. args: fnargs{
  2903. fn: glfnUniform1fv,
  2904. a0: dst.c(),
  2905. a1: uintptr(len(src)),
  2906. },
  2907. parg: unsafe.Pointer(&src[0]),
  2908. blocking: true,
  2909. })
  2910. }
  2911. func (ctx *context) Uniform1i(dst Uniform, v int) {
  2912. defer func() {
  2913. errstr := ctx.errDrain()
  2914. log.Printf("gl.Uniform1i(%v, %v) %v", dst, v, errstr)
  2915. }()
  2916. ctx.enqueueDebug(call{
  2917. args: fnargs{
  2918. fn: glfnUniform1i,
  2919. a0: dst.c(),
  2920. a1: uintptr(v),
  2921. },
  2922. blocking: true})
  2923. }
  2924. func (ctx *context) Uniform1iv(dst Uniform, src []int32) {
  2925. defer func() {
  2926. errstr := ctx.errDrain()
  2927. log.Printf("gl.Uniform1iv(%v, %v) %v", dst, src, errstr)
  2928. }()
  2929. ctx.enqueueDebug(call{
  2930. args: fnargs{
  2931. fn: glfnUniform1iv,
  2932. a0: dst.c(),
  2933. a1: uintptr(len(src)),
  2934. },
  2935. parg: unsafe.Pointer(&src[0]),
  2936. blocking: true,
  2937. })
  2938. }
  2939. func (ctx *context) Uniform2f(dst Uniform, v0, v1 float32) {
  2940. defer func() {
  2941. errstr := ctx.errDrain()
  2942. log.Printf("gl.Uniform2f(%v, %v, %v) %v", dst, v0, v1, errstr)
  2943. }()
  2944. ctx.enqueueDebug(call{
  2945. args: fnargs{
  2946. fn: glfnUniform2f,
  2947. a0: dst.c(),
  2948. a1: uintptr(math.Float32bits(v0)),
  2949. a2: uintptr(math.Float32bits(v1)),
  2950. },
  2951. blocking: true})
  2952. }
  2953. func (ctx *context) Uniform2fv(dst Uniform, src []float32) {
  2954. defer func() {
  2955. errstr := ctx.errDrain()
  2956. log.Printf("gl.Uniform2fv(%v, len(%d)) %v", dst, len(src), errstr)
  2957. }()
  2958. ctx.enqueueDebug(call{
  2959. args: fnargs{
  2960. fn: glfnUniform2fv,
  2961. a0: dst.c(),
  2962. a1: uintptr(len(src) / 2),
  2963. },
  2964. parg: unsafe.Pointer(&src[0]),
  2965. blocking: true,
  2966. })
  2967. }
  2968. func (ctx *context) Uniform2i(dst Uniform, v0, v1 int) {
  2969. defer func() {
  2970. errstr := ctx.errDrain()
  2971. log.Printf("gl.Uniform2i(%v, %v, %v) %v", dst, v0, v1, errstr)
  2972. }()
  2973. ctx.enqueueDebug(call{
  2974. args: fnargs{
  2975. fn: glfnUniform2i,
  2976. a0: dst.c(),
  2977. a1: uintptr(v0),
  2978. a2: uintptr(v1),
  2979. },
  2980. blocking: true})
  2981. }
  2982. func (ctx *context) Uniform2iv(dst Uniform, src []int32) {
  2983. defer func() {
  2984. errstr := ctx.errDrain()
  2985. log.Printf("gl.Uniform2iv(%v, %v) %v", dst, src, errstr)
  2986. }()
  2987. ctx.enqueueDebug(call{
  2988. args: fnargs{
  2989. fn: glfnUniform2iv,
  2990. a0: dst.c(),
  2991. a1: uintptr(len(src) / 2),
  2992. },
  2993. parg: unsafe.Pointer(&src[0]),
  2994. blocking: true,
  2995. })
  2996. }
  2997. func (ctx *context) Uniform3f(dst Uniform, v0, v1, v2 float32) {
  2998. defer func() {
  2999. errstr := ctx.errDrain()
  3000. log.Printf("gl.Uniform3f(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr)
  3001. }()
  3002. ctx.enqueueDebug(call{
  3003. args: fnargs{
  3004. fn: glfnUniform3f,
  3005. a0: dst.c(),
  3006. a1: uintptr(math.Float32bits(v0)),
  3007. a2: uintptr(math.Float32bits(v1)),
  3008. a3: uintptr(math.Float32bits(v2)),
  3009. },
  3010. blocking: true})
  3011. }
  3012. func (ctx *context) Uniform3fv(dst Uniform, src []float32) {
  3013. defer func() {
  3014. errstr := ctx.errDrain()
  3015. log.Printf("gl.Uniform3fv(%v, len(%d)) %v", dst, len(src), errstr)
  3016. }()
  3017. ctx.enqueueDebug(call{
  3018. args: fnargs{
  3019. fn: glfnUniform3fv,
  3020. a0: dst.c(),
  3021. a1: uintptr(len(src) / 3),
  3022. },
  3023. parg: unsafe.Pointer(&src[0]),
  3024. blocking: true,
  3025. })
  3026. }
  3027. func (ctx *context) Uniform3i(dst Uniform, v0, v1, v2 int32) {
  3028. defer func() {
  3029. errstr := ctx.errDrain()
  3030. log.Printf("gl.Uniform3i(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr)
  3031. }()
  3032. ctx.enqueueDebug(call{
  3033. args: fnargs{
  3034. fn: glfnUniform3i,
  3035. a0: dst.c(),
  3036. a1: uintptr(v0),
  3037. a2: uintptr(v1),
  3038. a3: uintptr(v2),
  3039. },
  3040. blocking: true})
  3041. }
  3042. func (ctx *context) Uniform3iv(dst Uniform, src []int32) {
  3043. defer func() {
  3044. errstr := ctx.errDrain()
  3045. log.Printf("gl.Uniform3iv(%v, %v) %v", dst, src, errstr)
  3046. }()
  3047. ctx.enqueueDebug(call{
  3048. args: fnargs{
  3049. fn: glfnUniform3iv,
  3050. a0: dst.c(),
  3051. a1: uintptr(len(src) / 3),
  3052. },
  3053. parg: unsafe.Pointer(&src[0]),
  3054. blocking: true,
  3055. })
  3056. }
  3057. func (ctx *context) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
  3058. defer func() {
  3059. errstr := ctx.errDrain()
  3060. log.Printf("gl.Uniform4f(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr)
  3061. }()
  3062. ctx.enqueueDebug(call{
  3063. args: fnargs{
  3064. fn: glfnUniform4f,
  3065. a0: dst.c(),
  3066. a1: uintptr(math.Float32bits(v0)),
  3067. a2: uintptr(math.Float32bits(v1)),
  3068. a3: uintptr(math.Float32bits(v2)),
  3069. a4: uintptr(math.Float32bits(v3)),
  3070. },
  3071. blocking: true})
  3072. }
  3073. func (ctx *context) Uniform4fv(dst Uniform, src []float32) {
  3074. defer func() {
  3075. errstr := ctx.errDrain()
  3076. log.Printf("gl.Uniform4fv(%v, len(%d)) %v", dst, len(src), errstr)
  3077. }()
  3078. ctx.enqueueDebug(call{
  3079. args: fnargs{
  3080. fn: glfnUniform4fv,
  3081. a0: dst.c(),
  3082. a1: uintptr(len(src) / 4),
  3083. },
  3084. parg: unsafe.Pointer(&src[0]),
  3085. blocking: true,
  3086. })
  3087. }
  3088. func (ctx *context) Uniform4i(dst Uniform, v0, v1, v2, v3 int32) {
  3089. defer func() {
  3090. errstr := ctx.errDrain()
  3091. log.Printf("gl.Uniform4i(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr)
  3092. }()
  3093. ctx.enqueueDebug(call{
  3094. args: fnargs{
  3095. fn: glfnUniform4i,
  3096. a0: dst.c(),
  3097. a1: uintptr(v0),
  3098. a2: uintptr(v1),
  3099. a3: uintptr(v2),
  3100. a4: uintptr(v3),
  3101. },
  3102. blocking: true})
  3103. }
  3104. func (ctx *context) Uniform4iv(dst Uniform, src []int32) {
  3105. defer func() {
  3106. errstr := ctx.errDrain()
  3107. log.Printf("gl.Uniform4iv(%v, %v) %v", dst, src, errstr)
  3108. }()
  3109. ctx.enqueueDebug(call{
  3110. args: fnargs{
  3111. fn: glfnUniform4iv,
  3112. a0: dst.c(),
  3113. a1: uintptr(len(src) / 4),
  3114. },
  3115. parg: unsafe.Pointer(&src[0]),
  3116. blocking: true,
  3117. })
  3118. }
  3119. func (ctx *context) UniformMatrix2fv(dst Uniform, src []float32) {
  3120. defer func() {
  3121. errstr := ctx.errDrain()
  3122. log.Printf("gl.UniformMatrix2fv(%v, len(%d)) %v", dst, len(src), errstr)
  3123. }()
  3124. ctx.enqueueDebug(call{
  3125. args: fnargs{
  3126. fn: glfnUniformMatrix2fv,
  3127. a0: dst.c(),
  3128. a1: uintptr(len(src) / 4),
  3129. },
  3130. parg: unsafe.Pointer(&src[0]),
  3131. blocking: true,
  3132. })
  3133. }
  3134. func (ctx *context) UniformMatrix3fv(dst Uniform, src []float32) {
  3135. defer func() {
  3136. errstr := ctx.errDrain()
  3137. log.Printf("gl.UniformMatrix3fv(%v, len(%d)) %v", dst, len(src), errstr)
  3138. }()
  3139. ctx.enqueueDebug(call{
  3140. args: fnargs{
  3141. fn: glfnUniformMatrix3fv,
  3142. a0: dst.c(),
  3143. a1: uintptr(len(src) / 9),
  3144. },
  3145. parg: unsafe.Pointer(&src[0]),
  3146. blocking: true,
  3147. })
  3148. }
  3149. func (ctx *context) UniformMatrix4fv(dst Uniform, src []float32) {
  3150. defer func() {
  3151. errstr := ctx.errDrain()
  3152. log.Printf("gl.UniformMatrix4fv(%v, len(%d)) %v", dst, len(src), errstr)
  3153. }()
  3154. ctx.enqueueDebug(call{
  3155. args: fnargs{
  3156. fn: glfnUniformMatrix4fv,
  3157. a0: dst.c(),
  3158. a1: uintptr(len(src) / 16),
  3159. },
  3160. parg: unsafe.Pointer(&src[0]),
  3161. blocking: true,
  3162. })
  3163. }
  3164. func (ctx *context) UseProgram(p Program) {
  3165. defer func() {
  3166. errstr := ctx.errDrain()
  3167. log.Printf("gl.UseProgram(%v) %v", p, errstr)
  3168. }()
  3169. ctx.enqueueDebug(call{
  3170. args: fnargs{
  3171. fn: glfnUseProgram,
  3172. a0: p.c(),
  3173. },
  3174. blocking: true})
  3175. }
  3176. func (ctx *context) ValidateProgram(p Program) {
  3177. defer func() {
  3178. errstr := ctx.errDrain()
  3179. log.Printf("gl.ValidateProgram(%v) %v", p, errstr)
  3180. }()
  3181. ctx.enqueueDebug(call{
  3182. args: fnargs{
  3183. fn: glfnValidateProgram,
  3184. a0: p.c(),
  3185. },
  3186. blocking: true})
  3187. }
  3188. func (ctx *context) VertexAttrib1f(dst Attrib, x float32) {
  3189. defer func() {
  3190. errstr := ctx.errDrain()
  3191. log.Printf("gl.VertexAttrib1f(%v, %v) %v", dst, x, errstr)
  3192. }()
  3193. ctx.enqueueDebug(call{
  3194. args: fnargs{
  3195. fn: glfnVertexAttrib1f,
  3196. a0: dst.c(),
  3197. a1: uintptr(math.Float32bits(x)),
  3198. },
  3199. blocking: true})
  3200. }
  3201. func (ctx *context) VertexAttrib1fv(dst Attrib, src []float32) {
  3202. defer func() {
  3203. errstr := ctx.errDrain()
  3204. log.Printf("gl.VertexAttrib1fv(%v, len(%d)) %v", dst, len(src), errstr)
  3205. }()
  3206. ctx.enqueueDebug(call{
  3207. args: fnargs{
  3208. fn: glfnVertexAttrib1fv,
  3209. a0: dst.c(),
  3210. },
  3211. parg: unsafe.Pointer(&src[0]),
  3212. blocking: true,
  3213. })
  3214. }
  3215. func (ctx *context) VertexAttrib2f(dst Attrib, x, y float32) {
  3216. defer func() {
  3217. errstr := ctx.errDrain()
  3218. log.Printf("gl.VertexAttrib2f(%v, %v, %v) %v", dst, x, y, errstr)
  3219. }()
  3220. ctx.enqueueDebug(call{
  3221. args: fnargs{
  3222. fn: glfnVertexAttrib2f,
  3223. a0: dst.c(),
  3224. a1: uintptr(math.Float32bits(x)),
  3225. a2: uintptr(math.Float32bits(y)),
  3226. },
  3227. blocking: true})
  3228. }
  3229. func (ctx *context) VertexAttrib2fv(dst Attrib, src []float32) {
  3230. defer func() {
  3231. errstr := ctx.errDrain()
  3232. log.Printf("gl.VertexAttrib2fv(%v, len(%d)) %v", dst, len(src), errstr)
  3233. }()
  3234. ctx.enqueueDebug(call{
  3235. args: fnargs{
  3236. fn: glfnVertexAttrib2fv,
  3237. a0: dst.c(),
  3238. },
  3239. parg: unsafe.Pointer(&src[0]),
  3240. blocking: true,
  3241. })
  3242. }
  3243. func (ctx *context) VertexAttrib3f(dst Attrib, x, y, z float32) {
  3244. defer func() {
  3245. errstr := ctx.errDrain()
  3246. log.Printf("gl.VertexAttrib3f(%v, %v, %v, %v) %v", dst, x, y, z, errstr)
  3247. }()
  3248. ctx.enqueueDebug(call{
  3249. args: fnargs{
  3250. fn: glfnVertexAttrib3f,
  3251. a0: dst.c(),
  3252. a1: uintptr(math.Float32bits(x)),
  3253. a2: uintptr(math.Float32bits(y)),
  3254. a3: uintptr(math.Float32bits(z)),
  3255. },
  3256. blocking: true})
  3257. }
  3258. func (ctx *context) VertexAttrib3fv(dst Attrib, src []float32) {
  3259. defer func() {
  3260. errstr := ctx.errDrain()
  3261. log.Printf("gl.VertexAttrib3fv(%v, len(%d)) %v", dst, len(src), errstr)
  3262. }()
  3263. ctx.enqueueDebug(call{
  3264. args: fnargs{
  3265. fn: glfnVertexAttrib3fv,
  3266. a0: dst.c(),
  3267. },
  3268. parg: unsafe.Pointer(&src[0]),
  3269. blocking: true,
  3270. })
  3271. }
  3272. func (ctx *context) VertexAttrib4f(dst Attrib, x, y, z, w float32) {
  3273. defer func() {
  3274. errstr := ctx.errDrain()
  3275. log.Printf("gl.VertexAttrib4f(%v, %v, %v, %v, %v) %v", dst, x, y, z, w, errstr)
  3276. }()
  3277. ctx.enqueueDebug(call{
  3278. args: fnargs{
  3279. fn: glfnVertexAttrib4f,
  3280. a0: dst.c(),
  3281. a1: uintptr(math.Float32bits(x)),
  3282. a2: uintptr(math.Float32bits(y)),
  3283. a3: uintptr(math.Float32bits(z)),
  3284. a4: uintptr(math.Float32bits(w)),
  3285. },
  3286. blocking: true})
  3287. }
  3288. func (ctx *context) VertexAttrib4fv(dst Attrib, src []float32) {
  3289. defer func() {
  3290. errstr := ctx.errDrain()
  3291. log.Printf("gl.VertexAttrib4fv(%v, len(%d)) %v", dst, len(src), errstr)
  3292. }()
  3293. ctx.enqueueDebug(call{
  3294. args: fnargs{
  3295. fn: glfnVertexAttrib4fv,
  3296. a0: dst.c(),
  3297. },
  3298. parg: unsafe.Pointer(&src[0]),
  3299. blocking: true,
  3300. })
  3301. }
  3302. func (ctx *context) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
  3303. defer func() {
  3304. errstr := ctx.errDrain()
  3305. log.Printf("gl.VertexAttribPointer(%v, %v, %v, %v, %v, %v) %v", dst, size, ty, normalized, stride, offset, errstr)
  3306. }()
  3307. ctx.enqueueDebug(call{
  3308. args: fnargs{
  3309. fn: glfnVertexAttribPointer,
  3310. a0: dst.c(),
  3311. a1: uintptr(size),
  3312. a2: ty.c(),
  3313. a3: glBoolean(normalized),
  3314. a4: uintptr(stride),
  3315. a5: uintptr(offset),
  3316. },
  3317. blocking: true})
  3318. }
  3319. func (ctx *context) Viewport(x, y, width, height int) {
  3320. defer func() {
  3321. errstr := ctx.errDrain()
  3322. log.Printf("gl.Viewport(%v, %v, %v, %v) %v", x, y, width, height, errstr)
  3323. }()
  3324. ctx.enqueueDebug(call{
  3325. args: fnargs{
  3326. fn: glfnViewport,
  3327. a0: uintptr(x),
  3328. a1: uintptr(y),
  3329. a2: uintptr(width),
  3330. a3: uintptr(height),
  3331. },
  3332. blocking: true})
  3333. }
  3334. func (ctx context3) UniformMatrix2x3fv(dst Uniform, src []float32) {
  3335. defer func() {
  3336. errstr := ctx.errDrain()
  3337. log.Printf("gl.UniformMatrix2x3fv(%v, len(%d)) %v", dst, len(src), errstr)
  3338. }()
  3339. ctx.enqueueDebug(call{
  3340. args: fnargs{
  3341. fn: glfnUniformMatrix2x3fv,
  3342. a0: dst.c(),
  3343. a1: uintptr(len(src) / 6),
  3344. },
  3345. parg: unsafe.Pointer(&src[0]),
  3346. blocking: true,
  3347. })
  3348. }
  3349. func (ctx context3) UniformMatrix3x2fv(dst Uniform, src []float32) {
  3350. defer func() {
  3351. errstr := ctx.errDrain()
  3352. log.Printf("gl.UniformMatrix3x2fv(%v, len(%d)) %v", dst, len(src), errstr)
  3353. }()
  3354. ctx.enqueueDebug(call{
  3355. args: fnargs{
  3356. fn: glfnUniformMatrix3x2fv,
  3357. a0: dst.c(),
  3358. a1: uintptr(len(src) / 6),
  3359. },
  3360. parg: unsafe.Pointer(&src[0]),
  3361. blocking: true,
  3362. })
  3363. }
  3364. func (ctx context3) UniformMatrix2x4fv(dst Uniform, src []float32) {
  3365. defer func() {
  3366. errstr := ctx.errDrain()
  3367. log.Printf("gl.UniformMatrix2x4fv(%v, len(%d)) %v", dst, len(src), errstr)
  3368. }()
  3369. ctx.enqueueDebug(call{
  3370. args: fnargs{
  3371. fn: glfnUniformMatrix2x4fv,
  3372. a0: dst.c(),
  3373. a1: uintptr(len(src) / 8),
  3374. },
  3375. parg: unsafe.Pointer(&src[0]),
  3376. blocking: true,
  3377. })
  3378. }
  3379. func (ctx context3) UniformMatrix4x2fv(dst Uniform, src []float32) {
  3380. defer func() {
  3381. errstr := ctx.errDrain()
  3382. log.Printf("gl.UniformMatrix4x2fv(%v, len(%d)) %v", dst, len(src), errstr)
  3383. }()
  3384. ctx.enqueueDebug(call{
  3385. args: fnargs{
  3386. fn: glfnUniformMatrix4x2fv,
  3387. a0: dst.c(),
  3388. a1: uintptr(len(src) / 8),
  3389. },
  3390. parg: unsafe.Pointer(&src[0]),
  3391. blocking: true,
  3392. })
  3393. }
  3394. func (ctx context3) UniformMatrix3x4fv(dst Uniform, src []float32) {
  3395. defer func() {
  3396. errstr := ctx.errDrain()
  3397. log.Printf("gl.UniformMatrix3x4fv(%v, len(%d)) %v", dst, len(src), errstr)
  3398. }()
  3399. ctx.enqueueDebug(call{
  3400. args: fnargs{
  3401. fn: glfnUniformMatrix3x4fv,
  3402. a0: dst.c(),
  3403. a1: uintptr(len(src) / 12),
  3404. },
  3405. parg: unsafe.Pointer(&src[0]),
  3406. blocking: true,
  3407. })
  3408. }
  3409. func (ctx context3) UniformMatrix4x3fv(dst Uniform, src []float32) {
  3410. defer func() {
  3411. errstr := ctx.errDrain()
  3412. log.Printf("gl.UniformMatrix4x3fv(%v, len(%d)) %v", dst, len(src), errstr)
  3413. }()
  3414. ctx.enqueueDebug(call{
  3415. args: fnargs{
  3416. fn: glfnUniformMatrix4x3fv,
  3417. a0: dst.c(),
  3418. a1: uintptr(len(src) / 12),
  3419. },
  3420. parg: unsafe.Pointer(&src[0]),
  3421. blocking: true,
  3422. })
  3423. }
  3424. func (ctx context3) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int, mask uint, filter Enum) {
  3425. defer func() {
  3426. errstr := ctx.errDrain()
  3427. log.Printf("gl.BlitFramebuffer(%v, %v, %v, %v, %v, %v, %v, %v, %v, %v) %v", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, errstr)
  3428. }()
  3429. ctx.enqueueDebug(call{
  3430. args: fnargs{
  3431. fn: glfnBlitFramebuffer,
  3432. a0: uintptr(srcX0),
  3433. a1: uintptr(srcY0),
  3434. a2: uintptr(srcX1),
  3435. a3: uintptr(srcY1),
  3436. a4: uintptr(dstX0),
  3437. a5: uintptr(dstY0),
  3438. a6: uintptr(dstX1),
  3439. a7: uintptr(dstY1),
  3440. a8: uintptr(mask),
  3441. a9: filter.c(),
  3442. },
  3443. blocking: true})
  3444. }
  3445. func (ctx context3) Uniform1ui(dst Uniform, v uint32) {
  3446. defer func() {
  3447. errstr := ctx.errDrain()
  3448. log.Printf("gl.Uniform1ui(%v, %v) %v", dst, v, errstr)
  3449. }()
  3450. ctx.enqueueDebug(call{
  3451. args: fnargs{
  3452. fn: glfnUniform1ui,
  3453. a0: dst.c(),
  3454. a1: uintptr(v),
  3455. },
  3456. blocking: true})
  3457. }
  3458. func (ctx context3) Uniform2ui(dst Uniform, v0, v1 uint32) {
  3459. defer func() {
  3460. errstr := ctx.errDrain()
  3461. log.Printf("gl.Uniform2ui(%v, %v, %v) %v", dst, v0, v1, errstr)
  3462. }()
  3463. ctx.enqueueDebug(call{
  3464. args: fnargs{
  3465. fn: glfnUniform2ui,
  3466. a0: dst.c(),
  3467. a1: uintptr(v0),
  3468. a2: uintptr(v1),
  3469. },
  3470. blocking: true})
  3471. }
  3472. func (ctx context3) Uniform3ui(dst Uniform, v0, v1, v2 uint) {
  3473. defer func() {
  3474. errstr := ctx.errDrain()
  3475. log.Printf("gl.Uniform3ui(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr)
  3476. }()
  3477. ctx.enqueueDebug(call{
  3478. args: fnargs{
  3479. fn: glfnUniform3ui,
  3480. a0: dst.c(),
  3481. a1: uintptr(v0),
  3482. a2: uintptr(v1),
  3483. a3: uintptr(v2),
  3484. },
  3485. blocking: true})
  3486. }
  3487. func (ctx context3) Uniform4ui(dst Uniform, v0, v1, v2, v3 uint32) {
  3488. defer func() {
  3489. errstr := ctx.errDrain()
  3490. log.Printf("gl.Uniform4ui(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr)
  3491. }()
  3492. ctx.enqueueDebug(call{
  3493. args: fnargs{
  3494. fn: glfnUniform4ui,
  3495. a0: dst.c(),
  3496. a1: uintptr(v0),
  3497. a2: uintptr(v1),
  3498. a3: uintptr(v2),
  3499. a4: uintptr(v3),
  3500. },
  3501. blocking: true})
  3502. }