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- // Copyright 2015 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // Package touch defines an event for touch input.
- //
- // See the golang.org/x/mobile/app package for details on the event model.
- package touch // import "golang.org/x/mobile/event/touch"
- // The best source on android input events is the NDK: include/android/input.h
- //
- // iOS event handling guide:
- // https://developer.apple.com/library/ios/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS
- import (
- "fmt"
- )
- // Event is a touch event.
- type Event struct {
- // X and Y are the touch location, in pixels.
- X, Y float32
- // Sequence is the sequence number. The same number is shared by all events
- // in a sequence. A sequence begins with a single TypeBegin, is followed by
- // zero or more TypeMoves, and ends with a single TypeEnd. A Sequence
- // distinguishes concurrent sequences but its value is subsequently reused.
- Sequence Sequence
- // Type is the touch type.
- Type Type
- }
- // Sequence identifies a sequence of touch events.
- type Sequence int64
- // Type describes the type of a touch event.
- type Type byte
- const (
- // TypeBegin is a user first touching the device.
- //
- // On Android, this is a AMOTION_EVENT_ACTION_DOWN.
- // On iOS, this is a call to touchesBegan.
- TypeBegin Type = iota
- // TypeMove is a user dragging across the device.
- //
- // A TypeMove is delivered between a TypeBegin and TypeEnd.
- //
- // On Android, this is a AMOTION_EVENT_ACTION_MOVE.
- // On iOS, this is a call to touchesMoved.
- TypeMove
- // TypeEnd is a user no longer touching the device.
- //
- // On Android, this is a AMOTION_EVENT_ACTION_UP.
- // On iOS, this is a call to touchesEnded.
- TypeEnd
- )
- func (t Type) String() string {
- switch t {
- case TypeBegin:
- return "begin"
- case TypeMove:
- return "move"
- case TypeEnd:
- return "end"
- }
- return fmt.Sprintf("touch.Type(%d)", t)
- }
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