gldebug.go 79 KB

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  1. // Copyright 2014 The Go Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. // Code generated from gl.go using go generate. DO NOT EDIT.
  5. // See doc.go for details.
  6. //go:build (darwin || linux || openbsd || windows) && gldebug
  7. // +build darwin linux openbsd windows
  8. // +build gldebug
  9. package gl
  10. import (
  11. "fmt"
  12. "log"
  13. "math"
  14. "sync/atomic"
  15. "unsafe"
  16. )
  17. func (ctx *context) errDrain() string {
  18. var errs []Enum
  19. for {
  20. e := ctx.GetError()
  21. if e == 0 {
  22. break
  23. }
  24. errs = append(errs, e)
  25. }
  26. if len(errs) > 0 {
  27. return fmt.Sprintf(" error: %v", errs)
  28. }
  29. return ""
  30. }
  31. func (ctx *context) enqueueDebug(c call) uintptr {
  32. numCalls := atomic.AddInt32(&ctx.debug, 1)
  33. if numCalls > 1 {
  34. panic("concurrent calls made to the same GL context")
  35. }
  36. defer func() {
  37. if atomic.AddInt32(&ctx.debug, -1) > 0 {
  38. select {} // block so you see us in the panic
  39. }
  40. }()
  41. return ctx.enqueue(c)
  42. }
  43. func (v Enum) String() string {
  44. switch v {
  45. case 0x0:
  46. return "0"
  47. case 0x1:
  48. return "1"
  49. case 0x2:
  50. return "2"
  51. case 0x3:
  52. return "LINE_STRIP"
  53. case 0x4:
  54. return "4"
  55. case 0x5:
  56. return "TRIANGLE_STRIP"
  57. case 0x6:
  58. return "TRIANGLE_FAN"
  59. case 0x300:
  60. return "SRC_COLOR"
  61. case 0x301:
  62. return "ONE_MINUS_SRC_COLOR"
  63. case 0x302:
  64. return "SRC_ALPHA"
  65. case 0x303:
  66. return "ONE_MINUS_SRC_ALPHA"
  67. case 0x304:
  68. return "DST_ALPHA"
  69. case 0x305:
  70. return "ONE_MINUS_DST_ALPHA"
  71. case 0x306:
  72. return "DST_COLOR"
  73. case 0x307:
  74. return "ONE_MINUS_DST_COLOR"
  75. case 0x308:
  76. return "SRC_ALPHA_SATURATE"
  77. case 0x8006:
  78. return "FUNC_ADD"
  79. case 0x8009:
  80. return "32777"
  81. case 0x883d:
  82. return "BLEND_EQUATION_ALPHA"
  83. case 0x800a:
  84. return "FUNC_SUBTRACT"
  85. case 0x800b:
  86. return "FUNC_REVERSE_SUBTRACT"
  87. case 0x80c8:
  88. return "BLEND_DST_RGB"
  89. case 0x80c9:
  90. return "BLEND_SRC_RGB"
  91. case 0x80ca:
  92. return "BLEND_DST_ALPHA"
  93. case 0x80cb:
  94. return "BLEND_SRC_ALPHA"
  95. case 0x8001:
  96. return "CONSTANT_COLOR"
  97. case 0x8002:
  98. return "ONE_MINUS_CONSTANT_COLOR"
  99. case 0x8003:
  100. return "CONSTANT_ALPHA"
  101. case 0x8004:
  102. return "ONE_MINUS_CONSTANT_ALPHA"
  103. case 0x8005:
  104. return "BLEND_COLOR"
  105. case 0x8892:
  106. return "ARRAY_BUFFER"
  107. case 0x8893:
  108. return "ELEMENT_ARRAY_BUFFER"
  109. case 0x8894:
  110. return "ARRAY_BUFFER_BINDING"
  111. case 0x8895:
  112. return "ELEMENT_ARRAY_BUFFER_BINDING"
  113. case 0x88e0:
  114. return "STREAM_DRAW"
  115. case 0x88e4:
  116. return "STATIC_DRAW"
  117. case 0x88e8:
  118. return "DYNAMIC_DRAW"
  119. case 0x8764:
  120. return "BUFFER_SIZE"
  121. case 0x8765:
  122. return "BUFFER_USAGE"
  123. case 0x8626:
  124. return "CURRENT_VERTEX_ATTRIB"
  125. case 0x404:
  126. return "FRONT"
  127. case 0x405:
  128. return "BACK"
  129. case 0x408:
  130. return "FRONT_AND_BACK"
  131. case 0xde1:
  132. return "TEXTURE_2D"
  133. case 0xb44:
  134. return "CULL_FACE"
  135. case 0xbe2:
  136. return "BLEND"
  137. case 0xbd0:
  138. return "DITHER"
  139. case 0xb90:
  140. return "STENCIL_TEST"
  141. case 0xb71:
  142. return "DEPTH_TEST"
  143. case 0xc11:
  144. return "SCISSOR_TEST"
  145. case 0x8037:
  146. return "POLYGON_OFFSET_FILL"
  147. case 0x809e:
  148. return "SAMPLE_ALPHA_TO_COVERAGE"
  149. case 0x80a0:
  150. return "SAMPLE_COVERAGE"
  151. case 0x500:
  152. return "INVALID_ENUM"
  153. case 0x501:
  154. return "INVALID_VALUE"
  155. case 0x502:
  156. return "INVALID_OPERATION"
  157. case 0x505:
  158. return "OUT_OF_MEMORY"
  159. case 0x900:
  160. return "CW"
  161. case 0x901:
  162. return "CCW"
  163. case 0xb21:
  164. return "LINE_WIDTH"
  165. case 0x846d:
  166. return "ALIASED_POINT_SIZE_RANGE"
  167. case 0x846e:
  168. return "ALIASED_LINE_WIDTH_RANGE"
  169. case 0xb45:
  170. return "CULL_FACE_MODE"
  171. case 0xb46:
  172. return "FRONT_FACE"
  173. case 0xb70:
  174. return "DEPTH_RANGE"
  175. case 0xb72:
  176. return "DEPTH_WRITEMASK"
  177. case 0xb73:
  178. return "DEPTH_CLEAR_VALUE"
  179. case 0xb74:
  180. return "DEPTH_FUNC"
  181. case 0xb91:
  182. return "STENCIL_CLEAR_VALUE"
  183. case 0xb92:
  184. return "STENCIL_FUNC"
  185. case 0xb94:
  186. return "STENCIL_FAIL"
  187. case 0xb95:
  188. return "STENCIL_PASS_DEPTH_FAIL"
  189. case 0xb96:
  190. return "STENCIL_PASS_DEPTH_PASS"
  191. case 0xb97:
  192. return "STENCIL_REF"
  193. case 0xb93:
  194. return "STENCIL_VALUE_MASK"
  195. case 0xb98:
  196. return "STENCIL_WRITEMASK"
  197. case 0x8800:
  198. return "STENCIL_BACK_FUNC"
  199. case 0x8801:
  200. return "STENCIL_BACK_FAIL"
  201. case 0x8802:
  202. return "STENCIL_BACK_PASS_DEPTH_FAIL"
  203. case 0x8803:
  204. return "STENCIL_BACK_PASS_DEPTH_PASS"
  205. case 0x8ca3:
  206. return "STENCIL_BACK_REF"
  207. case 0x8ca4:
  208. return "STENCIL_BACK_VALUE_MASK"
  209. case 0x8ca5:
  210. return "STENCIL_BACK_WRITEMASK"
  211. case 0xba2:
  212. return "VIEWPORT"
  213. case 0xc10:
  214. return "SCISSOR_BOX"
  215. case 0xc22:
  216. return "COLOR_CLEAR_VALUE"
  217. case 0xc23:
  218. return "COLOR_WRITEMASK"
  219. case 0xcf5:
  220. return "UNPACK_ALIGNMENT"
  221. case 0xd05:
  222. return "PACK_ALIGNMENT"
  223. case 0xd33:
  224. return "MAX_TEXTURE_SIZE"
  225. case 0xd3a:
  226. return "MAX_VIEWPORT_DIMS"
  227. case 0xd50:
  228. return "SUBPIXEL_BITS"
  229. case 0xd52:
  230. return "RED_BITS"
  231. case 0xd53:
  232. return "GREEN_BITS"
  233. case 0xd54:
  234. return "BLUE_BITS"
  235. case 0xd55:
  236. return "ALPHA_BITS"
  237. case 0xd56:
  238. return "DEPTH_BITS"
  239. case 0xd57:
  240. return "STENCIL_BITS"
  241. case 0x2a00:
  242. return "POLYGON_OFFSET_UNITS"
  243. case 0x8038:
  244. return "POLYGON_OFFSET_FACTOR"
  245. case 0x8069:
  246. return "TEXTURE_BINDING_2D"
  247. case 0x80a8:
  248. return "SAMPLE_BUFFERS"
  249. case 0x80a9:
  250. return "SAMPLES"
  251. case 0x80aa:
  252. return "SAMPLE_COVERAGE_VALUE"
  253. case 0x80ab:
  254. return "SAMPLE_COVERAGE_INVERT"
  255. case 0x86a2:
  256. return "NUM_COMPRESSED_TEXTURE_FORMATS"
  257. case 0x86a3:
  258. return "COMPRESSED_TEXTURE_FORMATS"
  259. case 0x1100:
  260. return "DONT_CARE"
  261. case 0x1101:
  262. return "FASTEST"
  263. case 0x1102:
  264. return "NICEST"
  265. case 0x8192:
  266. return "GENERATE_MIPMAP_HINT"
  267. case 0x1400:
  268. return "BYTE"
  269. case 0x1401:
  270. return "UNSIGNED_BYTE"
  271. case 0x1402:
  272. return "SHORT"
  273. case 0x1403:
  274. return "UNSIGNED_SHORT"
  275. case 0x1404:
  276. return "INT"
  277. case 0x1405:
  278. return "UNSIGNED_INT"
  279. case 0x1406:
  280. return "FLOAT"
  281. case 0x140c:
  282. return "FIXED"
  283. case 0x1902:
  284. return "DEPTH_COMPONENT"
  285. case 0x1906:
  286. return "ALPHA"
  287. case 0x1907:
  288. return "RGB"
  289. case 0x1908:
  290. return "RGBA"
  291. case 0x1909:
  292. return "LUMINANCE"
  293. case 0x190a:
  294. return "LUMINANCE_ALPHA"
  295. case 0x8033:
  296. return "UNSIGNED_SHORT_4_4_4_4"
  297. case 0x8034:
  298. return "UNSIGNED_SHORT_5_5_5_1"
  299. case 0x8363:
  300. return "UNSIGNED_SHORT_5_6_5"
  301. case 0x8869:
  302. return "MAX_VERTEX_ATTRIBS"
  303. case 0x8dfb:
  304. return "MAX_VERTEX_UNIFORM_VECTORS"
  305. case 0x8dfc:
  306. return "MAX_VARYING_VECTORS"
  307. case 0x8b4d:
  308. return "MAX_COMBINED_TEXTURE_IMAGE_UNITS"
  309. case 0x8b4c:
  310. return "MAX_VERTEX_TEXTURE_IMAGE_UNITS"
  311. case 0x8872:
  312. return "MAX_TEXTURE_IMAGE_UNITS"
  313. case 0x8dfd:
  314. return "MAX_FRAGMENT_UNIFORM_VECTORS"
  315. case 0x8b4f:
  316. return "SHADER_TYPE"
  317. case 0x8b80:
  318. return "DELETE_STATUS"
  319. case 0x8b82:
  320. return "LINK_STATUS"
  321. case 0x8b83:
  322. return "VALIDATE_STATUS"
  323. case 0x8b85:
  324. return "ATTACHED_SHADERS"
  325. case 0x8b86:
  326. return "ACTIVE_UNIFORMS"
  327. case 0x8b87:
  328. return "ACTIVE_UNIFORM_MAX_LENGTH"
  329. case 0x8b89:
  330. return "ACTIVE_ATTRIBUTES"
  331. case 0x8b8a:
  332. return "ACTIVE_ATTRIBUTE_MAX_LENGTH"
  333. case 0x8b8c:
  334. return "SHADING_LANGUAGE_VERSION"
  335. case 0x8b8d:
  336. return "CURRENT_PROGRAM"
  337. case 0x200:
  338. return "NEVER"
  339. case 0x201:
  340. return "LESS"
  341. case 0x202:
  342. return "EQUAL"
  343. case 0x203:
  344. return "LEQUAL"
  345. case 0x204:
  346. return "GREATER"
  347. case 0x205:
  348. return "NOTEQUAL"
  349. case 0x206:
  350. return "GEQUAL"
  351. case 0x207:
  352. return "ALWAYS"
  353. case 0x1e00:
  354. return "KEEP"
  355. case 0x1e01:
  356. return "REPLACE"
  357. case 0x1e02:
  358. return "INCR"
  359. case 0x1e03:
  360. return "DECR"
  361. case 0x150a:
  362. return "INVERT"
  363. case 0x8507:
  364. return "INCR_WRAP"
  365. case 0x8508:
  366. return "DECR_WRAP"
  367. case 0x1f00:
  368. return "VENDOR"
  369. case 0x1f01:
  370. return "RENDERER"
  371. case 0x1f02:
  372. return "VERSION"
  373. case 0x1f03:
  374. return "EXTENSIONS"
  375. case 0x2600:
  376. return "NEAREST"
  377. case 0x2601:
  378. return "LINEAR"
  379. case 0x2700:
  380. return "NEAREST_MIPMAP_NEAREST"
  381. case 0x2701:
  382. return "LINEAR_MIPMAP_NEAREST"
  383. case 0x2702:
  384. return "NEAREST_MIPMAP_LINEAR"
  385. case 0x2703:
  386. return "LINEAR_MIPMAP_LINEAR"
  387. case 0x2800:
  388. return "TEXTURE_MAG_FILTER"
  389. case 0x2801:
  390. return "TEXTURE_MIN_FILTER"
  391. case 0x2802:
  392. return "TEXTURE_WRAP_S"
  393. case 0x2803:
  394. return "TEXTURE_WRAP_T"
  395. case 0x1702:
  396. return "TEXTURE"
  397. case 0x8513:
  398. return "TEXTURE_CUBE_MAP"
  399. case 0x8514:
  400. return "TEXTURE_BINDING_CUBE_MAP"
  401. case 0x8515:
  402. return "TEXTURE_CUBE_MAP_POSITIVE_X"
  403. case 0x8516:
  404. return "TEXTURE_CUBE_MAP_NEGATIVE_X"
  405. case 0x8517:
  406. return "TEXTURE_CUBE_MAP_POSITIVE_Y"
  407. case 0x8518:
  408. return "TEXTURE_CUBE_MAP_NEGATIVE_Y"
  409. case 0x8519:
  410. return "TEXTURE_CUBE_MAP_POSITIVE_Z"
  411. case 0x851a:
  412. return "TEXTURE_CUBE_MAP_NEGATIVE_Z"
  413. case 0x851c:
  414. return "MAX_CUBE_MAP_TEXTURE_SIZE"
  415. case 0x84c0:
  416. return "TEXTURE0"
  417. case 0x84c1:
  418. return "TEXTURE1"
  419. case 0x84c2:
  420. return "TEXTURE2"
  421. case 0x84c3:
  422. return "TEXTURE3"
  423. case 0x84c4:
  424. return "TEXTURE4"
  425. case 0x84c5:
  426. return "TEXTURE5"
  427. case 0x84c6:
  428. return "TEXTURE6"
  429. case 0x84c7:
  430. return "TEXTURE7"
  431. case 0x84c8:
  432. return "TEXTURE8"
  433. case 0x84c9:
  434. return "TEXTURE9"
  435. case 0x84ca:
  436. return "TEXTURE10"
  437. case 0x84cb:
  438. return "TEXTURE11"
  439. case 0x84cc:
  440. return "TEXTURE12"
  441. case 0x84cd:
  442. return "TEXTURE13"
  443. case 0x84ce:
  444. return "TEXTURE14"
  445. case 0x84cf:
  446. return "TEXTURE15"
  447. case 0x84d0:
  448. return "TEXTURE16"
  449. case 0x84d1:
  450. return "TEXTURE17"
  451. case 0x84d2:
  452. return "TEXTURE18"
  453. case 0x84d3:
  454. return "TEXTURE19"
  455. case 0x84d4:
  456. return "TEXTURE20"
  457. case 0x84d5:
  458. return "TEXTURE21"
  459. case 0x84d6:
  460. return "TEXTURE22"
  461. case 0x84d7:
  462. return "TEXTURE23"
  463. case 0x84d8:
  464. return "TEXTURE24"
  465. case 0x84d9:
  466. return "TEXTURE25"
  467. case 0x84da:
  468. return "TEXTURE26"
  469. case 0x84db:
  470. return "TEXTURE27"
  471. case 0x84dc:
  472. return "TEXTURE28"
  473. case 0x84dd:
  474. return "TEXTURE29"
  475. case 0x84de:
  476. return "TEXTURE30"
  477. case 0x84df:
  478. return "TEXTURE31"
  479. case 0x84e0:
  480. return "ACTIVE_TEXTURE"
  481. case 0x2901:
  482. return "REPEAT"
  483. case 0x812f:
  484. return "CLAMP_TO_EDGE"
  485. case 0x8370:
  486. return "MIRRORED_REPEAT"
  487. case 0x8622:
  488. return "VERTEX_ATTRIB_ARRAY_ENABLED"
  489. case 0x8623:
  490. return "VERTEX_ATTRIB_ARRAY_SIZE"
  491. case 0x8624:
  492. return "VERTEX_ATTRIB_ARRAY_STRIDE"
  493. case 0x8625:
  494. return "VERTEX_ATTRIB_ARRAY_TYPE"
  495. case 0x886a:
  496. return "VERTEX_ATTRIB_ARRAY_NORMALIZED"
  497. case 0x8645:
  498. return "VERTEX_ATTRIB_ARRAY_POINTER"
  499. case 0x889f:
  500. return "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"
  501. case 0x8b9a:
  502. return "IMPLEMENTATION_COLOR_READ_TYPE"
  503. case 0x8b9b:
  504. return "IMPLEMENTATION_COLOR_READ_FORMAT"
  505. case 0x8b81:
  506. return "COMPILE_STATUS"
  507. case 0x8b84:
  508. return "INFO_LOG_LENGTH"
  509. case 0x8b88:
  510. return "SHADER_SOURCE_LENGTH"
  511. case 0x8dfa:
  512. return "SHADER_COMPILER"
  513. case 0x8df8:
  514. return "SHADER_BINARY_FORMATS"
  515. case 0x8df9:
  516. return "NUM_SHADER_BINARY_FORMATS"
  517. case 0x8df0:
  518. return "LOW_FLOAT"
  519. case 0x8df1:
  520. return "MEDIUM_FLOAT"
  521. case 0x8df2:
  522. return "HIGH_FLOAT"
  523. case 0x8df3:
  524. return "LOW_INT"
  525. case 0x8df4:
  526. return "MEDIUM_INT"
  527. case 0x8df5:
  528. return "HIGH_INT"
  529. case 0x8d40:
  530. return "FRAMEBUFFER"
  531. case 0x8d41:
  532. return "RENDERBUFFER"
  533. case 0x8056:
  534. return "RGBA4"
  535. case 0x8057:
  536. return "RGB5_A1"
  537. case 0x8d62:
  538. return "RGB565"
  539. case 0x81a5:
  540. return "DEPTH_COMPONENT16"
  541. case 0x8d48:
  542. return "STENCIL_INDEX8"
  543. case 0x8d42:
  544. return "RENDERBUFFER_WIDTH"
  545. case 0x8d43:
  546. return "RENDERBUFFER_HEIGHT"
  547. case 0x8d44:
  548. return "RENDERBUFFER_INTERNAL_FORMAT"
  549. case 0x8d50:
  550. return "RENDERBUFFER_RED_SIZE"
  551. case 0x8d51:
  552. return "RENDERBUFFER_GREEN_SIZE"
  553. case 0x8d52:
  554. return "RENDERBUFFER_BLUE_SIZE"
  555. case 0x8d53:
  556. return "RENDERBUFFER_ALPHA_SIZE"
  557. case 0x8d54:
  558. return "RENDERBUFFER_DEPTH_SIZE"
  559. case 0x8d55:
  560. return "RENDERBUFFER_STENCIL_SIZE"
  561. case 0x8cd0:
  562. return "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"
  563. case 0x8cd1:
  564. return "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"
  565. case 0x8cd2:
  566. return "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"
  567. case 0x8cd3:
  568. return "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"
  569. case 0x8ce0:
  570. return "COLOR_ATTACHMENT0"
  571. case 0x8d00:
  572. return "DEPTH_ATTACHMENT"
  573. case 0x8d20:
  574. return "STENCIL_ATTACHMENT"
  575. case 0x8cd5:
  576. return "FRAMEBUFFER_COMPLETE"
  577. case 0x8cd6:
  578. return "FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
  579. case 0x8cd7:
  580. return "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
  581. case 0x8cd9:
  582. return "FRAMEBUFFER_INCOMPLETE_DIMENSIONS"
  583. case 0x8cdd:
  584. return "FRAMEBUFFER_UNSUPPORTED"
  585. case 0x8ca6:
  586. return "36006"
  587. case 0x8ca7:
  588. return "RENDERBUFFER_BINDING"
  589. case 0x84e8:
  590. return "MAX_RENDERBUFFER_SIZE"
  591. case 0x506:
  592. return "INVALID_FRAMEBUFFER_OPERATION"
  593. case 0x100:
  594. return "DEPTH_BUFFER_BIT"
  595. case 0x400:
  596. return "STENCIL_BUFFER_BIT"
  597. case 0x4000:
  598. return "COLOR_BUFFER_BIT"
  599. case 0x8b50:
  600. return "FLOAT_VEC2"
  601. case 0x8b51:
  602. return "FLOAT_VEC3"
  603. case 0x8b52:
  604. return "FLOAT_VEC4"
  605. case 0x8b53:
  606. return "INT_VEC2"
  607. case 0x8b54:
  608. return "INT_VEC3"
  609. case 0x8b55:
  610. return "INT_VEC4"
  611. case 0x8b56:
  612. return "BOOL"
  613. case 0x8b57:
  614. return "BOOL_VEC2"
  615. case 0x8b58:
  616. return "BOOL_VEC3"
  617. case 0x8b59:
  618. return "BOOL_VEC4"
  619. case 0x8b5a:
  620. return "FLOAT_MAT2"
  621. case 0x8b5b:
  622. return "FLOAT_MAT3"
  623. case 0x8b5c:
  624. return "FLOAT_MAT4"
  625. case 0x8b5e:
  626. return "SAMPLER_2D"
  627. case 0x8b60:
  628. return "SAMPLER_CUBE"
  629. case 0x8b30:
  630. return "FRAGMENT_SHADER"
  631. case 0x8b31:
  632. return "VERTEX_SHADER"
  633. case 0x8a35:
  634. return "ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"
  635. case 0x8a36:
  636. return "ACTIVE_UNIFORM_BLOCKS"
  637. case 0x911a:
  638. return "ALREADY_SIGNALED"
  639. case 0x8c2f:
  640. return "ANY_SAMPLES_PASSED"
  641. case 0x8d6a:
  642. return "ANY_SAMPLES_PASSED_CONSERVATIVE"
  643. case 0x1905:
  644. return "BLUE"
  645. case 0x911f:
  646. return "BUFFER_ACCESS_FLAGS"
  647. case 0x9120:
  648. return "BUFFER_MAP_LENGTH"
  649. case 0x9121:
  650. return "BUFFER_MAP_OFFSET"
  651. case 0x88bc:
  652. return "BUFFER_MAPPED"
  653. case 0x88bd:
  654. return "BUFFER_MAP_POINTER"
  655. case 0x1800:
  656. return "COLOR"
  657. case 0x8cea:
  658. return "COLOR_ATTACHMENT10"
  659. case 0x8ce1:
  660. return "COLOR_ATTACHMENT1"
  661. case 0x8ceb:
  662. return "COLOR_ATTACHMENT11"
  663. case 0x8cec:
  664. return "COLOR_ATTACHMENT12"
  665. case 0x8ced:
  666. return "COLOR_ATTACHMENT13"
  667. case 0x8cee:
  668. return "COLOR_ATTACHMENT14"
  669. case 0x8cef:
  670. return "COLOR_ATTACHMENT15"
  671. case 0x8ce2:
  672. return "COLOR_ATTACHMENT2"
  673. case 0x8ce3:
  674. return "COLOR_ATTACHMENT3"
  675. case 0x8ce4:
  676. return "COLOR_ATTACHMENT4"
  677. case 0x8ce5:
  678. return "COLOR_ATTACHMENT5"
  679. case 0x8ce6:
  680. return "COLOR_ATTACHMENT6"
  681. case 0x8ce7:
  682. return "COLOR_ATTACHMENT7"
  683. case 0x8ce8:
  684. return "COLOR_ATTACHMENT8"
  685. case 0x8ce9:
  686. return "COLOR_ATTACHMENT9"
  687. case 0x884e:
  688. return "COMPARE_REF_TO_TEXTURE"
  689. case 0x9270:
  690. return "COMPRESSED_R11_EAC"
  691. case 0x9272:
  692. return "COMPRESSED_RG11_EAC"
  693. case 0x9274:
  694. return "COMPRESSED_RGB8_ETC2"
  695. case 0x9276:
  696. return "COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"
  697. case 0x9278:
  698. return "COMPRESSED_RGBA8_ETC2_EAC"
  699. case 0x9271:
  700. return "COMPRESSED_SIGNED_R11_EAC"
  701. case 0x9273:
  702. return "COMPRESSED_SIGNED_RG11_EAC"
  703. case 0x9279:
  704. return "COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"
  705. case 0x9275:
  706. return "COMPRESSED_SRGB8_ETC2"
  707. case 0x9277:
  708. return "COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"
  709. case 0x911c:
  710. return "CONDITION_SATISFIED"
  711. case 0x8f36:
  712. return "36662"
  713. case 0x8f37:
  714. return "36663"
  715. case 0x8865:
  716. return "CURRENT_QUERY"
  717. case 0x1801:
  718. return "DEPTH"
  719. case 0x88f0:
  720. return "DEPTH24_STENCIL8"
  721. case 0x8cad:
  722. return "DEPTH32F_STENCIL8"
  723. case 0x81a6:
  724. return "DEPTH_COMPONENT24"
  725. case 0x8cac:
  726. return "DEPTH_COMPONENT32F"
  727. case 0x84f9:
  728. return "DEPTH_STENCIL"
  729. case 0x821a:
  730. return "DEPTH_STENCIL_ATTACHMENT"
  731. case 0x8825:
  732. return "DRAW_BUFFER0"
  733. case 0x882f:
  734. return "DRAW_BUFFER10"
  735. case 0x8826:
  736. return "DRAW_BUFFER1"
  737. case 0x8830:
  738. return "DRAW_BUFFER11"
  739. case 0x8831:
  740. return "DRAW_BUFFER12"
  741. case 0x8832:
  742. return "DRAW_BUFFER13"
  743. case 0x8833:
  744. return "DRAW_BUFFER14"
  745. case 0x8834:
  746. return "DRAW_BUFFER15"
  747. case 0x8827:
  748. return "DRAW_BUFFER2"
  749. case 0x8828:
  750. return "DRAW_BUFFER3"
  751. case 0x8829:
  752. return "DRAW_BUFFER4"
  753. case 0x882a:
  754. return "DRAW_BUFFER5"
  755. case 0x882b:
  756. return "DRAW_BUFFER6"
  757. case 0x882c:
  758. return "DRAW_BUFFER7"
  759. case 0x882d:
  760. return "DRAW_BUFFER8"
  761. case 0x882e:
  762. return "DRAW_BUFFER9"
  763. case 0x8ca9:
  764. return "DRAW_FRAMEBUFFER"
  765. case 0x88ea:
  766. return "DYNAMIC_COPY"
  767. case 0x88e9:
  768. return "DYNAMIC_READ"
  769. case 0x8dad:
  770. return "FLOAT_32_UNSIGNED_INT_24_8_REV"
  771. case 0x8b65:
  772. return "FLOAT_MAT2x3"
  773. case 0x8b66:
  774. return "FLOAT_MAT2x4"
  775. case 0x8b67:
  776. return "FLOAT_MAT3x2"
  777. case 0x8b68:
  778. return "FLOAT_MAT3x4"
  779. case 0x8b69:
  780. return "FLOAT_MAT4x2"
  781. case 0x8b6a:
  782. return "FLOAT_MAT4x3"
  783. case 0x8b8b:
  784. return "FRAGMENT_SHADER_DERIVATIVE_HINT"
  785. case 0x8215:
  786. return "FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"
  787. case 0x8214:
  788. return "FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"
  789. case 0x8210:
  790. return "FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"
  791. case 0x8211:
  792. return "FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
  793. case 0x8216:
  794. return "FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"
  795. case 0x8213:
  796. return "FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"
  797. case 0x8212:
  798. return "FRAMEBUFFER_ATTACHMENT_RED_SIZE"
  799. case 0x8217:
  800. return "FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"
  801. case 0x8cd4:
  802. return "FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"
  803. case 0x8218:
  804. return "FRAMEBUFFER_DEFAULT"
  805. case 0x8d56:
  806. return "FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"
  807. case 0x8219:
  808. return "FRAMEBUFFER_UNDEFINED"
  809. case 0x1904:
  810. return "GREEN"
  811. case 0x140b:
  812. return "HALF_FLOAT"
  813. case 0x8d9f:
  814. return "INT_2_10_10_10_REV"
  815. case 0x8c8c:
  816. return "INTERLEAVED_ATTRIBS"
  817. case 0x8dca:
  818. return "INT_SAMPLER_2D"
  819. case 0x8dcf:
  820. return "INT_SAMPLER_2D_ARRAY"
  821. case 0x8dcb:
  822. return "INT_SAMPLER_3D"
  823. case 0x8dcc:
  824. return "INT_SAMPLER_CUBE"
  825. case 0xffffffff:
  826. return "INVALID_INDEX"
  827. case 0x821b:
  828. return "MAJOR_VERSION"
  829. case 0x10:
  830. return "MAP_FLUSH_EXPLICIT_BIT"
  831. case 0x8:
  832. return "MAP_INVALIDATE_BUFFER_BIT"
  833. case 0x20:
  834. return "MAP_UNSYNCHRONIZED_BIT"
  835. case 0x8008:
  836. return "MAX"
  837. case 0x8073:
  838. return "MAX_3D_TEXTURE_SIZE"
  839. case 0x88ff:
  840. return "MAX_ARRAY_TEXTURE_LAYERS"
  841. case 0x8cdf:
  842. return "MAX_COLOR_ATTACHMENTS"
  843. case 0x8a33:
  844. return "MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"
  845. case 0x8a2e:
  846. return "MAX_COMBINED_UNIFORM_BLOCKS"
  847. case 0x8a31:
  848. return "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"
  849. case 0x8824:
  850. return "MAX_DRAW_BUFFERS"
  851. case 0x8d6b:
  852. return "MAX_ELEMENT_INDEX"
  853. case 0x80e9:
  854. return "MAX_ELEMENTS_INDICES"
  855. case 0x80e8:
  856. return "MAX_ELEMENTS_VERTICES"
  857. case 0x9125:
  858. return "MAX_FRAGMENT_INPUT_COMPONENTS"
  859. case 0x8a2d:
  860. return "MAX_FRAGMENT_UNIFORM_BLOCKS"
  861. case 0x8b49:
  862. return "MAX_FRAGMENT_UNIFORM_COMPONENTS"
  863. case 0x8905:
  864. return "MAX_PROGRAM_TEXEL_OFFSET"
  865. case 0x8d57:
  866. return "MAX_SAMPLES"
  867. case 0x9111:
  868. return "MAX_SERVER_WAIT_TIMEOUT"
  869. case 0x84fd:
  870. return "MAX_TEXTURE_LOD_BIAS"
  871. case 0x8c8a:
  872. return "MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"
  873. case 0x8c8b:
  874. return "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"
  875. case 0x8c80:
  876. return "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"
  877. case 0x8a30:
  878. return "MAX_UNIFORM_BLOCK_SIZE"
  879. case 0x8a2f:
  880. return "MAX_UNIFORM_BUFFER_BINDINGS"
  881. case 0x8b4b:
  882. return "MAX_VARYING_COMPONENTS"
  883. case 0x9122:
  884. return "MAX_VERTEX_OUTPUT_COMPONENTS"
  885. case 0x8a2b:
  886. return "MAX_VERTEX_UNIFORM_BLOCKS"
  887. case 0x8b4a:
  888. return "MAX_VERTEX_UNIFORM_COMPONENTS"
  889. case 0x8007:
  890. return "MIN"
  891. case 0x821c:
  892. return "MINOR_VERSION"
  893. case 0x8904:
  894. return "MIN_PROGRAM_TEXEL_OFFSET"
  895. case 0x821d:
  896. return "NUM_EXTENSIONS"
  897. case 0x87fe:
  898. return "NUM_PROGRAM_BINARY_FORMATS"
  899. case 0x9380:
  900. return "NUM_SAMPLE_COUNTS"
  901. case 0x9112:
  902. return "OBJECT_TYPE"
  903. case 0xd02:
  904. return "PACK_ROW_LENGTH"
  905. case 0xd04:
  906. return "PACK_SKIP_PIXELS"
  907. case 0xd03:
  908. return "PACK_SKIP_ROWS"
  909. case 0x88eb:
  910. return "PIXEL_PACK_BUFFER"
  911. case 0x88ed:
  912. return "PIXEL_PACK_BUFFER_BINDING"
  913. case 0x88ec:
  914. return "PIXEL_UNPACK_BUFFER"
  915. case 0x88ef:
  916. return "PIXEL_UNPACK_BUFFER_BINDING"
  917. case 0x8d69:
  918. return "PRIMITIVE_RESTART_FIXED_INDEX"
  919. case 0x87ff:
  920. return "PROGRAM_BINARY_FORMATS"
  921. case 0x8741:
  922. return "PROGRAM_BINARY_LENGTH"
  923. case 0x8257:
  924. return "PROGRAM_BINARY_RETRIEVABLE_HINT"
  925. case 0x8866:
  926. return "QUERY_RESULT"
  927. case 0x8867:
  928. return "QUERY_RESULT_AVAILABLE"
  929. case 0x8c3a:
  930. return "R11F_G11F_B10F"
  931. case 0x822d:
  932. return "R16F"
  933. case 0x8233:
  934. return "R16I"
  935. case 0x8234:
  936. return "R16UI"
  937. case 0x822e:
  938. return "R32F"
  939. case 0x8235:
  940. return "R32I"
  941. case 0x8236:
  942. return "R32UI"
  943. case 0x8229:
  944. return "R8"
  945. case 0x8231:
  946. return "R8I"
  947. case 0x8f94:
  948. return "R8_SNORM"
  949. case 0x8232:
  950. return "R8UI"
  951. case 0x8c89:
  952. return "RASTERIZER_DISCARD"
  953. case 0xc02:
  954. return "READ_BUFFER"
  955. case 0x8ca8:
  956. return "READ_FRAMEBUFFER"
  957. case 0x8caa:
  958. return "READ_FRAMEBUFFER_BINDING"
  959. case 0x1903:
  960. return "RED"
  961. case 0x8d94:
  962. return "RED_INTEGER"
  963. case 0x8cab:
  964. return "RENDERBUFFER_SAMPLES"
  965. case 0x8227:
  966. return "RG"
  967. case 0x822f:
  968. return "RG16F"
  969. case 0x8239:
  970. return "RG16I"
  971. case 0x823a:
  972. return "RG16UI"
  973. case 0x8230:
  974. return "RG32F"
  975. case 0x823b:
  976. return "RG32I"
  977. case 0x823c:
  978. return "RG32UI"
  979. case 0x822b:
  980. return "RG8"
  981. case 0x8237:
  982. return "RG8I"
  983. case 0x8f95:
  984. return "RG8_SNORM"
  985. case 0x8238:
  986. return "RG8UI"
  987. case 0x8059:
  988. return "RGB10_A2"
  989. case 0x906f:
  990. return "RGB10_A2UI"
  991. case 0x881b:
  992. return "RGB16F"
  993. case 0x8d89:
  994. return "RGB16I"
  995. case 0x8d77:
  996. return "RGB16UI"
  997. case 0x8815:
  998. return "RGB32F"
  999. case 0x8d83:
  1000. return "RGB32I"
  1001. case 0x8d71:
  1002. return "RGB32UI"
  1003. case 0x8051:
  1004. return "RGB8"
  1005. case 0x8d8f:
  1006. return "RGB8I"
  1007. case 0x8f96:
  1008. return "RGB8_SNORM"
  1009. case 0x8d7d:
  1010. return "RGB8UI"
  1011. case 0x8c3d:
  1012. return "RGB9_E5"
  1013. case 0x881a:
  1014. return "RGBA16F"
  1015. case 0x8d88:
  1016. return "RGBA16I"
  1017. case 0x8d76:
  1018. return "RGBA16UI"
  1019. case 0x8814:
  1020. return "RGBA32F"
  1021. case 0x8d82:
  1022. return "RGBA32I"
  1023. case 0x8d70:
  1024. return "RGBA32UI"
  1025. case 0x8058:
  1026. return "RGBA8"
  1027. case 0x8d8e:
  1028. return "RGBA8I"
  1029. case 0x8f97:
  1030. return "RGBA8_SNORM"
  1031. case 0x8d7c:
  1032. return "RGBA8UI"
  1033. case 0x8d99:
  1034. return "RGBA_INTEGER"
  1035. case 0x8d98:
  1036. return "RGB_INTEGER"
  1037. case 0x8228:
  1038. return "RG_INTEGER"
  1039. case 0x8dc1:
  1040. return "SAMPLER_2D_ARRAY"
  1041. case 0x8dc4:
  1042. return "SAMPLER_2D_ARRAY_SHADOW"
  1043. case 0x8b62:
  1044. return "SAMPLER_2D_SHADOW"
  1045. case 0x8b5f:
  1046. return "SAMPLER_3D"
  1047. case 0x8919:
  1048. return "SAMPLER_BINDING"
  1049. case 0x8dc5:
  1050. return "SAMPLER_CUBE_SHADOW"
  1051. case 0x8c8d:
  1052. return "SEPARATE_ATTRIBS"
  1053. case 0x9119:
  1054. return "SIGNALED"
  1055. case 0x8f9c:
  1056. return "SIGNED_NORMALIZED"
  1057. case 0x8c40:
  1058. return "SRGB"
  1059. case 0x8c41:
  1060. return "SRGB8"
  1061. case 0x8c43:
  1062. return "SRGB8_ALPHA8"
  1063. case 0x88e6:
  1064. return "STATIC_COPY"
  1065. case 0x88e5:
  1066. return "STATIC_READ"
  1067. case 0x1802:
  1068. return "STENCIL"
  1069. case 0x88e2:
  1070. return "STREAM_COPY"
  1071. case 0x88e1:
  1072. return "STREAM_READ"
  1073. case 0x9113:
  1074. return "SYNC_CONDITION"
  1075. case 0x9116:
  1076. return "SYNC_FENCE"
  1077. case 0x9115:
  1078. return "SYNC_FLAGS"
  1079. case 0x9117:
  1080. return "SYNC_GPU_COMMANDS_COMPLETE"
  1081. case 0x9114:
  1082. return "SYNC_STATUS"
  1083. case 0x8c1a:
  1084. return "TEXTURE_2D_ARRAY"
  1085. case 0x806f:
  1086. return "TEXTURE_3D"
  1087. case 0x813c:
  1088. return "TEXTURE_BASE_LEVEL"
  1089. case 0x8c1d:
  1090. return "TEXTURE_BINDING_2D_ARRAY"
  1091. case 0x806a:
  1092. return "TEXTURE_BINDING_3D"
  1093. case 0x884d:
  1094. return "TEXTURE_COMPARE_FUNC"
  1095. case 0x884c:
  1096. return "TEXTURE_COMPARE_MODE"
  1097. case 0x912f:
  1098. return "TEXTURE_IMMUTABLE_FORMAT"
  1099. case 0x82df:
  1100. return "TEXTURE_IMMUTABLE_LEVELS"
  1101. case 0x813d:
  1102. return "TEXTURE_MAX_LEVEL"
  1103. case 0x813b:
  1104. return "TEXTURE_MAX_LOD"
  1105. case 0x813a:
  1106. return "TEXTURE_MIN_LOD"
  1107. case 0x8e45:
  1108. return "TEXTURE_SWIZZLE_A"
  1109. case 0x8e44:
  1110. return "TEXTURE_SWIZZLE_B"
  1111. case 0x8e43:
  1112. return "TEXTURE_SWIZZLE_G"
  1113. case 0x8e42:
  1114. return "TEXTURE_SWIZZLE_R"
  1115. case 0x8072:
  1116. return "TEXTURE_WRAP_R"
  1117. case 0x911b:
  1118. return "TIMEOUT_EXPIRED"
  1119. case 0x8e22:
  1120. return "TRANSFORM_FEEDBACK"
  1121. case 0x8e24:
  1122. return "TRANSFORM_FEEDBACK_ACTIVE"
  1123. case 0x8e25:
  1124. return "TRANSFORM_FEEDBACK_BINDING"
  1125. case 0x8c8e:
  1126. return "TRANSFORM_FEEDBACK_BUFFER"
  1127. case 0x8c8f:
  1128. return "TRANSFORM_FEEDBACK_BUFFER_BINDING"
  1129. case 0x8c7f:
  1130. return "TRANSFORM_FEEDBACK_BUFFER_MODE"
  1131. case 0x8c85:
  1132. return "TRANSFORM_FEEDBACK_BUFFER_SIZE"
  1133. case 0x8c84:
  1134. return "TRANSFORM_FEEDBACK_BUFFER_START"
  1135. case 0x8e23:
  1136. return "TRANSFORM_FEEDBACK_PAUSED"
  1137. case 0x8c88:
  1138. return "TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"
  1139. case 0x8c76:
  1140. return "TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"
  1141. case 0x8c83:
  1142. return "TRANSFORM_FEEDBACK_VARYINGS"
  1143. case 0x8a3c:
  1144. return "UNIFORM_ARRAY_STRIDE"
  1145. case 0x8a43:
  1146. return "UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"
  1147. case 0x8a42:
  1148. return "UNIFORM_BLOCK_ACTIVE_UNIFORMS"
  1149. case 0x8a3f:
  1150. return "UNIFORM_BLOCK_BINDING"
  1151. case 0x8a40:
  1152. return "UNIFORM_BLOCK_DATA_SIZE"
  1153. case 0x8a3a:
  1154. return "UNIFORM_BLOCK_INDEX"
  1155. case 0x8a41:
  1156. return "UNIFORM_BLOCK_NAME_LENGTH"
  1157. case 0x8a46:
  1158. return "UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"
  1159. case 0x8a44:
  1160. return "UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"
  1161. case 0x8a11:
  1162. return "UNIFORM_BUFFER"
  1163. case 0x8a28:
  1164. return "UNIFORM_BUFFER_BINDING"
  1165. case 0x8a34:
  1166. return "UNIFORM_BUFFER_OFFSET_ALIGNMENT"
  1167. case 0x8a2a:
  1168. return "UNIFORM_BUFFER_SIZE"
  1169. case 0x8a29:
  1170. return "UNIFORM_BUFFER_START"
  1171. case 0x8a3e:
  1172. return "UNIFORM_IS_ROW_MAJOR"
  1173. case 0x8a3d:
  1174. return "UNIFORM_MATRIX_STRIDE"
  1175. case 0x8a39:
  1176. return "UNIFORM_NAME_LENGTH"
  1177. case 0x8a3b:
  1178. return "UNIFORM_OFFSET"
  1179. case 0x8a38:
  1180. return "UNIFORM_SIZE"
  1181. case 0x8a37:
  1182. return "UNIFORM_TYPE"
  1183. case 0x806e:
  1184. return "UNPACK_IMAGE_HEIGHT"
  1185. case 0xcf2:
  1186. return "UNPACK_ROW_LENGTH"
  1187. case 0x806d:
  1188. return "UNPACK_SKIP_IMAGES"
  1189. case 0xcf4:
  1190. return "UNPACK_SKIP_PIXELS"
  1191. case 0xcf3:
  1192. return "UNPACK_SKIP_ROWS"
  1193. case 0x9118:
  1194. return "UNSIGNALED"
  1195. case 0x8c3b:
  1196. return "UNSIGNED_INT_10F_11F_11F_REV"
  1197. case 0x8368:
  1198. return "UNSIGNED_INT_2_10_10_10_REV"
  1199. case 0x84fa:
  1200. return "UNSIGNED_INT_24_8"
  1201. case 0x8c3e:
  1202. return "UNSIGNED_INT_5_9_9_9_REV"
  1203. case 0x8dd2:
  1204. return "UNSIGNED_INT_SAMPLER_2D"
  1205. case 0x8dd7:
  1206. return "UNSIGNED_INT_SAMPLER_2D_ARRAY"
  1207. case 0x8dd3:
  1208. return "UNSIGNED_INT_SAMPLER_3D"
  1209. case 0x8dd4:
  1210. return "UNSIGNED_INT_SAMPLER_CUBE"
  1211. case 0x8dc6:
  1212. return "UNSIGNED_INT_VEC2"
  1213. case 0x8dc7:
  1214. return "UNSIGNED_INT_VEC3"
  1215. case 0x8dc8:
  1216. return "UNSIGNED_INT_VEC4"
  1217. case 0x8c17:
  1218. return "UNSIGNED_NORMALIZED"
  1219. case 0x85b5:
  1220. return "VERTEX_ARRAY_BINDING"
  1221. case 0x88fe:
  1222. return "VERTEX_ATTRIB_ARRAY_DIVISOR"
  1223. case 0x88fd:
  1224. return "VERTEX_ATTRIB_ARRAY_INTEGER"
  1225. case 0x911d:
  1226. return "WAIT_FAILED"
  1227. default:
  1228. return fmt.Sprintf("gl.Enum(0x%x)", uint32(v))
  1229. }
  1230. }
  1231. func (ctx *context) ActiveTexture(texture Enum) {
  1232. defer func() {
  1233. errstr := ctx.errDrain()
  1234. log.Printf("gl.ActiveTexture(%v) %v", texture, errstr)
  1235. }()
  1236. ctx.enqueueDebug(call{
  1237. args: fnargs{
  1238. fn: glfnActiveTexture,
  1239. a0: texture.c(),
  1240. },
  1241. blocking: true})
  1242. }
  1243. func (ctx *context) AttachShader(p Program, s Shader) {
  1244. defer func() {
  1245. errstr := ctx.errDrain()
  1246. log.Printf("gl.AttachShader(%v, %v) %v", p, s, errstr)
  1247. }()
  1248. ctx.enqueueDebug(call{
  1249. args: fnargs{
  1250. fn: glfnAttachShader,
  1251. a0: p.c(),
  1252. a1: s.c(),
  1253. },
  1254. blocking: true})
  1255. }
  1256. func (ctx *context) BindAttribLocation(p Program, a Attrib, name string) {
  1257. defer func() {
  1258. errstr := ctx.errDrain()
  1259. log.Printf("gl.BindAttribLocation(%v, %v, %v) %v", p, a, name, errstr)
  1260. }()
  1261. s, free := ctx.cString(name)
  1262. defer free()
  1263. ctx.enqueueDebug(call{
  1264. args: fnargs{
  1265. fn: glfnBindAttribLocation,
  1266. a0: p.c(),
  1267. a1: a.c(),
  1268. a2: s,
  1269. },
  1270. blocking: true,
  1271. })
  1272. }
  1273. func (ctx *context) BindBuffer(target Enum, b Buffer) {
  1274. defer func() {
  1275. errstr := ctx.errDrain()
  1276. log.Printf("gl.BindBuffer(%v, %v) %v", target, b, errstr)
  1277. }()
  1278. ctx.enqueueDebug(call{
  1279. args: fnargs{
  1280. fn: glfnBindBuffer,
  1281. a0: target.c(),
  1282. a1: b.c(),
  1283. },
  1284. blocking: true})
  1285. }
  1286. func (ctx *context) BindFramebuffer(target Enum, fb Framebuffer) {
  1287. defer func() {
  1288. errstr := ctx.errDrain()
  1289. log.Printf("gl.BindFramebuffer(%v, %v) %v", target, fb, errstr)
  1290. }()
  1291. ctx.enqueueDebug(call{
  1292. args: fnargs{
  1293. fn: glfnBindFramebuffer,
  1294. a0: target.c(),
  1295. a1: fb.c(),
  1296. },
  1297. blocking: true})
  1298. }
  1299. func (ctx *context) BindRenderbuffer(target Enum, rb Renderbuffer) {
  1300. defer func() {
  1301. errstr := ctx.errDrain()
  1302. log.Printf("gl.BindRenderbuffer(%v, %v) %v", target, rb, errstr)
  1303. }()
  1304. ctx.enqueueDebug(call{
  1305. args: fnargs{
  1306. fn: glfnBindRenderbuffer,
  1307. a0: target.c(),
  1308. a1: rb.c(),
  1309. },
  1310. blocking: true})
  1311. }
  1312. func (ctx *context) BindTexture(target Enum, t Texture) {
  1313. defer func() {
  1314. errstr := ctx.errDrain()
  1315. log.Printf("gl.BindTexture(%v, %v) %v", target, t, errstr)
  1316. }()
  1317. ctx.enqueueDebug(call{
  1318. args: fnargs{
  1319. fn: glfnBindTexture,
  1320. a0: target.c(),
  1321. a1: t.c(),
  1322. },
  1323. blocking: true})
  1324. }
  1325. func (ctx *context) BindVertexArray(va VertexArray) {
  1326. defer func() {
  1327. errstr := ctx.errDrain()
  1328. log.Printf("gl.BindVertexArray(%v) %v", va, errstr)
  1329. }()
  1330. ctx.enqueueDebug(call{
  1331. args: fnargs{
  1332. fn: glfnBindVertexArray,
  1333. a0: va.c(),
  1334. },
  1335. blocking: true})
  1336. }
  1337. func (ctx *context) BlendColor(red, green, blue, alpha float32) {
  1338. defer func() {
  1339. errstr := ctx.errDrain()
  1340. log.Printf("gl.BlendColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
  1341. }()
  1342. ctx.enqueueDebug(call{
  1343. args: fnargs{
  1344. fn: glfnBlendColor,
  1345. a0: uintptr(math.Float32bits(red)),
  1346. a1: uintptr(math.Float32bits(green)),
  1347. a2: uintptr(math.Float32bits(blue)),
  1348. a3: uintptr(math.Float32bits(alpha)),
  1349. },
  1350. blocking: true})
  1351. }
  1352. func (ctx *context) BlendEquation(mode Enum) {
  1353. defer func() {
  1354. errstr := ctx.errDrain()
  1355. log.Printf("gl.BlendEquation(%v) %v", mode, errstr)
  1356. }()
  1357. ctx.enqueueDebug(call{
  1358. args: fnargs{
  1359. fn: glfnBlendEquation,
  1360. a0: mode.c(),
  1361. },
  1362. blocking: true})
  1363. }
  1364. func (ctx *context) BlendEquationSeparate(modeRGB, modeAlpha Enum) {
  1365. defer func() {
  1366. errstr := ctx.errDrain()
  1367. log.Printf("gl.BlendEquationSeparate(%v, %v) %v", modeRGB, modeAlpha, errstr)
  1368. }()
  1369. ctx.enqueueDebug(call{
  1370. args: fnargs{
  1371. fn: glfnBlendEquationSeparate,
  1372. a0: modeRGB.c(),
  1373. a1: modeAlpha.c(),
  1374. },
  1375. blocking: true})
  1376. }
  1377. func (ctx *context) BlendFunc(sfactor, dfactor Enum) {
  1378. defer func() {
  1379. errstr := ctx.errDrain()
  1380. log.Printf("gl.BlendFunc(%v, %v) %v", sfactor, dfactor, errstr)
  1381. }()
  1382. ctx.enqueueDebug(call{
  1383. args: fnargs{
  1384. fn: glfnBlendFunc,
  1385. a0: sfactor.c(),
  1386. a1: dfactor.c(),
  1387. },
  1388. blocking: true})
  1389. }
  1390. func (ctx *context) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum) {
  1391. defer func() {
  1392. errstr := ctx.errDrain()
  1393. log.Printf("gl.BlendFuncSeparate(%v, %v, %v, %v) %v", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha, errstr)
  1394. }()
  1395. ctx.enqueueDebug(call{
  1396. args: fnargs{
  1397. fn: glfnBlendFuncSeparate,
  1398. a0: sfactorRGB.c(),
  1399. a1: dfactorRGB.c(),
  1400. a2: sfactorAlpha.c(),
  1401. a3: dfactorAlpha.c(),
  1402. },
  1403. blocking: true})
  1404. }
  1405. func (ctx *context) BufferData(target Enum, src []byte, usage Enum) {
  1406. defer func() {
  1407. errstr := ctx.errDrain()
  1408. log.Printf("gl.BufferData(%v, len(%d), %v) %v", target, len(src), usage, errstr)
  1409. }()
  1410. parg := unsafe.Pointer(nil)
  1411. if len(src) > 0 {
  1412. parg = unsafe.Pointer(&src[0])
  1413. }
  1414. ctx.enqueueDebug(call{
  1415. args: fnargs{
  1416. fn: glfnBufferData,
  1417. a0: target.c(),
  1418. a1: uintptr(len(src)),
  1419. a2: usage.c(),
  1420. },
  1421. parg: parg,
  1422. blocking: true,
  1423. })
  1424. }
  1425. func (ctx *context) BufferInit(target Enum, size int, usage Enum) {
  1426. defer func() {
  1427. errstr := ctx.errDrain()
  1428. log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr)
  1429. }()
  1430. ctx.enqueueDebug(call{
  1431. args: fnargs{
  1432. fn: glfnBufferData,
  1433. a0: target.c(),
  1434. a1: uintptr(size),
  1435. a2: usage.c(),
  1436. },
  1437. parg: unsafe.Pointer(nil),
  1438. blocking: true})
  1439. }
  1440. func (ctx *context) BufferSubData(target Enum, offset int, data []byte) {
  1441. defer func() {
  1442. errstr := ctx.errDrain()
  1443. log.Printf("gl.BufferSubData(%v, %v, len(%d)) %v", target, offset, len(data), errstr)
  1444. }()
  1445. ctx.enqueueDebug(call{
  1446. args: fnargs{
  1447. fn: glfnBufferSubData,
  1448. a0: target.c(),
  1449. a1: uintptr(offset),
  1450. a2: uintptr(len(data)),
  1451. },
  1452. parg: unsafe.Pointer(&data[0]),
  1453. blocking: true,
  1454. })
  1455. }
  1456. func (ctx *context) CheckFramebufferStatus(target Enum) (r0 Enum) {
  1457. defer func() {
  1458. errstr := ctx.errDrain()
  1459. log.Printf("gl.CheckFramebufferStatus(%v) %v%v", target, r0, errstr)
  1460. }()
  1461. return Enum(ctx.enqueue(call{
  1462. args: fnargs{
  1463. fn: glfnCheckFramebufferStatus,
  1464. a0: target.c(),
  1465. },
  1466. blocking: true,
  1467. }))
  1468. }
  1469. func (ctx *context) Clear(mask Enum) {
  1470. defer func() {
  1471. errstr := ctx.errDrain()
  1472. log.Printf("gl.Clear(%v) %v", mask, errstr)
  1473. }()
  1474. ctx.enqueueDebug(call{
  1475. args: fnargs{
  1476. fn: glfnClear,
  1477. a0: uintptr(mask),
  1478. },
  1479. blocking: true})
  1480. }
  1481. func (ctx *context) ClearColor(red, green, blue, alpha float32) {
  1482. defer func() {
  1483. errstr := ctx.errDrain()
  1484. log.Printf("gl.ClearColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
  1485. }()
  1486. ctx.enqueueDebug(call{
  1487. args: fnargs{
  1488. fn: glfnClearColor,
  1489. a0: uintptr(math.Float32bits(red)),
  1490. a1: uintptr(math.Float32bits(green)),
  1491. a2: uintptr(math.Float32bits(blue)),
  1492. a3: uintptr(math.Float32bits(alpha)),
  1493. },
  1494. blocking: true})
  1495. }
  1496. func (ctx *context) ClearDepthf(d float32) {
  1497. defer func() {
  1498. errstr := ctx.errDrain()
  1499. log.Printf("gl.ClearDepthf(%v) %v", d, errstr)
  1500. }()
  1501. ctx.enqueueDebug(call{
  1502. args: fnargs{
  1503. fn: glfnClearDepthf,
  1504. a0: uintptr(math.Float32bits(d)),
  1505. },
  1506. blocking: true})
  1507. }
  1508. func (ctx *context) ClearStencil(s int) {
  1509. defer func() {
  1510. errstr := ctx.errDrain()
  1511. log.Printf("gl.ClearStencil(%v) %v", s, errstr)
  1512. }()
  1513. ctx.enqueueDebug(call{
  1514. args: fnargs{
  1515. fn: glfnClearStencil,
  1516. a0: uintptr(s),
  1517. },
  1518. blocking: true})
  1519. }
  1520. func (ctx *context) ColorMask(red, green, blue, alpha bool) {
  1521. defer func() {
  1522. errstr := ctx.errDrain()
  1523. log.Printf("gl.ColorMask(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr)
  1524. }()
  1525. ctx.enqueueDebug(call{
  1526. args: fnargs{
  1527. fn: glfnColorMask,
  1528. a0: glBoolean(red),
  1529. a1: glBoolean(green),
  1530. a2: glBoolean(blue),
  1531. a3: glBoolean(alpha),
  1532. },
  1533. blocking: true})
  1534. }
  1535. func (ctx *context) CompileShader(s Shader) {
  1536. defer func() {
  1537. errstr := ctx.errDrain()
  1538. log.Printf("gl.CompileShader(%v) %v", s, errstr)
  1539. }()
  1540. ctx.enqueueDebug(call{
  1541. args: fnargs{
  1542. fn: glfnCompileShader,
  1543. a0: s.c(),
  1544. },
  1545. blocking: true})
  1546. }
  1547. func (ctx *context) CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte) {
  1548. defer func() {
  1549. errstr := ctx.errDrain()
  1550. log.Printf("gl.CompressedTexImage2D(%v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, internalformat, width, height, border, len(data), errstr)
  1551. }()
  1552. ctx.enqueueDebug(call{
  1553. args: fnargs{
  1554. fn: glfnCompressedTexImage2D,
  1555. a0: target.c(),
  1556. a1: uintptr(level),
  1557. a2: internalformat.c(),
  1558. a3: uintptr(width),
  1559. a4: uintptr(height),
  1560. a5: uintptr(border),
  1561. a6: uintptr(len(data)),
  1562. },
  1563. parg: unsafe.Pointer(&data[0]),
  1564. blocking: true,
  1565. })
  1566. }
  1567. func (ctx *context) CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte) {
  1568. defer func() {
  1569. errstr := ctx.errDrain()
  1570. log.Printf("gl.CompressedTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, xoffset, yoffset, width, height, format, len(data), errstr)
  1571. }()
  1572. ctx.enqueueDebug(call{
  1573. args: fnargs{
  1574. fn: glfnCompressedTexSubImage2D,
  1575. a0: target.c(),
  1576. a1: uintptr(level),
  1577. a2: uintptr(xoffset),
  1578. a3: uintptr(yoffset),
  1579. a4: uintptr(width),
  1580. a5: uintptr(height),
  1581. a6: format.c(),
  1582. a7: uintptr(len(data)),
  1583. },
  1584. parg: unsafe.Pointer(&data[0]),
  1585. blocking: true,
  1586. })
  1587. }
  1588. func (ctx *context) CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) {
  1589. defer func() {
  1590. errstr := ctx.errDrain()
  1591. log.Printf("gl.CopyTexImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, internalformat, x, y, width, height, border, errstr)
  1592. }()
  1593. ctx.enqueueDebug(call{
  1594. args: fnargs{
  1595. fn: glfnCopyTexImage2D,
  1596. a0: target.c(),
  1597. a1: uintptr(level),
  1598. a2: internalformat.c(),
  1599. a3: uintptr(x),
  1600. a4: uintptr(y),
  1601. a5: uintptr(width),
  1602. a6: uintptr(height),
  1603. a7: uintptr(border),
  1604. },
  1605. blocking: true})
  1606. }
  1607. func (ctx *context) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
  1608. defer func() {
  1609. errstr := ctx.errDrain()
  1610. log.Printf("gl.CopyTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, xoffset, yoffset, x, y, width, height, errstr)
  1611. }()
  1612. ctx.enqueueDebug(call{
  1613. args: fnargs{
  1614. fn: glfnCopyTexSubImage2D,
  1615. a0: target.c(),
  1616. a1: uintptr(level),
  1617. a2: uintptr(xoffset),
  1618. a3: uintptr(yoffset),
  1619. a4: uintptr(x),
  1620. a5: uintptr(y),
  1621. a6: uintptr(width),
  1622. a7: uintptr(height),
  1623. },
  1624. blocking: true})
  1625. }
  1626. func (ctx *context) CreateBuffer() (r0 Buffer) {
  1627. defer func() {
  1628. errstr := ctx.errDrain()
  1629. log.Printf("gl.CreateBuffer() %v%v", r0, errstr)
  1630. }()
  1631. return Buffer{Value: uint32(ctx.enqueue(call{
  1632. args: fnargs{
  1633. fn: glfnGenBuffer,
  1634. },
  1635. blocking: true,
  1636. }))}
  1637. }
  1638. func (ctx *context) CreateFramebuffer() (r0 Framebuffer) {
  1639. defer func() {
  1640. errstr := ctx.errDrain()
  1641. log.Printf("gl.CreateFramebuffer() %v%v", r0, errstr)
  1642. }()
  1643. return Framebuffer{Value: uint32(ctx.enqueue(call{
  1644. args: fnargs{
  1645. fn: glfnGenFramebuffer,
  1646. },
  1647. blocking: true,
  1648. }))}
  1649. }
  1650. func (ctx *context) CreateProgram() (r0 Program) {
  1651. defer func() {
  1652. errstr := ctx.errDrain()
  1653. log.Printf("gl.CreateProgram() %v%v", r0, errstr)
  1654. }()
  1655. return Program{
  1656. Init: true,
  1657. Value: uint32(ctx.enqueue(call{
  1658. args: fnargs{
  1659. fn: glfnCreateProgram,
  1660. },
  1661. blocking: true,
  1662. },
  1663. ))}
  1664. }
  1665. func (ctx *context) CreateRenderbuffer() (r0 Renderbuffer) {
  1666. defer func() {
  1667. errstr := ctx.errDrain()
  1668. log.Printf("gl.CreateRenderbuffer() %v%v", r0, errstr)
  1669. }()
  1670. return Renderbuffer{Value: uint32(ctx.enqueue(call{
  1671. args: fnargs{
  1672. fn: glfnGenRenderbuffer,
  1673. },
  1674. blocking: true,
  1675. }))}
  1676. }
  1677. func (ctx *context) CreateShader(ty Enum) (r0 Shader) {
  1678. defer func() {
  1679. errstr := ctx.errDrain()
  1680. log.Printf("gl.CreateShader(%v) %v%v", ty, r0, errstr)
  1681. }()
  1682. return Shader{Value: uint32(ctx.enqueue(call{
  1683. args: fnargs{
  1684. fn: glfnCreateShader,
  1685. a0: uintptr(ty),
  1686. },
  1687. blocking: true,
  1688. }))}
  1689. }
  1690. func (ctx *context) CreateTexture() (r0 Texture) {
  1691. defer func() {
  1692. errstr := ctx.errDrain()
  1693. log.Printf("gl.CreateTexture() %v%v", r0, errstr)
  1694. }()
  1695. return Texture{Value: uint32(ctx.enqueue(call{
  1696. args: fnargs{
  1697. fn: glfnGenTexture,
  1698. },
  1699. blocking: true,
  1700. }))}
  1701. }
  1702. func (ctx *context) CreateVertexArray() (r0 VertexArray) {
  1703. defer func() {
  1704. errstr := ctx.errDrain()
  1705. log.Printf("gl.CreateVertexArray() %v%v", r0, errstr)
  1706. }()
  1707. return VertexArray{Value: uint32(ctx.enqueue(call{
  1708. args: fnargs{
  1709. fn: glfnGenVertexArray,
  1710. },
  1711. blocking: true,
  1712. }))}
  1713. }
  1714. func (ctx *context) CullFace(mode Enum) {
  1715. defer func() {
  1716. errstr := ctx.errDrain()
  1717. log.Printf("gl.CullFace(%v) %v", mode, errstr)
  1718. }()
  1719. ctx.enqueueDebug(call{
  1720. args: fnargs{
  1721. fn: glfnCullFace,
  1722. a0: mode.c(),
  1723. },
  1724. blocking: true})
  1725. }
  1726. func (ctx *context) DeleteBuffer(v Buffer) {
  1727. defer func() {
  1728. errstr := ctx.errDrain()
  1729. log.Printf("gl.DeleteBuffer(%v) %v", v, errstr)
  1730. }()
  1731. ctx.enqueueDebug(call{
  1732. args: fnargs{
  1733. fn: glfnDeleteBuffer,
  1734. a0: v.c(),
  1735. },
  1736. blocking: true})
  1737. }
  1738. func (ctx *context) DeleteFramebuffer(v Framebuffer) {
  1739. defer func() {
  1740. errstr := ctx.errDrain()
  1741. log.Printf("gl.DeleteFramebuffer(%v) %v", v, errstr)
  1742. }()
  1743. ctx.enqueueDebug(call{
  1744. args: fnargs{
  1745. fn: glfnDeleteFramebuffer,
  1746. a0: v.c(),
  1747. },
  1748. blocking: true})
  1749. }
  1750. func (ctx *context) DeleteProgram(p Program) {
  1751. defer func() {
  1752. errstr := ctx.errDrain()
  1753. log.Printf("gl.DeleteProgram(%v) %v", p, errstr)
  1754. }()
  1755. ctx.enqueueDebug(call{
  1756. args: fnargs{
  1757. fn: glfnDeleteProgram,
  1758. a0: p.c(),
  1759. },
  1760. blocking: true})
  1761. }
  1762. func (ctx *context) DeleteRenderbuffer(v Renderbuffer) {
  1763. defer func() {
  1764. errstr := ctx.errDrain()
  1765. log.Printf("gl.DeleteRenderbuffer(%v) %v", v, errstr)
  1766. }()
  1767. ctx.enqueueDebug(call{
  1768. args: fnargs{
  1769. fn: glfnDeleteRenderbuffer,
  1770. a0: v.c(),
  1771. },
  1772. blocking: true})
  1773. }
  1774. func (ctx *context) DeleteShader(s Shader) {
  1775. defer func() {
  1776. errstr := ctx.errDrain()
  1777. log.Printf("gl.DeleteShader(%v) %v", s, errstr)
  1778. }()
  1779. ctx.enqueueDebug(call{
  1780. args: fnargs{
  1781. fn: glfnDeleteShader,
  1782. a0: s.c(),
  1783. },
  1784. blocking: true})
  1785. }
  1786. func (ctx *context) DeleteTexture(v Texture) {
  1787. defer func() {
  1788. errstr := ctx.errDrain()
  1789. log.Printf("gl.DeleteTexture(%v) %v", v, errstr)
  1790. }()
  1791. ctx.enqueueDebug(call{
  1792. args: fnargs{
  1793. fn: glfnDeleteTexture,
  1794. a0: v.c(),
  1795. },
  1796. blocking: true})
  1797. }
  1798. func (ctx *context) DeleteVertexArray(v VertexArray) {
  1799. defer func() {
  1800. errstr := ctx.errDrain()
  1801. log.Printf("gl.DeleteVertexArray(%v) %v", v, errstr)
  1802. }()
  1803. ctx.enqueueDebug(call{
  1804. args: fnargs{
  1805. fn: glfnDeleteVertexArray,
  1806. a0: v.c(),
  1807. },
  1808. blocking: true})
  1809. }
  1810. func (ctx *context) DepthFunc(fn Enum) {
  1811. defer func() {
  1812. errstr := ctx.errDrain()
  1813. log.Printf("gl.DepthFunc(%v) %v", fn, errstr)
  1814. }()
  1815. ctx.enqueueDebug(call{
  1816. args: fnargs{
  1817. fn: glfnDepthFunc,
  1818. a0: fn.c(),
  1819. },
  1820. blocking: true})
  1821. }
  1822. func (ctx *context) DepthMask(flag bool) {
  1823. defer func() {
  1824. errstr := ctx.errDrain()
  1825. log.Printf("gl.DepthMask(%v) %v", flag, errstr)
  1826. }()
  1827. ctx.enqueueDebug(call{
  1828. args: fnargs{
  1829. fn: glfnDepthMask,
  1830. a0: glBoolean(flag),
  1831. },
  1832. blocking: true})
  1833. }
  1834. func (ctx *context) DepthRangef(n, f float32) {
  1835. defer func() {
  1836. errstr := ctx.errDrain()
  1837. log.Printf("gl.DepthRangef(%v, %v) %v", n, f, errstr)
  1838. }()
  1839. ctx.enqueueDebug(call{
  1840. args: fnargs{
  1841. fn: glfnDepthRangef,
  1842. a0: uintptr(math.Float32bits(n)),
  1843. a1: uintptr(math.Float32bits(f)),
  1844. },
  1845. blocking: true})
  1846. }
  1847. func (ctx *context) DetachShader(p Program, s Shader) {
  1848. defer func() {
  1849. errstr := ctx.errDrain()
  1850. log.Printf("gl.DetachShader(%v, %v) %v", p, s, errstr)
  1851. }()
  1852. ctx.enqueueDebug(call{
  1853. args: fnargs{
  1854. fn: glfnDetachShader,
  1855. a0: p.c(),
  1856. a1: s.c(),
  1857. },
  1858. blocking: true})
  1859. }
  1860. func (ctx *context) Disable(cap Enum) {
  1861. defer func() {
  1862. errstr := ctx.errDrain()
  1863. log.Printf("gl.Disable(%v) %v", cap, errstr)
  1864. }()
  1865. ctx.enqueueDebug(call{
  1866. args: fnargs{
  1867. fn: glfnDisable,
  1868. a0: cap.c(),
  1869. },
  1870. blocking: true})
  1871. }
  1872. func (ctx *context) DisableVertexAttribArray(a Attrib) {
  1873. defer func() {
  1874. errstr := ctx.errDrain()
  1875. log.Printf("gl.DisableVertexAttribArray(%v) %v", a, errstr)
  1876. }()
  1877. ctx.enqueueDebug(call{
  1878. args: fnargs{
  1879. fn: glfnDisableVertexAttribArray,
  1880. a0: a.c(),
  1881. },
  1882. blocking: true})
  1883. }
  1884. func (ctx *context) DrawArrays(mode Enum, first, count int) {
  1885. defer func() {
  1886. errstr := ctx.errDrain()
  1887. log.Printf("gl.DrawArrays(%v, %v, %v) %v", mode, first, count, errstr)
  1888. }()
  1889. ctx.enqueueDebug(call{
  1890. args: fnargs{
  1891. fn: glfnDrawArrays,
  1892. a0: mode.c(),
  1893. a1: uintptr(first),
  1894. a2: uintptr(count),
  1895. },
  1896. blocking: true})
  1897. }
  1898. func (ctx *context) DrawElements(mode Enum, count int, ty Enum, offset int) {
  1899. defer func() {
  1900. errstr := ctx.errDrain()
  1901. log.Printf("gl.DrawElements(%v, %v, %v, %v) %v", mode, count, ty, offset, errstr)
  1902. }()
  1903. ctx.enqueueDebug(call{
  1904. args: fnargs{
  1905. fn: glfnDrawElements,
  1906. a0: mode.c(),
  1907. a1: uintptr(count),
  1908. a2: ty.c(),
  1909. a3: uintptr(offset),
  1910. },
  1911. blocking: true})
  1912. }
  1913. func (ctx *context) Enable(cap Enum) {
  1914. defer func() {
  1915. errstr := ctx.errDrain()
  1916. log.Printf("gl.Enable(%v) %v", cap, errstr)
  1917. }()
  1918. ctx.enqueueDebug(call{
  1919. args: fnargs{
  1920. fn: glfnEnable,
  1921. a0: cap.c(),
  1922. },
  1923. blocking: true})
  1924. }
  1925. func (ctx *context) EnableVertexAttribArray(a Attrib) {
  1926. defer func() {
  1927. errstr := ctx.errDrain()
  1928. log.Printf("gl.EnableVertexAttribArray(%v) %v", a, errstr)
  1929. }()
  1930. ctx.enqueueDebug(call{
  1931. args: fnargs{
  1932. fn: glfnEnableVertexAttribArray,
  1933. a0: a.c(),
  1934. },
  1935. blocking: true})
  1936. }
  1937. func (ctx *context) Finish() {
  1938. defer func() {
  1939. errstr := ctx.errDrain()
  1940. log.Printf("gl.Finish() %v", errstr)
  1941. }()
  1942. ctx.enqueueDebug(call{
  1943. args: fnargs{
  1944. fn: glfnFinish,
  1945. },
  1946. blocking: true,
  1947. })
  1948. }
  1949. func (ctx *context) Flush() {
  1950. defer func() {
  1951. errstr := ctx.errDrain()
  1952. log.Printf("gl.Flush() %v", errstr)
  1953. }()
  1954. ctx.enqueueDebug(call{
  1955. args: fnargs{
  1956. fn: glfnFlush,
  1957. },
  1958. blocking: true,
  1959. })
  1960. }
  1961. func (ctx *context) FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) {
  1962. defer func() {
  1963. errstr := ctx.errDrain()
  1964. log.Printf("gl.FramebufferRenderbuffer(%v, %v, %v, %v) %v", target, attachment, rbTarget, rb, errstr)
  1965. }()
  1966. ctx.enqueueDebug(call{
  1967. args: fnargs{
  1968. fn: glfnFramebufferRenderbuffer,
  1969. a0: target.c(),
  1970. a1: attachment.c(),
  1971. a2: rbTarget.c(),
  1972. a3: rb.c(),
  1973. },
  1974. blocking: true})
  1975. }
  1976. func (ctx *context) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
  1977. defer func() {
  1978. errstr := ctx.errDrain()
  1979. log.Printf("gl.FramebufferTexture2D(%v, %v, %v, %v, %v) %v", target, attachment, texTarget, t, level, errstr)
  1980. }()
  1981. ctx.enqueueDebug(call{
  1982. args: fnargs{
  1983. fn: glfnFramebufferTexture2D,
  1984. a0: target.c(),
  1985. a1: attachment.c(),
  1986. a2: texTarget.c(),
  1987. a3: t.c(),
  1988. a4: uintptr(level),
  1989. },
  1990. blocking: true})
  1991. }
  1992. func (ctx *context) FrontFace(mode Enum) {
  1993. defer func() {
  1994. errstr := ctx.errDrain()
  1995. log.Printf("gl.FrontFace(%v) %v", mode, errstr)
  1996. }()
  1997. ctx.enqueueDebug(call{
  1998. args: fnargs{
  1999. fn: glfnFrontFace,
  2000. a0: mode.c(),
  2001. },
  2002. blocking: true})
  2003. }
  2004. func (ctx *context) GenerateMipmap(target Enum) {
  2005. defer func() {
  2006. errstr := ctx.errDrain()
  2007. log.Printf("gl.GenerateMipmap(%v) %v", target, errstr)
  2008. }()
  2009. ctx.enqueueDebug(call{
  2010. args: fnargs{
  2011. fn: glfnGenerateMipmap,
  2012. a0: target.c(),
  2013. },
  2014. blocking: true})
  2015. }
  2016. func (ctx *context) GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum) {
  2017. defer func() {
  2018. errstr := ctx.errDrain()
  2019. log.Printf("gl.GetActiveAttrib(%v, %v) (%v, %v, %v) %v", p, index, name, size, ty, errstr)
  2020. }()
  2021. bufSize := ctx.GetProgrami(p, ACTIVE_ATTRIBUTE_MAX_LENGTH)
  2022. buf := make([]byte, bufSize)
  2023. var cType int
  2024. cSize := ctx.enqueue(call{
  2025. args: fnargs{
  2026. fn: glfnGetActiveAttrib,
  2027. a0: p.c(),
  2028. a1: uintptr(index),
  2029. a2: uintptr(bufSize),
  2030. a3: uintptr(unsafe.Pointer(&cType)),
  2031. },
  2032. parg: unsafe.Pointer(&buf[0]),
  2033. blocking: true,
  2034. })
  2035. return goString(buf), int(cSize), Enum(cType)
  2036. }
  2037. func (ctx *context) GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum) {
  2038. defer func() {
  2039. errstr := ctx.errDrain()
  2040. log.Printf("gl.GetActiveUniform(%v, %v) (%v, %v, %v) %v", p, index, name, size, ty, errstr)
  2041. }()
  2042. bufSize := ctx.GetProgrami(p, ACTIVE_UNIFORM_MAX_LENGTH)
  2043. buf := make([]byte, bufSize+8)
  2044. var cType int
  2045. cSize := ctx.enqueue(call{
  2046. args: fnargs{
  2047. fn: glfnGetActiveUniform,
  2048. a0: p.c(),
  2049. a1: uintptr(index),
  2050. a2: uintptr(bufSize),
  2051. a3: uintptr(unsafe.Pointer(&cType)),
  2052. },
  2053. parg: unsafe.Pointer(&buf[0]),
  2054. blocking: true,
  2055. })
  2056. return goString(buf), int(cSize), Enum(cType)
  2057. }
  2058. func (ctx *context) GetAttachedShaders(p Program) (r0 []Shader) {
  2059. defer func() {
  2060. errstr := ctx.errDrain()
  2061. log.Printf("gl.GetAttachedShaders(%v) %v%v", p, r0, errstr)
  2062. }()
  2063. shadersLen := ctx.GetProgrami(p, ATTACHED_SHADERS)
  2064. if shadersLen == 0 {
  2065. return nil
  2066. }
  2067. buf := make([]uint32, shadersLen)
  2068. n := int(ctx.enqueue(call{
  2069. args: fnargs{
  2070. fn: glfnGetAttachedShaders,
  2071. a0: p.c(),
  2072. a1: uintptr(shadersLen),
  2073. },
  2074. parg: unsafe.Pointer(&buf[0]),
  2075. blocking: true,
  2076. }))
  2077. buf = buf[:int(n)]
  2078. shaders := make([]Shader, len(buf))
  2079. for i, s := range buf {
  2080. shaders[i] = Shader{Value: uint32(s)}
  2081. }
  2082. return shaders
  2083. }
  2084. func (ctx *context) GetAttribLocation(p Program, name string) (r0 Attrib) {
  2085. defer func() {
  2086. errstr := ctx.errDrain()
  2087. r0.name = name
  2088. log.Printf("gl.GetAttribLocation(%v, %v) %v%v", p, name, r0, errstr)
  2089. }()
  2090. s, free := ctx.cString(name)
  2091. defer free()
  2092. return Attrib{Value: uint(ctx.enqueue(call{
  2093. args: fnargs{
  2094. fn: glfnGetAttribLocation,
  2095. a0: p.c(),
  2096. a1: s,
  2097. },
  2098. blocking: true,
  2099. }))}
  2100. }
  2101. func (ctx *context) GetBooleanv(dst []bool, pname Enum) {
  2102. defer func() {
  2103. errstr := ctx.errDrain()
  2104. log.Printf("gl.GetBooleanv(%v, %v) %v", dst, pname, errstr)
  2105. }()
  2106. buf := make([]int32, len(dst))
  2107. ctx.enqueueDebug(call{
  2108. args: fnargs{
  2109. fn: glfnGetBooleanv,
  2110. a0: pname.c(),
  2111. },
  2112. parg: unsafe.Pointer(&buf[0]),
  2113. blocking: true,
  2114. })
  2115. for i, v := range buf {
  2116. dst[i] = v != 0
  2117. }
  2118. }
  2119. func (ctx *context) GetFloatv(dst []float32, pname Enum) {
  2120. defer func() {
  2121. errstr := ctx.errDrain()
  2122. log.Printf("gl.GetFloatv(len(%d), %v) %v", len(dst), pname, errstr)
  2123. }()
  2124. ctx.enqueueDebug(call{
  2125. args: fnargs{
  2126. fn: glfnGetFloatv,
  2127. a0: pname.c(),
  2128. },
  2129. parg: unsafe.Pointer(&dst[0]),
  2130. blocking: true,
  2131. })
  2132. }
  2133. func (ctx *context) GetIntegerv(dst []int32, pname Enum) {
  2134. defer func() {
  2135. errstr := ctx.errDrain()
  2136. log.Printf("gl.GetIntegerv(%v, %v) %v", dst, pname, errstr)
  2137. }()
  2138. ctx.enqueueDebug(call{
  2139. args: fnargs{
  2140. fn: glfnGetIntegerv,
  2141. a0: pname.c(),
  2142. },
  2143. parg: unsafe.Pointer(&dst[0]),
  2144. blocking: true,
  2145. })
  2146. }
  2147. func (ctx *context) GetInteger(pname Enum) (r0 int) {
  2148. defer func() {
  2149. errstr := ctx.errDrain()
  2150. log.Printf("gl.GetInteger(%v) %v%v", pname, r0, errstr)
  2151. }()
  2152. var v [1]int32
  2153. ctx.GetIntegerv(v[:], pname)
  2154. return int(v[0])
  2155. }
  2156. func (ctx *context) GetBufferParameteri(target, value Enum) (r0 int) {
  2157. defer func() {
  2158. errstr := ctx.errDrain()
  2159. log.Printf("gl.GetBufferParameteri(%v, %v) %v%v", target, value, r0, errstr)
  2160. }()
  2161. return int(ctx.enqueue(call{
  2162. args: fnargs{
  2163. fn: glfnGetBufferParameteri,
  2164. a0: target.c(),
  2165. a1: value.c(),
  2166. },
  2167. blocking: true,
  2168. }))
  2169. }
  2170. func (ctx *context) GetError() (r0 Enum) {
  2171. return Enum(ctx.enqueue(call{
  2172. args: fnargs{
  2173. fn: glfnGetError,
  2174. },
  2175. blocking: true,
  2176. }))
  2177. }
  2178. func (ctx *context) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) (r0 int) {
  2179. defer func() {
  2180. errstr := ctx.errDrain()
  2181. log.Printf("gl.GetFramebufferAttachmentParameteri(%v, %v, %v) %v%v", target, attachment, pname, r0, errstr)
  2182. }()
  2183. return int(ctx.enqueue(call{
  2184. args: fnargs{
  2185. fn: glfnGetFramebufferAttachmentParameteriv,
  2186. a0: target.c(),
  2187. a1: attachment.c(),
  2188. a2: pname.c(),
  2189. },
  2190. blocking: true,
  2191. }))
  2192. }
  2193. func (ctx *context) GetProgrami(p Program, pname Enum) (r0 int) {
  2194. defer func() {
  2195. errstr := ctx.errDrain()
  2196. log.Printf("gl.GetProgrami(%v, %v) %v%v", p, pname, r0, errstr)
  2197. }()
  2198. return int(ctx.enqueue(call{
  2199. args: fnargs{
  2200. fn: glfnGetProgramiv,
  2201. a0: p.c(),
  2202. a1: pname.c(),
  2203. },
  2204. blocking: true,
  2205. }))
  2206. }
  2207. func (ctx *context) GetProgramInfoLog(p Program) (r0 string) {
  2208. defer func() {
  2209. errstr := ctx.errDrain()
  2210. log.Printf("gl.GetProgramInfoLog(%v) %v%v", p, r0, errstr)
  2211. }()
  2212. infoLen := ctx.GetProgrami(p, INFO_LOG_LENGTH)
  2213. if infoLen == 0 {
  2214. return ""
  2215. }
  2216. buf := make([]byte, infoLen)
  2217. ctx.enqueueDebug(call{
  2218. args: fnargs{
  2219. fn: glfnGetProgramInfoLog,
  2220. a0: p.c(),
  2221. a1: uintptr(infoLen),
  2222. },
  2223. parg: unsafe.Pointer(&buf[0]),
  2224. blocking: true,
  2225. })
  2226. return goString(buf)
  2227. }
  2228. func (ctx *context) GetRenderbufferParameteri(target, pname Enum) (r0 int) {
  2229. defer func() {
  2230. errstr := ctx.errDrain()
  2231. log.Printf("gl.GetRenderbufferParameteri(%v, %v) %v%v", target, pname, r0, errstr)
  2232. }()
  2233. return int(ctx.enqueue(call{
  2234. args: fnargs{
  2235. fn: glfnGetRenderbufferParameteriv,
  2236. a0: target.c(),
  2237. a1: pname.c(),
  2238. },
  2239. blocking: true,
  2240. }))
  2241. }
  2242. func (ctx *context) GetShaderi(s Shader, pname Enum) (r0 int) {
  2243. defer func() {
  2244. errstr := ctx.errDrain()
  2245. log.Printf("gl.GetShaderi(%v, %v) %v%v", s, pname, r0, errstr)
  2246. }()
  2247. return int(ctx.enqueue(call{
  2248. args: fnargs{
  2249. fn: glfnGetShaderiv,
  2250. a0: s.c(),
  2251. a1: pname.c(),
  2252. },
  2253. blocking: true,
  2254. }))
  2255. }
  2256. func (ctx *context) GetShaderInfoLog(s Shader) (r0 string) {
  2257. defer func() {
  2258. errstr := ctx.errDrain()
  2259. log.Printf("gl.GetShaderInfoLog(%v) %v%v", s, r0, errstr)
  2260. }()
  2261. infoLen := ctx.GetShaderi(s, INFO_LOG_LENGTH)
  2262. if infoLen == 0 {
  2263. return ""
  2264. }
  2265. buf := make([]byte, infoLen)
  2266. ctx.enqueueDebug(call{
  2267. args: fnargs{
  2268. fn: glfnGetShaderInfoLog,
  2269. a0: s.c(),
  2270. a1: uintptr(infoLen),
  2271. },
  2272. parg: unsafe.Pointer(&buf[0]),
  2273. blocking: true,
  2274. })
  2275. return goString(buf)
  2276. }
  2277. func (ctx *context) GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int) {
  2278. defer func() {
  2279. errstr := ctx.errDrain()
  2280. log.Printf("gl.GetShaderPrecisionFormat(%v, %v) (%v, %v, %v) %v", shadertype, precisiontype, rangeLow, rangeHigh, precision, errstr)
  2281. }()
  2282. var rangeAndPrec [3]int32
  2283. ctx.enqueueDebug(call{
  2284. args: fnargs{
  2285. fn: glfnGetShaderPrecisionFormat,
  2286. a0: shadertype.c(),
  2287. a1: precisiontype.c(),
  2288. },
  2289. parg: unsafe.Pointer(&rangeAndPrec[0]),
  2290. blocking: true,
  2291. })
  2292. return int(rangeAndPrec[0]), int(rangeAndPrec[1]), int(rangeAndPrec[2])
  2293. }
  2294. func (ctx *context) GetShaderSource(s Shader) (r0 string) {
  2295. defer func() {
  2296. errstr := ctx.errDrain()
  2297. log.Printf("gl.GetShaderSource(%v) %v%v", s, r0, errstr)
  2298. }()
  2299. sourceLen := ctx.GetShaderi(s, SHADER_SOURCE_LENGTH)
  2300. if sourceLen == 0 {
  2301. return ""
  2302. }
  2303. buf := make([]byte, sourceLen)
  2304. ctx.enqueueDebug(call{
  2305. args: fnargs{
  2306. fn: glfnGetShaderSource,
  2307. a0: s.c(),
  2308. a1: uintptr(sourceLen),
  2309. },
  2310. parg: unsafe.Pointer(&buf[0]),
  2311. blocking: true,
  2312. })
  2313. return goString(buf)
  2314. }
  2315. func (ctx *context) GetString(pname Enum) (r0 string) {
  2316. defer func() {
  2317. errstr := ctx.errDrain()
  2318. log.Printf("gl.GetString(%v) %v%v", pname, r0, errstr)
  2319. }()
  2320. ret := ctx.enqueue(call{
  2321. args: fnargs{
  2322. fn: glfnGetString,
  2323. a0: pname.c(),
  2324. },
  2325. blocking: true,
  2326. })
  2327. retp := unsafe.Pointer(ret)
  2328. buf := (*[1 << 24]byte)(retp)[:]
  2329. return goString(buf)
  2330. }
  2331. func (ctx *context) GetTexParameterfv(dst []float32, target, pname Enum) {
  2332. defer func() {
  2333. errstr := ctx.errDrain()
  2334. log.Printf("gl.GetTexParameterfv(len(%d), %v, %v) %v", len(dst), target, pname, errstr)
  2335. }()
  2336. ctx.enqueueDebug(call{
  2337. args: fnargs{
  2338. fn: glfnGetTexParameterfv,
  2339. a0: target.c(),
  2340. a1: pname.c(),
  2341. },
  2342. parg: unsafe.Pointer(&dst[0]),
  2343. blocking: true,
  2344. })
  2345. }
  2346. func (ctx *context) GetTexParameteriv(dst []int32, target, pname Enum) {
  2347. defer func() {
  2348. errstr := ctx.errDrain()
  2349. log.Printf("gl.GetTexParameteriv(%v, %v, %v) %v", dst, target, pname, errstr)
  2350. }()
  2351. ctx.enqueueDebug(call{
  2352. args: fnargs{
  2353. fn: glfnGetTexParameteriv,
  2354. a0: target.c(),
  2355. a1: pname.c(),
  2356. },
  2357. blocking: true,
  2358. })
  2359. }
  2360. func (ctx *context) GetUniformfv(dst []float32, src Uniform, p Program) {
  2361. defer func() {
  2362. errstr := ctx.errDrain()
  2363. log.Printf("gl.GetUniformfv(len(%d), %v, %v) %v", len(dst), src, p, errstr)
  2364. }()
  2365. ctx.enqueueDebug(call{
  2366. args: fnargs{
  2367. fn: glfnGetUniformfv,
  2368. a0: p.c(),
  2369. a1: src.c(),
  2370. },
  2371. parg: unsafe.Pointer(&dst[0]),
  2372. blocking: true,
  2373. })
  2374. }
  2375. func (ctx *context) GetUniformiv(dst []int32, src Uniform, p Program) {
  2376. defer func() {
  2377. errstr := ctx.errDrain()
  2378. log.Printf("gl.GetUniformiv(%v, %v, %v) %v", dst, src, p, errstr)
  2379. }()
  2380. ctx.enqueueDebug(call{
  2381. args: fnargs{
  2382. fn: glfnGetUniformiv,
  2383. a0: p.c(),
  2384. a1: src.c(),
  2385. },
  2386. parg: unsafe.Pointer(&dst[0]),
  2387. blocking: true,
  2388. })
  2389. }
  2390. func (ctx *context) GetUniformLocation(p Program, name string) (r0 Uniform) {
  2391. defer func() {
  2392. errstr := ctx.errDrain()
  2393. r0.name = name
  2394. log.Printf("gl.GetUniformLocation(%v, %v) %v%v", p, name, r0, errstr)
  2395. }()
  2396. s, free := ctx.cString(name)
  2397. defer free()
  2398. return Uniform{Value: int32(ctx.enqueue(call{
  2399. args: fnargs{
  2400. fn: glfnGetUniformLocation,
  2401. a0: p.c(),
  2402. a1: s,
  2403. },
  2404. blocking: true,
  2405. }))}
  2406. }
  2407. func (ctx *context) GetVertexAttribf(src Attrib, pname Enum) (r0 float32) {
  2408. defer func() {
  2409. errstr := ctx.errDrain()
  2410. log.Printf("gl.GetVertexAttribf(%v, %v) %v%v", src, pname, r0, errstr)
  2411. }()
  2412. var params [1]float32
  2413. ctx.GetVertexAttribfv(params[:], src, pname)
  2414. return params[0]
  2415. }
  2416. func (ctx *context) GetVertexAttribfv(dst []float32, src Attrib, pname Enum) {
  2417. defer func() {
  2418. errstr := ctx.errDrain()
  2419. log.Printf("gl.GetVertexAttribfv(len(%d), %v, %v) %v", len(dst), src, pname, errstr)
  2420. }()
  2421. ctx.enqueueDebug(call{
  2422. args: fnargs{
  2423. fn: glfnGetVertexAttribfv,
  2424. a0: src.c(),
  2425. a1: pname.c(),
  2426. },
  2427. parg: unsafe.Pointer(&dst[0]),
  2428. blocking: true,
  2429. })
  2430. }
  2431. func (ctx *context) GetVertexAttribi(src Attrib, pname Enum) (r0 int32) {
  2432. defer func() {
  2433. errstr := ctx.errDrain()
  2434. log.Printf("gl.GetVertexAttribi(%v, %v) %v%v", src, pname, r0, errstr)
  2435. }()
  2436. var params [1]int32
  2437. ctx.GetVertexAttribiv(params[:], src, pname)
  2438. return params[0]
  2439. }
  2440. func (ctx *context) GetVertexAttribiv(dst []int32, src Attrib, pname Enum) {
  2441. defer func() {
  2442. errstr := ctx.errDrain()
  2443. log.Printf("gl.GetVertexAttribiv(%v, %v, %v) %v", dst, src, pname, errstr)
  2444. }()
  2445. ctx.enqueueDebug(call{
  2446. args: fnargs{
  2447. fn: glfnGetVertexAttribiv,
  2448. a0: src.c(),
  2449. a1: pname.c(),
  2450. },
  2451. parg: unsafe.Pointer(&dst[0]),
  2452. blocking: true,
  2453. })
  2454. }
  2455. func (ctx *context) Hint(target, mode Enum) {
  2456. defer func() {
  2457. errstr := ctx.errDrain()
  2458. log.Printf("gl.Hint(%v, %v) %v", target, mode, errstr)
  2459. }()
  2460. ctx.enqueueDebug(call{
  2461. args: fnargs{
  2462. fn: glfnHint,
  2463. a0: target.c(),
  2464. a1: mode.c(),
  2465. },
  2466. blocking: true})
  2467. }
  2468. func (ctx *context) IsBuffer(b Buffer) (r0 bool) {
  2469. defer func() {
  2470. errstr := ctx.errDrain()
  2471. log.Printf("gl.IsBuffer(%v) %v%v", b, r0, errstr)
  2472. }()
  2473. return 0 != ctx.enqueue(call{
  2474. args: fnargs{
  2475. fn: glfnIsBuffer,
  2476. a0: b.c(),
  2477. },
  2478. blocking: true,
  2479. })
  2480. }
  2481. func (ctx *context) IsEnabled(cap Enum) (r0 bool) {
  2482. defer func() {
  2483. errstr := ctx.errDrain()
  2484. log.Printf("gl.IsEnabled(%v) %v%v", cap, r0, errstr)
  2485. }()
  2486. return 0 != ctx.enqueue(call{
  2487. args: fnargs{
  2488. fn: glfnIsEnabled,
  2489. a0: cap.c(),
  2490. },
  2491. blocking: true,
  2492. })
  2493. }
  2494. func (ctx *context) IsFramebuffer(fb Framebuffer) (r0 bool) {
  2495. defer func() {
  2496. errstr := ctx.errDrain()
  2497. log.Printf("gl.IsFramebuffer(%v) %v%v", fb, r0, errstr)
  2498. }()
  2499. return 0 != ctx.enqueue(call{
  2500. args: fnargs{
  2501. fn: glfnIsFramebuffer,
  2502. a0: fb.c(),
  2503. },
  2504. blocking: true,
  2505. })
  2506. }
  2507. func (ctx *context) IsProgram(p Program) (r0 bool) {
  2508. defer func() {
  2509. errstr := ctx.errDrain()
  2510. log.Printf("gl.IsProgram(%v) %v%v", p, r0, errstr)
  2511. }()
  2512. return 0 != ctx.enqueue(call{
  2513. args: fnargs{
  2514. fn: glfnIsProgram,
  2515. a0: p.c(),
  2516. },
  2517. blocking: true,
  2518. })
  2519. }
  2520. func (ctx *context) IsRenderbuffer(rb Renderbuffer) (r0 bool) {
  2521. defer func() {
  2522. errstr := ctx.errDrain()
  2523. log.Printf("gl.IsRenderbuffer(%v) %v%v", rb, r0, errstr)
  2524. }()
  2525. return 0 != ctx.enqueue(call{
  2526. args: fnargs{
  2527. fn: glfnIsRenderbuffer,
  2528. a0: rb.c(),
  2529. },
  2530. blocking: true,
  2531. })
  2532. }
  2533. func (ctx *context) IsShader(s Shader) (r0 bool) {
  2534. defer func() {
  2535. errstr := ctx.errDrain()
  2536. log.Printf("gl.IsShader(%v) %v%v", s, r0, errstr)
  2537. }()
  2538. return 0 != ctx.enqueue(call{
  2539. args: fnargs{
  2540. fn: glfnIsShader,
  2541. a0: s.c(),
  2542. },
  2543. blocking: true,
  2544. })
  2545. }
  2546. func (ctx *context) IsTexture(t Texture) (r0 bool) {
  2547. defer func() {
  2548. errstr := ctx.errDrain()
  2549. log.Printf("gl.IsTexture(%v) %v%v", t, r0, errstr)
  2550. }()
  2551. return 0 != ctx.enqueue(call{
  2552. args: fnargs{
  2553. fn: glfnIsTexture,
  2554. a0: t.c(),
  2555. },
  2556. blocking: true,
  2557. })
  2558. }
  2559. func (ctx *context) LineWidth(width float32) {
  2560. defer func() {
  2561. errstr := ctx.errDrain()
  2562. log.Printf("gl.LineWidth(%v) %v", width, errstr)
  2563. }()
  2564. ctx.enqueueDebug(call{
  2565. args: fnargs{
  2566. fn: glfnLineWidth,
  2567. a0: uintptr(math.Float32bits(width)),
  2568. },
  2569. blocking: true})
  2570. }
  2571. func (ctx *context) LinkProgram(p Program) {
  2572. defer func() {
  2573. errstr := ctx.errDrain()
  2574. log.Printf("gl.LinkProgram(%v) %v", p, errstr)
  2575. }()
  2576. ctx.enqueueDebug(call{
  2577. args: fnargs{
  2578. fn: glfnLinkProgram,
  2579. a0: p.c(),
  2580. },
  2581. blocking: true})
  2582. }
  2583. func (ctx *context) PixelStorei(pname Enum, param int32) {
  2584. defer func() {
  2585. errstr := ctx.errDrain()
  2586. log.Printf("gl.PixelStorei(%v, %v) %v", pname, param, errstr)
  2587. }()
  2588. ctx.enqueueDebug(call{
  2589. args: fnargs{
  2590. fn: glfnPixelStorei,
  2591. a0: pname.c(),
  2592. a1: uintptr(param),
  2593. },
  2594. blocking: true})
  2595. }
  2596. func (ctx *context) PolygonOffset(factor, units float32) {
  2597. defer func() {
  2598. errstr := ctx.errDrain()
  2599. log.Printf("gl.PolygonOffset(%v, %v) %v", factor, units, errstr)
  2600. }()
  2601. ctx.enqueueDebug(call{
  2602. args: fnargs{
  2603. fn: glfnPolygonOffset,
  2604. a0: uintptr(math.Float32bits(factor)),
  2605. a1: uintptr(math.Float32bits(units)),
  2606. },
  2607. blocking: true})
  2608. }
  2609. func (ctx *context) ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {
  2610. defer func() {
  2611. errstr := ctx.errDrain()
  2612. log.Printf("gl.ReadPixels(len(%d), %v, %v, %v, %v, %v, %v) %v", len(dst), x, y, width, height, format, ty, errstr)
  2613. }()
  2614. ctx.enqueueDebug(call{
  2615. args: fnargs{
  2616. fn: glfnReadPixels,
  2617. a0: uintptr(x),
  2618. a1: uintptr(y),
  2619. a2: uintptr(width),
  2620. a3: uintptr(height),
  2621. a4: format.c(),
  2622. a5: ty.c(),
  2623. },
  2624. parg: unsafe.Pointer(&dst[0]),
  2625. blocking: true,
  2626. })
  2627. }
  2628. func (ctx *context) ReleaseShaderCompiler() {
  2629. defer func() {
  2630. errstr := ctx.errDrain()
  2631. log.Printf("gl.ReleaseShaderCompiler() %v", errstr)
  2632. }()
  2633. ctx.enqueueDebug(call{
  2634. args: fnargs{
  2635. fn: glfnReleaseShaderCompiler,
  2636. },
  2637. blocking: true})
  2638. }
  2639. func (ctx *context) RenderbufferStorage(target, internalFormat Enum, width, height int) {
  2640. defer func() {
  2641. errstr := ctx.errDrain()
  2642. log.Printf("gl.RenderbufferStorage(%v, %v, %v, %v) %v", target, internalFormat, width, height, errstr)
  2643. }()
  2644. ctx.enqueueDebug(call{
  2645. args: fnargs{
  2646. fn: glfnRenderbufferStorage,
  2647. a0: target.c(),
  2648. a1: internalFormat.c(),
  2649. a2: uintptr(width),
  2650. a3: uintptr(height),
  2651. },
  2652. blocking: true})
  2653. }
  2654. func (ctx *context) SampleCoverage(value float32, invert bool) {
  2655. defer func() {
  2656. errstr := ctx.errDrain()
  2657. log.Printf("gl.SampleCoverage(%v, %v) %v", value, invert, errstr)
  2658. }()
  2659. ctx.enqueueDebug(call{
  2660. args: fnargs{
  2661. fn: glfnSampleCoverage,
  2662. a0: uintptr(math.Float32bits(value)),
  2663. a1: glBoolean(invert),
  2664. },
  2665. blocking: true})
  2666. }
  2667. func (ctx *context) Scissor(x, y, width, height int32) {
  2668. defer func() {
  2669. errstr := ctx.errDrain()
  2670. log.Printf("gl.Scissor(%v, %v, %v, %v) %v", x, y, width, height, errstr)
  2671. }()
  2672. ctx.enqueueDebug(call{
  2673. args: fnargs{
  2674. fn: glfnScissor,
  2675. a0: uintptr(x),
  2676. a1: uintptr(y),
  2677. a2: uintptr(width),
  2678. a3: uintptr(height),
  2679. },
  2680. blocking: true})
  2681. }
  2682. func (ctx *context) ShaderSource(s Shader, src string) {
  2683. defer func() {
  2684. errstr := ctx.errDrain()
  2685. log.Printf("gl.ShaderSource(%v, %v) %v", s, src, errstr)
  2686. }()
  2687. strp, free := ctx.cStringPtr(src)
  2688. defer free()
  2689. ctx.enqueueDebug(call{
  2690. args: fnargs{
  2691. fn: glfnShaderSource,
  2692. a0: s.c(),
  2693. a1: 1,
  2694. a2: strp,
  2695. },
  2696. blocking: true,
  2697. })
  2698. }
  2699. func (ctx *context) StencilFunc(fn Enum, ref int, mask uint32) {
  2700. defer func() {
  2701. errstr := ctx.errDrain()
  2702. log.Printf("gl.StencilFunc(%v, %v, %v) %v", fn, ref, mask, errstr)
  2703. }()
  2704. ctx.enqueueDebug(call{
  2705. args: fnargs{
  2706. fn: glfnStencilFunc,
  2707. a0: fn.c(),
  2708. a1: uintptr(ref),
  2709. a2: uintptr(mask),
  2710. },
  2711. blocking: true})
  2712. }
  2713. func (ctx *context) StencilFuncSeparate(face, fn Enum, ref int, mask uint32) {
  2714. defer func() {
  2715. errstr := ctx.errDrain()
  2716. log.Printf("gl.StencilFuncSeparate(%v, %v, %v, %v) %v", face, fn, ref, mask, errstr)
  2717. }()
  2718. ctx.enqueueDebug(call{
  2719. args: fnargs{
  2720. fn: glfnStencilFuncSeparate,
  2721. a0: face.c(),
  2722. a1: fn.c(),
  2723. a2: uintptr(ref),
  2724. a3: uintptr(mask),
  2725. },
  2726. blocking: true})
  2727. }
  2728. func (ctx *context) StencilMask(mask uint32) {
  2729. defer func() {
  2730. errstr := ctx.errDrain()
  2731. log.Printf("gl.StencilMask(%v) %v", mask, errstr)
  2732. }()
  2733. ctx.enqueueDebug(call{
  2734. args: fnargs{
  2735. fn: glfnStencilMask,
  2736. a0: uintptr(mask),
  2737. },
  2738. blocking: true})
  2739. }
  2740. func (ctx *context) StencilMaskSeparate(face Enum, mask uint32) {
  2741. defer func() {
  2742. errstr := ctx.errDrain()
  2743. log.Printf("gl.StencilMaskSeparate(%v, %v) %v", face, mask, errstr)
  2744. }()
  2745. ctx.enqueueDebug(call{
  2746. args: fnargs{
  2747. fn: glfnStencilMaskSeparate,
  2748. a0: face.c(),
  2749. a1: uintptr(mask),
  2750. },
  2751. blocking: true})
  2752. }
  2753. func (ctx *context) StencilOp(fail, zfail, zpass Enum) {
  2754. defer func() {
  2755. errstr := ctx.errDrain()
  2756. log.Printf("gl.StencilOp(%v, %v, %v) %v", fail, zfail, zpass, errstr)
  2757. }()
  2758. ctx.enqueueDebug(call{
  2759. args: fnargs{
  2760. fn: glfnStencilOp,
  2761. a0: fail.c(),
  2762. a1: zfail.c(),
  2763. a2: zpass.c(),
  2764. },
  2765. blocking: true})
  2766. }
  2767. func (ctx *context) StencilOpSeparate(face, sfail, dpfail, dppass Enum) {
  2768. defer func() {
  2769. errstr := ctx.errDrain()
  2770. log.Printf("gl.StencilOpSeparate(%v, %v, %v, %v) %v", face, sfail, dpfail, dppass, errstr)
  2771. }()
  2772. ctx.enqueueDebug(call{
  2773. args: fnargs{
  2774. fn: glfnStencilOpSeparate,
  2775. a0: face.c(),
  2776. a1: sfail.c(),
  2777. a2: dpfail.c(),
  2778. a3: dppass.c(),
  2779. },
  2780. blocking: true})
  2781. }
  2782. func (ctx *context) TexImage2D(target Enum, level int, internalFormat int, width, height int, format Enum, ty Enum, data []byte) {
  2783. defer func() {
  2784. errstr := ctx.errDrain()
  2785. log.Printf("gl.TexImage2D(%v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, internalFormat, width, height, format, ty, len(data), errstr)
  2786. }()
  2787. parg := unsafe.Pointer(nil)
  2788. if len(data) > 0 {
  2789. parg = unsafe.Pointer(&data[0])
  2790. }
  2791. ctx.enqueueDebug(call{
  2792. args: fnargs{
  2793. fn: glfnTexImage2D,
  2794. a0: target.c(),
  2795. a1: uintptr(level),
  2796. a2: uintptr(internalFormat),
  2797. a3: uintptr(width),
  2798. a4: uintptr(height),
  2799. a5: format.c(),
  2800. a6: ty.c(),
  2801. },
  2802. parg: parg,
  2803. blocking: true,
  2804. })
  2805. }
  2806. func (ctx *context) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
  2807. defer func() {
  2808. errstr := ctx.errDrain()
  2809. log.Printf("gl.TexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, x, y, width, height, format, ty, len(data), errstr)
  2810. }()
  2811. ctx.enqueueDebug(call{
  2812. args: fnargs{
  2813. fn: glfnTexSubImage2D,
  2814. a0: target.c(),
  2815. a1: uintptr(level),
  2816. a2: uintptr(x),
  2817. a3: uintptr(y),
  2818. a4: uintptr(width),
  2819. a5: uintptr(height),
  2820. a6: format.c(),
  2821. a7: ty.c(),
  2822. },
  2823. parg: unsafe.Pointer(&data[0]),
  2824. blocking: true,
  2825. })
  2826. }
  2827. func (ctx *context) TexParameterf(target, pname Enum, param float32) {
  2828. defer func() {
  2829. errstr := ctx.errDrain()
  2830. log.Printf("gl.TexParameterf(%v, %v, %v) %v", target, pname, param, errstr)
  2831. }()
  2832. ctx.enqueueDebug(call{
  2833. args: fnargs{
  2834. fn: glfnTexParameterf,
  2835. a0: target.c(),
  2836. a1: pname.c(),
  2837. a2: uintptr(math.Float32bits(param)),
  2838. },
  2839. blocking: true})
  2840. }
  2841. func (ctx *context) TexParameterfv(target, pname Enum, params []float32) {
  2842. defer func() {
  2843. errstr := ctx.errDrain()
  2844. log.Printf("gl.TexParameterfv(%v, %v, len(%d)) %v", target, pname, len(params), errstr)
  2845. }()
  2846. ctx.enqueueDebug(call{
  2847. args: fnargs{
  2848. fn: glfnTexParameterfv,
  2849. a0: target.c(),
  2850. a1: pname.c(),
  2851. },
  2852. parg: unsafe.Pointer(&params[0]),
  2853. blocking: true,
  2854. })
  2855. }
  2856. func (ctx *context) TexParameteri(target, pname Enum, param int) {
  2857. defer func() {
  2858. errstr := ctx.errDrain()
  2859. log.Printf("gl.TexParameteri(%v, %v, %v) %v", target, pname, param, errstr)
  2860. }()
  2861. ctx.enqueueDebug(call{
  2862. args: fnargs{
  2863. fn: glfnTexParameteri,
  2864. a0: target.c(),
  2865. a1: pname.c(),
  2866. a2: uintptr(param),
  2867. },
  2868. blocking: true})
  2869. }
  2870. func (ctx *context) TexParameteriv(target, pname Enum, params []int32) {
  2871. defer func() {
  2872. errstr := ctx.errDrain()
  2873. log.Printf("gl.TexParameteriv(%v, %v, %v) %v", target, pname, params, errstr)
  2874. }()
  2875. ctx.enqueueDebug(call{
  2876. args: fnargs{
  2877. fn: glfnTexParameteriv,
  2878. a0: target.c(),
  2879. a1: pname.c(),
  2880. },
  2881. parg: unsafe.Pointer(&params[0]),
  2882. blocking: true,
  2883. })
  2884. }
  2885. func (ctx *context) Uniform1f(dst Uniform, v float32) {
  2886. defer func() {
  2887. errstr := ctx.errDrain()
  2888. log.Printf("gl.Uniform1f(%v, %v) %v", dst, v, errstr)
  2889. }()
  2890. ctx.enqueueDebug(call{
  2891. args: fnargs{
  2892. fn: glfnUniform1f,
  2893. a0: dst.c(),
  2894. a1: uintptr(math.Float32bits(v)),
  2895. },
  2896. blocking: true})
  2897. }
  2898. func (ctx *context) Uniform1fv(dst Uniform, src []float32) {
  2899. defer func() {
  2900. errstr := ctx.errDrain()
  2901. log.Printf("gl.Uniform1fv(%v, len(%d)) %v", dst, len(src), errstr)
  2902. }()
  2903. ctx.enqueueDebug(call{
  2904. args: fnargs{
  2905. fn: glfnUniform1fv,
  2906. a0: dst.c(),
  2907. a1: uintptr(len(src)),
  2908. },
  2909. parg: unsafe.Pointer(&src[0]),
  2910. blocking: true,
  2911. })
  2912. }
  2913. func (ctx *context) Uniform1i(dst Uniform, v int) {
  2914. defer func() {
  2915. errstr := ctx.errDrain()
  2916. log.Printf("gl.Uniform1i(%v, %v) %v", dst, v, errstr)
  2917. }()
  2918. ctx.enqueueDebug(call{
  2919. args: fnargs{
  2920. fn: glfnUniform1i,
  2921. a0: dst.c(),
  2922. a1: uintptr(v),
  2923. },
  2924. blocking: true})
  2925. }
  2926. func (ctx *context) Uniform1iv(dst Uniform, src []int32) {
  2927. defer func() {
  2928. errstr := ctx.errDrain()
  2929. log.Printf("gl.Uniform1iv(%v, %v) %v", dst, src, errstr)
  2930. }()
  2931. ctx.enqueueDebug(call{
  2932. args: fnargs{
  2933. fn: glfnUniform1iv,
  2934. a0: dst.c(),
  2935. a1: uintptr(len(src)),
  2936. },
  2937. parg: unsafe.Pointer(&src[0]),
  2938. blocking: true,
  2939. })
  2940. }
  2941. func (ctx *context) Uniform2f(dst Uniform, v0, v1 float32) {
  2942. defer func() {
  2943. errstr := ctx.errDrain()
  2944. log.Printf("gl.Uniform2f(%v, %v, %v) %v", dst, v0, v1, errstr)
  2945. }()
  2946. ctx.enqueueDebug(call{
  2947. args: fnargs{
  2948. fn: glfnUniform2f,
  2949. a0: dst.c(),
  2950. a1: uintptr(math.Float32bits(v0)),
  2951. a2: uintptr(math.Float32bits(v1)),
  2952. },
  2953. blocking: true})
  2954. }
  2955. func (ctx *context) Uniform2fv(dst Uniform, src []float32) {
  2956. defer func() {
  2957. errstr := ctx.errDrain()
  2958. log.Printf("gl.Uniform2fv(%v, len(%d)) %v", dst, len(src), errstr)
  2959. }()
  2960. ctx.enqueueDebug(call{
  2961. args: fnargs{
  2962. fn: glfnUniform2fv,
  2963. a0: dst.c(),
  2964. a1: uintptr(len(src) / 2),
  2965. },
  2966. parg: unsafe.Pointer(&src[0]),
  2967. blocking: true,
  2968. })
  2969. }
  2970. func (ctx *context) Uniform2i(dst Uniform, v0, v1 int) {
  2971. defer func() {
  2972. errstr := ctx.errDrain()
  2973. log.Printf("gl.Uniform2i(%v, %v, %v) %v", dst, v0, v1, errstr)
  2974. }()
  2975. ctx.enqueueDebug(call{
  2976. args: fnargs{
  2977. fn: glfnUniform2i,
  2978. a0: dst.c(),
  2979. a1: uintptr(v0),
  2980. a2: uintptr(v1),
  2981. },
  2982. blocking: true})
  2983. }
  2984. func (ctx *context) Uniform2iv(dst Uniform, src []int32) {
  2985. defer func() {
  2986. errstr := ctx.errDrain()
  2987. log.Printf("gl.Uniform2iv(%v, %v) %v", dst, src, errstr)
  2988. }()
  2989. ctx.enqueueDebug(call{
  2990. args: fnargs{
  2991. fn: glfnUniform2iv,
  2992. a0: dst.c(),
  2993. a1: uintptr(len(src) / 2),
  2994. },
  2995. parg: unsafe.Pointer(&src[0]),
  2996. blocking: true,
  2997. })
  2998. }
  2999. func (ctx *context) Uniform3f(dst Uniform, v0, v1, v2 float32) {
  3000. defer func() {
  3001. errstr := ctx.errDrain()
  3002. log.Printf("gl.Uniform3f(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr)
  3003. }()
  3004. ctx.enqueueDebug(call{
  3005. args: fnargs{
  3006. fn: glfnUniform3f,
  3007. a0: dst.c(),
  3008. a1: uintptr(math.Float32bits(v0)),
  3009. a2: uintptr(math.Float32bits(v1)),
  3010. a3: uintptr(math.Float32bits(v2)),
  3011. },
  3012. blocking: true})
  3013. }
  3014. func (ctx *context) Uniform3fv(dst Uniform, src []float32) {
  3015. defer func() {
  3016. errstr := ctx.errDrain()
  3017. log.Printf("gl.Uniform3fv(%v, len(%d)) %v", dst, len(src), errstr)
  3018. }()
  3019. ctx.enqueueDebug(call{
  3020. args: fnargs{
  3021. fn: glfnUniform3fv,
  3022. a0: dst.c(),
  3023. a1: uintptr(len(src) / 3),
  3024. },
  3025. parg: unsafe.Pointer(&src[0]),
  3026. blocking: true,
  3027. })
  3028. }
  3029. func (ctx *context) Uniform3i(dst Uniform, v0, v1, v2 int32) {
  3030. defer func() {
  3031. errstr := ctx.errDrain()
  3032. log.Printf("gl.Uniform3i(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr)
  3033. }()
  3034. ctx.enqueueDebug(call{
  3035. args: fnargs{
  3036. fn: glfnUniform3i,
  3037. a0: dst.c(),
  3038. a1: uintptr(v0),
  3039. a2: uintptr(v1),
  3040. a3: uintptr(v2),
  3041. },
  3042. blocking: true})
  3043. }
  3044. func (ctx *context) Uniform3iv(dst Uniform, src []int32) {
  3045. defer func() {
  3046. errstr := ctx.errDrain()
  3047. log.Printf("gl.Uniform3iv(%v, %v) %v", dst, src, errstr)
  3048. }()
  3049. ctx.enqueueDebug(call{
  3050. args: fnargs{
  3051. fn: glfnUniform3iv,
  3052. a0: dst.c(),
  3053. a1: uintptr(len(src) / 3),
  3054. },
  3055. parg: unsafe.Pointer(&src[0]),
  3056. blocking: true,
  3057. })
  3058. }
  3059. func (ctx *context) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
  3060. defer func() {
  3061. errstr := ctx.errDrain()
  3062. log.Printf("gl.Uniform4f(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr)
  3063. }()
  3064. ctx.enqueueDebug(call{
  3065. args: fnargs{
  3066. fn: glfnUniform4f,
  3067. a0: dst.c(),
  3068. a1: uintptr(math.Float32bits(v0)),
  3069. a2: uintptr(math.Float32bits(v1)),
  3070. a3: uintptr(math.Float32bits(v2)),
  3071. a4: uintptr(math.Float32bits(v3)),
  3072. },
  3073. blocking: true})
  3074. }
  3075. func (ctx *context) Uniform4fv(dst Uniform, src []float32) {
  3076. defer func() {
  3077. errstr := ctx.errDrain()
  3078. log.Printf("gl.Uniform4fv(%v, len(%d)) %v", dst, len(src), errstr)
  3079. }()
  3080. ctx.enqueueDebug(call{
  3081. args: fnargs{
  3082. fn: glfnUniform4fv,
  3083. a0: dst.c(),
  3084. a1: uintptr(len(src) / 4),
  3085. },
  3086. parg: unsafe.Pointer(&src[0]),
  3087. blocking: true,
  3088. })
  3089. }
  3090. func (ctx *context) Uniform4i(dst Uniform, v0, v1, v2, v3 int32) {
  3091. defer func() {
  3092. errstr := ctx.errDrain()
  3093. log.Printf("gl.Uniform4i(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr)
  3094. }()
  3095. ctx.enqueueDebug(call{
  3096. args: fnargs{
  3097. fn: glfnUniform4i,
  3098. a0: dst.c(),
  3099. a1: uintptr(v0),
  3100. a2: uintptr(v1),
  3101. a3: uintptr(v2),
  3102. a4: uintptr(v3),
  3103. },
  3104. blocking: true})
  3105. }
  3106. func (ctx *context) Uniform4iv(dst Uniform, src []int32) {
  3107. defer func() {
  3108. errstr := ctx.errDrain()
  3109. log.Printf("gl.Uniform4iv(%v, %v) %v", dst, src, errstr)
  3110. }()
  3111. ctx.enqueueDebug(call{
  3112. args: fnargs{
  3113. fn: glfnUniform4iv,
  3114. a0: dst.c(),
  3115. a1: uintptr(len(src) / 4),
  3116. },
  3117. parg: unsafe.Pointer(&src[0]),
  3118. blocking: true,
  3119. })
  3120. }
  3121. func (ctx *context) UniformMatrix2fv(dst Uniform, src []float32) {
  3122. defer func() {
  3123. errstr := ctx.errDrain()
  3124. log.Printf("gl.UniformMatrix2fv(%v, len(%d)) %v", dst, len(src), errstr)
  3125. }()
  3126. ctx.enqueueDebug(call{
  3127. args: fnargs{
  3128. fn: glfnUniformMatrix2fv,
  3129. a0: dst.c(),
  3130. a1: uintptr(len(src) / 4),
  3131. },
  3132. parg: unsafe.Pointer(&src[0]),
  3133. blocking: true,
  3134. })
  3135. }
  3136. func (ctx *context) UniformMatrix3fv(dst Uniform, src []float32) {
  3137. defer func() {
  3138. errstr := ctx.errDrain()
  3139. log.Printf("gl.UniformMatrix3fv(%v, len(%d)) %v", dst, len(src), errstr)
  3140. }()
  3141. ctx.enqueueDebug(call{
  3142. args: fnargs{
  3143. fn: glfnUniformMatrix3fv,
  3144. a0: dst.c(),
  3145. a1: uintptr(len(src) / 9),
  3146. },
  3147. parg: unsafe.Pointer(&src[0]),
  3148. blocking: true,
  3149. })
  3150. }
  3151. func (ctx *context) UniformMatrix4fv(dst Uniform, src []float32) {
  3152. defer func() {
  3153. errstr := ctx.errDrain()
  3154. log.Printf("gl.UniformMatrix4fv(%v, len(%d)) %v", dst, len(src), errstr)
  3155. }()
  3156. ctx.enqueueDebug(call{
  3157. args: fnargs{
  3158. fn: glfnUniformMatrix4fv,
  3159. a0: dst.c(),
  3160. a1: uintptr(len(src) / 16),
  3161. },
  3162. parg: unsafe.Pointer(&src[0]),
  3163. blocking: true,
  3164. })
  3165. }
  3166. func (ctx *context) UseProgram(p Program) {
  3167. defer func() {
  3168. errstr := ctx.errDrain()
  3169. log.Printf("gl.UseProgram(%v) %v", p, errstr)
  3170. }()
  3171. ctx.enqueueDebug(call{
  3172. args: fnargs{
  3173. fn: glfnUseProgram,
  3174. a0: p.c(),
  3175. },
  3176. blocking: true})
  3177. }
  3178. func (ctx *context) ValidateProgram(p Program) {
  3179. defer func() {
  3180. errstr := ctx.errDrain()
  3181. log.Printf("gl.ValidateProgram(%v) %v", p, errstr)
  3182. }()
  3183. ctx.enqueueDebug(call{
  3184. args: fnargs{
  3185. fn: glfnValidateProgram,
  3186. a0: p.c(),
  3187. },
  3188. blocking: true})
  3189. }
  3190. func (ctx *context) VertexAttrib1f(dst Attrib, x float32) {
  3191. defer func() {
  3192. errstr := ctx.errDrain()
  3193. log.Printf("gl.VertexAttrib1f(%v, %v) %v", dst, x, errstr)
  3194. }()
  3195. ctx.enqueueDebug(call{
  3196. args: fnargs{
  3197. fn: glfnVertexAttrib1f,
  3198. a0: dst.c(),
  3199. a1: uintptr(math.Float32bits(x)),
  3200. },
  3201. blocking: true})
  3202. }
  3203. func (ctx *context) VertexAttrib1fv(dst Attrib, src []float32) {
  3204. defer func() {
  3205. errstr := ctx.errDrain()
  3206. log.Printf("gl.VertexAttrib1fv(%v, len(%d)) %v", dst, len(src), errstr)
  3207. }()
  3208. ctx.enqueueDebug(call{
  3209. args: fnargs{
  3210. fn: glfnVertexAttrib1fv,
  3211. a0: dst.c(),
  3212. },
  3213. parg: unsafe.Pointer(&src[0]),
  3214. blocking: true,
  3215. })
  3216. }
  3217. func (ctx *context) VertexAttrib2f(dst Attrib, x, y float32) {
  3218. defer func() {
  3219. errstr := ctx.errDrain()
  3220. log.Printf("gl.VertexAttrib2f(%v, %v, %v) %v", dst, x, y, errstr)
  3221. }()
  3222. ctx.enqueueDebug(call{
  3223. args: fnargs{
  3224. fn: glfnVertexAttrib2f,
  3225. a0: dst.c(),
  3226. a1: uintptr(math.Float32bits(x)),
  3227. a2: uintptr(math.Float32bits(y)),
  3228. },
  3229. blocking: true})
  3230. }
  3231. func (ctx *context) VertexAttrib2fv(dst Attrib, src []float32) {
  3232. defer func() {
  3233. errstr := ctx.errDrain()
  3234. log.Printf("gl.VertexAttrib2fv(%v, len(%d)) %v", dst, len(src), errstr)
  3235. }()
  3236. ctx.enqueueDebug(call{
  3237. args: fnargs{
  3238. fn: glfnVertexAttrib2fv,
  3239. a0: dst.c(),
  3240. },
  3241. parg: unsafe.Pointer(&src[0]),
  3242. blocking: true,
  3243. })
  3244. }
  3245. func (ctx *context) VertexAttrib3f(dst Attrib, x, y, z float32) {
  3246. defer func() {
  3247. errstr := ctx.errDrain()
  3248. log.Printf("gl.VertexAttrib3f(%v, %v, %v, %v) %v", dst, x, y, z, errstr)
  3249. }()
  3250. ctx.enqueueDebug(call{
  3251. args: fnargs{
  3252. fn: glfnVertexAttrib3f,
  3253. a0: dst.c(),
  3254. a1: uintptr(math.Float32bits(x)),
  3255. a2: uintptr(math.Float32bits(y)),
  3256. a3: uintptr(math.Float32bits(z)),
  3257. },
  3258. blocking: true})
  3259. }
  3260. func (ctx *context) VertexAttrib3fv(dst Attrib, src []float32) {
  3261. defer func() {
  3262. errstr := ctx.errDrain()
  3263. log.Printf("gl.VertexAttrib3fv(%v, len(%d)) %v", dst, len(src), errstr)
  3264. }()
  3265. ctx.enqueueDebug(call{
  3266. args: fnargs{
  3267. fn: glfnVertexAttrib3fv,
  3268. a0: dst.c(),
  3269. },
  3270. parg: unsafe.Pointer(&src[0]),
  3271. blocking: true,
  3272. })
  3273. }
  3274. func (ctx *context) VertexAttrib4f(dst Attrib, x, y, z, w float32) {
  3275. defer func() {
  3276. errstr := ctx.errDrain()
  3277. log.Printf("gl.VertexAttrib4f(%v, %v, %v, %v, %v) %v", dst, x, y, z, w, errstr)
  3278. }()
  3279. ctx.enqueueDebug(call{
  3280. args: fnargs{
  3281. fn: glfnVertexAttrib4f,
  3282. a0: dst.c(),
  3283. a1: uintptr(math.Float32bits(x)),
  3284. a2: uintptr(math.Float32bits(y)),
  3285. a3: uintptr(math.Float32bits(z)),
  3286. a4: uintptr(math.Float32bits(w)),
  3287. },
  3288. blocking: true})
  3289. }
  3290. func (ctx *context) VertexAttrib4fv(dst Attrib, src []float32) {
  3291. defer func() {
  3292. errstr := ctx.errDrain()
  3293. log.Printf("gl.VertexAttrib4fv(%v, len(%d)) %v", dst, len(src), errstr)
  3294. }()
  3295. ctx.enqueueDebug(call{
  3296. args: fnargs{
  3297. fn: glfnVertexAttrib4fv,
  3298. a0: dst.c(),
  3299. },
  3300. parg: unsafe.Pointer(&src[0]),
  3301. blocking: true,
  3302. })
  3303. }
  3304. func (ctx *context) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
  3305. defer func() {
  3306. errstr := ctx.errDrain()
  3307. log.Printf("gl.VertexAttribPointer(%v, %v, %v, %v, %v, %v) %v", dst, size, ty, normalized, stride, offset, errstr)
  3308. }()
  3309. ctx.enqueueDebug(call{
  3310. args: fnargs{
  3311. fn: glfnVertexAttribPointer,
  3312. a0: dst.c(),
  3313. a1: uintptr(size),
  3314. a2: ty.c(),
  3315. a3: glBoolean(normalized),
  3316. a4: uintptr(stride),
  3317. a5: uintptr(offset),
  3318. },
  3319. blocking: true})
  3320. }
  3321. func (ctx *context) Viewport(x, y, width, height int) {
  3322. defer func() {
  3323. errstr := ctx.errDrain()
  3324. log.Printf("gl.Viewport(%v, %v, %v, %v) %v", x, y, width, height, errstr)
  3325. }()
  3326. ctx.enqueueDebug(call{
  3327. args: fnargs{
  3328. fn: glfnViewport,
  3329. a0: uintptr(x),
  3330. a1: uintptr(y),
  3331. a2: uintptr(width),
  3332. a3: uintptr(height),
  3333. },
  3334. blocking: true})
  3335. }
  3336. func (ctx context3) UniformMatrix2x3fv(dst Uniform, src []float32) {
  3337. defer func() {
  3338. errstr := ctx.errDrain()
  3339. log.Printf("gl.UniformMatrix2x3fv(%v, len(%d)) %v", dst, len(src), errstr)
  3340. }()
  3341. ctx.enqueueDebug(call{
  3342. args: fnargs{
  3343. fn: glfnUniformMatrix2x3fv,
  3344. a0: dst.c(),
  3345. a1: uintptr(len(src) / 6),
  3346. },
  3347. parg: unsafe.Pointer(&src[0]),
  3348. blocking: true,
  3349. })
  3350. }
  3351. func (ctx context3) UniformMatrix3x2fv(dst Uniform, src []float32) {
  3352. defer func() {
  3353. errstr := ctx.errDrain()
  3354. log.Printf("gl.UniformMatrix3x2fv(%v, len(%d)) %v", dst, len(src), errstr)
  3355. }()
  3356. ctx.enqueueDebug(call{
  3357. args: fnargs{
  3358. fn: glfnUniformMatrix3x2fv,
  3359. a0: dst.c(),
  3360. a1: uintptr(len(src) / 6),
  3361. },
  3362. parg: unsafe.Pointer(&src[0]),
  3363. blocking: true,
  3364. })
  3365. }
  3366. func (ctx context3) UniformMatrix2x4fv(dst Uniform, src []float32) {
  3367. defer func() {
  3368. errstr := ctx.errDrain()
  3369. log.Printf("gl.UniformMatrix2x4fv(%v, len(%d)) %v", dst, len(src), errstr)
  3370. }()
  3371. ctx.enqueueDebug(call{
  3372. args: fnargs{
  3373. fn: glfnUniformMatrix2x4fv,
  3374. a0: dst.c(),
  3375. a1: uintptr(len(src) / 8),
  3376. },
  3377. parg: unsafe.Pointer(&src[0]),
  3378. blocking: true,
  3379. })
  3380. }
  3381. func (ctx context3) UniformMatrix4x2fv(dst Uniform, src []float32) {
  3382. defer func() {
  3383. errstr := ctx.errDrain()
  3384. log.Printf("gl.UniformMatrix4x2fv(%v, len(%d)) %v", dst, len(src), errstr)
  3385. }()
  3386. ctx.enqueueDebug(call{
  3387. args: fnargs{
  3388. fn: glfnUniformMatrix4x2fv,
  3389. a0: dst.c(),
  3390. a1: uintptr(len(src) / 8),
  3391. },
  3392. parg: unsafe.Pointer(&src[0]),
  3393. blocking: true,
  3394. })
  3395. }
  3396. func (ctx context3) UniformMatrix3x4fv(dst Uniform, src []float32) {
  3397. defer func() {
  3398. errstr := ctx.errDrain()
  3399. log.Printf("gl.UniformMatrix3x4fv(%v, len(%d)) %v", dst, len(src), errstr)
  3400. }()
  3401. ctx.enqueueDebug(call{
  3402. args: fnargs{
  3403. fn: glfnUniformMatrix3x4fv,
  3404. a0: dst.c(),
  3405. a1: uintptr(len(src) / 12),
  3406. },
  3407. parg: unsafe.Pointer(&src[0]),
  3408. blocking: true,
  3409. })
  3410. }
  3411. func (ctx context3) UniformMatrix4x3fv(dst Uniform, src []float32) {
  3412. defer func() {
  3413. errstr := ctx.errDrain()
  3414. log.Printf("gl.UniformMatrix4x3fv(%v, len(%d)) %v", dst, len(src), errstr)
  3415. }()
  3416. ctx.enqueueDebug(call{
  3417. args: fnargs{
  3418. fn: glfnUniformMatrix4x3fv,
  3419. a0: dst.c(),
  3420. a1: uintptr(len(src) / 12),
  3421. },
  3422. parg: unsafe.Pointer(&src[0]),
  3423. blocking: true,
  3424. })
  3425. }
  3426. func (ctx context3) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int, mask uint, filter Enum) {
  3427. defer func() {
  3428. errstr := ctx.errDrain()
  3429. log.Printf("gl.BlitFramebuffer(%v, %v, %v, %v, %v, %v, %v, %v, %v, %v) %v", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, errstr)
  3430. }()
  3431. ctx.enqueueDebug(call{
  3432. args: fnargs{
  3433. fn: glfnBlitFramebuffer,
  3434. a0: uintptr(srcX0),
  3435. a1: uintptr(srcY0),
  3436. a2: uintptr(srcX1),
  3437. a3: uintptr(srcY1),
  3438. a4: uintptr(dstX0),
  3439. a5: uintptr(dstY0),
  3440. a6: uintptr(dstX1),
  3441. a7: uintptr(dstY1),
  3442. a8: uintptr(mask),
  3443. a9: filter.c(),
  3444. },
  3445. blocking: true})
  3446. }
  3447. func (ctx context3) Uniform1ui(dst Uniform, v uint32) {
  3448. defer func() {
  3449. errstr := ctx.errDrain()
  3450. log.Printf("gl.Uniform1ui(%v, %v) %v", dst, v, errstr)
  3451. }()
  3452. ctx.enqueueDebug(call{
  3453. args: fnargs{
  3454. fn: glfnUniform1ui,
  3455. a0: dst.c(),
  3456. a1: uintptr(v),
  3457. },
  3458. blocking: true})
  3459. }
  3460. func (ctx context3) Uniform2ui(dst Uniform, v0, v1 uint32) {
  3461. defer func() {
  3462. errstr := ctx.errDrain()
  3463. log.Printf("gl.Uniform2ui(%v, %v, %v) %v", dst, v0, v1, errstr)
  3464. }()
  3465. ctx.enqueueDebug(call{
  3466. args: fnargs{
  3467. fn: glfnUniform2ui,
  3468. a0: dst.c(),
  3469. a1: uintptr(v0),
  3470. a2: uintptr(v1),
  3471. },
  3472. blocking: true})
  3473. }
  3474. func (ctx context3) Uniform3ui(dst Uniform, v0, v1, v2 uint) {
  3475. defer func() {
  3476. errstr := ctx.errDrain()
  3477. log.Printf("gl.Uniform3ui(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr)
  3478. }()
  3479. ctx.enqueueDebug(call{
  3480. args: fnargs{
  3481. fn: glfnUniform3ui,
  3482. a0: dst.c(),
  3483. a1: uintptr(v0),
  3484. a2: uintptr(v1),
  3485. a3: uintptr(v2),
  3486. },
  3487. blocking: true})
  3488. }
  3489. func (ctx context3) Uniform4ui(dst Uniform, v0, v1, v2, v3 uint32) {
  3490. defer func() {
  3491. errstr := ctx.errDrain()
  3492. log.Printf("gl.Uniform4ui(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr)
  3493. }()
  3494. ctx.enqueueDebug(call{
  3495. args: fnargs{
  3496. fn: glfnUniform4ui,
  3497. a0: dst.c(),
  3498. a1: uintptr(v0),
  3499. a2: uintptr(v1),
  3500. a3: uintptr(v2),
  3501. a4: uintptr(v3),
  3502. },
  3503. blocking: true})
  3504. }