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- // Copyright 2014 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- //go:generate go run gen.go -output table.go
- // Package f32 implements some linear algebra and GL helpers for float32s.
- //
- // Types defined in this package have methods implementing common
- // mathematical operations. The common form for these functions is
- //
- // func (dst *T) Op(lhs, rhs *T)
- //
- // which reads in traditional mathematical notation as
- //
- // dst = lhs op rhs.
- //
- // It is safe to use the destination address as the left-hand side,
- // that is, dst *= rhs is dst.Mul(dst, rhs).
- //
- // # WARNING
- //
- // The interface to this package is not stable. It will change considerably.
- // Only use functions that provide package documentation. Semantics are
- // non-obvious. Be prepared for the package name to change.
- package f32 // import "golang.org/x/mobile/exp/f32"
- import (
- "encoding/binary"
- "fmt"
- "math"
- )
- type Radian float32
- func Cos(x float32) float32 {
- const n = sinTableLen
- i := uint32(int32(x * (n / math.Pi)))
- i += n / 2
- i &= 2*n - 1
- if i >= n {
- return -sinTable[i&(n-1)]
- }
- return sinTable[i&(n-1)]
- }
- func Sin(x float32) float32 {
- const n = sinTableLen
- i := uint32(int32(x * (n / math.Pi)))
- i &= 2*n - 1
- if i >= n {
- return -sinTable[i&(n-1)]
- }
- return sinTable[i&(n-1)]
- }
- func Sqrt(x float32) float32 {
- return float32(math.Sqrt(float64(x))) // TODO(crawshaw): implement
- }
- func Tan(x float32) float32 {
- return float32(math.Tan(float64(x))) // TODO(crawshaw): fast version
- }
- // Bytes returns the byte representation of float32 values in the given byte
- // order. byteOrder must be either binary.BigEndian or binary.LittleEndian.
- func Bytes(byteOrder binary.ByteOrder, values ...float32) []byte {
- le := false
- switch byteOrder {
- case binary.BigEndian:
- case binary.LittleEndian:
- le = true
- default:
- panic(fmt.Sprintf("invalid byte order %v", byteOrder))
- }
- b := make([]byte, 4*len(values))
- for i, v := range values {
- u := math.Float32bits(v)
- if le {
- b[4*i+0] = byte(u >> 0)
- b[4*i+1] = byte(u >> 8)
- b[4*i+2] = byte(u >> 16)
- b[4*i+3] = byte(u >> 24)
- } else {
- b[4*i+0] = byte(u >> 24)
- b[4*i+1] = byte(u >> 16)
- b[4*i+2] = byte(u >> 8)
- b[4*i+3] = byte(u >> 0)
- }
- }
- return b
- }
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