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- // Copyright 2014 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- //go:build linux && !android
- // +build linux,!android
- package app
- /*
- Simple on-screen app debugging for X11. Not an officially supported
- development target for apps, as screens with mice are very different
- than screens with touch panels.
- */
- /*
- #cgo LDFLAGS: -lEGL -lGLESv2 -lX11
- void createWindow(void);
- void processEvents(void);
- void swapBuffers(void);
- */
- import "C"
- import (
- "runtime"
- "time"
- "golang.org/x/mobile/event/lifecycle"
- "golang.org/x/mobile/event/paint"
- "golang.org/x/mobile/event/size"
- "golang.org/x/mobile/event/touch"
- "golang.org/x/mobile/geom"
- )
- func init() {
- theApp.registerGLViewportFilter()
- }
- func main(f func(App)) {
- runtime.LockOSThread()
- workAvailable := theApp.worker.WorkAvailable()
- C.createWindow()
- // TODO: send lifecycle events when e.g. the X11 window is iconified or moved off-screen.
- theApp.sendLifecycle(lifecycle.StageFocused)
- // TODO: translate X11 expose events to shiny paint events, instead of
- // sending this synthetic paint event as a hack.
- theApp.eventsIn <- paint.Event{}
- donec := make(chan struct{})
- go func() {
- // close the donec channel in a defer statement
- // so that we could still be able to return even
- // if f panics.
- defer close(donec)
- f(theApp)
- }()
- // TODO: can we get the actual vsync signal?
- ticker := time.NewTicker(time.Second / 60)
- defer ticker.Stop()
- var tc <-chan time.Time
- for {
- select {
- case <-donec:
- return
- case <-workAvailable:
- theApp.worker.DoWork()
- case <-theApp.publish:
- C.swapBuffers()
- tc = ticker.C
- case <-tc:
- tc = nil
- theApp.publishResult <- PublishResult{}
- }
- C.processEvents()
- }
- }
- //export onResize
- func onResize(w, h int) {
- // TODO(nigeltao): don't assume 72 DPI. DisplayWidth and DisplayWidthMM
- // is probably the best place to start looking.
- pixelsPerPt := float32(1)
- theApp.eventsIn <- size.Event{
- WidthPx: w,
- HeightPx: h,
- WidthPt: geom.Pt(w),
- HeightPt: geom.Pt(h),
- PixelsPerPt: pixelsPerPt,
- }
- }
- func sendTouch(t touch.Type, x, y float32) {
- theApp.eventsIn <- touch.Event{
- X: x,
- Y: y,
- Sequence: 0, // TODO: button??
- Type: t,
- }
- }
- //export onTouchBegin
- func onTouchBegin(x, y float32) { sendTouch(touch.TypeBegin, x, y) }
- //export onTouchMove
- func onTouchMove(x, y float32) { sendTouch(touch.TypeMove, x, y) }
- //export onTouchEnd
- func onTouchEnd(x, y float32) { sendTouch(touch.TypeEnd, x, y) }
- var stopped bool
- //export onStop
- func onStop() {
- if stopped {
- return
- }
- stopped = true
- theApp.sendLifecycle(lifecycle.StageDead)
- theApp.eventsIn <- stopPumping{}
- }
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