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- // Copyright 2015 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package gl
- import "unsafe"
- type call struct {
- args fnargs
- parg unsafe.Pointer
- blocking bool
- }
- type fnargs struct {
- fn glfn
- a0 uintptr
- a1 uintptr
- a2 uintptr
- a3 uintptr
- a4 uintptr
- a5 uintptr
- a6 uintptr
- a7 uintptr
- a8 uintptr
- a9 uintptr
- }
- type glfn int
- const (
- glfnUNDEFINED glfn = iota
- glfnActiveTexture
- glfnAttachShader
- glfnBindAttribLocation
- glfnBindBuffer
- glfnBindFramebuffer
- glfnBindRenderbuffer
- glfnBindTexture
- glfnBindVertexArray
- glfnBlendColor
- glfnBlendEquation
- glfnBlendEquationSeparate
- glfnBlendFunc
- glfnBlendFuncSeparate
- glfnBufferData
- glfnBufferSubData
- glfnCheckFramebufferStatus
- glfnClear
- glfnClearColor
- glfnClearDepthf
- glfnClearStencil
- glfnColorMask
- glfnCompileShader
- glfnCompressedTexImage2D
- glfnCompressedTexSubImage2D
- glfnCopyTexImage2D
- glfnCopyTexSubImage2D
- glfnCreateProgram
- glfnCreateShader
- glfnCullFace
- glfnDeleteBuffer
- glfnDeleteFramebuffer
- glfnDeleteProgram
- glfnDeleteRenderbuffer
- glfnDeleteShader
- glfnDeleteTexture
- glfnDeleteVertexArray
- glfnDepthFunc
- glfnDepthRangef
- glfnDepthMask
- glfnDetachShader
- glfnDisable
- glfnDisableVertexAttribArray
- glfnDrawArrays
- glfnDrawElements
- glfnEnable
- glfnEnableVertexAttribArray
- glfnFinish
- glfnFlush
- glfnFramebufferRenderbuffer
- glfnFramebufferTexture2D
- glfnFrontFace
- glfnGenBuffer
- glfnGenFramebuffer
- glfnGenRenderbuffer
- glfnGenTexture
- glfnGenVertexArray
- glfnGenerateMipmap
- glfnGetActiveAttrib
- glfnGetActiveUniform
- glfnGetAttachedShaders
- glfnGetAttribLocation
- glfnGetBooleanv
- glfnGetBufferParameteri
- glfnGetError
- glfnGetFloatv
- glfnGetFramebufferAttachmentParameteriv
- glfnGetIntegerv
- glfnGetProgramInfoLog
- glfnGetProgramiv
- glfnGetRenderbufferParameteriv
- glfnGetShaderInfoLog
- glfnGetShaderPrecisionFormat
- glfnGetShaderSource
- glfnGetShaderiv
- glfnGetString
- glfnGetTexParameterfv
- glfnGetTexParameteriv
- glfnGetUniformLocation
- glfnGetUniformfv
- glfnGetUniformiv
- glfnGetVertexAttribfv
- glfnGetVertexAttribiv
- glfnHint
- glfnIsBuffer
- glfnIsEnabled
- glfnIsFramebuffer
- glfnIsProgram
- glfnIsRenderbuffer
- glfnIsShader
- glfnIsTexture
- glfnLineWidth
- glfnLinkProgram
- glfnPixelStorei
- glfnPolygonOffset
- glfnReadPixels
- glfnReleaseShaderCompiler
- glfnRenderbufferStorage
- glfnSampleCoverage
- glfnScissor
- glfnShaderSource
- glfnStencilFunc
- glfnStencilFuncSeparate
- glfnStencilMask
- glfnStencilMaskSeparate
- glfnStencilOp
- glfnStencilOpSeparate
- glfnTexImage2D
- glfnTexParameterf
- glfnTexParameterfv
- glfnTexParameteri
- glfnTexParameteriv
- glfnTexSubImage2D
- glfnUniform1f
- glfnUniform1fv
- glfnUniform1i
- glfnUniform1iv
- glfnUniform2f
- glfnUniform2fv
- glfnUniform2i
- glfnUniform2iv
- glfnUniform3f
- glfnUniform3fv
- glfnUniform3i
- glfnUniform3iv
- glfnUniform4f
- glfnUniform4fv
- glfnUniform4i
- glfnUniform4iv
- glfnUniformMatrix2fv
- glfnUniformMatrix3fv
- glfnUniformMatrix4fv
- glfnUseProgram
- glfnValidateProgram
- glfnVertexAttrib1f
- glfnVertexAttrib1fv
- glfnVertexAttrib2f
- glfnVertexAttrib2fv
- glfnVertexAttrib3f
- glfnVertexAttrib3fv
- glfnVertexAttrib4f
- glfnVertexAttrib4fv
- glfnVertexAttribPointer
- glfnViewport
- // ES 3.0 functions
- glfnUniformMatrix2x3fv
- glfnUniformMatrix3x2fv
- glfnUniformMatrix2x4fv
- glfnUniformMatrix4x2fv
- glfnUniformMatrix3x4fv
- glfnUniformMatrix4x3fv
- glfnBlitFramebuffer
- glfnUniform1ui
- glfnUniform2ui
- glfnUniform3ui
- glfnUniform4ui
- glfnUniform1uiv
- glfnUniform2uiv
- glfnUniform3uiv
- glfnUniform4uiv
- )
- func goString(buf []byte) string {
- for i, b := range buf {
- if b == 0 {
- return string(buf[:i])
- }
- }
- panic("buf is not NUL-terminated")
- }
- func glBoolean(b bool) uintptr {
- if b {
- return TRUE
- }
- return FALSE
- }
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