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- // Copyright 2015 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- //go:build darwin && ios
- // +build darwin
- // +build ios
- #include "_cgo_export.h"
- #include <pthread.h>
- #include <stdio.h>
- #include <sys/utsname.h>
- #import <UIKit/UIKit.h>
- #import <GLKit/GLKit.h>
- struct utsname sysInfo;
- @interface GoAppAppController : GLKViewController<UIContentContainer, GLKViewDelegate>
- @end
- @interface GoAppAppDelegate : UIResponder<UIApplicationDelegate>
- @property (strong, nonatomic) UIWindow *window;
- @property (strong, nonatomic) GoAppAppController *controller;
- @end
- @implementation GoAppAppDelegate
- - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
- lifecycleAlive();
- self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
- self.controller = [[GoAppAppController alloc] initWithNibName:nil bundle:nil];
- self.window.rootViewController = self.controller;
- [self.window makeKeyAndVisible];
- return YES;
- }
- - (void)applicationDidBecomeActive:(UIApplication * )application {
- lifecycleFocused();
- }
- - (void)applicationWillResignActive:(UIApplication *)application {
- lifecycleVisible();
- }
- - (void)applicationDidEnterBackground:(UIApplication *)application {
- lifecycleAlive();
- }
- - (void)applicationWillTerminate:(UIApplication *)application {
- lifecycleDead();
- }
- @end
- @interface GoAppAppController ()
- @property (strong, nonatomic) EAGLContext *context;
- @property (strong, nonatomic) GLKView *glview;
- @end
- @implementation GoAppAppController
- - (void)viewWillAppear:(BOOL)animated
- {
- // TODO: replace by swapping out GLKViewController for a UIVIewController.
- [super viewWillAppear:animated];
- self.paused = YES;
- }
- - (void)viewDidLoad {
- [super viewDidLoad];
- self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
- self.glview = (GLKView*)self.view;
- self.glview.drawableDepthFormat = GLKViewDrawableDepthFormat24;
- self.glview.multipleTouchEnabled = true; // TODO expose setting to user.
- self.glview.context = self.context;
- self.glview.userInteractionEnabled = YES;
- self.glview.enableSetNeedsDisplay = YES; // only invoked once
- // Do not use the GLKViewController draw loop.
- self.paused = YES;
- self.resumeOnDidBecomeActive = NO;
- self.preferredFramesPerSecond = 0;
- int scale = 1;
- if ([[UIScreen mainScreen] respondsToSelector:@selector(displayLinkWithTarget:selector:)]) {
- scale = (int)[UIScreen mainScreen].scale; // either 1.0, 2.0, or 3.0.
- }
- setScreen(scale);
- CGSize size = [UIScreen mainScreen].bounds.size;
- UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
- updateConfig((int)size.width, (int)size.height, orientation);
- }
- - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
- [coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {
- // TODO(crawshaw): come up with a plan to handle animations.
- } completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
- UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
- updateConfig((int)size.width, (int)size.height, orientation);
- }];
- }
- - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {
- // Now that we have been asked to do the first draw, disable any
- // future draw and hand control over to the Go paint.Event cycle.
- self.glview.enableSetNeedsDisplay = NO;
- startloop((GLintptr)self.context);
- }
- #define TOUCH_TYPE_BEGIN 0 // touch.TypeBegin
- #define TOUCH_TYPE_MOVE 1 // touch.TypeMove
- #define TOUCH_TYPE_END 2 // touch.TypeEnd
- static void sendTouches(int change, NSSet* touches) {
- CGFloat scale = [UIScreen mainScreen].scale;
- for (UITouch* touch in touches) {
- CGPoint p = [touch locationInView:touch.view];
- sendTouch((GoUintptr)touch, (GoUintptr)change, p.x*scale, p.y*scale);
- }
- }
- - (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
- sendTouches(TOUCH_TYPE_BEGIN, touches);
- }
- - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event {
- sendTouches(TOUCH_TYPE_MOVE, touches);
- }
- - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
- sendTouches(TOUCH_TYPE_END, touches);
- }
- - (void)touchesCanceled:(NSSet*)touches withEvent:(UIEvent*)event {
- sendTouches(TOUCH_TYPE_END, touches);
- }
- @end
- void runApp(void) {
- char* argv[] = {};
- @autoreleasepool {
- UIApplicationMain(0, argv, nil, NSStringFromClass([GoAppAppDelegate class]));
- }
- }
- void makeCurrentContext(GLintptr context) {
- EAGLContext* ctx = (EAGLContext*)context;
- if (![EAGLContext setCurrentContext:ctx]) {
- // TODO(crawshaw): determine how terrible this is. Exit?
- NSLog(@"failed to set current context");
- }
- }
- void swapBuffers(GLintptr context) {
- __block EAGLContext* ctx = (EAGLContext*)context;
- dispatch_sync(dispatch_get_main_queue(), ^{
- [EAGLContext setCurrentContext:ctx];
- [ctx presentRenderbuffer:GL_RENDERBUFFER];
- });
- }
- uint64_t threadID() {
- uint64_t id;
- if (pthread_threadid_np(pthread_self(), &id)) {
- abort();
- }
- return id;
- }
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