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- /*
- * Copyright (c) 2015, Psiphon Inc.
- * All rights reserved.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- // Package psiphon implements the core tunnel functionality of a Psiphon client.
- // The main function is RunForever, which runs a Controller that obtains lists of
- // servers, establishes tunnel connections, and runs local proxies through which
- // tunneled traffic may be sent.
- package psiphon
- import (
- "errors"
- "math/rand"
- "net"
- "sync"
- "time"
- )
- // Controller is a tunnel lifecycle coordinator. It manages lists of servers to
- // connect to; establishes and monitors tunnels; and runs local proxies which
- // route traffic through the tunnels.
- type Controller struct {
- config *Config
- sessionId string
- componentFailureSignal chan struct{}
- shutdownBroadcast chan struct{}
- runWaitGroup *sync.WaitGroup
- establishedTunnels chan *Tunnel
- failedTunnels chan *Tunnel
- tunnelMutex sync.Mutex
- establishedOnce bool
- tunnels []*Tunnel
- nextTunnel int
- startedConnectedReporter bool
- startedUpgradeDownloader bool
- isEstablishing bool
- establishWaitGroup *sync.WaitGroup
- stopEstablishingBroadcast chan struct{}
- candidateServerEntries chan *candidateServerEntry
- establishPendingConns *Conns
- untunneledPendingConns *Conns
- untunneledDialConfig *DialConfig
- splitTunnelClassifier *SplitTunnelClassifier
- signalFetchRemoteServerList chan struct{}
- impairedProtocolClassification map[string]int
- signalReportConnected chan struct{}
- serverAffinityDoneBroadcast chan struct{}
- }
- type candidateServerEntry struct {
- serverEntry *ServerEntry
- isServerAffinityCandidate bool
- }
- // NewController initializes a new controller.
- func NewController(config *Config) (controller *Controller, err error) {
- // Needed by regen, at least
- rand.Seed(int64(time.Now().Nanosecond()))
- // Generate a session ID for the Psiphon server API. This session ID is
- // used across all tunnels established by the controller.
- sessionId, err := MakeSessionId()
- if err != nil {
- return nil, ContextError(err)
- }
- // untunneledPendingConns may be used to interrupt the fetch remote server list
- // request and other untunneled connection establishments. BindToDevice may be
- // used to exclude these requests and connection from VPN routing.
- untunneledPendingConns := new(Conns)
- untunneledDialConfig := &DialConfig{
- UpstreamProxyUrl: config.UpstreamProxyUrl,
- PendingConns: untunneledPendingConns,
- DeviceBinder: config.DeviceBinder,
- DnsServerGetter: config.DnsServerGetter,
- UseIndistinguishableTLS: config.UseIndistinguishableTLS,
- TrustedCACertificatesFilename: config.TrustedCACertificatesFilename,
- DeviceRegion: config.DeviceRegion,
- }
- controller = &Controller{
- config: config,
- sessionId: sessionId,
- // componentFailureSignal receives a signal from a component (including socks and
- // http local proxies) if they unexpectedly fail. Senders should not block.
- // A buffer allows at least one stop signal to be sent before there is a receiver.
- componentFailureSignal: make(chan struct{}, 1),
- shutdownBroadcast: make(chan struct{}),
- runWaitGroup: new(sync.WaitGroup),
- // establishedTunnels and failedTunnels buffer sizes are large enough to
- // receive full pools of tunnels without blocking. Senders should not block.
- establishedTunnels: make(chan *Tunnel, config.TunnelPoolSize),
- failedTunnels: make(chan *Tunnel, config.TunnelPoolSize),
- tunnels: make([]*Tunnel, 0),
- establishedOnce: false,
- startedConnectedReporter: false,
- startedUpgradeDownloader: false,
- isEstablishing: false,
- establishPendingConns: new(Conns),
- untunneledPendingConns: untunneledPendingConns,
- untunneledDialConfig: untunneledDialConfig,
- impairedProtocolClassification: make(map[string]int),
- // TODO: Add a buffer of 1 so we don't miss a signal while receiver is
- // starting? Trade-off is potential back-to-back fetch remotes. As-is,
- // establish will eventually signal another fetch remote.
- signalFetchRemoteServerList: make(chan struct{}),
- signalReportConnected: make(chan struct{}),
- }
- controller.splitTunnelClassifier = NewSplitTunnelClassifier(config, controller)
- return controller, nil
- }
- // Run executes the controller. It launches components and then monitors
- // for a shutdown signal; after receiving the signal it shuts down the
- // controller.
- // The components include:
- // - the periodic remote server list fetcher
- // - the connected reporter
- // - the tunnel manager
- // - a local SOCKS proxy that port forwards through the pool of tunnels
- // - a local HTTP proxy that port forwards through the pool of tunnels
- func (controller *Controller) Run(shutdownBroadcast <-chan struct{}) {
- NoticeBuildInfo()
- ReportAvailableRegions()
- // Start components
- listenIP, err := GetInterfaceIPAddress(controller.config.ListenInterface)
- if err != nil {
- NoticeError("error getting listener IP: %s", err)
- return
- }
- socksProxy, err := NewSocksProxy(controller.config, controller, listenIP)
- if err != nil {
- NoticeAlert("error initializing local SOCKS proxy: %s", err)
- return
- }
- defer socksProxy.Close()
- httpProxy, err := NewHttpProxy(
- controller.config, controller.untunneledDialConfig, controller, listenIP)
- if err != nil {
- NoticeAlert("error initializing local HTTP proxy: %s", err)
- return
- }
- defer httpProxy.Close()
- if !controller.config.DisableRemoteServerListFetcher {
- controller.runWaitGroup.Add(1)
- go controller.remoteServerListFetcher()
- }
- /// Note: the connected reporter isn't started until a tunnel is
- // established
- controller.runWaitGroup.Add(1)
- go controller.runTunnels()
- if *controller.config.EstablishTunnelTimeoutSeconds != 0 {
- controller.runWaitGroup.Add(1)
- go controller.establishTunnelWatcher()
- }
- // Wait while running
- select {
- case <-shutdownBroadcast:
- NoticeInfo("controller shutdown by request")
- case <-controller.componentFailureSignal:
- NoticeAlert("controller shutdown due to component failure")
- }
- close(controller.shutdownBroadcast)
- controller.establishPendingConns.CloseAll()
- controller.runWaitGroup.Wait()
- // Stops untunneled connections, including fetch remote server list,
- // split tunnel port forwards and also untunneled final stats requests.
- // Note: there's a circular dependency with runWaitGroup.Wait() and
- // untunneledPendingConns.CloseAll(): runWaitGroup depends on tunnels
- // stopping which depends, in orderly shutdown, on final status requests
- // completing. So this pending conns cancel comes too late to interrupt
- // final status requests in the orderly shutdown case -- which is desired
- // since we give those a short timeout and would prefer to not interrupt
- // them.
- controller.untunneledPendingConns.CloseAll()
- controller.splitTunnelClassifier.Shutdown()
- NoticeInfo("exiting controller")
- }
- // SignalComponentFailure notifies the controller that an associated component has failed.
- // This will terminate the controller.
- func (controller *Controller) SignalComponentFailure() {
- select {
- case controller.componentFailureSignal <- *new(struct{}):
- default:
- }
- }
- // remoteServerListFetcher fetches an out-of-band list of server entries
- // for more tunnel candidates. It fetches when signalled, with retries
- // on failure.
- func (controller *Controller) remoteServerListFetcher() {
- defer controller.runWaitGroup.Done()
- var lastFetchTime time.Time
- fetcherLoop:
- for {
- // Wait for a signal before fetching
- select {
- case <-controller.signalFetchRemoteServerList:
- case <-controller.shutdownBroadcast:
- break fetcherLoop
- }
- // Skip fetch entirely (i.e., send no request at all, even when ETag would save
- // on response size) when a recent fetch was successful
- if time.Now().Before(lastFetchTime.Add(FETCH_REMOTE_SERVER_LIST_STALE_PERIOD)) {
- continue
- }
- retryLoop:
- for {
- // Don't attempt to fetch while there is no network connectivity,
- // to avoid alert notice noise.
- if !WaitForNetworkConnectivity(
- controller.config.NetworkConnectivityChecker,
- controller.shutdownBroadcast) {
- break fetcherLoop
- }
- err := FetchRemoteServerList(
- controller.config, controller.untunneledDialConfig)
- if err == nil {
- lastFetchTime = time.Now()
- break retryLoop
- }
- NoticeAlert("failed to fetch remote server list: %s", err)
- timeout := time.After(FETCH_REMOTE_SERVER_LIST_RETRY_PERIOD)
- select {
- case <-timeout:
- case <-controller.shutdownBroadcast:
- break fetcherLoop
- }
- }
- }
- NoticeInfo("exiting remote server list fetcher")
- }
- // establishTunnelWatcher terminates the controller if a tunnel
- // has not been established in the configured time period. This
- // is regardless of how many tunnels are presently active -- meaning
- // that if an active tunnel was established and lost the controller
- // is left running (to re-establish).
- func (controller *Controller) establishTunnelWatcher() {
- defer controller.runWaitGroup.Done()
- timeout := time.After(
- time.Duration(*controller.config.EstablishTunnelTimeoutSeconds) * time.Second)
- select {
- case <-timeout:
- if !controller.hasEstablishedOnce() {
- NoticeAlert("failed to establish tunnel before timeout")
- controller.SignalComponentFailure()
- }
- case <-controller.shutdownBroadcast:
- }
- NoticeInfo("exiting establish tunnel watcher")
- }
- // connectedReporter sends periodic "connected" requests to the Psiphon API.
- // These requests are for server-side unique user stats calculation. See the
- // comment in DoConnectedRequest for a description of the request mechanism.
- // To ensure we don't over- or under-count unique users, only one connected
- // request is made across all simultaneous multi-tunnels; and the connected
- // request is repeated periodically for very long-lived tunnels.
- // The signalReportConnected mechanism is used to trigger another connected
- // request immediately after a reconnect.
- func (controller *Controller) connectedReporter() {
- defer controller.runWaitGroup.Done()
- loop:
- for {
- // Pick any active tunnel and make the next connected request. No error
- // is logged if there's no active tunnel, as that's not an unexpected condition.
- reported := false
- tunnel := controller.getNextActiveTunnel()
- if tunnel != nil {
- err := tunnel.serverContext.DoConnectedRequest()
- if err == nil {
- reported = true
- } else {
- NoticeAlert("failed to make connected request: %s", err)
- }
- }
- // Schedule the next connected request and wait.
- var duration time.Duration
- if reported {
- duration = PSIPHON_API_CONNECTED_REQUEST_PERIOD
- } else {
- duration = PSIPHON_API_CONNECTED_REQUEST_RETRY_PERIOD
- }
- timeout := time.After(duration)
- select {
- case <-controller.signalReportConnected:
- case <-timeout:
- // Make another connected request
- case <-controller.shutdownBroadcast:
- break loop
- }
- }
- NoticeInfo("exiting connected reporter")
- }
- func (controller *Controller) startOrSignalConnectedReporter() {
- // session is nil when DisableApi is set
- if controller.config.DisableApi {
- return
- }
- // Start the connected reporter after the first tunnel is established.
- // Concurrency note: only the runTunnels goroutine may access startedConnectedReporter.
- if !controller.startedConnectedReporter {
- controller.startedConnectedReporter = true
- controller.runWaitGroup.Add(1)
- go controller.connectedReporter()
- } else {
- select {
- case controller.signalReportConnected <- *new(struct{}):
- default:
- }
- }
- }
- // upgradeDownloader makes periodic attemps to complete a client upgrade
- // download. DownloadUpgrade() is resumable, so each attempt has potential for
- // getting closer to completion, even in conditions where the download or
- // tunnel is repeatedly interrupted.
- // Once the download is complete, the downloader exits and is not run again:
- // We're assuming that the upgrade will be applied and the entire system
- // restarted before another upgrade is to be downloaded.
- func (controller *Controller) upgradeDownloader(clientUpgradeVersion string) {
- defer controller.runWaitGroup.Done()
- loop:
- for {
- // Pick any active tunnel and make the next download attempt. No error
- // is logged if there's no active tunnel, as that's not an unexpected condition.
- tunnel := controller.getNextActiveTunnel()
- if tunnel != nil {
- err := DownloadUpgrade(controller.config, clientUpgradeVersion, tunnel)
- if err == nil {
- break loop
- }
- NoticeAlert("upgrade download failed: %s", err)
- }
- timeout := time.After(DOWNLOAD_UPGRADE_RETRY_PAUSE_PERIOD)
- select {
- case <-timeout:
- // Make another download attempt
- case <-controller.shutdownBroadcast:
- break loop
- }
- }
- NoticeInfo("exiting upgrade downloader")
- }
- func (controller *Controller) startClientUpgradeDownloader(
- serverContext *ServerContext) {
- // serverContext is nil when DisableApi is set
- if controller.config.DisableApi {
- return
- }
- if controller.config.UpgradeDownloadUrl == "" ||
- controller.config.UpgradeDownloadFilename == "" {
- // No upgrade is desired
- return
- }
- if serverContext.clientUpgradeVersion == "" {
- // No upgrade is offered
- return
- }
- // Start the client upgrade downloaded after the first tunnel is established.
- // Concurrency note: only the runTunnels goroutine may access startClientUpgradeDownloader.
- if !controller.startedUpgradeDownloader {
- controller.startedUpgradeDownloader = true
- controller.runWaitGroup.Add(1)
- go controller.upgradeDownloader(serverContext.clientUpgradeVersion)
- }
- }
- // runTunnels is the controller tunnel management main loop. It starts and stops
- // establishing tunnels based on the target tunnel pool size and the current size
- // of the pool. Tunnels are established asynchronously using worker goroutines.
- //
- // When there are no server entries for the target region/protocol, the
- // establishCandidateGenerator will yield no candidates and wait before
- // trying again. In the meantime, a remote server entry fetch may supply
- // valid candidates.
- //
- // When a tunnel is established, it's added to the active pool. The tunnel's
- // operateTunnel goroutine monitors the tunnel.
- //
- // When a tunnel fails, it's removed from the pool and the establish process is
- // restarted to fill the pool.
- func (controller *Controller) runTunnels() {
- defer controller.runWaitGroup.Done()
- // Start running
- controller.startEstablishing()
- loop:
- for {
- select {
- case failedTunnel := <-controller.failedTunnels:
- NoticeAlert("tunnel failed: %s", failedTunnel.serverEntry.IpAddress)
- controller.terminateTunnel(failedTunnel)
- // Note: we make this extra check to ensure the shutdown signal takes priority
- // and that we do not start establishing. Critically, startEstablishing() calls
- // establishPendingConns.Reset() which clears the closed flag in
- // establishPendingConns; this causes the pendingConns.Add() within
- // interruptibleTCPDial to succeed instead of aborting, and the result
- // is that it's possible for establish goroutines to run all the way through
- // NewServerContext before being discarded... delaying shutdown.
- select {
- case <-controller.shutdownBroadcast:
- break loop
- default:
- }
- controller.classifyImpairedProtocol(failedTunnel)
- // Concurrency note: only this goroutine may call startEstablishing/stopEstablishing
- // and access isEstablishing.
- if !controller.isEstablishing {
- controller.startEstablishing()
- }
- // !TODO! design issue: might not be enough server entries with region/caps to ever fill tunnel slots
- // solution(?) target MIN(CountServerEntries(region, protocol), TunnelPoolSize)
- case establishedTunnel := <-controller.establishedTunnels:
- tunnelCount, registered := controller.registerTunnel(establishedTunnel)
- if registered {
- NoticeActiveTunnel(establishedTunnel.serverEntry.IpAddress, establishedTunnel.protocol)
- if tunnelCount == 1 {
- // The split tunnel classifier is started once the first tunnel is
- // established. This first tunnel is passed in to be used to make
- // the routes data request.
- // A long-running controller may run while the host device is present
- // in different regions. In this case, we want the split tunnel logic
- // to switch to routes for new regions and not classify traffic based
- // on routes installed for older regions.
- // We assume that when regions change, the host network will also
- // change, and so all tunnels will fail and be re-established. Under
- // that assumption, the classifier will be re-Start()-ed here when
- // the region has changed.
- controller.splitTunnelClassifier.Start(establishedTunnel)
- // Signal a connected request on each 1st tunnel establishment. For
- // multi-tunnels, the session is connected as long as at least one
- // tunnel is established.
- controller.startOrSignalConnectedReporter()
- controller.startClientUpgradeDownloader(
- establishedTunnel.serverContext)
- }
- } else {
- controller.discardTunnel(establishedTunnel)
- }
- if controller.isFullyEstablished() {
- controller.stopEstablishing()
- }
- case <-controller.shutdownBroadcast:
- break loop
- }
- }
- // Stop running
- controller.stopEstablishing()
- controller.terminateAllTunnels()
- // Drain tunnel channels
- close(controller.establishedTunnels)
- for tunnel := range controller.establishedTunnels {
- controller.discardTunnel(tunnel)
- }
- close(controller.failedTunnels)
- for tunnel := range controller.failedTunnels {
- controller.discardTunnel(tunnel)
- }
- NoticeInfo("exiting run tunnels")
- }
- // classifyImpairedProtocol tracks "impaired" protocol classifications for failed
- // tunnels. A protocol is classified as impaired if a tunnel using that protocol
- // fails, repeatedly, shortly after the start of the connection. During tunnel
- // establishment, impaired protocols are briefly skipped.
- //
- // One purpose of this measure is to defend against an attack where the adversary,
- // for example, tags an OSSH TCP connection as an "unidentified" protocol; allows
- // it to connect; but then kills the underlying TCP connection after a short time.
- // Since OSSH has less latency than other protocols that may bypass an "unidentified"
- // filter, these other protocols might never be selected for use.
- //
- // Concurrency note: only the runTunnels() goroutine may call classifyImpairedProtocol
- func (controller *Controller) classifyImpairedProtocol(failedTunnel *Tunnel) {
- if failedTunnel.startTime.Add(IMPAIRED_PROTOCOL_CLASSIFICATION_DURATION).After(time.Now()) {
- controller.impairedProtocolClassification[failedTunnel.protocol] += 1
- } else {
- controller.impairedProtocolClassification[failedTunnel.protocol] = 0
- }
- if len(controller.getImpairedProtocols()) == len(SupportedTunnelProtocols) {
- // Reset classification if all protocols are classified as impaired as
- // the network situation (or attack) may not be protocol-specific.
- // TODO: compare against count of distinct supported protocols for
- // current known server entries.
- controller.impairedProtocolClassification = make(map[string]int)
- }
- }
- // getImpairedProtocols returns a list of protocols that have sufficient
- // classifications to be considered impaired protocols.
- //
- // Concurrency note: only the runTunnels() goroutine may call getImpairedProtocols
- func (controller *Controller) getImpairedProtocols() []string {
- if len(controller.impairedProtocolClassification) > 0 {
- NoticeInfo("impaired protocols: %+v", controller.impairedProtocolClassification)
- }
- impairedProtocols := make([]string, 0)
- for protocol, count := range controller.impairedProtocolClassification {
- if count >= IMPAIRED_PROTOCOL_CLASSIFICATION_THRESHOLD {
- impairedProtocols = append(impairedProtocols, protocol)
- }
- }
- return impairedProtocols
- }
- // SignalTunnelFailure implements the TunnelOwner interface. This function
- // is called by Tunnel.operateTunnel when the tunnel has detected that it
- // has failed. The Controller will signal runTunnels to create a new
- // tunnel and/or remove the tunnel from the list of active tunnels.
- func (controller *Controller) SignalTunnelFailure(tunnel *Tunnel) {
- // Don't block. Assumes the receiver has a buffer large enough for
- // the typical number of operated tunnels. In case there's no room,
- // terminate the tunnel (runTunnels won't get a signal in this case,
- // but the tunnel will be removed from the list of active tunnels).
- select {
- case controller.failedTunnels <- tunnel:
- default:
- controller.terminateTunnel(tunnel)
- }
- }
- // discardTunnel disposes of a successful connection that is no longer required.
- func (controller *Controller) discardTunnel(tunnel *Tunnel) {
- NoticeInfo("discard tunnel: %s", tunnel.serverEntry.IpAddress)
- // TODO: not calling PromoteServerEntry, since that would rank the
- // discarded tunnel before fully active tunnels. Can a discarded tunnel
- // be promoted (since it connects), but with lower rank than all active
- // tunnels?
- tunnel.Close(true)
- }
- // registerTunnel adds the connected tunnel to the pool of active tunnels
- // which are candidates for port forwarding. Returns true if the pool has an
- // empty slot and false if the pool is full (caller should discard the tunnel).
- func (controller *Controller) registerTunnel(tunnel *Tunnel) (int, bool) {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- if len(controller.tunnels) >= controller.config.TunnelPoolSize {
- return len(controller.tunnels), false
- }
- // Perform a final check just in case we've established
- // a duplicate connection.
- for _, activeTunnel := range controller.tunnels {
- if activeTunnel.serverEntry.IpAddress == tunnel.serverEntry.IpAddress {
- NoticeAlert("duplicate tunnel: %s", tunnel.serverEntry.IpAddress)
- return len(controller.tunnels), false
- }
- }
- controller.establishedOnce = true
- controller.tunnels = append(controller.tunnels, tunnel)
- NoticeTunnels(len(controller.tunnels))
- // Promote this successful tunnel to first rank so it's one
- // of the first candidates next time establish runs.
- // Connecting to a TargetServerEntry does not change the
- // ranking.
- if controller.config.TargetServerEntry == "" {
- PromoteServerEntry(tunnel.serverEntry.IpAddress)
- }
- return len(controller.tunnels), true
- }
- // hasEstablishedOnce indicates if at least one active tunnel has
- // been established up to this point. This is regardeless of how many
- // tunnels are presently active.
- func (controller *Controller) hasEstablishedOnce() bool {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- return controller.establishedOnce
- }
- // isFullyEstablished indicates if the pool of active tunnels is full.
- func (controller *Controller) isFullyEstablished() bool {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- return len(controller.tunnels) >= controller.config.TunnelPoolSize
- }
- // terminateTunnel removes a tunnel from the pool of active tunnels
- // and closes the tunnel. The next-tunnel state used by getNextActiveTunnel
- // is adjusted as required.
- func (controller *Controller) terminateTunnel(tunnel *Tunnel) {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- for index, activeTunnel := range controller.tunnels {
- if tunnel == activeTunnel {
- controller.tunnels = append(
- controller.tunnels[:index], controller.tunnels[index+1:]...)
- if controller.nextTunnel > index {
- controller.nextTunnel--
- }
- if controller.nextTunnel >= len(controller.tunnels) {
- controller.nextTunnel = 0
- }
- activeTunnel.Close(false)
- NoticeTunnels(len(controller.tunnels))
- break
- }
- }
- }
- // terminateAllTunnels empties the tunnel pool, closing all active tunnels.
- // This is used when shutting down the controller.
- func (controller *Controller) terminateAllTunnels() {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- // Closing all tunnels in parallel. In an orderly shutdown, each tunnel
- // may take a few seconds to send a final status request. We only want
- // to wait as long as the single slowest tunnel.
- closeWaitGroup := new(sync.WaitGroup)
- closeWaitGroup.Add(len(controller.tunnels))
- for _, activeTunnel := range controller.tunnels {
- tunnel := activeTunnel
- go func() {
- defer closeWaitGroup.Done()
- tunnel.Close(false)
- }()
- }
- closeWaitGroup.Wait()
- controller.tunnels = make([]*Tunnel, 0)
- controller.nextTunnel = 0
- NoticeTunnels(len(controller.tunnels))
- }
- // getNextActiveTunnel returns the next tunnel from the pool of active
- // tunnels. Currently, tunnel selection order is simple round-robin.
- func (controller *Controller) getNextActiveTunnel() (tunnel *Tunnel) {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- for i := len(controller.tunnels); i > 0; i-- {
- tunnel = controller.tunnels[controller.nextTunnel]
- controller.nextTunnel =
- (controller.nextTunnel + 1) % len(controller.tunnels)
- return tunnel
- }
- return nil
- }
- // isActiveTunnelServerEntry is used to check if there's already
- // an existing tunnel to a candidate server.
- func (controller *Controller) isActiveTunnelServerEntry(serverEntry *ServerEntry) bool {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- for _, activeTunnel := range controller.tunnels {
- if activeTunnel.serverEntry.IpAddress == serverEntry.IpAddress {
- return true
- }
- }
- return false
- }
- // Dial selects an active tunnel and establishes a port forward
- // connection through the selected tunnel. Failure to connect is considered
- // a port foward failure, for the purpose of monitoring tunnel health.
- func (controller *Controller) Dial(
- remoteAddr string, alwaysTunnel bool, downstreamConn net.Conn) (conn net.Conn, err error) {
- tunnel := controller.getNextActiveTunnel()
- if tunnel == nil {
- return nil, ContextError(errors.New("no active tunnels"))
- }
- // Perform split tunnel classification when feature is enabled, and if the remote
- // address is classified as untunneled, dial directly.
- if !alwaysTunnel && controller.config.SplitTunnelDnsServer != "" {
- host, _, err := net.SplitHostPort(remoteAddr)
- if err != nil {
- return nil, ContextError(err)
- }
- // Note: a possible optimization, when split tunnel is active and IsUntunneled performs
- // a DNS resolution in order to make its classification, is to reuse that IP address in
- // the following Dials so they do not need to make their own resolutions. However, the
- // way this is currently implemented ensures that, e.g., DNS geo load balancing occurs
- // relative to the outbound network.
- if controller.splitTunnelClassifier.IsUntunneled(host) {
- // !TODO! track downstreamConn and close it when the DialTCP conn closes, as with tunnel.Dial conns?
- return DialTCP(remoteAddr, controller.untunneledDialConfig)
- }
- }
- tunneledConn, err := tunnel.Dial(remoteAddr, alwaysTunnel, downstreamConn)
- if err != nil {
- return nil, ContextError(err)
- }
- return tunneledConn, nil
- }
- // startEstablishing creates a pool of worker goroutines which will
- // attempt to establish tunnels to candidate servers. The candidates
- // are generated by another goroutine.
- func (controller *Controller) startEstablishing() {
- if controller.isEstablishing {
- return
- }
- NoticeInfo("start establishing")
- controller.isEstablishing = true
- controller.establishWaitGroup = new(sync.WaitGroup)
- controller.stopEstablishingBroadcast = make(chan struct{})
- controller.candidateServerEntries = make(chan *candidateServerEntry)
- controller.establishPendingConns.Reset()
- // The server affinity mechanism attempts to favor the previously
- // used server when reconnecting. This is beneficial for user
- // applications which expect consistency in user IP address (for
- // example, a web site which prompts for additional user
- // authentication when the IP address changes).
- //
- // Only the very first server, as determined by
- // datastore.PromoteServerEntry(), is the server affinity candidate.
- // Concurrent connections attempts to many servers are launched
- // without delay, in case the affinity server connection fails.
- // While the affinity server connection is outstanding, when any
- // other connection is established, there is a short grace period
- // delay before delivering the established tunnel; this allows some
- // time for the affinity server connection to succeed first.
- // When the affinity server connection fails, any other established
- // tunnel is registered without delay.
- //
- // Note: the establishTunnelWorker that receives the affinity
- // candidate is solely resonsible for closing
- // controller.serverAffinityDoneBroadcast.
- //
- // Note: if config.EgressRegion or config.TunnelProtocol has changed
- // since the top server was promoted, the first server may not actually
- // be the last connected server.
- // TODO: should not favor the first server in this case
- controller.serverAffinityDoneBroadcast = make(chan struct{})
- for i := 0; i < controller.config.ConnectionWorkerPoolSize; i++ {
- controller.establishWaitGroup.Add(1)
- go controller.establishTunnelWorker()
- }
- controller.establishWaitGroup.Add(1)
- go controller.establishCandidateGenerator(
- controller.getImpairedProtocols())
- }
- // stopEstablishing signals the establish goroutines to stop and waits
- // for the group to halt. pendingConns is used to interrupt any worker
- // blocked on a socket connect.
- func (controller *Controller) stopEstablishing() {
- if !controller.isEstablishing {
- return
- }
- NoticeInfo("stop establishing")
- close(controller.stopEstablishingBroadcast)
- // Note: interruptibleTCPClose doesn't really interrupt socket connects
- // and may leave goroutines running for a time after the Wait call.
- controller.establishPendingConns.CloseAll()
- // Note: establishCandidateGenerator closes controller.candidateServerEntries
- // (as it may be sending to that channel).
- controller.establishWaitGroup.Wait()
- controller.isEstablishing = false
- controller.establishWaitGroup = nil
- controller.stopEstablishingBroadcast = nil
- controller.candidateServerEntries = nil
- controller.serverAffinityDoneBroadcast = nil
- }
- // establishCandidateGenerator populates the candidate queue with server entries
- // from the data store. Server entries are iterated in rank order, so that promoted
- // servers with higher rank are priority candidates.
- func (controller *Controller) establishCandidateGenerator(impairedProtocols []string) {
- defer controller.establishWaitGroup.Done()
- defer close(controller.candidateServerEntries)
- iterator, err := NewServerEntryIterator(controller.config)
- if err != nil {
- NoticeAlert("failed to iterate over candidates: %s", err)
- controller.SignalComponentFailure()
- return
- }
- defer iterator.Close()
- isServerAffinityCandidate := true
- // TODO: reconcile server affinity scheme with multi-tunnel mode
- if controller.config.TunnelPoolSize > 1 {
- isServerAffinityCandidate = false
- close(controller.serverAffinityDoneBroadcast)
- }
- loop:
- // Repeat until stopped
- for i := 0; ; i++ {
- if !WaitForNetworkConnectivity(
- controller.config.NetworkConnectivityChecker,
- controller.stopEstablishingBroadcast,
- controller.shutdownBroadcast) {
- break loop
- }
- // Send each iterator server entry to the establish workers
- startTime := time.Now()
- for {
- serverEntry, err := iterator.Next()
- if err != nil {
- NoticeAlert("failed to get next candidate: %s", err)
- controller.SignalComponentFailure()
- break loop
- }
- if serverEntry == nil {
- // Completed this iteration
- break
- }
- // Disable impaired protocols. This is only done for the
- // first iteration of the ESTABLISH_TUNNEL_WORK_TIME
- // loop since (a) one iteration should be sufficient to
- // evade the attack; (b) there's a good chance of false
- // positives (such as short tunnel durations due to network
- // hopping on a mobile device).
- // Impaired protocols logic is not applied when
- // config.TunnelProtocol is specified.
- // The edited serverEntry is temporary copy which is not
- // stored or reused.
- if i == 0 && controller.config.TunnelProtocol == "" {
- serverEntry.DisableImpairedProtocols(impairedProtocols)
- if len(serverEntry.GetSupportedProtocols()) == 0 {
- // Skip this server entry, as it has no supported
- // protocols after disabling the impaired ones
- // TODO: modify ServerEntryIterator to skip these?
- continue
- }
- }
- // Note: there must be only one server affinity candidate, as it
- // closes the serverAffinityDoneBroadcast channel.
- candidate := &candidateServerEntry{serverEntry, isServerAffinityCandidate}
- isServerAffinityCandidate = false
- // TODO: here we could generate multiple candidates from the
- // server entry when there are many MeekFrontingAddresses.
- select {
- case controller.candidateServerEntries <- candidate:
- case <-controller.stopEstablishingBroadcast:
- break loop
- case <-controller.shutdownBroadcast:
- break loop
- }
- if time.Now().After(startTime.Add(ESTABLISH_TUNNEL_WORK_TIME)) {
- // Start over, after a brief pause, with a new shuffle of the server
- // entries, and potentially some newly fetched server entries.
- break
- }
- }
- // Free up resources now, but don't reset until after the pause.
- iterator.Close()
- // Trigger a fetch remote server list, since we may have failed to
- // connect with all known servers. Don't block sending signal, since
- // this signal may have already been sent.
- // Don't wait for fetch remote to succeed, since it may fail and
- // enter a retry loop and we're better off trying more known servers.
- // TODO: synchronize the fetch response, so it can be incorporated
- // into the server entry iterator as soon as available.
- select {
- case controller.signalFetchRemoteServerList <- *new(struct{}):
- default:
- }
- // After a complete iteration of candidate servers, pause before iterating again.
- // This helps avoid some busy wait loop conditions, and also allows some time for
- // network conditions to change. Also allows for fetch remote to complete,
- // in typical conditions (it isn't strictly necessary to wait for this, there will
- // be more rounds if required).
- timeout := time.After(ESTABLISH_TUNNEL_PAUSE_PERIOD)
- select {
- case <-timeout:
- // Retry iterating
- case <-controller.stopEstablishingBroadcast:
- break loop
- case <-controller.shutdownBroadcast:
- break loop
- }
- iterator.Reset()
- }
- NoticeInfo("stopped candidate generator")
- }
- // establishTunnelWorker pulls candidates from the candidate queue, establishes
- // a connection to the tunnel server, and delivers the established tunnel to a channel.
- func (controller *Controller) establishTunnelWorker() {
- defer controller.establishWaitGroup.Done()
- loop:
- for candidateServerEntry := range controller.candidateServerEntries {
- // Note: don't receive from candidateServerEntries and stopEstablishingBroadcast
- // in the same select, since we want to prioritize receiving the stop signal
- if controller.isStopEstablishingBroadcast() {
- break loop
- }
- // There may already be a tunnel to this candidate. If so, skip it.
- if controller.isActiveTunnelServerEntry(candidateServerEntry.serverEntry) {
- continue
- }
- tunnel, err := EstablishTunnel(
- controller.config,
- controller.untunneledDialConfig,
- controller.sessionId,
- controller.establishPendingConns,
- candidateServerEntry.serverEntry,
- controller) // TunnelOwner
- if err != nil {
- // Unblock other candidates immediately when
- // server affinity candidate fails.
- if candidateServerEntry.isServerAffinityCandidate {
- close(controller.serverAffinityDoneBroadcast)
- }
- // Before emitting error, check if establish interrupted, in which
- // case the error is noise.
- if controller.isStopEstablishingBroadcast() {
- break loop
- }
- NoticeInfo("failed to connect to %s: %s", candidateServerEntry.serverEntry.IpAddress, err)
- continue
- }
- // Block for server affinity grace period before delivering.
- if !candidateServerEntry.isServerAffinityCandidate {
- timer := time.NewTimer(ESTABLISH_TUNNEL_SERVER_AFFINITY_GRACE_PERIOD)
- select {
- case <-timer.C:
- case <-controller.serverAffinityDoneBroadcast:
- case <-controller.stopEstablishingBroadcast:
- }
- }
- // Deliver established tunnel.
- // Don't block. Assumes the receiver has a buffer large enough for
- // the number of desired tunnels. If there's no room, the tunnel must
- // not be required so it's discarded.
- select {
- case controller.establishedTunnels <- tunnel:
- default:
- controller.discardTunnel(tunnel)
- }
- // Unblock other candidates only after delivering when
- // server affinity candidate succeeds.
- if candidateServerEntry.isServerAffinityCandidate {
- close(controller.serverAffinityDoneBroadcast)
- }
- }
- NoticeInfo("stopped establish worker")
- }
- func (controller *Controller) isStopEstablishingBroadcast() bool {
- select {
- case <-controller.stopEstablishingBroadcast:
- return true
- default:
- }
- return false
- }
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