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- /*
- * Copyright (c) 2015, Psiphon Inc.
- * All rights reserved.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- // Package psiphon implements the core tunnel functionality of a Psiphon client.
- // The main function is RunForever, which runs a Controller that obtains lists of
- // servers, establishes tunnel connections, and runs local proxies through which
- // tunneled traffic may be sent.
- package psiphon
- import (
- "context"
- "errors"
- "fmt"
- "math/rand"
- "net"
- "sync"
- "time"
- "github.com/Psiphon-Inc/goarista/monotime"
- "github.com/Psiphon-Labs/psiphon-tunnel-core/psiphon/common"
- "github.com/Psiphon-Labs/psiphon-tunnel-core/psiphon/common/parameters"
- "github.com/Psiphon-Labs/psiphon-tunnel-core/psiphon/common/protocol"
- "github.com/Psiphon-Labs/psiphon-tunnel-core/psiphon/common/tactics"
- "github.com/Psiphon-Labs/psiphon-tunnel-core/psiphon/common/tun"
- )
- // Controller is a tunnel lifecycle coordinator. It manages lists of servers to
- // connect to; establishes and monitors tunnels; and runs local proxies which
- // route traffic through the tunnels.
- type Controller struct {
- config *Config
- sessionId string
- runCtx context.Context
- stopRunning context.CancelFunc
- runWaitGroup *sync.WaitGroup
- connectedTunnels chan *Tunnel
- failedTunnels chan *Tunnel
- tunnelMutex sync.Mutex
- establishedOnce bool
- tunnels []*Tunnel
- nextTunnel int
- startedConnectedReporter bool
- isEstablishing bool
- concurrentEstablishTunnelsMutex sync.Mutex
- concurrentEstablishTunnels int
- concurrentMeekEstablishTunnels int
- peakConcurrentEstablishTunnels int
- peakConcurrentMeekEstablishTunnels int
- establishCtx context.Context
- stopEstablish context.CancelFunc
- establishWaitGroup *sync.WaitGroup
- candidateServerEntries chan *candidateServerEntry
- untunneledDialConfig *DialConfig
- splitTunnelClassifier *SplitTunnelClassifier
- signalFetchCommonRemoteServerList chan struct{}
- signalFetchObfuscatedServerLists chan struct{}
- signalDownloadUpgrade chan string
- impairedProtocolClassification map[string]int
- signalReportConnected chan struct{}
- serverAffinityDoneBroadcast chan struct{}
- newClientVerificationPayload chan string
- packetTunnelClient *tun.Client
- packetTunnelTransport *PacketTunnelTransport
- }
- type candidateServerEntry struct {
- serverEntry *protocol.ServerEntry
- isServerAffinityCandidate bool
- usePriorityProtocol bool
- impairedProtocols []string
- adjustedEstablishStartTime monotime.Time
- }
- // NewController initializes a new controller.
- func NewController(config *Config) (controller *Controller, err error) {
- // Needed by regen, at least
- rand.Seed(int64(time.Now().Nanosecond()))
- // The session ID for the Psiphon server API is used across all
- // tunnels established by the controller.
- NoticeSessionId(config.SessionID)
- untunneledDialConfig := &DialConfig{
- UpstreamProxyURL: config.UpstreamProxyURL,
- CustomHeaders: config.CustomHeaders,
- DeviceBinder: config.DeviceBinder,
- DnsServerGetter: config.DnsServerGetter,
- IPv6Synthesizer: config.IPv6Synthesizer,
- UseIndistinguishableTLS: config.UseIndistinguishableTLS,
- TrustedCACertificatesFilename: config.TrustedCACertificatesFilename,
- DeviceRegion: config.DeviceRegion,
- }
- controller = &Controller{
- config: config,
- sessionId: config.SessionID,
- runWaitGroup: new(sync.WaitGroup),
- // connectedTunnels and failedTunnels buffer sizes are large enough to
- // receive full pools of tunnels without blocking. Senders should not block.
- connectedTunnels: make(chan *Tunnel, config.TunnelPoolSize),
- failedTunnels: make(chan *Tunnel, config.TunnelPoolSize),
- tunnels: make([]*Tunnel, 0),
- establishedOnce: false,
- startedConnectedReporter: false,
- isEstablishing: false,
- untunneledDialConfig: untunneledDialConfig,
- impairedProtocolClassification: make(map[string]int),
- // TODO: Add a buffer of 1 so we don't miss a signal while receiver is
- // starting? Trade-off is potential back-to-back fetch remotes. As-is,
- // establish will eventually signal another fetch remote.
- signalFetchCommonRemoteServerList: make(chan struct{}),
- signalFetchObfuscatedServerLists: make(chan struct{}),
- signalDownloadUpgrade: make(chan string),
- signalReportConnected: make(chan struct{}),
- // Buffer allows SetClientVerificationPayloadForActiveTunnels to submit one
- // new payload without blocking or dropping it.
- newClientVerificationPayload: make(chan string, 1),
- }
- controller.splitTunnelClassifier = NewSplitTunnelClassifier(config, controller)
- if config.PacketTunnelTunFileDescriptor > 0 {
- // Run a packet tunnel client. The lifetime of the tun.Client is the
- // lifetime of the Controller, so it exists across tunnel establishments
- // and reestablishments. The PacketTunnelTransport provides a layer
- // that presents a continuosuly existing transport to the tun.Client;
- // it's set to use new SSH channels after new SSH tunnel establishes.
- packetTunnelTransport := NewPacketTunnelTransport()
- packetTunnelClient, err := tun.NewClient(&tun.ClientConfig{
- Logger: NoticeCommonLogger(),
- TunFileDescriptor: config.PacketTunnelTunFileDescriptor,
- Transport: packetTunnelTransport,
- })
- if err != nil {
- return nil, common.ContextError(err)
- }
- controller.packetTunnelClient = packetTunnelClient
- controller.packetTunnelTransport = packetTunnelTransport
- }
- return controller, nil
- }
- // Run executes the controller. Run exits if a controller
- // component fails or the parent context is canceled.
- func (controller *Controller) Run(ctx context.Context) {
- ReportAvailableRegions()
- runCtx, stopRunning := context.WithCancel(ctx)
- defer stopRunning()
- controller.runCtx = runCtx
- controller.stopRunning = stopRunning
- // Start components
- // TODO: IPv6 support
- var listenIP string
- if controller.config.ListenInterface == "" {
- listenIP = "127.0.0.1"
- } else if controller.config.ListenInterface == "any" {
- listenIP = "0.0.0.0"
- } else {
- IPv4Address, _, err := common.GetInterfaceIPAddresses(controller.config.ListenInterface)
- if err == nil && IPv4Address == nil {
- err = fmt.Errorf("no IPv4 address for interface %s", controller.config.ListenInterface)
- }
- if err != nil {
- NoticeError("error getting listener IP: %s", err)
- return
- }
- listenIP = IPv4Address.String()
- }
- if !controller.config.DisableLocalSocksProxy {
- socksProxy, err := NewSocksProxy(controller.config, controller, listenIP)
- if err != nil {
- NoticeAlert("error initializing local SOCKS proxy: %s", err)
- return
- }
- defer socksProxy.Close()
- }
- if !controller.config.DisableLocalHTTPProxy {
- httpProxy, err := NewHttpProxy(controller.config, controller, listenIP)
- if err != nil {
- NoticeAlert("error initializing local HTTP proxy: %s", err)
- return
- }
- defer httpProxy.Close()
- }
- if !controller.config.DisableRemoteServerListFetcher {
- if controller.config.RemoteServerListURLs != nil {
- controller.runWaitGroup.Add(1)
- go controller.remoteServerListFetcher(
- "common",
- FetchCommonRemoteServerList,
- controller.signalFetchCommonRemoteServerList)
- }
- if controller.config.ObfuscatedServerListRootURLs != nil {
- controller.runWaitGroup.Add(1)
- go controller.remoteServerListFetcher(
- "obfuscated",
- FetchObfuscatedServerLists,
- controller.signalFetchObfuscatedServerLists)
- }
- }
- if controller.config.UpgradeDownloadURLs != nil {
- controller.runWaitGroup.Add(1)
- go controller.upgradeDownloader()
- }
- /// Note: the connected reporter isn't started until a tunnel is
- // established
- controller.runWaitGroup.Add(1)
- go controller.runTunnels()
- controller.runWaitGroup.Add(1)
- go controller.establishTunnelWatcher()
- if controller.packetTunnelClient != nil {
- controller.packetTunnelClient.Start()
- }
- // Wait while running
- <-controller.runCtx.Done()
- NoticeInfo("controller stopped")
- if controller.packetTunnelClient != nil {
- controller.packetTunnelClient.Stop()
- }
- // All workers -- runTunnels, establishment workers, and auxilliary
- // workers such as fetch remote server list and untunneled uprade
- // download -- operate with the controller run context and will all
- // be interrupted when the run context is done.
- controller.runWaitGroup.Wait()
- controller.splitTunnelClassifier.Shutdown()
- NoticeInfo("exiting controller")
- NoticeExiting()
- }
- // SignalComponentFailure notifies the controller that an associated component has failed.
- // This will terminate the controller.
- func (controller *Controller) SignalComponentFailure() {
- NoticeAlert("controller shutdown due to component failure")
- controller.stopRunning()
- }
- // SetClientVerificationPayloadForActiveTunnels sets the client verification
- // payload that is to be sent in client verification requests to all established
- // tunnels.
- //
- // Client verification is used to verify that the client is a
- // valid Psiphon client, which will determine how the server treats
- // the client traffic. The proof-of-validity is platform-specific
- // and the payload is opaque to this function but assumed to be JSON.
- //
- // Since, in some cases, verification payload cannot be determined until
- // after tunnel-core starts, the payload cannot be simply specified in
- // the Config.
- //
- // SetClientVerificationPayloadForActiveTunnels will not block enqueuing a new verification
- // payload. One new payload can be enqueued, after which additional payloads
- // will be dropped if a payload is still enqueued.
- func (controller *Controller) SetClientVerificationPayloadForActiveTunnels(clientVerificationPayload string) {
- select {
- case controller.newClientVerificationPayload <- clientVerificationPayload:
- default:
- }
- }
- // remoteServerListFetcher fetches an out-of-band list of server entries
- // for more tunnel candidates. It fetches when signalled, with retries
- // on failure.
- func (controller *Controller) remoteServerListFetcher(
- name string,
- fetcher RemoteServerListFetcher,
- signal <-chan struct{}) {
- defer controller.runWaitGroup.Done()
- var lastFetchTime monotime.Time
- fetcherLoop:
- for {
- // Wait for a signal before fetching
- select {
- case <-signal:
- case <-controller.runCtx.Done():
- break fetcherLoop
- }
- // Skip fetch entirely (i.e., send no request at all, even when ETag would save
- // on response size) when a recent fetch was successful
- stalePeriod := controller.config.clientParameters.Get().Duration(
- parameters.FetchRemoteServerListStalePeriod)
- if lastFetchTime != 0 &&
- lastFetchTime.Add(stalePeriod).After(monotime.Now()) {
- continue
- }
- retryLoop:
- for attempt := 0; ; attempt++ {
- // Don't attempt to fetch while there is no network connectivity,
- // to avoid alert notice noise.
- if !WaitForNetworkConnectivity(
- controller.runCtx,
- controller.config.NetworkConnectivityChecker) {
- break fetcherLoop
- }
- // Pick any active tunnel and make the next fetch attempt. If there's
- // no active tunnel, the untunneledDialConfig will be used.
- tunnel := controller.getNextActiveTunnel()
- err := fetcher(
- controller.runCtx,
- controller.config,
- attempt,
- tunnel,
- controller.untunneledDialConfig)
- if err == nil {
- lastFetchTime = monotime.Now()
- break retryLoop
- }
- NoticeAlert("failed to fetch %s remote server list: %s", name, err)
- retryPeriod := controller.config.clientParameters.Get().Duration(
- parameters.FetchRemoteServerListRetryPeriod)
- timer := time.NewTimer(retryPeriod)
- select {
- case <-timer.C:
- case <-controller.runCtx.Done():
- timer.Stop()
- break fetcherLoop
- }
- }
- }
- NoticeInfo("exiting %s remote server list fetcher", name)
- }
- // establishTunnelWatcher terminates the controller if a tunnel
- // has not been established in the configured time period. This
- // is regardless of how many tunnels are presently active -- meaning
- // that if an active tunnel was established and lost the controller
- // is left running (to re-establish).
- func (controller *Controller) establishTunnelWatcher() {
- defer controller.runWaitGroup.Done()
- timeout := controller.config.clientParameters.Get().Duration(
- parameters.EstablishTunnelTimeout)
- if timeout > 0 {
- timer := time.NewTimer(timeout)
- defer timer.Stop()
- select {
- case <-timer.C:
- if !controller.hasEstablishedOnce() {
- NoticeAlert("failed to establish tunnel before timeout")
- controller.SignalComponentFailure()
- }
- case <-controller.runCtx.Done():
- }
- }
- NoticeInfo("exiting establish tunnel watcher")
- }
- // connectedReporter sends periodic "connected" requests to the Psiphon API.
- // These requests are for server-side unique user stats calculation. See the
- // comment in DoConnectedRequest for a description of the request mechanism.
- // To ensure we don't over- or under-count unique users, only one connected
- // request is made across all simultaneous multi-tunnels; and the connected
- // request is repeated periodically for very long-lived tunnels.
- // The signalReportConnected mechanism is used to trigger another connected
- // request immediately after a reconnect.
- func (controller *Controller) connectedReporter() {
- defer controller.runWaitGroup.Done()
- loop:
- for {
- // Pick any active tunnel and make the next connected request. No error
- // is logged if there's no active tunnel, as that's not an unexpected condition.
- reported := false
- tunnel := controller.getNextActiveTunnel()
- if tunnel != nil {
- err := tunnel.serverContext.DoConnectedRequest()
- if err == nil {
- reported = true
- } else {
- NoticeAlert("failed to make connected request: %s", err)
- }
- }
- // Schedule the next connected request and wait.
- // Note: this duration is not a dynamic ClientParameter as
- // the daily unique user stats logic specifically requires
- // a "connected" request no more or less often than every
- // 24 hours.
- var duration time.Duration
- if reported {
- duration = 24 * time.Hour
- } else {
- duration = controller.config.clientParameters.Get().Duration(
- parameters.PsiphonAPIConnectedRequestRetryPeriod)
- }
- timer := time.NewTimer(duration)
- doBreak := false
- select {
- case <-controller.signalReportConnected:
- case <-timer.C:
- // Make another connected request
- case <-controller.runCtx.Done():
- doBreak = true
- }
- timer.Stop()
- if doBreak {
- break loop
- }
- }
- NoticeInfo("exiting connected reporter")
- }
- func (controller *Controller) startOrSignalConnectedReporter() {
- // session is nil when DisableApi is set
- if controller.config.DisableApi {
- return
- }
- // Start the connected reporter after the first tunnel is established.
- // Concurrency note: only the runTunnels goroutine may access startedConnectedReporter.
- if !controller.startedConnectedReporter {
- controller.startedConnectedReporter = true
- controller.runWaitGroup.Add(1)
- go controller.connectedReporter()
- } else {
- select {
- case controller.signalReportConnected <- *new(struct{}):
- default:
- }
- }
- }
- // upgradeDownloader makes periodic attempts to complete a client upgrade
- // download. DownloadUpgrade() is resumable, so each attempt has potential for
- // getting closer to completion, even in conditions where the download or
- // tunnel is repeatedly interrupted.
- // An upgrade download is triggered by either a handshake response indicating
- // that a new version is available; or after failing to connect, in which case
- // it's useful to check, out-of-band, for an upgrade with new circumvention
- // capabilities.
- // Once the download operation completes successfully, the downloader exits
- // and is not run again: either there is not a newer version, or the upgrade
- // has been downloaded and is ready to be applied.
- // We're assuming that the upgrade will be applied and the entire system
- // restarted before another upgrade is to be downloaded.
- //
- // TODO: refactor upgrade downloader and remote server list fetcher to use
- // common code (including the resumable download routines).
- //
- func (controller *Controller) upgradeDownloader() {
- defer controller.runWaitGroup.Done()
- var lastDownloadTime monotime.Time
- downloadLoop:
- for {
- // Wait for a signal before downloading
- var handshakeVersion string
- select {
- case handshakeVersion = <-controller.signalDownloadUpgrade:
- case <-controller.runCtx.Done():
- break downloadLoop
- }
- stalePeriod := controller.config.clientParameters.Get().Duration(
- parameters.FetchUpgradeStalePeriod)
- // Unless handshake is explicitly advertizing a new version, skip
- // checking entirely when a recent download was successful.
- if handshakeVersion == "" &&
- lastDownloadTime != 0 &&
- lastDownloadTime.Add(stalePeriod).After(monotime.Now()) {
- continue
- }
- retryLoop:
- for attempt := 0; ; attempt++ {
- // Don't attempt to download while there is no network connectivity,
- // to avoid alert notice noise.
- if !WaitForNetworkConnectivity(
- controller.runCtx,
- controller.config.NetworkConnectivityChecker) {
- break downloadLoop
- }
- // Pick any active tunnel and make the next download attempt. If there's
- // no active tunnel, the untunneledDialConfig will be used.
- tunnel := controller.getNextActiveTunnel()
- err := DownloadUpgrade(
- controller.runCtx,
- controller.config,
- attempt,
- handshakeVersion,
- tunnel,
- controller.untunneledDialConfig)
- if err == nil {
- lastDownloadTime = monotime.Now()
- break retryLoop
- }
- NoticeAlert("failed to download upgrade: %s", err)
- timeout := controller.config.clientParameters.Get().Duration(
- parameters.FetchUpgradeRetryPeriod)
- timer := time.NewTimer(timeout)
- select {
- case <-timer.C:
- case <-controller.runCtx.Done():
- timer.Stop()
- break downloadLoop
- }
- }
- }
- NoticeInfo("exiting upgrade downloader")
- }
- // runTunnels is the controller tunnel management main loop. It starts and stops
- // establishing tunnels based on the target tunnel pool size and the current size
- // of the pool. Tunnels are established asynchronously using worker goroutines.
- //
- // When there are no server entries for the target region/protocol, the
- // establishCandidateGenerator will yield no candidates and wait before
- // trying again. In the meantime, a remote server entry fetch may supply
- // valid candidates.
- //
- // When a tunnel is established, it's added to the active pool. The tunnel's
- // operateTunnel goroutine monitors the tunnel.
- //
- // When a tunnel fails, it's removed from the pool and the establish process is
- // restarted to fill the pool.
- func (controller *Controller) runTunnels() {
- defer controller.runWaitGroup.Done()
- var clientVerificationPayload string
- // Start running
- controller.startEstablishing()
- loop:
- for {
- select {
- case failedTunnel := <-controller.failedTunnels:
- NoticeAlert("tunnel failed: %s", failedTunnel.serverEntry.IpAddress)
- controller.terminateTunnel(failedTunnel)
- controller.classifyImpairedProtocol(failedTunnel)
- // Clear the reference to this tunnel before calling startEstablishing,
- // which will invoke a garbage collection.
- failedTunnel = nil
- // Concurrency note: only this goroutine may call startEstablishing/stopEstablishing,
- // which reference controller.isEstablishing.
- controller.startEstablishing()
- case connectedTunnel := <-controller.connectedTunnels:
- if controller.isImpairedProtocol(connectedTunnel.protocol) {
- // Protocol was classified as impaired while this tunnel established.
- // This is most likely to occur with TunnelPoolSize > 0. We log the
- // event but take no action. Discarding the tunnel would break the
- // impaired logic unless we did that (a) only if there are other
- // unimpaired protocols; (b) only during the first iteration of the
- // ESTABLISH_TUNNEL_WORK_TIME loop. By not discarding here, a true
- // impaired protocol may require an extra reconnect.
- NoticeAlert("connected tunnel with impaired protocol: %s", connectedTunnel.protocol)
- }
- // Tunnel establishment has two phases: connection and activation.
- //
- // Connection is run concurrently by the establishTunnelWorkers, to minimize
- // delay when it's not yet known which server and protocol will be available
- // and unblocked.
- //
- // Activation is run serially, here, to minimize the overhead of making a
- // handshake request and starting the operateTunnel management worker for a
- // tunnel which may be discarded.
- //
- // When the active tunnel will complete establishment, establishment is
- // stopped before activation. This interrupts all connecting tunnels and
- // garbage collects their memory. The purpose is to minimize memory
- // pressure when the handshake request is made. In the unlikely case that the
- // handshake fails, establishment is restarted.
- //
- // Any delays in stopEstablishing will delay the handshake for the last
- // active tunnel.
- //
- // In the typical case of TunnelPoolSize of 1, only a single handshake is
- // performed and the homepages notices file, when used, will not be modifed
- // after the NoticeTunnels(1) [i.e., connected] until NoticeTunnels(0) [i.e.,
- // disconnected]. For TunnelPoolSize > 1, serial handshakes only ensures that
- // each set of emitted NoticeHomepages is contiguous.
- active, outstanding := controller.numTunnels()
- // discardTunnel will be true here when already fully established.
- discardTunnel := (outstanding <= 0)
- isFirstTunnel := (active == 0)
- isLastTunnel := (outstanding == 1)
- if !discardTunnel {
- if isLastTunnel {
- controller.stopEstablishing()
- }
- err := connectedTunnel.Activate(controller.runCtx, controller)
- if err != nil {
- // Assume the Activate failed due to a broken tunnel connection,
- // currently the most likely case, and classify as impaired, as in
- // the failed tunnel case above.
- // TODO: distinguish between network and other errors
- controller.classifyImpairedProtocol(connectedTunnel)
- NoticeAlert("failed to activate %s: %s", connectedTunnel.serverEntry.IpAddress, err)
- discardTunnel = true
- } else {
- // It's unlikely that registerTunnel will fail, since only this goroutine
- // calls registerTunnel -- and after checking numTunnels; so failure is not
- // expected.
- if !controller.registerTunnel(connectedTunnel) {
- NoticeAlert("failed to register %s: %s", connectedTunnel.serverEntry.IpAddress)
- discardTunnel = true
- }
- }
- // May need to replace this tunnel
- if isLastTunnel && discardTunnel {
- controller.startEstablishing()
- }
- }
- if discardTunnel {
- controller.discardTunnel(connectedTunnel)
- // Clear the reference to this discarded tunnel and immediately run
- // a garbage collection to reclaim its memory.
- connectedTunnel = nil
- defaultGarbageCollection()
- // Skip the rest of this case
- break
- }
- NoticeActiveTunnel(
- connectedTunnel.serverEntry.IpAddress,
- connectedTunnel.protocol,
- connectedTunnel.serverEntry.SupportsSSHAPIRequests())
- if isFirstTunnel {
- // The split tunnel classifier is started once the first tunnel is
- // established. This first tunnel is passed in to be used to make
- // the routes data request.
- // A long-running controller may run while the host device is present
- // in different regions. In this case, we want the split tunnel logic
- // to switch to routes for new regions and not classify traffic based
- // on routes installed for older regions.
- // We assume that when regions change, the host network will also
- // change, and so all tunnels will fail and be re-established. Under
- // that assumption, the classifier will be re-Start()-ed here when
- // the region has changed.
- controller.splitTunnelClassifier.Start(connectedTunnel)
- // Signal a connected request on each 1st tunnel establishment. For
- // multi-tunnels, the session is connected as long as at least one
- // tunnel is established.
- controller.startOrSignalConnectedReporter()
- // If the handshake indicated that a new client version is available,
- // trigger an upgrade download.
- // Note: serverContext is nil when DisableApi is set
- if connectedTunnel.serverContext != nil &&
- connectedTunnel.serverContext.clientUpgradeVersion != "" {
- handshakeVersion := connectedTunnel.serverContext.clientUpgradeVersion
- select {
- case controller.signalDownloadUpgrade <- handshakeVersion:
- default:
- }
- }
- }
- // Set the new tunnel as the transport for the packet tunnel. The packet tunnel
- // client remains up when reestablishing, but no packets are relayed while there
- // is no connected tunnel. UseTunnel will establish a new packet tunnel SSH
- // channel over the new SSH tunnel and configure the packet tunnel client to use
- // the new SSH channel as its transport.
- //
- // Note: as is, this logic is suboptimal for TunnelPoolSize > 1, as this would
- // continuously initialize new packet tunnel sessions for each established
- // server. For now, config validation requires TunnelPoolSize == 1 when
- // the packet tunnel is used.
- if controller.packetTunnelTransport != nil {
- controller.packetTunnelTransport.UseTunnel(connectedTunnel)
- }
- // TODO: design issue -- might not be enough server entries with region/caps to ever fill tunnel slots;
- // possible solution is establish target MIN(CountServerEntries(region, protocol), TunnelPoolSize)
- if controller.isFullyEstablished() {
- controller.stopEstablishing()
- }
- case clientVerificationPayload = <-controller.newClientVerificationPayload:
- controller.setClientVerificationPayloadForActiveTunnels(clientVerificationPayload)
- case <-controller.runCtx.Done():
- break loop
- }
- }
- // Stop running
- controller.stopEstablishing()
- controller.terminateAllTunnels()
- // Drain tunnel channels
- close(controller.connectedTunnels)
- for tunnel := range controller.connectedTunnels {
- controller.discardTunnel(tunnel)
- }
- close(controller.failedTunnels)
- for tunnel := range controller.failedTunnels {
- controller.discardTunnel(tunnel)
- }
- NoticeInfo("exiting run tunnels")
- }
- // TerminateNextActiveTunnel is a support routine for
- // test code that must terminate the active tunnel and
- // restart establishing. This function is not guaranteed
- // to be safe for use in other cases.
- func (controller *Controller) TerminateNextActiveTunnel() {
- tunnel := controller.getNextActiveTunnel()
- if tunnel != nil {
- controller.SignalTunnelFailure(tunnel)
- NoticeInfo("terminated tunnel: %s", tunnel.serverEntry.IpAddress)
- }
- }
- // classifyImpairedProtocol tracks "impaired" protocol classifications for failed
- // tunnels. A protocol is classified as impaired if a tunnel using that protocol
- // fails, repeatedly, shortly after the start of the connection. During tunnel
- // establishment, impaired protocols are briefly skipped.
- //
- // One purpose of this measure is to defend against an attack where the adversary,
- // for example, tags an OSSH TCP connection as an "unidentified" protocol; allows
- // it to connect; but then kills the underlying TCP connection after a short time.
- // Since OSSH has less latency than other protocols that may bypass an "unidentified"
- // filter, these other protocols might never be selected for use.
- //
- // Concurrency note: only the runTunnels() goroutine may call classifyImpairedProtocol
- func (controller *Controller) classifyImpairedProtocol(failedTunnel *Tunnel) {
- // If the tunnel failed while activating, its establishedTime will be 0.
- duration := controller.config.clientParameters.Get().Duration(
- parameters.ImpairedProtocolClassificationDuration)
- if failedTunnel.establishedTime == 0 ||
- failedTunnel.establishedTime.Add(duration).After(monotime.Now()) {
- controller.impairedProtocolClassification[failedTunnel.protocol] += 1
- } else {
- controller.impairedProtocolClassification[failedTunnel.protocol] = 0
- }
- // Reset classification once all known protocols are classified as impaired, as
- // there is now no way to proceed with only unimpaired protocols. The network
- // situation (or attack) resulting in classification may not be protocol-specific.
- if CountNonImpairedProtocols(
- controller.config.EgressRegion,
- controller.config.clientParameters.Get().TunnelProtocols(
- parameters.LimitTunnelProtocols),
- controller.getImpairedProtocols()) == 0 {
- controller.impairedProtocolClassification = make(map[string]int)
- }
- }
- // getImpairedProtocols returns a list of protocols that have sufficient
- // classifications to be considered impaired protocols.
- //
- // Concurrency note: only the runTunnels() goroutine may call getImpairedProtocols
- func (controller *Controller) getImpairedProtocols() []string {
- NoticeImpairedProtocolClassification(controller.impairedProtocolClassification)
- threshold := controller.config.clientParameters.Get().Int(
- parameters.ImpairedProtocolClassificationThreshold)
- impairedProtocols := make([]string, 0)
- for protocol, count := range controller.impairedProtocolClassification {
- if count >= threshold {
- impairedProtocols = append(impairedProtocols, protocol)
- }
- }
- return impairedProtocols
- }
- // isImpairedProtocol checks if the specified protocol is classified as impaired.
- //
- // Concurrency note: only the runTunnels() goroutine may call isImpairedProtocol
- func (controller *Controller) isImpairedProtocol(protocol string) bool {
- threshold := controller.config.clientParameters.Get().Int(
- parameters.ImpairedProtocolClassificationThreshold)
- count, ok := controller.impairedProtocolClassification[protocol]
- return ok && count >= threshold
- }
- // SignalSeededNewSLOK implements the TunnelOwner interface. This function
- // is called by Tunnel.operateTunnel when the tunnel has received a new,
- // previously unknown SLOK from the server. The Controller triggers an OSL
- // fetch, as the new SLOK may be sufficient to access new OSLs.
- func (controller *Controller) SignalSeededNewSLOK() {
- select {
- case controller.signalFetchObfuscatedServerLists <- *new(struct{}):
- default:
- }
- }
- // SignalTunnelFailure implements the TunnelOwner interface. This function
- // is called by Tunnel.operateTunnel when the tunnel has detected that it
- // has failed. The Controller will signal runTunnels to create a new
- // tunnel and/or remove the tunnel from the list of active tunnels.
- func (controller *Controller) SignalTunnelFailure(tunnel *Tunnel) {
- // Don't block. Assumes the receiver has a buffer large enough for
- // the typical number of operated tunnels. In case there's no room,
- // terminate the tunnel (runTunnels won't get a signal in this case,
- // but the tunnel will be removed from the list of active tunnels).
- select {
- case controller.failedTunnels <- tunnel:
- default:
- controller.terminateTunnel(tunnel)
- }
- }
- // discardTunnel disposes of a successful connection that is no longer required.
- func (controller *Controller) discardTunnel(tunnel *Tunnel) {
- NoticeInfo("discard tunnel: %s", tunnel.serverEntry.IpAddress)
- // TODO: not calling PromoteServerEntry, since that would rank the
- // discarded tunnel before fully active tunnels. Can a discarded tunnel
- // be promoted (since it connects), but with lower rank than all active
- // tunnels?
- tunnel.Close(true)
- }
- // registerTunnel adds the connected tunnel to the pool of active tunnels
- // which are candidates for port forwarding. Returns true if the pool has an
- // empty slot and false if the pool is full (caller should discard the tunnel).
- func (controller *Controller) registerTunnel(tunnel *Tunnel) bool {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- if len(controller.tunnels) >= controller.config.TunnelPoolSize {
- return false
- }
- // Perform a final check just in case we've established
- // a duplicate connection.
- for _, activeTunnel := range controller.tunnels {
- if activeTunnel.serverEntry.IpAddress == tunnel.serverEntry.IpAddress {
- NoticeAlert("duplicate tunnel: %s", tunnel.serverEntry.IpAddress)
- return false
- }
- }
- controller.establishedOnce = true
- controller.tunnels = append(controller.tunnels, tunnel)
- NoticeTunnels(len(controller.tunnels))
- // Promote this successful tunnel to first rank so it's one
- // of the first candidates next time establish runs.
- // Connecting to a TargetServerEntry does not change the
- // ranking.
- if controller.config.TargetServerEntry == "" {
- PromoteServerEntry(controller.config, tunnel.serverEntry.IpAddress)
- }
- return true
- }
- // hasEstablishedOnce indicates if at least one active tunnel has
- // been established up to this point. This is regardeless of how many
- // tunnels are presently active.
- func (controller *Controller) hasEstablishedOnce() bool {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- return controller.establishedOnce
- }
- // isFullyEstablished indicates if the pool of active tunnels is full.
- func (controller *Controller) isFullyEstablished() bool {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- return len(controller.tunnels) >= controller.config.TunnelPoolSize
- }
- // numTunnels returns the number of active and outstanding tunnels.
- // Oustanding is the number of tunnels required to fill the pool of
- // active tunnels.
- func (controller *Controller) numTunnels() (int, int) {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- active := len(controller.tunnels)
- outstanding := controller.config.TunnelPoolSize - len(controller.tunnels)
- return active, outstanding
- }
- // terminateTunnel removes a tunnel from the pool of active tunnels
- // and closes the tunnel. The next-tunnel state used by getNextActiveTunnel
- // is adjusted as required.
- func (controller *Controller) terminateTunnel(tunnel *Tunnel) {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- for index, activeTunnel := range controller.tunnels {
- if tunnel == activeTunnel {
- controller.tunnels = append(
- controller.tunnels[:index], controller.tunnels[index+1:]...)
- if controller.nextTunnel > index {
- controller.nextTunnel--
- }
- if controller.nextTunnel >= len(controller.tunnels) {
- controller.nextTunnel = 0
- }
- activeTunnel.Close(false)
- NoticeTunnels(len(controller.tunnels))
- break
- }
- }
- }
- // terminateAllTunnels empties the tunnel pool, closing all active tunnels.
- // This is used when shutting down the controller.
- func (controller *Controller) terminateAllTunnels() {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- // Closing all tunnels in parallel. In an orderly shutdown, each tunnel
- // may take a few seconds to send a final status request. We only want
- // to wait as long as the single slowest tunnel.
- closeWaitGroup := new(sync.WaitGroup)
- closeWaitGroup.Add(len(controller.tunnels))
- for _, activeTunnel := range controller.tunnels {
- tunnel := activeTunnel
- go func() {
- defer closeWaitGroup.Done()
- tunnel.Close(false)
- }()
- }
- closeWaitGroup.Wait()
- controller.tunnels = make([]*Tunnel, 0)
- controller.nextTunnel = 0
- NoticeTunnels(len(controller.tunnels))
- }
- // getNextActiveTunnel returns the next tunnel from the pool of active
- // tunnels. Currently, tunnel selection order is simple round-robin.
- func (controller *Controller) getNextActiveTunnel() (tunnel *Tunnel) {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- for i := len(controller.tunnels); i > 0; i-- {
- tunnel = controller.tunnels[controller.nextTunnel]
- controller.nextTunnel =
- (controller.nextTunnel + 1) % len(controller.tunnels)
- return tunnel
- }
- return nil
- }
- // isActiveTunnelServerEntry is used to check if there's already
- // an existing tunnel to a candidate server.
- func (controller *Controller) isActiveTunnelServerEntry(
- serverEntry *protocol.ServerEntry) bool {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- for _, activeTunnel := range controller.tunnels {
- if activeTunnel.serverEntry.IpAddress == serverEntry.IpAddress {
- return true
- }
- }
- return false
- }
- // setClientVerificationPayloadForActiveTunnels triggers the client verification
- // request for all active tunnels.
- func (controller *Controller) setClientVerificationPayloadForActiveTunnels(
- clientVerificationPayload string) {
- controller.tunnelMutex.Lock()
- defer controller.tunnelMutex.Unlock()
- for _, activeTunnel := range controller.tunnels {
- activeTunnel.SetClientVerificationPayload(clientVerificationPayload)
- }
- }
- // Dial selects an active tunnel and establishes a port forward
- // connection through the selected tunnel. Failure to connect is considered
- // a port forward failure, for the purpose of monitoring tunnel health.
- func (controller *Controller) Dial(
- remoteAddr string, alwaysTunnel bool, downstreamConn net.Conn) (conn net.Conn, err error) {
- tunnel := controller.getNextActiveTunnel()
- if tunnel == nil {
- return nil, common.ContextError(errors.New("no active tunnels"))
- }
- // Perform split tunnel classification when feature is enabled, and if the remote
- // address is classified as untunneled, dial directly.
- if !alwaysTunnel && controller.config.SplitTunnelDNSServer != "" {
- host, _, err := net.SplitHostPort(remoteAddr)
- if err != nil {
- return nil, common.ContextError(err)
- }
- // Note: a possible optimization, when split tunnel is active and IsUntunneled performs
- // a DNS resolution in order to make its classification, is to reuse that IP address in
- // the following Dials so they do not need to make their own resolutions. However, the
- // way this is currently implemented ensures that, e.g., DNS geo load balancing occurs
- // relative to the outbound network.
- if controller.splitTunnelClassifier.IsUntunneled(host) {
- return controller.DirectDial(remoteAddr)
- }
- }
- tunneledConn, err := tunnel.Dial(remoteAddr, alwaysTunnel, downstreamConn)
- if err != nil {
- return nil, common.ContextError(err)
- }
- return tunneledConn, nil
- }
- // DirectDial dials an untunneled TCP connection within the controller run context.
- func (controller *Controller) DirectDial(remoteAddr string) (conn net.Conn, err error) {
- return DialTCP(controller.runCtx, remoteAddr, controller.untunneledDialConfig)
- }
- // startEstablishing creates a pool of worker goroutines which will
- // attempt to establish tunnels to candidate servers. The candidates
- // are generated by another goroutine.
- func (controller *Controller) startEstablishing() {
- if controller.isEstablishing {
- return
- }
- NoticeInfo("start establishing")
- controller.concurrentEstablishTunnelsMutex.Lock()
- controller.concurrentEstablishTunnels = 0
- controller.concurrentMeekEstablishTunnels = 0
- controller.peakConcurrentEstablishTunnels = 0
- controller.peakConcurrentMeekEstablishTunnels = 0
- controller.concurrentEstablishTunnelsMutex.Unlock()
- aggressiveGarbageCollection()
- emitMemoryMetrics()
- // Note: the establish context cancelFunc, controller.stopEstablish,
- // is called in controller.stopEstablishing.
- controller.isEstablishing = true
- controller.establishCtx, controller.stopEstablish = context.WithCancel(controller.runCtx)
- controller.establishWaitGroup = new(sync.WaitGroup)
- controller.candidateServerEntries = make(chan *candidateServerEntry)
- // The server affinity mechanism attempts to favor the previously
- // used server when reconnecting. This is beneficial for user
- // applications which expect consistency in user IP address (for
- // example, a web site which prompts for additional user
- // authentication when the IP address changes).
- //
- // Only the very first server, as determined by
- // datastore.PromoteServerEntry(), is the server affinity candidate.
- // Concurrent connections attempts to many servers are launched
- // without delay, in case the affinity server connection fails.
- // While the affinity server connection is outstanding, when any
- // other connection is established, there is a short grace period
- // delay before delivering the established tunnel; this allows some
- // time for the affinity server connection to succeed first.
- // When the affinity server connection fails, any other established
- // tunnel is registered without delay.
- //
- // Note: the establishTunnelWorker that receives the affinity
- // candidate is solely resonsible for closing
- // controller.serverAffinityDoneBroadcast.
- controller.serverAffinityDoneBroadcast = make(chan struct{})
- controller.establishWaitGroup.Add(1)
- go controller.launchEstablishing()
- }
- func (controller *Controller) launchEstablishing() {
- defer controller.establishWaitGroup.Done()
- // Before starting the establish tunnel workers, get and apply
- // tactics, launching a tactics request if required.
- //
- // Wait only TacticsWaitPeriod for the tactics request to complete (or
- // fail) before proceeding with tunnel establishment, in case the tactics
- // request is blocked or takes very long to complete.
- //
- // An in-flight tactics request uses meek in round tripper mode, which
- // uses less resources than meek tunnel relay mode. For this reason, the
- // tactics request is not counted in concurrentMeekEstablishTunnels.
- //
- // TODO: HTTP/2 uses significantly more memory, so perhaps
- // concurrentMeekEstablishTunnels should be counted in that case.
- //
- // Any in-flight tactics request or pending retry will be
- // canceled when establishment is stopped.
- doTactics := (controller.config.NetworkIDGetter != nil)
- if doTactics {
- timeout := controller.config.clientParameters.Get().Duration(
- parameters.TacticsWaitPeriod)
- tacticsDone := make(chan struct{})
- tacticsWaitPeriod := time.NewTimer(timeout)
- defer tacticsWaitPeriod.Stop()
- controller.establishWaitGroup.Add(1)
- go controller.getTactics(tacticsDone)
- select {
- case <-tacticsDone:
- case <-tacticsWaitPeriod.C:
- }
- tacticsWaitPeriod.Stop()
- if controller.isStopEstablishing() {
- // This check isn't strictly required by avoids the
- // overhead of launching workers if establishment
- // stopped while awaiting a tactics request.
- return
- }
- }
- // The ConnectionWorkerPoolSize may be set by tactics.
- size := controller.config.clientParameters.Get().Int(
- parameters.ConnectionWorkerPoolSize)
- for i := 0; i < size; i++ {
- controller.establishWaitGroup.Add(1)
- go controller.establishTunnelWorker()
- }
- controller.establishWaitGroup.Add(1)
- go controller.establishCandidateGenerator(
- controller.getImpairedProtocols())
- }
- // stopEstablishing signals the establish goroutines to stop and waits
- // for the group to halt.
- func (controller *Controller) stopEstablishing() {
- if !controller.isEstablishing {
- return
- }
- NoticeInfo("stop establishing")
- controller.stopEstablish()
- // Note: establishCandidateGenerator closes controller.candidateServerEntries
- // (as it may be sending to that channel).
- controller.establishWaitGroup.Wait()
- NoticeInfo("stopped establishing")
- controller.isEstablishing = false
- controller.establishCtx = nil
- controller.stopEstablish = nil
- controller.establishWaitGroup = nil
- controller.candidateServerEntries = nil
- controller.serverAffinityDoneBroadcast = nil
- controller.concurrentEstablishTunnelsMutex.Lock()
- peakConcurrent := controller.peakConcurrentEstablishTunnels
- peakConcurrentMeek := controller.peakConcurrentMeekEstablishTunnels
- controller.concurrentEstablishTunnels = 0
- controller.concurrentMeekEstablishTunnels = 0
- controller.peakConcurrentEstablishTunnels = 0
- controller.peakConcurrentMeekEstablishTunnels = 0
- controller.concurrentEstablishTunnelsMutex.Unlock()
- NoticeInfo("peak concurrent establish tunnels: %d", peakConcurrent)
- NoticeInfo("peak concurrent meek establish tunnels: %d", peakConcurrentMeek)
- emitMemoryMetrics()
- standardGarbageCollection()
- }
- func (controller *Controller) getTactics(done chan struct{}) {
- defer controller.establishWaitGroup.Done()
- defer close(done)
- tacticsRecord, err := tactics.UseStoredTactics(
- GetTacticsStorer(),
- controller.config.NetworkIDGetter.GetNetworkID())
- if err != nil {
- NoticeAlert("get stored tactics failed: %s", err)
- // The error will be due to a local datastore problem.
- // While we could proceed with the tactics request, this
- // could result in constant tactics requests. So, abort.
- return
- }
- if tacticsRecord == nil {
- iterator, err := NewTacticsServerEntryIterator(
- controller.config)
- if err != nil {
- NoticeAlert("tactics iterator failed: %s", err)
- return
- }
- defer iterator.Close()
- for iteration := 0; ; iteration++ {
- serverEntry, err := iterator.Next()
- if err != nil {
- NoticeAlert("tactics iterator failed: %s", err)
- return
- }
- if serverEntry == nil {
- if iteration == 0 {
- NoticeAlert("tactics request skipped: no capable servers")
- return
- }
- iterator.Reset()
- continue
- }
- tacticsRecord, err = controller.doFetchTactics(serverEntry)
- if err == nil {
- break
- }
- NoticeAlert("tactics request failed: %s", err)
- // On error, proceed with a retry, as the error is likely
- // due to a network failure.
- //
- // TODO: distinguish network and local errors and abort
- // on local errors.
- p := controller.config.clientParameters.Get()
- timeout := common.JitterDuration(
- p.Duration(parameters.TacticsRetryPeriod),
- p.Float(parameters.TacticsRetryPeriodJitter))
- p = nil
- tacticsRetryDelay := time.NewTimer(timeout)
- select {
- case <-controller.establishCtx.Done():
- return
- case <-tacticsRetryDelay.C:
- default:
- }
- tacticsRetryDelay.Stop()
- }
- }
- if tacticsRecord != nil &&
- common.FlipWeightedCoin(tacticsRecord.Tactics.Probability) {
- err := controller.config.SetClientParameters(
- tacticsRecord.Tag, true, tacticsRecord.Tactics.Parameters)
- if err != nil {
- NoticeAlert("apply tactics failed: %s", err)
- // The error will be due to invalid tactics values from
- // the server. When ApplyClientParameters fails, all
- // previous tactics values are left in place. Abort
- // without retry since the server is highly unlikely
- // to return different values immediately.
- return
- }
- }
- // Reclaim memory from the completed tactics request as we're likely
- // to be proceeding to the memory-intensive tunnel establishment phase.
- aggressiveGarbageCollection()
- emitMemoryMetrics()
- }
- func (controller *Controller) doFetchTactics(
- serverEntry *protocol.ServerEntry) (*tactics.Record, error) {
- tacticsProtocols := serverEntry.GetSupportedTacticsProtocols()
- index, err := common.MakeSecureRandomInt(len(tacticsProtocols))
- if err != nil {
- return nil, common.ContextError(err)
- }
- tacticsProtocol := tacticsProtocols[index]
- meekConfig, err := initMeekConfig(
- controller.config,
- serverEntry,
- tacticsProtocol,
- "")
- if err != nil {
- return nil, common.ContextError(err)
- }
- meekConfig.RoundTripperOnly = true
- dialConfig, _, _ := initDialConfig(
- controller.config, meekConfig)
- // TacticsTimeout should be a very long timeout, since it's not
- // adjusted by tactics in a new network context, and so clients
- // with very slow connections must be accomodated. This long
- // timeout will not entirely block the beginning of tunnel
- // establishment, which beings after the shorter TacticsWaitPeriod.
- //
- // Using controller.establishCtx will cancel FetchTactics
- // if tunnel establishment completes first.
- timeout := controller.config.clientParameters.Get().Duration(
- parameters.TacticsTimeout)
- ctx, cancelFunc := context.WithTimeout(
- controller.establishCtx,
- timeout)
- defer cancelFunc()
- // Limitation: it is assumed that the network ID obtained here is the
- // one that is active when the tactics request is received by the
- // server. However, it is remotely possible to switch networks
- // immediately after invoking the GetNetworkID callback and initiating
- // the request.
- //
- // TODO: ensure that meek in round trip mode will fail the request when
- // the pre-dial connection is broken.
- networkID := controller.config.NetworkIDGetter.GetNetworkID()
- // DialMeek completes the TCP/TLS handshakes for HTTPS
- // meek protocols but _not_ for HTTP meek protocols.
- //
- // TODO: pre-dial HTTP protocols to conform with speed
- // test RTT spec.
- meekConn, err := DialMeek(ctx, meekConfig, dialConfig)
- if err != nil {
- return nil, common.ContextError(err)
- }
- defer meekConn.Close()
- var apiParams common.APIParameters
- // *TODO* populate
- apiParams = make(common.APIParameters)
- tacticsRecord, err := tactics.FetchTactics(
- ctx,
- controller.config.clientParameters,
- GetTacticsStorer(),
- networkID,
- apiParams,
- serverEntry.Region,
- tacticsProtocol,
- serverEntry.TacticsRequestPublicKey,
- serverEntry.TacticsRequestObfuscatedKey,
- meekConn.RoundTrip)
- if err != nil {
- return nil, common.ContextError(err)
- }
- return tacticsRecord, nil
- }
- // establishCandidateGenerator populates the candidate queue with server entries
- // from the data store. Server entries are iterated in rank order, so that promoted
- // servers with higher rank are priority candidates.
- func (controller *Controller) establishCandidateGenerator(impairedProtocols []string) {
- defer controller.establishWaitGroup.Done()
- defer close(controller.candidateServerEntries)
- // establishStartTime is used to calculate and report the
- // client's tunnel establishment duration.
- //
- // networkWaitDuration is the elapsed time spent waiting
- // for network connectivity. This duration will be excluded
- // from reported tunnel establishment duration.
- establishStartTime := monotime.Now()
- var networkWaitDuration time.Duration
- applyServerAffinity, iterator, err := NewServerEntryIterator(controller.config)
- if err != nil {
- NoticeAlert("failed to iterate over candidates: %s", err)
- controller.SignalComponentFailure()
- return
- }
- defer iterator.Close()
- // TODO: reconcile server affinity scheme with multi-tunnel mode
- if controller.config.TunnelPoolSize > 1 {
- applyServerAffinity = false
- }
- isServerAffinityCandidate := true
- if !applyServerAffinity {
- isServerAffinityCandidate = false
- close(controller.serverAffinityDoneBroadcast)
- }
- candidateCount := 0
- loop:
- // Repeat until stopped
- for i := 0; ; i++ {
- networkWaitStartTime := monotime.Now()
- if !WaitForNetworkConnectivity(
- controller.establishCtx,
- controller.config.NetworkConnectivityChecker) {
- break loop
- }
- networkWaitDuration += monotime.Since(networkWaitStartTime)
- // Send each iterator server entry to the establish workers
- startTime := monotime.Now()
- for {
- serverEntry, err := iterator.Next()
- if err != nil {
- NoticeAlert("failed to get next candidate: %s", err)
- controller.SignalComponentFailure()
- break loop
- }
- if serverEntry == nil {
- // Completed this iteration
- break
- }
- if controller.config.TargetApiProtocol == protocol.PSIPHON_SSH_API_PROTOCOL &&
- !serverEntry.SupportsSSHAPIRequests() {
- continue
- }
- // Use a prioritized tunnel protocol for the first
- // PrioritizeTunnelProtocolsCandidateCount candidates.
- // This facility can be used to favor otherwise slower
- // protocols.
- prioritizeCandidateCount := controller.config.clientParameters.Get().Int(
- parameters.PrioritizeTunnelProtocolsCandidateCount)
- usePriorityProtocol := candidateCount < prioritizeCandidateCount
- // Disable impaired protocols. This is only done for the
- // first iteration of the EstablishTunnelWorkTime
- // loop since (a) one iteration should be sufficient to
- // evade the attack; (b) there's a good chance of false
- // positives (such as short tunnel durations due to network
- // hopping on a mobile device).
- var candidateImpairedProtocols []string
- if i == 0 {
- candidateImpairedProtocols = impairedProtocols
- }
- // adjustedEstablishStartTime is establishStartTime shifted
- // to exclude time spent waiting for network connectivity.
- adjustedEstablishStartTime := establishStartTime.Add(networkWaitDuration)
- candidate := &candidateServerEntry{
- serverEntry: serverEntry,
- isServerAffinityCandidate: isServerAffinityCandidate,
- usePriorityProtocol: usePriorityProtocol,
- impairedProtocols: candidateImpairedProtocols,
- adjustedEstablishStartTime: adjustedEstablishStartTime,
- }
- wasServerAffinityCandidate := isServerAffinityCandidate
- // Note: there must be only one server affinity candidate, as it
- // closes the serverAffinityDoneBroadcast channel.
- isServerAffinityCandidate = false
- // TODO: here we could generate multiple candidates from the
- // server entry when there are many MeekFrontingAddresses.
- candidateCount++
- select {
- case controller.candidateServerEntries <- candidate:
- case <-controller.establishCtx.Done():
- break loop
- }
- workTime := controller.config.clientParameters.Get().Duration(
- parameters.EstablishTunnelWorkTime)
- if startTime.Add(workTime).Before(monotime.Now()) {
- // Start over, after a brief pause, with a new shuffle of the server
- // entries, and potentially some newly fetched server entries.
- break
- }
- if wasServerAffinityCandidate {
- // Don't start the next candidate until either the server affinity
- // candidate has completed (success or failure) or is still working
- // and the grace period has elapsed.
- gracePeriod := controller.config.clientParameters.Get().Duration(
- parameters.EstablishTunnelServerAffinityGracePeriod)
- if gracePeriod > 0 {
- timer := time.NewTimer(gracePeriod)
- select {
- case <-timer.C:
- case <-controller.serverAffinityDoneBroadcast:
- case <-controller.establishCtx.Done():
- timer.Stop()
- break loop
- }
- timer.Stop()
- }
- } else {
- p := controller.config.clientParameters.Get()
- staggerPeriod := p.Duration(parameters.StaggerConnectionWorkersPeriod)
- staggerJitter := p.Float(parameters.StaggerConnectionWorkersJitter)
- p = nil
- if staggerPeriod != 0 {
- // Stagger concurrent connection workers.
- timeout := common.JitterDuration(staggerPeriod, staggerJitter)
- timer := time.NewTimer(timeout)
- select {
- case <-timer.C:
- case <-controller.establishCtx.Done():
- timer.Stop()
- break loop
- }
- timer.Stop()
- }
- }
- }
- // Free up resources now, but don't reset until after the pause.
- iterator.Close()
- // Trigger a common remote server list fetch, since we may have failed
- // to connect with all known servers. Don't block sending signal, since
- // this signal may have already been sent.
- // Don't wait for fetch remote to succeed, since it may fail and
- // enter a retry loop and we're better off trying more known servers.
- // TODO: synchronize the fetch response, so it can be incorporated
- // into the server entry iterator as soon as available.
- select {
- case controller.signalFetchCommonRemoteServerList <- *new(struct{}):
- default:
- }
- // Trigger an OSL fetch in parallel. Both fetches are run in parallel
- // so that if one out of the common RLS and OSL set is large, it doesn't
- // doesn't entirely block fetching the other.
- select {
- case controller.signalFetchObfuscatedServerLists <- *new(struct{}):
- default:
- }
- // Trigger an out-of-band upgrade availability check and download.
- // Since we may have failed to connect, we may benefit from upgrading
- // to a new client version with new circumvention capabilities.
- select {
- case controller.signalDownloadUpgrade <- "":
- default:
- }
- // After a complete iteration of candidate servers, pause before iterating again.
- // This helps avoid some busy wait loop conditions, and also allows some time for
- // network conditions to change. Also allows for fetch remote to complete,
- // in typical conditions (it isn't strictly necessary to wait for this, there will
- // be more rounds if required).
- p := controller.config.clientParameters.Get()
- timeout := common.JitterDuration(
- p.Duration(parameters.EstablishTunnelPausePeriod),
- p.Float(parameters.EstablishTunnelPausePeriodJitter))
- p = nil
- timer := time.NewTimer(timeout)
- select {
- case <-timer.C:
- // Retry iterating
- case <-controller.establishCtx.Done():
- timer.Stop()
- break loop
- }
- timer.Stop()
- iterator.Reset()
- }
- }
- // establishTunnelWorker pulls candidates from the candidate queue, establishes
- // a connection to the tunnel server, and delivers the connected tunnel to a channel.
- func (controller *Controller) establishTunnelWorker() {
- defer controller.establishWaitGroup.Done()
- loop:
- for candidateServerEntry := range controller.candidateServerEntries {
- // Note: don't receive from candidateServerEntries and isStopEstablishing
- // in the same select, since we want to prioritize receiving the stop signal
- if controller.isStopEstablishing() {
- break loop
- }
- // There may already be a tunnel to this candidate. If so, skip it.
- if controller.isActiveTunnelServerEntry(candidateServerEntry.serverEntry) {
- continue
- }
- // ConnectTunnel will allocate significant memory, so first attempt to
- // reclaim as much as possible.
- defaultGarbageCollection()
- // Select the tunnel protocol. The selection will be made at random from
- // protocols supported by the server entry, optionally limited by
- // LimitTunnelProtocols.
- //
- // When limiting concurrent meek connection workers, and at the limit,
- // do not select meek since otherwise the candidate must be skipped.
- //
- // If at the limit and unabled to select a non-meek protocol, skip the
- // candidate entirely and move on to the next. Since candidates are shuffled
- // it's probable that the next candidate is not meek. In this case, a
- // StaggerConnectionWorkersMilliseconds delay may still be incurred.
- limitMeekConnectionWorkers := controller.config.clientParameters.Get().Int(
- parameters.LimitMeekConnectionWorkers)
- excludeMeek := false
- controller.concurrentEstablishTunnelsMutex.Lock()
- if limitMeekConnectionWorkers > 0 &&
- controller.concurrentMeekEstablishTunnels >=
- limitMeekConnectionWorkers {
- excludeMeek = true
- }
- controller.concurrentEstablishTunnelsMutex.Unlock()
- selectedProtocol, err := selectProtocol(
- controller.config,
- candidateServerEntry.serverEntry,
- candidateServerEntry.impairedProtocols,
- excludeMeek,
- candidateServerEntry.usePriorityProtocol)
- if err == errNoProtocolSupported {
- // selectProtocol returns errNoProtocolSupported when the server
- // does not support any protocol that remains after applying the
- // LimitTunnelProtocols parameter, the impaired protocol filter,
- // and the excludeMeek flag.
- // Skip this candidate.
- // Unblock other candidates immediately when
- // server affinity candidate is skipped.
- if candidateServerEntry.isServerAffinityCandidate {
- close(controller.serverAffinityDoneBroadcast)
- }
- continue
- }
- var tunnel *Tunnel
- if err == nil {
- isMeek := protocol.TunnelProtocolUsesMeek(selectedProtocol)
- controller.concurrentEstablishTunnelsMutex.Lock()
- if isMeek {
- // Recheck the limit now that we know we're selecting meek and
- // adjusting concurrentMeekEstablishTunnels.
- if limitMeekConnectionWorkers > 0 &&
- controller.concurrentMeekEstablishTunnels >=
- limitMeekConnectionWorkers {
- // Skip this candidate.
- controller.concurrentEstablishTunnelsMutex.Unlock()
- continue
- }
- controller.concurrentMeekEstablishTunnels += 1
- if controller.concurrentMeekEstablishTunnels > controller.peakConcurrentMeekEstablishTunnels {
- controller.peakConcurrentMeekEstablishTunnels = controller.concurrentMeekEstablishTunnels
- }
- }
- controller.concurrentEstablishTunnels += 1
- if controller.concurrentEstablishTunnels > controller.peakConcurrentEstablishTunnels {
- controller.peakConcurrentEstablishTunnels = controller.concurrentEstablishTunnels
- }
- controller.concurrentEstablishTunnelsMutex.Unlock()
- tunnel, err = ConnectTunnel(
- controller.establishCtx,
- controller.config,
- controller.sessionId,
- candidateServerEntry.serverEntry,
- selectedProtocol,
- candidateServerEntry.adjustedEstablishStartTime)
- controller.concurrentEstablishTunnelsMutex.Lock()
- if isMeek {
- controller.concurrentMeekEstablishTunnels -= 1
- }
- controller.concurrentEstablishTunnels -= 1
- controller.concurrentEstablishTunnelsMutex.Unlock()
- }
- // Periodically emit memory metrics during the establishment cycle.
- if !controller.isStopEstablishing() {
- emitMemoryMetrics()
- }
- // Immediately reclaim memory allocated by the establishment. In the case
- // of failure, first clear the reference to the tunnel. In the case of
- // success, the garbage collection may still be effective as the initial
- // phases of some protocols involve significant memory allocation that
- // could now be reclaimed.
- if err != nil {
- tunnel = nil
- }
- defaultGarbageCollection()
- if err != nil {
- // Unblock other candidates immediately when
- // server affinity candidate fails.
- if candidateServerEntry.isServerAffinityCandidate {
- close(controller.serverAffinityDoneBroadcast)
- }
- // Before emitting error, check if establish interrupted, in which
- // case the error is noise.
- if controller.isStopEstablishing() {
- break loop
- }
- NoticeInfo("failed to connect to %s: %s", candidateServerEntry.serverEntry.IpAddress, err)
- continue
- }
- // Deliver connected tunnel.
- // Don't block. Assumes the receiver has a buffer large enough for
- // the number of desired tunnels. If there's no room, the tunnel must
- // not be required so it's discarded.
- select {
- case controller.connectedTunnels <- tunnel:
- default:
- controller.discardTunnel(tunnel)
- // Clear the reference to this discarded tunnel and immediately run
- // a garbage collection to reclaim its memory.
- tunnel = nil
- defaultGarbageCollection()
- }
- // Unblock other candidates only after delivering when
- // server affinity candidate succeeds.
- if candidateServerEntry.isServerAffinityCandidate {
- close(controller.serverAffinityDoneBroadcast)
- }
- }
- }
- func (controller *Controller) isStopEstablishing() bool {
- select {
- case <-controller.establishCtx.Done():
- return true
- default:
- }
- return false
- }
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