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@@ -91,7 +91,7 @@ func runServerReplayTest(
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"ServerReplayUnknownGeoIP" : true,
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"ServerReplayTTL" : "3s",
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"ServerReplayTargetWaitDuration" : "200ms",
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- "ServerReplayTargetTunnelDuration" : "100ms",
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+ "ServerReplayTargetTunnelDuration" : "50ms",
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"ServerReplayTargetUpstreamBytes" : 0,
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"ServerReplayTargetDownstreamBytes" : 0,
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"ServerReplayFailedCountThreshold" : 1,
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@@ -141,7 +141,7 @@ func runServerReplayTest(
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serverConfig["TacticsConfigFilename"] = tacticsConfigFilename
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// Ensure server_tunnels emit quickly.
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- serverConfig["MeekMaxSessionStalenessMilliseconds"] = 50
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+ serverConfig["MeekMaxSessionStalenessMilliseconds"] = 100
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if runPacketManipulation {
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serverConfig["RunPacketManipulator"] = true
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@@ -231,7 +231,7 @@ func runServerReplayTest(
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t.Log("TTL expires; no replay")
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// Wait until TTL expires.
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- time.Sleep(3001 * time.Millisecond)
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+ time.Sleep(3010 * time.Millisecond)
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runServerReplayClient(t, encodedServerEntry, true)
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checkServerTunnelLog(false)
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@@ -246,7 +246,7 @@ func runServerReplayTest(
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// Wait for session to be retired, which will trigger replay failure.
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if protocol.TunnelProtocolUsesMeek(tunnelProtocol) {
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- time.Sleep(251 * time.Millisecond)
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+ time.Sleep(110 * time.Millisecond)
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}
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runServerReplayClient(t, encodedServerEntry, true)
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@@ -337,7 +337,7 @@ func runServerReplayClient(
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}
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// Meet tunnel duration critera.
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- for i := 0; i < 10; i++ {
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+ for i := 0; i < 20; i++ {
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time.Sleep(10 * time.Millisecond)
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_, _ = controller.Dial("127.0.0.1:80", true, nil)
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}
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