/** * @file BEventLock.h * @author Ambroz Bizjak * * @section LICENSE * * This file is part of BadVPN. * * BadVPN is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 * as published by the Free Software Foundation. * * BadVPN is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * @section DESCRIPTION * * A FIFO lock for events using the job queue ({@link BPending}). */ #ifndef BADVPN_BEVENTLOCK_H #define BADVPN_BEVENTLOCK_H #include #include #include #include /** * Event context handler called when the lock job has acquired the lock * after requesting the lock with {@link BEventLockJob_Wait}. * The object was in waiting state. * The object enters locked state before the handler is called. * * @param user as in {@link BEventLockJob_Init} */ typedef void (*BEventLock_handler) (void *user); /** * A FIFO lock for events using the job queue ({@link BPending}). */ typedef struct { LinkedList2 jobs; BPending exec_job; DebugObject d_obj; DebugCounter pending_ctr; } BEventLock; /** * An object that can request a {@link BEventLock} lock. */ typedef struct { BEventLock *l; BEventLock_handler handler; void *user; int pending; LinkedList2Node pending_node; DebugObject d_obj; } BEventLockJob; /** * Initializes the object. * * @param o the object * @param pg pending group */ void BEventLock_Init (BEventLock *o, BPendingGroup *pg); /** * Frees the object. * There must be no {@link BEventLockJob} objects using this lock * (regardless of their state). * * @param o the object */ void BEventLock_Free (BEventLock *o); /** * Initializes the object. * The object is initialized in idle state. * * @param o the object * @param l the lock * @param handler handler to call when the lock is aquired * @param user value to pass to handler */ void BEventLockJob_Init (BEventLockJob *o, BEventLock *l, BEventLock_handler handler, void *user); /** * Frees the object. * * @param o the object */ void BEventLockJob_Free (BEventLockJob *o); /** * Requests the lock. * The object must be in idle state. * The object enters waiting state. * * @param o the object */ void BEventLockJob_Wait (BEventLockJob *o); /** * Aborts the lock request or releases the lock. * The object must be in waiting or locked state. * The object enters idle state. * * @param o the object */ void BEventLockJob_Release (BEventLockJob *o); #endif