/** * @file dead.h * @author Ambroz Bizjak * * @section LICENSE * * This file is part of BadVPN. * * BadVPN is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 * as published by the Free Software Foundation. * * BadVPN is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * @section DESCRIPTION * * Dead mechanism definitions. * * The dead mechanism is a way for a piece of code to detect whether some * specific event has occured during some operation (usually during calling * a user-provided handler function), without requiring access to memory * that might no longer be available because of the event. * * It works somehow like that: * * First a dead variable ({@link dead_t}) is allocated somewhere, and * initialized with {@link DEAD_INIT}, e.g.: * DEAD_INIT(dead); * * When the event that needs to be caught occurs, {@link DEAD_KILL} is * called, e.g.: * DEAD_KILL(dead); * The memory used by the dead variable is no longer needed after * that. * * If a piece of code needs to know whether the event occured during some * operation (but it must not have occured before!), it puts {@link DEAD_ENTER}} * in front of the operation, and does {@link DEAD_LEAVE} at the end. If * {@link DEAD_LEAVE} returned nonzero, the event occured, otherwise it did * not. Example: * DEAD_ENTER(dead) * HandlerFunction(); * if (DEAD_LEAVE(dead)) { * (event occured) * } * * If is is needed to check for the event more than once in a single block, * {@link DEAD_DECLARE} should be put somewhere before, and {@link DEAD_ENTER2} * should be used instead of {@link DEAD_ENTER}. * * If it is needed to check for multiple events (dead variables) at the same * time, DEAD_*_N macros should be used instead, specifying different * identiers as the first argument for different dead variables. */ #ifndef BADVPN_MISC_DEAD_H #define BADVPN_MISC_DEAD_H #include /** * Dead variable. */ typedef int *dead_t; /** * Initializes a dead variable. */ #define DEAD_INIT(ptr) { ptr = NULL; } /** * Kills the dead variable, */ #define DEAD_KILL(ptr) { if (ptr) *(ptr) = 1; } /** * Kills the dead variable with the given value, or does nothing * if the value is 0. The value will seen by {@link DEAD_KILLED}. */ #define DEAD_KILL_WITH(ptr, val) { if (ptr) *(ptr) = (val); } /** * Declares dead catching variables. */ #define DEAD_DECLARE int __dead; dead_t __prev_ptr; /** * Enters a dead catching using already declared dead catching variables. * The dead variable must have been initialized with {@link DEAD_INIT}, * and {@link DEAD_KILL} must not have been called yet. * {@link DEAD_LEAVE2} must be called before the current scope is left. */ #define DEAD_ENTER2(ptr) { __dead = 0; __prev_ptr = ptr; ptr = &__dead; } /** * Declares dead catching variables and enters a dead catching. * The dead variable must have been initialized with {@link DEAD_INIT}, * and {@link DEAD_KILL} must not have been called yet. * {@link DEAD_LEAVE2} must be called before the current scope is left. */ #define DEAD_ENTER(ptr) DEAD_DECLARE DEAD_ENTER2(ptr) /** * Leaves a dead catching. */ #define DEAD_LEAVE2(ptr) { if (!__dead) ptr = __prev_ptr; if (__prev_ptr) *__prev_ptr = __dead; } /** * Returns 1 if {@link DEAD_KILL} was called for the dead variable, 0 otherwise. * Must be called after entering a dead catching. */ #define DEAD_KILLED (__dead) #define DEAD_DECLARE_N(n) int __dead##n; dead_t __prev_ptr##n; #define DEAD_ENTER2_N(n, ptr) { __dead##n = 0; __prev_ptr##n = ptr; ptr = &__dead##n;} #define DEAD_ENTER_N(n, ptr) DEAD_DECLARE_N(n) DEAD_ENTER2_N(n, ptr) #define DEAD_LEAVE2_N(n, ptr) { if (!__dead##n) ptr = __prev_ptr##n; if (__prev_ptr##n) *__prev_ptr##n = __dead##n; } #define DEAD_KILLED_N(n) (__dead##n) #endif