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remove structure/LinkedList4.h, it won't be needed

ambrop7 13 лет назад
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Сommit
b6d807d73f
1 измененных файлов с 0 добавлено и 246 удалено
  1. 0 246
      structure/LinkedList4.h

+ 0 - 246
structure/LinkedList4.h

@@ -1,246 +0,0 @@
-/**
- * @file LinkedList4.h
- * @author Ambroz Bizjak <ambrop7@gmail.com>
- * 
- * @section LICENSE
- * 
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * 1. Redistributions of source code must retain the above copyright
- *    notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- *    notice, this list of conditions and the following disclaimer in the
- *    documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the author nor the
- *    names of its contributors may be used to endorse or promote products
- *    derived from this software without specific prior written permission.
- * 
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- * 
- * @section DESCRIPTION
- * 
- * Doubly linked list without a central object to represent the list.
- * Like {@link LinkedList3}, but without iterators.
- */
-
-#ifndef BADVPN_STRUCTURE_LINKEDLIST4_H
-#define BADVPN_STRUCTURE_LINKEDLIST4_H
-
-#include <stddef.h>
-#include <stdint.h>
-
-#include <misc/debug.h>
-
-/**
- * Linked list node.
- */
-typedef struct _LinkedList4Node {
-    struct _LinkedList4Node *p;
-    struct _LinkedList4Node *n;
-} LinkedList4Node;
-
-/**
- * Initializes a list node to form a new list consisting of a
- * single node.
- * 
- * @param node list node structure to initialize. The node must remain
- *        available until it is freed with {@link LinkedList4Node_Free},
- *        or the list is no longer required.
- */
-static void LinkedList4Node_InitLonely (LinkedList4Node *node);
-
-/**
- * Initializes a list node to go after an existing node.
- * 
- * @param node list node structure to initialize. The node must remain
- *        available until it is freed with {@link LinkedList4Node_Free},
- *        or the list is no longer required.
- * @param ref existing list node
- */
-static void LinkedList4Node_InitAfter (LinkedList4Node *node, LinkedList4Node *ref);
-
-/**
- * Initializes a list node to go before an existing node.
- * 
- * @param node list node structure to initialize. The node must remain
- *        available until it is freed with {@link LinkedList4Node_Free},
- *        or the list is no longer required.
- * @param ref existing list node
- */
-static void LinkedList4Node_InitBefore (LinkedList4Node *node, LinkedList4Node *ref);
-
-/**
- * Frees a list node, removing it a list (if there were other nodes
- * in the list).
- * 
- * @param node list node to free
- */
-static void LinkedList4Node_Free (LinkedList4Node *node);
-
-/**
- * Determines if a list node is a single node in a list.
- * 
- * @param node list node
- * @return 1 if the node ia a single node, 0 if not
- */
-static int LinkedList4Node_IsLonely (LinkedList4Node *node);
-
-/**
- * Returnes the node preceding this node (if there is one),
- * the node following this node (if there is one), or NULL,
- * respectively.
- * 
- * @param node list node
- * @return neighbour node or NULL if none
- */
-static LinkedList4Node * LinkedList4Node_PrevOrNext (LinkedList4Node *node);
-
-/**
- * Returnes the node following this node (if there is one),
- * the node preceding this node (if there is one), or NULL,
- * respectively.
- * 
- * @param node list node
- * @return neighbour node or NULL if none
- */
-static LinkedList4Node * LinkedList4Node_NextOrPrev (LinkedList4Node *node);
-
-/**
- * Returns the node preceding this node, or NULL if there is none.
- * 
- * @param node list node
- * @return left neighbour, or NULL if none
- */
-static LinkedList4Node * LinkedList4Node_Prev (LinkedList4Node *node);
-
-/**
- * Returns the node following this node, or NULL if there is none.
- * 
- * @param node list node
- * @return right neighbour, or NULL if none
- */
-static LinkedList4Node * LinkedList4Node_Next (LinkedList4Node *node);
-
-/**
- * Returns the first node in the list which this node is part of.
- * It is found by iterating the list from this node to the beginning.
- * 
- * @param node list node
- * @return first node in the list
- */
-static LinkedList4Node * LinkedList4Node_First (LinkedList4Node *node);
-
-/**
- * Returns the last node in the list which this node is part of.
- * It is found by iterating the list from this node to the end.
- * 
- * @param node list node
- * @return last node in the list
- */
-static LinkedList4Node * LinkedList4Node_Last (LinkedList4Node *node);
-
-void LinkedList4Node_InitLonely (LinkedList4Node *node)
-{
-    node->p = NULL;
-    node->n = NULL;
-}
-
-void LinkedList4Node_InitAfter (LinkedList4Node *node, LinkedList4Node *ref)
-{
-    ASSERT(ref)
-    
-    node->p = ref;
-    node->n = ref->n;
-    ref->n = node;
-    if (node->n) {
-        node->n->p = node;
-    }
-}
-
-void LinkedList4Node_InitBefore (LinkedList4Node *node, LinkedList4Node *ref)
-{
-    ASSERT(ref)
-    
-    node->n = ref;
-    node->p = ref->p;
-    ref->p = node;
-    if (node->p) {
-        node->p->n = node;
-    }
-}
-
-void LinkedList4Node_Free (LinkedList4Node *node)
-{
-    if (node->p) {
-        node->p->n = node->n;
-    }
-    if (node->n) {
-        node->n->p = node->p;
-    }
-}
-
-int LinkedList4Node_IsLonely (LinkedList4Node *node)
-{
-    return (!node->p && !node->n);
-}
-
-LinkedList4Node * LinkedList4Node_PrevOrNext (LinkedList4Node *node)
-{
-    if (node->p) {
-        return node->p;
-    }
-    if (node->n) {
-        return node->n;
-    }
-    return NULL;
-}
-
-LinkedList4Node * LinkedList4Node_NextOrPrev (LinkedList4Node *node)
-{
-    if (node->n) {
-        return node->n;
-    }
-    if (node->p) {
-        return node->p;
-    }
-    return NULL;
-}
-
-LinkedList4Node * LinkedList4Node_Prev (LinkedList4Node *node)
-{
-    return node->p;
-}
-
-LinkedList4Node * LinkedList4Node_Next (LinkedList4Node *node)
-{
-    return node->n;
-}
-
-LinkedList4Node * LinkedList4Node_First (LinkedList4Node *node)
-{
-    while (node->p) {
-        node = node->p;
-    }
-    
-    return node;
-}
-
-LinkedList4Node * LinkedList4Node_Last (LinkedList4Node *node)
-{
-    while (node->n) {
-        node = node->n;
-    }
-    
-    return node;
-}
-
-#endif