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+/**
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+ * @file LinkedList4.h
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+ * @author Ambroz Bizjak <ambrop7@gmail.com>
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+ *
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+ * @section LICENSE
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are met:
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+ * 1. Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ * 2. Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ * 3. Neither the name of the author nor the
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+ * names of its contributors may be used to endorse or promote products
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+ * derived from this software without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
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+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ *
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+ * @section DESCRIPTION
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+ *
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+ * Doubly linked list without a central object to represent the list.
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+ * Like {@link LinkedList3}, but without iterators.
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+ */
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+
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+#ifndef BADVPN_STRUCTURE_LINKEDLIST4_H
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+#define BADVPN_STRUCTURE_LINKEDLIST4_H
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+
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+#include <stddef.h>
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+#include <stdint.h>
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+
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+#include <misc/debug.h>
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+
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+/**
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+ * Linked list node.
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+ */
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+typedef struct _LinkedList4Node {
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+ struct _LinkedList4Node *p;
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+ struct _LinkedList4Node *n;
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+} LinkedList4Node;
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+
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+/**
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+ * Initializes a list node to form a new list consisting of a
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+ * single node.
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+ *
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+ * @param node list node structure to initialize. The node must remain
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+ * available until it is freed with {@link LinkedList4Node_Free},
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+ * or the list is no longer required.
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+ */
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+static void LinkedList4Node_InitLonely (LinkedList4Node *node);
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+
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+/**
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+ * Initializes a list node to go after an existing node.
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+ *
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+ * @param node list node structure to initialize. The node must remain
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+ * available until it is freed with {@link LinkedList4Node_Free},
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+ * or the list is no longer required.
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+ * @param ref existing list node
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+ */
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+static void LinkedList4Node_InitAfter (LinkedList4Node *node, LinkedList4Node *ref);
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+
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+/**
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+ * Initializes a list node to go before an existing node.
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+ *
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+ * @param node list node structure to initialize. The node must remain
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+ * available until it is freed with {@link LinkedList4Node_Free},
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+ * or the list is no longer required.
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+ * @param ref existing list node
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+ */
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+static void LinkedList4Node_InitBefore (LinkedList4Node *node, LinkedList4Node *ref);
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+
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+/**
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+ * Frees a list node, removing it a list (if there were other nodes
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+ * in the list).
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+ *
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+ * @param node list node to free
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+ */
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+static void LinkedList4Node_Free (LinkedList4Node *node);
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+
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+/**
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+ * Determines if a list node is a single node in a list.
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+ *
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+ * @param node list node
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+ * @return 1 if the node ia a single node, 0 if not
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+ */
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+static int LinkedList4Node_IsLonely (LinkedList4Node *node);
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+
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+/**
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+ * Returnes the node preceding this node (if there is one),
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+ * the node following this node (if there is one), or NULL,
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+ * respectively.
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+ *
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+ * @param node list node
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+ * @return neighbour node or NULL if none
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+ */
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+static LinkedList4Node * LinkedList4Node_PrevOrNext (LinkedList4Node *node);
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+
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+/**
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+ * Returnes the node following this node (if there is one),
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+ * the node preceding this node (if there is one), or NULL,
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+ * respectively.
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+ *
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+ * @param node list node
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+ * @return neighbour node or NULL if none
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+ */
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+static LinkedList4Node * LinkedList4Node_NextOrPrev (LinkedList4Node *node);
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+
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+/**
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+ * Returns the node preceding this node, or NULL if there is none.
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+ *
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+ * @param node list node
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+ * @return left neighbour, or NULL if none
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+ */
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+static LinkedList4Node * LinkedList4Node_Prev (LinkedList4Node *node);
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+
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+/**
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+ * Returns the node following this node, or NULL if there is none.
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+ *
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+ * @param node list node
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+ * @return right neighbour, or NULL if none
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+ */
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+static LinkedList4Node * LinkedList4Node_Next (LinkedList4Node *node);
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+
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+/**
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+ * Returns the first node in the list which this node is part of.
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+ * It is found by iterating the list from this node to the beginning.
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+ *
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+ * @param node list node
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+ * @return first node in the list
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+ */
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+static LinkedList4Node * LinkedList4Node_First (LinkedList4Node *node);
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+
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+/**
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+ * Returns the last node in the list which this node is part of.
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+ * It is found by iterating the list from this node to the end.
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+ *
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+ * @param node list node
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+ * @return last node in the list
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+ */
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+static LinkedList4Node * LinkedList4Node_Last (LinkedList4Node *node);
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+
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+void LinkedList4Node_InitLonely (LinkedList4Node *node)
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+{
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+ node->p = NULL;
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+ node->n = NULL;
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+}
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+
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+void LinkedList4Node_InitAfter (LinkedList4Node *node, LinkedList4Node *ref)
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+{
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+ ASSERT(ref)
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+
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+ node->p = ref;
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+ node->n = ref->n;
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+ ref->n = node;
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+ if (node->n) {
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+ node->n->p = node;
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+ }
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+}
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+
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+void LinkedList4Node_InitBefore (LinkedList4Node *node, LinkedList4Node *ref)
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+{
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+ ASSERT(ref)
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+
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+ node->n = ref;
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+ node->p = ref->p;
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+ ref->p = node;
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+ if (node->p) {
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+ node->p->n = node;
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+ }
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+}
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+
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+void LinkedList4Node_Free (LinkedList4Node *node)
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+{
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+ if (node->p) {
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+ node->p->n = node->n;
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+ }
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+ if (node->n) {
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+ node->n->p = node->p;
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+ }
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+}
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+
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+int LinkedList4Node_IsLonely (LinkedList4Node *node)
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+{
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+ return (!node->p && !node->n);
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+}
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+
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+LinkedList4Node * LinkedList4Node_PrevOrNext (LinkedList4Node *node)
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+{
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+ if (node->p) {
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+ return node->p;
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+ }
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+ if (node->n) {
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+ return node->n;
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+ }
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+ return NULL;
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+}
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+
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+LinkedList4Node * LinkedList4Node_NextOrPrev (LinkedList4Node *node)
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+{
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+ if (node->n) {
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+ return node->n;
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+ }
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+ if (node->p) {
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+ return node->p;
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+ }
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+ return NULL;
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+}
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+
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+LinkedList4Node * LinkedList4Node_Prev (LinkedList4Node *node)
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+{
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+ return node->p;
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+}
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+
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+LinkedList4Node * LinkedList4Node_Next (LinkedList4Node *node)
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+{
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+ return node->n;
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+}
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+
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+LinkedList4Node * LinkedList4Node_First (LinkedList4Node *node)
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+{
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+ while (node->p) {
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+ node = node->p;
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+ }
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+
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+ return node;
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+}
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+
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+LinkedList4Node * LinkedList4Node_Last (LinkedList4Node *node)
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+{
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+ while (node->n) {
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+ node = node->n;
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+ }
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+
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+ return node;
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+}
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+
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+#endif
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