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@@ -36,6 +36,8 @@
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#include <misc/debug.h>
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#include <structure/CAvl.h>
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+// these are implementation details. The interface is defined below.
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+
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#define NCDVAL_FASTBUF_SIZE 64
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#define NCDVAL_FIRST_SIZE 256
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@@ -104,48 +106,310 @@ typedef struct {
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#define NCDVAL_LIST 2
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#define NCDVAL_MAP 3
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+/**
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+ * Initializes a value memory object.
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+ * A value memory object holds memory for value structures. Values within
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+ * the memory are referenced using {@link NCDValRef} objects, which point
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+ * to values within memory objects.
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+ *
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+ * Values may be added to a memory object using functions such as
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+ * {@link NCDVal_NewString}, {@link NCDVal_NewList} and {@link NCDVal_NewMap},
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+ * and {@link NCDVal_NewCopy}, which return references to the new values within
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+ * the memory object.
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+ *
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+ * It is not possible to remove values from the memory object, or modify existing
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+ * values other than adding elements to pre-allocated slots in lists and maps.
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+ * Once a value is added, it will consume memory as long as its memory object
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+ * exists. This is by design - this code is intended and optimized for constructing
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+ * and passing around values, not for operating on them in place. In fact, al
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+ * values within a memory object are stored in a single memory buffer, as an
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+ * embedded data structure with relativepointers. For example, map values use an
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+ * embedded AVL tree.
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+ */
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void NCDValMem_Init (NCDValMem *o);
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+
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+/**
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+ * Frees a value memory object.
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+ * All values within the memory object cease to exist, and any {@link NCDValRef}
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+ * object pointing to them must no longer be used.
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+ */
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void NCDValMem_Free (NCDValMem *o);
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+/**
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+ * Does nothing.
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+ * The value reference object must either point to a valid value within a valid
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+ * memory object, or must be an invalid reference (all functions operating on
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+ * {@link NCDValRef} implicitly require that).
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+ */
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void NCDVal_Assert (NCDValRef val);
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+
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+/**
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+ * Determines if a value reference is invalid.
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+ */
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int NCDVal_IsInvalid (NCDValRef val);
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+
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+/**
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+ * Returns the type of the value reference, which must not be an invalid reference.
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+ * Possible values are NCDVAL_STRING, NCDVAL_LIST and NCDVAL_MAP.
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+ */
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int NCDVal_Type (NCDValRef val);
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+
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+/**
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+ * Returns an invalid reference.
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+ */
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NCDValRef NCDVal_NewInvalid (void);
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+
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+/**
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+ * Copies a value into the specified memory object. The source
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+ * must not be an invalid reference, but may reside in a different
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+ * memory object.
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+ * Returns a reference to the copied value. On out of memory, returns
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+ * an invalid reference.
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+ */
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NCDValRef NCDVal_NewCopy (NCDValMem *mem, NCDValRef val);
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+
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+/**
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+ * Compares two values, both of which must not be invalid references.
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+ * Returns -1, 0 or 1.
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+ */
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int NCDVal_Compare (NCDValRef val1, NCDValRef val2);
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+/**
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+ * Converts a value reference to a safe referece format, which remains valid
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+ * if the memory object is moved (safe references do not contain a pointer
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+ * to the memory object, unlike {@link NCDValRef} references).
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+ */
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NCDValSafeRef NCDVal_ToSafe (NCDValRef val);
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+
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+/**
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+ * Converts a safe value reference to a normal value reference.
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+ * This should be used to recover references from safe references
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+ * after the memory object is moved.
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+ */
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NCDValRef NCDVal_FromSafe (NCDValMem *mem, NCDValSafeRef sval);
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+
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+/**
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+ * Fixes a value reference after its memory object was moved.
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+ */
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NCDValRef NCDVal_Moved (NCDValMem *mem, NCDValRef val);
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+/**
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+ * Determines if a value is a string value.
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+ * The value reference must not be an invalid reference.
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+ */
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int NCDVal_IsString (NCDValRef val);
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+
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+/**
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+ * Determines if a value is a string value which has no null bytes.
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+ * The value reference must not be an invalid reference.
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+ */
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int NCDVal_IsStringNoNulls (NCDValRef val);
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+
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+/**
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+ * Builds a new string value from a null-terminated array of bytes.
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+ * Equivalent to NCDVal_NewStringBin(mem, data, strlen(data)).
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+ * Returns a reference to the new value, or an invalid reference
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+ * on out of memory.
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+ */
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NCDValRef NCDVal_NewString (NCDValMem *mem, const char *data);
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+
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+/**
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+ * Builds a new string value.
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+ * Returns a reference to the new value, or an invalid reference
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+ * on out of memory.
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+ */
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NCDValRef NCDVal_NewStringBin (NCDValMem *mem, const uint8_t *data, size_t len);
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+
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+/**
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+ * Returns a pointer to the data of a string value. An extra null byte
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+ * is always appended to the actual contents of the string.
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+ * The value reference must point to a string value.
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+ */
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const char * NCDVal_StringValue (NCDValRef string);
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+
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+/**
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+ * Returns the length of the string value, excluding the automatically
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+ * appended null byte.
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+ * The value reference must point to a string value.
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+ */
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size_t NCDVal_StringLength (NCDValRef string);
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+
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+/**
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+ * Determines if the string value has any null bytes in its contents,
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+ * i.e. that length > strlen().
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+ * The value reference must point to a string value.
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+ */
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int NCDVal_StringHasNulls (NCDValRef string);
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+
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+/**
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+ * Determines if the string value is equal to the given null-terminated
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+ * string.
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+ * The value reference must point to a string value.
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+ */
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int NCDVal_StringEquals (NCDValRef string, const char *data);
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+/**
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+ * Determines if a value is a list value.
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+ * The value reference must not be an invalid reference.
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+ */
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int NCDVal_IsList (NCDValRef val);
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+
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+/**
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+ * Builds a new list value. The 'maxcount' argument specifies how
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+ * many element slots to preallocate. Not more than that many
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+ * elements may be appended to the list using {@link NCDVal_ListAppend}.
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+ * Returns a reference to the new value, or an invalid reference
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+ * on out of memory.
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+ */
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NCDValRef NCDVal_NewList (NCDValMem *mem, size_t maxcount);
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+
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+/**
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+ * Appends a value to to the list value.
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+ * The 'list' reference must point to a list value, and the
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+ * 'elem' reference must be non-invalid and point to a value within
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+ * the same memory object as the list.
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+ * Inserting a value into a list does not in any way change it;
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+ * internally, the list only points to it.
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+ */
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void NCDVal_ListAppend (NCDValRef list, NCDValRef elem);
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+
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+/**
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+ * Returns the number of elements in a list value, i.e. the number
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+ * of times {@link NCDVal_ListAppend} was called.
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+ * The 'list' reference must point to a list value.
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+ */
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size_t NCDVal_ListCount (NCDValRef list);
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+
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+/**
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+ * Returns the maximum number of elements a list value may contain,
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+ * i.e. the 'maxcount' argument to {@link NCDVal_NewList}.
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+ * The 'list' reference must point to a list value.
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+ */
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size_t NCDVal_ListMaxCount (NCDValRef list);
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+
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+/**
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+ * Returns a reference to the value at the given position 'pos' in a list,
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+ * starting with zero.
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+ * The 'list' reference must point to a list value.
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+ * The position 'pos' must refer to an existing element, i.e.
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+ * pos < NCDVal_ListCount().
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+ */
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NCDValRef NCDVal_ListGet (NCDValRef list, size_t pos);
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+
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+/**
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+ * Returns references to elements within a list by writing them
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+ * via (NCDValRef *) variable arguments.
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+ * If 'num' == NCDVal_ListCount(), succeeds, returing 1 and writing 'num'
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+ * references, as mentioned.
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+ * If 'num' != NCDVal_ListCount(), fails, returning 0, without writing any
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+ * references
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+ */
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int NCDVal_ListRead (NCDValRef list, int num, ...);
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+
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+/**
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+ * Like {@link NCDVal_ListRead}, but the list can contain more than 'num'
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+ * elements.
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+ */
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int NCDVal_ListReadHead (NCDValRef list, int num, ...);
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+/**
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+ * Determines if a value is a map value.
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+ * The value reference must not be an invalid reference.
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+ */
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int NCDVal_IsMap (NCDValRef val);
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+
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+/**
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+ * Builds a new map value. The 'maxcount' argument specifies how
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+ * many entry slots to preallocate. Not more than that many
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+ * entries may be inserted to the map using {@link NCDVal_MapInsert}.
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+ * Returns a reference to the new value, or an invalid reference
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+ * on out of memory.
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+ */
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NCDValRef NCDVal_NewMap (NCDValMem *mem, size_t maxcount);
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+
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+/**
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+ * Inserts an entry to the map value.
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+ * The 'map' reference must point to a map value, and the
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+ * 'key' and 'val' references must be non-invalid and point to values within
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+ * the same memory object as the map.
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+ * Inserting an entry does not in any way change the 'key'and 'val';
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+ * internally, the map only points to it.
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+ * You must not modify the key after inserting it into a map. This is because
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+ * the map builds an embedded AVL tree of entries indexed by keys.
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+ * If 'key' does not exist in the map, succeeds, returning 1.
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+ * If 'key' already exists in the map, fails, returning 0.
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+ */
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int NCDVal_MapInsert (NCDValRef map, NCDValRef key, NCDValRef val);
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+
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+/**
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+ * Returns the number of entries in a map value, i.e. the number
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+ * of times {@link NCDVal_MapInsert} was called successfully.
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+ * The 'map' reference must point to a map value.
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+ */
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size_t NCDVal_MapCount (NCDValRef map);
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+
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+/**
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+ * Returns the maximum number of entries a map value may contain,
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+ * i.e. the 'maxcount' argument to {@link NCDVal_NewMap}.
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+ * The 'map' reference must point to a map value.
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+ */
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size_t NCDVal_MapMaxCount (NCDValRef map);
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+
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+/**
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+ * Determines if a map entry reference is invalid. This is used in combination
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+ * with the map iteration functions to detect the end of iteration.
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+ */
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int NCDVal_MapElemInvalid (NCDValMapElem me);
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+
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+/**
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+ * Returns a reference to the first entry in a map, with respect to some
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+ * arbitrary order.
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+ * If the map is empty, returns an invalid map entry reference.
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+ */
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NCDValMapElem NCDVal_MapFirst (NCDValRef map);
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+
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+/**
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+ * Returns a reference to the entry in a map that follows the entry referenced
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+ * by 'me', with respect to some arbitrary order.
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+ * The 'me' argument must be a non-invalid reference to an entry in the map.
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+ * If 'me' is the last entry, returns an invalid map entry reference.
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+ */
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NCDValMapElem NCDVal_MapNext (NCDValRef map, NCDValMapElem me);
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+
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+/**
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+ * Like {@link NCDVal_MapFirst}, but with respect to the order defined by
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+ * {@link NCDVal_Compare}.
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+ * Ordered iteration is slower and should only be used when needed.
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+ */
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+NCDValMapElem NCDVal_MapOrderedFirst (NCDValRef map);
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+
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+/**
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+ * Like {@link NCDVal_MapNext}, but with respect to the order defined by
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+ * {@link NCDVal_Compare}.
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+ * Ordered iteration is slower and should only be used when needed.
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+ */
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+NCDValMapElem NCDVal_MapOrderedNext (NCDValRef map, NCDValMapElem me);
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+
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+/**
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+ * Returns a reference to the key of the map entry referenced by 'me'.
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+ * The 'me' argument must be a non-invalid reference to an entry in the map.
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+ */
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NCDValRef NCDVal_MapElemKey (NCDValRef map, NCDValMapElem me);
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+
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+/**
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+ * Returns a reference to the value of the map entry referenced by 'me'.
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+ * The 'me' argument must be a non-invalid reference to an entry in the map.
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+ */
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NCDValRef NCDVal_MapElemVal (NCDValRef map, NCDValMapElem me);
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+
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+/**
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+ * Looks for a key in the map. The 'key' reference must be a non-invalid
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+ * value reference, and may point to a value in a different memory object
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+ * than the map.
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+ * If the key exists in the map, returns a reference to the corresponding
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+ * map entry.
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+ * If the key does not exist, returns an invalid map entry reference.
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+ */
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NCDValMapElem NCDVal_MapFindKey (NCDValRef map, NCDValRef key);
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#endif
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