فهرست منبع

Add a simple Vector data structure.

Ambroz Bizjak 11 سال پیش
والد
کامیت
15723bd4ac
1فایلهای تغییر یافته به همراه139 افزوده شده و 0 حذف شده
  1. 139 0
      structure/Vector.h

+ 139 - 0
structure/Vector.h

@@ -0,0 +1,139 @@
+/**
+ * @file Vector.h
+ * @author Ambroz Bizjak <ambrop7@gmail.com>
+ * 
+ * @section LICENSE
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of the author nor the
+ *    names of its contributors may be used to endorse or promote products
+ *    derived from this software without specific prior written permission.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+// Preprocessor inputs:
+// VECTOR_NAME - prefix of functions and types to be defined
+// VECTOR_ELEM_TYPE - type of vector elements
+
+#include <limits.h>
+#include <string.h>
+#include <stddef.h>
+
+#include <misc/debug.h>
+#include <misc/balloc.h>
+#include <misc/merge.h>
+
+#define Vector VECTOR_NAME
+#define VectorElem VECTOR_ELEM_TYPE
+#define Vector_Init MERGE(VECTOR_NAME, _Init)
+#define Vector_Free MERGE(VECTOR_NAME, _Free)
+#define Vector_Get MERGE(VECTOR_NAME, _Get)
+#define Vector_AllocAppend MERGE(VECTOR_NAME, _AllocAppend)
+#define Vector_DoAppend MERGE(VECTOR_NAME, _DoAppend)
+
+typedef struct {
+    VectorElem *elems;
+    size_t capacity;
+    size_t count;
+} Vector;
+
+static int Vector_Init (Vector *o, size_t capacity) WARN_UNUSED;
+static void Vector_Free (Vector *o);
+static VectorElem * Vector_Get (Vector *o, size_t index);
+static int Vector_AllocAppend (Vector *o, size_t count, VectorElem **out_ptr) WARN_UNUSED;
+static void Vector_DoAppend (Vector *o, size_t count);
+
+static int Vector_Init (Vector *o, size_t capacity)
+{
+    if (capacity == 0) {
+        o->elems = NULL;
+    } else {
+        o->elems = BAllocArray(capacity, sizeof(VectorElem));
+        if (!o->elems) {
+            return 0;
+        }
+    }
+    o->capacity = capacity;
+    o->count = 0;
+    return 1;
+}
+
+static void Vector_Free (Vector *o)
+{
+    BFree(o->elems);
+}
+
+static VectorElem * Vector_Get (Vector *o, size_t index)
+{
+    ASSERT(index < o->count)
+    
+    return &o->elems[index];
+}
+
+static int Vector_AllocAppend (Vector *o, size_t count, VectorElem **out_ptr)
+{
+    ASSERT(count > 0)
+    
+    if (count > o->capacity - o->count) {
+        size_t new_capacity = o->capacity;
+        do {
+            if (new_capacity > SIZE_MAX / 2) {
+                return 0;
+            }
+            new_capacity = (new_capacity == 0) ? 1 : (2 * new_capacity);
+        } while (count > new_capacity - o->count);
+        
+        VectorElem *new_elems = BAllocArray(new_capacity, sizeof(VectorElem));
+        if (!new_elems) {
+            return 0;
+        }
+        
+        if (o->count > 0) {
+            memcpy(new_elems, o->elems, o->count * sizeof(VectorElem));
+        }
+        
+        BFree(o->elems);
+        
+        o->elems = new_elems;
+        o->capacity = new_capacity;
+    }
+    
+    if (out_ptr) {
+        *out_ptr = &o->elems[o->count];
+    }
+    return 1;
+}
+
+static void Vector_DoAppend (Vector *o, size_t count)
+{
+    ASSERT(count <= o->capacity - o->count)
+    
+    o->count += count;
+}
+
+#undef VECTOR_NAME
+#undef VECTOR_ELEM_TYPE
+
+#undef Vector
+#undef VectorElem
+#undef Vector_Init
+#undef Vector_Free
+#undef Vector_Get
+#undef Vector_AllocAppend
+#undef Vector_DoAppend