| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214 |
- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Exception\Protocol as Exception;
- /**
- * Lost Heaven Protocol class
- *
- * Reference: http://lh-mp.eu/wiki/index.php/Query_System
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Lhmp extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_DETAILS => "LHMPo",
- self::PACKET_PLAYERS => "LHMPp",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "LHMPo" => "processDetails",
- "LHMPp" => "processPlayers",
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'lhmp';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'lhmp';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Lost Heaven";
- /**
- * query_port = client_port + 1
- *
- * @type int
- */
- protected $port_diff = 1;
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'gametype' => 'gamemode',
- 'hostname' => 'servername',
- 'mapname' => 'mapname',
- 'maxplayers' => 'maxplayers',
- 'numplayers' => 'numplayers',
- 'password' => 'password',
- ],
- // Individual
- 'player' => [
- 'name' => 'name',
- ],
- ];
- /**
- * Process the response
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- // Will hold the packets after sorting
- $packets = [];
- // We need to pre-sort these for split packets so we can do extra work where needed
- foreach ($this->packets_response as $response) {
- $buffer = new Buffer($response);
- // Pull out the header
- $header = $buffer->read(5);
- // Add the packet to the proper section, we will combine later
- $packets[$header][] = $buffer->getBuffer();
- }
- unset($buffer);
- $results = [];
- // Now let's iterate and process
- foreach ($packets as $header => $packetGroup) {
- // Figure out which packet response this is
- if (!array_key_exists($header, $this->responses)) {
- throw new Exception(__METHOD__ . " response type '{$header}' is not valid");
- }
- // Now we need to call the proper method
- $results = array_merge(
- $results,
- call_user_func_array([$this, $this->responses[$header]], [new Buffer(implode($packetGroup))])
- );
- }
- unset($packets);
- return $results;
- }
- /*
- * Internal methods
- */
- /**
- * Handles processing the details data into a usable format
- *
- * @param Buffer $buffer
- *
- * @return array
- * @throws Exception
- */
- protected function processDetails(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- $result->add('protocol', $buffer->readString());
- $result->add('password', $buffer->readString());
- $result->add('numplayers', $buffer->readInt16());
- $result->add('maxplayers', $buffer->readInt16());
- $result->add('servername', utf8_encode($buffer->readPascalString()));
- $result->add('gamemode', $buffer->readPascalString());
- $result->add('website', utf8_encode($buffer->readPascalString()));
- $result->add('mapname', utf8_encode($buffer->readPascalString()));
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handles processing the player data into a usable format
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Get the number of players
- $result->add('numplayers', $buffer->readInt16());
- // Parse players
- while ($buffer->getLength()) {
- // Player id
- if (($id = $buffer->readInt16()) !== 0) {
- // Add the results
- $result->addPlayer('id', $id);
- $result->addPlayer('name', utf8_encode($buffer->readPascalString()));
- }
- }
- unset($buffer, $id);
- return $result->fetch();
- }
- }
|