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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Exception\Protocol as Exception;
- use GameQ\Result;
- use GameQ\Server;
- /**
- * Grand Theft Auto Network Protocol Class
- * https://stats.gtanet.work/
- *
- * Result from this call should be a header + JSON response
- *
- * References:
- * - https://master.gtanet.work/apiservers
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Gtan extends Http
- {
- /**
- * Packets to send
- *
- * @var array
- */
- protected $packets = [
- //self::PACKET_STATUS => "GET /apiservers HTTP/1.0\r\nHost: master.gtanet.work\r\nAccept: */*\r\n\r\n",
- self::PACKET_STATUS => "GET /gtan/api.php?ip=%s&raw HTTP/1.0\r\nHost: multiplayerhosting.info\r\nAccept: */*\r\n\r\n",
- ];
- /**
- * Http protocol is SSL
- *
- * @var string
- */
- protected $transport = self::TRANSPORT_SSL;
- /**
- * The protocol being used
- *
- * @var string
- */
- protected $protocol = 'gtan';
- /**
- * String name of this protocol class
- *
- * @var string
- */
- protected $name = 'gtan';
- /**
- * Longer string name of this protocol class
- *
- * @var string
- */
- protected $name_long = "Grand Theft Auto Network";
- /**
- * Holds the real ip so we can overwrite it back
- *
- * @var string
- */
- protected $realIp = null;
- protected $realPortQuery = null;
- /**
- * Normalize some items
- *
- * @var array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'dedicated' => 'dedicated',
- 'hostname' => 'hostname',
- 'mapname' => 'map',
- 'mod' => 'mod',
- 'maxplayers' => 'maxplayers',
- 'numplayers' => 'numplayers',
- 'password' => 'password',
- ],
- ];
- public function beforeSend(Server $server)
- {
- // Loop over the packets and update them
- foreach ($this->packets as $packetType => $packet) {
- // Fill out the packet with the server info
- $this->packets[$packetType] = sprintf($packet, $server->ip . ':' . $server->port_query);
- }
- $this->realIp = $server->ip;
- $this->realPortQuery = $server->port_query;
- // Override the existing settings
- //$server->ip = 'master.gtanet.work';
- $server->ip = 'multiplayerhosting.info';
- $server->port_query = 443;
- }
- /**
- * Process the response
- *
- * @return array
- * @throws Exception
- */
- public function processResponse()
- {
- // No response, assume offline
- if (empty($this->packets_response)) {
- return [
- 'gq_address' => $this->realIp,
- 'gq_port_query' => $this->realPortQuery,
- ];
- }
- // Implode and rip out the JSON
- preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches);
- // Return should be JSON, let's validate
- if (!isset($matches[0]) || ($json = json_decode($matches[0])) === null) {
- throw new Exception("JSON response from Gtan protocol is invalid.");
- }
- $result = new Result();
- // Server is always dedicated
- $result->add('dedicated', 1);
- $result->add('gq_address', $this->realIp);
- $result->add('gq_port_query', $this->realPortQuery);
- // Add server items
- $result->add('hostname', $json->ServerName);
- $result->add('serverversion', $json->ServerVersion);
- $result->add('map', ((!empty($json->Map)) ? $json->Map : 'Los Santos/Blaine Country'));
- $result->add('mod', $json->Gamemode);
- $result->add('password', (int)$json->Passworded);
- $result->add('numplayers', $json->CurrentPlayers);
- $result->add('maxplayers', $json->MaxPlayers);
- return $result->fetch();
- }
- }
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