| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234 |
- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Buffer;
- use GameQ\Exception\Protocol as Exception;
- use GameQ\Protocol;
- use GameQ\Result;
- /**
- * Enemy Territory Quake Wars Protocol Class
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Etqw extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_STATUS => "\xFF\xFFgetInfoEx\x00\x00\x00\x00",
- //self::PACKET_STATUS => "\xFF\xFFgetInfo\x00\x00\x00\x00\x00",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "\xFF\xFFinfoExResponse" => "processStatus",
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'etqw';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'etqw';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Enemy Territory Quake Wars";
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'gametype' => 'campaign',
- 'hostname' => 'name',
- 'mapname' => 'map',
- 'maxplayers' => 'maxPlayers',
- 'mod' => 'gamename',
- 'numplayers' => 'numplayers',
- 'password' => 'privateClients',
- ],
- // Individual
- 'player' => [
- 'name' => 'name',
- 'score' => 'score',
- 'time' => 'time',
- ],
- ];
- /**
- * Process the response
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- // In case it comes back as multiple packets (it shouldn't)
- $buffer = new Buffer(implode('', $this->packets_response));
- // Figure out what packet response this is for
- $response_type = $buffer->readString();
- // Figure out which packet response this is
- if (!array_key_exists($response_type, $this->responses)) {
- throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
- }
- // Offload the call
- $results = call_user_func_array([$this, $this->responses[$response_type]], [$buffer]);
- return $results;
- }
- /*
- * Internal methods
- */
- /**
- * Handle processing the status response
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processStatus(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Defaults
- $result->add('dedicated', 1);
- // Now burn the challenge, version and size
- $buffer->skip(16);
- // Key / value pairs
- while ($buffer->getLength()) {
- $var = str_replace('si_', '', $buffer->readString());
- $val = $buffer->readString();
- if (empty($var) && empty($val)) {
- break;
- }
- // Add the server prop
- $result->add($var, $val);
- }
- // Now let's do the basic player info
- $this->parsePlayers($buffer, $result);
- // Now grab the rest of the server info
- $result->add('osmask', $buffer->readInt32());
- $result->add('ranked', $buffer->readInt8());
- $result->add('timeleft', $buffer->readInt32());
- $result->add('gamestate', $buffer->readInt8());
- $result->add('servertype', $buffer->readInt8());
- // 0: regular server
- if ($result->get('servertype') == 0) {
- $result->add('interested_clients', $buffer->readInt8());
- } else {
- // 1: tv server
- $result->add('connected_clients', $buffer->readInt32());
- $result->add('max_clients', $buffer->readInt32());
- }
- // Now let's parse the extended player info
- $this->parsePlayersExtra($buffer, $result);
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Parse players out of the status ex response
- *
- * @param Buffer $buffer
- * @param Result $result
- */
- protected function parsePlayers(Buffer &$buffer, Result &$result)
- {
- // By default there are 0 players
- $players = 0;
- // Iterate over the players until we run out
- while (($id = $buffer->readInt8()) != 32) {
- $result->addPlayer('id', $id);
- $result->addPlayer('ping', $buffer->readInt16());
- $result->addPlayer('name', $buffer->readString());
- $result->addPlayer('clantag_pos', $buffer->readInt8());
- $result->addPlayer('clantag', $buffer->readString());
- $result->addPlayer('bot', $buffer->readInt8());
- $players++;
- }
- // Let's add in the current players as a result
- $result->add('numplayers', $players);
- // Free some memory
- unset($id);
- }
- /**
- * Handle parsing extra player data
- *
- * @param Buffer $buffer
- * @param Result $result
- */
- protected function parsePlayersExtra(Buffer &$buffer, Result &$result)
- {
- // Iterate over the extra player info
- while (($id = $buffer->readInt8()) != 32) {
- $result->addPlayer('total_xp', $buffer->readFloat32());
- $result->addPlayer('teamname', $buffer->readString());
- $result->addPlayer('total_kills', $buffer->readInt32());
- $result->addPlayer('total_deaths', $buffer->readInt32());
- }
- // @todo: Add team stuff
- // Free some memory
- unset($id);
- }
- }
|