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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Exception\Protocol as Exception;
- /**
- * Battlefield 3 Protocol Class
- *
- * Good place for doc status and info is http://www.fpsadmin.com/forum/showthread.php?t=24134
- *
- * @package GameQ\Protocols
- * @author Austin Bischoff <[email protected]>
- */
- class Bf3 extends Protocol
- {
- /**
- * Array of packets we want to query.
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_STATUS => "\x00\x00\x00\x21\x1b\x00\x00\x00\x01\x00\x00\x00\x0a\x00\x00\x00serverInfo\x00",
- self::PACKET_VERSION => "\x00\x00\x00\x22\x18\x00\x00\x00\x01\x00\x00\x00\x07\x00\x00\x00version\x00",
- self::PACKET_PLAYERS =>
- "\x00\x00\x00\x23\x24\x00\x00\x00\x02\x00\x00\x00\x0b\x00\x00\x00listPlayers\x00\x03\x00\x00\x00\x61ll\x00",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- 1627389952 => "processDetails", // a
- 1644167168 => "processVersion", // b
- 1660944384 => "processPlayers", // c
- ];
- /**
- * The transport mode for this protocol is TCP
- *
- * @type string
- */
- protected $transport = self::TRANSPORT_TCP;
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'bf3';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'bf3';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Battlefield 3";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = null;
- /**
- * query_port = client_port + 22000
- * 47200 = 25200 + 22000
- *
- * @type int
- */
- protected $port_diff = 22000;
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'dedicated' => 'dedicated',
- 'hostname' => 'hostname',
- 'mapname' => 'map',
- 'maxplayers' => 'max_players',
- 'numplayers' => 'num_players',
- 'password' => 'password',
- ],
- 'player' => [
- 'name' => 'name',
- 'score' => 'score',
- 'ping' => 'ping',
- ],
- 'team' => [
- 'score' => 'tickets',
- ],
- ];
- /**
- * Process the response for the StarMade server
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- // Holds the results sent back
- $results = [];
- // Holds the processed packets after having been reassembled
- $processed = [];
- // Start up the index for the processed
- $sequence_id_last = 0;
- foreach ($this->packets_response as $packet) {
- // Create a new buffer
- $buffer = new Buffer($packet);
- // Each "good" packet begins with sequence_id (32-bit)
- $sequence_id = $buffer->readInt32();
- // Sequence id is a response
- if (array_key_exists($sequence_id, $this->responses)) {
- $processed[$sequence_id] = $buffer->getBuffer();
- $sequence_id_last = $sequence_id;
- } else {
- // This is a continuation of the previous packet, reset the buffer and append
- $buffer->jumpto(0);
- // Append
- $processed[$sequence_id_last] .= $buffer->getBuffer();
- }
- }
- unset($buffer, $sequence_id_last, $sequence_id);
- // Iterate over the combined packets and do some work
- foreach ($processed as $sequence_id => $data) {
- // Create a new buffer
- $buffer = new Buffer($data);
- // Get the length of the packet
- $packetLength = $buffer->getLength();
- // Check to make sure the expected length matches the real length
- // Subtract 4 for the sequence_id pulled out earlier
- if ($packetLength != ($buffer->readInt32() - 4)) {
- throw new Exception(__METHOD__ . " packet length does not match expected length!");
- }
- // Now we need to call the proper method
- $results = array_merge(
- $results,
- call_user_func_array([$this, $this->responses[$sequence_id]], [$buffer])
- );
- }
- return $results;
- }
- /*
- * Internal Methods
- */
- /**
- * Decode the buffer into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- */
- protected function decode(Buffer $buffer)
- {
- $items = [];
- // Get the number of words in this buffer
- $itemCount = $buffer->readInt32();
- // Loop over the number of items
- for ($i = 0; $i < $itemCount; $i++) {
- // Length of the string
- $buffer->readInt32();
- // Just read the string
- $items[$i] = $buffer->readString();
- }
- return $items;
- }
- /**
- * Process the server details
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- */
- protected function processDetails(Buffer $buffer)
- {
- // Decode into items
- $items = $this->decode($buffer);
- // Set the result to a new result instance
- $result = new Result();
- // Server is always dedicated
- $result->add('dedicated', 1);
- // These are the same no matter what mode the server is in
- $result->add('hostname', $items[1]);
- $result->add('num_players', (int)$items[2]);
- $result->add('max_players', (int)$items[3]);
- $result->add('gametype', $items[4]);
- $result->add('map', $items[5]);
- $result->add('roundsplayed', (int)$items[6]);
- $result->add('roundstotal', (int)$items[7]);
- $result->add('num_teams', (int)$items[8]);
- // Set the current index
- $index_current = 9;
- // Pull the team count
- $teamCount = $result->get('num_teams');
- // Loop for the number of teams found, increment along the way
- for ($id = 1; $id <= $teamCount; $id++, $index_current++) {
- // Shows the tickets
- $result->addTeam('tickets', $items[$index_current]);
- // We add an id so we know which team this is
- $result->addTeam('id', $id);
- }
- // Get and set the rest of the data points.
- $result->add('targetscore', (int)$items[$index_current]);
- $result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty
- $result->add('ranked', (int)$items[$index_current + 2]);
- $result->add('punkbuster', (int)$items[$index_current + 3]);
- $result->add('password', (int)$items[$index_current + 4]);
- $result->add('uptime', (int)$items[$index_current + 5]);
- $result->add('roundtime', (int)$items[$index_current + 6]);
- // Added in R9
- $result->add('ip_port', $items[$index_current + 7]);
- $result->add('punkbuster_version', $items[$index_current + 8]);
- $result->add('join_queue', (int)$items[$index_current + 9]);
- $result->add('region', $items[$index_current + 10]);
- $result->add('pingsite', $items[$index_current + 11]);
- $result->add('country', $items[$index_current + 12]);
- // Added in R29, No docs as of yet
- $result->add('quickmatch', (int)$items[$index_current + 13]); // Guessed from research
- unset($items, $index_current, $teamCount, $buffer);
- return $result->fetch();
- }
- /**
- * Process the server version
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- */
- protected function processVersion(Buffer $buffer)
- {
- // Decode into items
- $items = $this->decode($buffer);
- // Set the result to a new result instance
- $result = new Result();
- $result->add('version', $items[2]);
- unset($buffer, $items);
- return $result->fetch();
- }
- /**
- * Process the players
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Decode into items
- $items = $this->decode($buffer);
- // Set the result to a new result instance
- $result = new Result();
- // Number of data points per player
- $numTags = $items[1];
- // Grab the tags for each player
- $tags = array_slice($items, 2, $numTags);
- // Get the player count
- $playerCount = $items[$numTags + 2];
- // Iterate over the index until we run out of players
- for ($i = 0, $x = $numTags + 3; $i < $playerCount; $i++, $x += $numTags) {
- // Loop over the player tags and extract the info for that tag
- foreach ($tags as $index => $tag) {
- $result->addPlayer($tag, $items[($x + $index)]);
- }
- }
- return $result->fetch();
- }
- }
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