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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Buffer;
- use GameQ\Exception\Protocol as Exception;
- use GameQ\Protocol;
- use GameQ\Result;
- /**
- * Valve Source Engine Protocol Class (A2S)
- *
- * This class is used as the basis for all other source based servers
- * that rely on the source protocol for game querying.
- *
- * @SuppressWarnings(PHPMD.NumberOfChildren)
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Source extends Protocol
- {
- /*
- * Source engine type constants
- */
- const SOURCE_ENGINE = 0,
- GOLDSOURCE_ENGINE = 1;
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x56\x00\x00\x00\x00",
- self::PACKET_DETAILS => "\xFF\xFF\xFF\xFFTSource Engine Query\x00%s",
- self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFF\x55%s",
- self::PACKET_RULES => "\xFF\xFF\xFF\xFF\x56%s",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "\x49" => "processDetails", // I
- "\x6d" => "processDetailsGoldSource", // m, goldsource
- "\x44" => "processPlayers", // D
- "\x45" => "processRules", // E
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'source';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'source';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Source Server";
- /**
- * Define the Source engine type. By default it is assumed to be Source
- *
- * @type int
- */
- protected $source_engine = self::SOURCE_ENGINE;
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = "steam://connect/%s:%d/";
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'dedicated' => 'dedicated',
- 'gametype' => 'game_descr',
- 'hostname' => 'hostname',
- 'mapname' => 'map',
- 'maxplayers' => 'max_players',
- 'mod' => 'game_dir',
- 'numplayers' => 'num_players',
- 'password' => 'password',
- ],
- // Individual
- 'player' => [
- 'name' => 'name',
- 'score' => 'score',
- 'time' => 'time',
- ],
- ];
- /**
- * Parse the challenge response and apply it to all the packet types
- *
- * @param \GameQ\Buffer $challenge_buffer
- *
- * @return bool
- * @throws \GameQ\Exception\Protocol
- */
- public function challengeParseAndApply(Buffer $challenge_buffer)
- {
- // Skip the header
- $challenge_buffer->skip(5);
- // Apply the challenge and return
- return $this->challengeApply($challenge_buffer->read(4));
- }
- /**
- * Process the response
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- // Will hold the results when complete
- $results = [];
- // Holds sorted response packets
- $packets = [];
- // We need to pre-sort these for split packets so we can do extra work where needed
- foreach ($this->packets_response as $response) {
- $buffer = new Buffer($response);
- // Get the header of packet (long)
- $header = $buffer->readInt32Signed();
- // Single packet
- if ($header == -1) {
- // We need to peek and see what kind of engine this is for later processing
- if ($buffer->lookAhead(1) == "\x6d") {
- $this->source_engine = self::GOLDSOURCE_ENGINE;
- }
- $packets[] = $buffer->getBuffer();
- continue;
- } else {
- // Split packet
- // Packet Id (long)
- $packet_id = $buffer->readInt32Signed() + 10;
- // Add the buffer to the packet as another array
- $packets[$packet_id][] = $buffer->getBuffer();
- }
- }
- // Free up memory
- unset($response, $packet_id, $buffer, $header);
- // Now that we have the packets sorted we need to iterate and process them
- foreach ($packets as $packet_id => $packet) {
- // We first need to off load split packets to combine them
- if (is_array($packet)) {
- $buffer = new Buffer($this->processPackets($packet_id, $packet));
- } else {
- $buffer = new Buffer($packet);
- }
- // Figure out what packet response this is for
- $response_type = $buffer->read(1);
- // Figure out which packet response this is
- if (!array_key_exists($response_type, $this->responses)) {
- throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
- }
- // Now we need to call the proper method
- $results = array_merge(
- $results,
- call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
- );
- unset($buffer);
- }
- // Free up memory
- unset($packets, $packet, $packet_id, $response_type);
- return $results;
- }
- /*
- * Internal methods
- */
- /**
- * Process the split packets and decompress if necessary
- *
- * @SuppressWarnings(PHPMD.UnusedLocalVariable)
- *
- * @param $packet_id
- * @param array $packets
- *
- * @return string
- * @throws \GameQ\Exception\Protocol
- */
- protected function processPackets($packet_id, array $packets = [])
- {
- // Init array so we can order
- $packs = [];
- // We have multiple packets so we need to get them and order them
- foreach ($packets as $i => $packet) {
- // Make a buffer so we can read this info
- $buffer = new Buffer($packet);
- // Gold source
- if ($this->source_engine == self::GOLDSOURCE_ENGINE) {
- // Grab the packet number (byte)
- $packet_number = $buffer->readInt8();
- // We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop
- if ($i == 0) {
- $buffer->read(4);
- }
- // Now add the rest of the packet to the new array with the packet_number as the id so we can order it
- $packs[$packet_number] = $buffer->getBuffer();
- } else {
- // Number of packets in this set (byte)
- $buffer->readInt8();
- // The current packet number (byte)
- $packet_number = $buffer->readInt8();
- // Check to see if this is compressed
- // @todo: Check to make sure these decompress correctly, new changes may affect this loop.
- if ($packet_id & 0x80000000) {
- // Check to see if we have Bzip2 installed
- if (!function_exists('bzdecompress')) {
- // @codeCoverageIgnoreStart
- throw new Exception(
- 'Bzip2 is not installed. See http://www.php.net/manual/en/book.bzip2.php for more info.',
- 0
- );
- // @codeCoverageIgnoreEnd
- }
- // Get the length of the packet (long)
- $packet_length = $buffer->readInt32Signed();
- // Checksum for the decompressed packet (long), burn it - doesnt work in split responses
- $buffer->readInt32Signed();
- // Try to decompress
- $result = bzdecompress($buffer->getBuffer());
- // Now verify the length
- if (strlen($result) != $packet_length) {
- // @codeCoverageIgnoreStart
- throw new Exception(
- "Checksum for compressed packet failed! Length expected: {$packet_length}, length
- returned: " . strlen($result)
- );
- // @codeCoverageIgnoreEnd
- }
- // We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop
- if ($i == 0) {
- $result = substr($result, 4);
- }
- } else {
- // Get the packet length (short), burn it
- $buffer->readInt16Signed();
- // We need to burn the extra header (\xFF\xFF\xFF\xFF) on first loop
- if ($i == 0) {
- $buffer->read(4);
- }
- // Grab the rest of the buffer as a result
- $result = $buffer->getBuffer();
- }
- // Add this packet to the list
- $packs[$packet_number] = $result;
- }
- unset($buffer);
- }
- // Free some memory
- unset($packets, $packet);
- // Sort the packets by packet number
- ksort($packs);
- // Now combine the packs into one and return
- return implode("", $packs);
- }
- /**
- * Handles processing the details data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return mixed
- * @throws \GameQ\Exception\Protocol
- */
- protected function processDetails(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- $result->add('protocol', $buffer->readInt8());
- $result->add('hostname', $buffer->readString());
- $result->add('map', $buffer->readString());
- $result->add('game_dir', $buffer->readString());
- $result->add('game_descr', $buffer->readString());
- $result->add('steamappid', $buffer->readInt16());
- $result->add('num_players', $buffer->readInt8());
- $result->add('max_players', $buffer->readInt8());
- $result->add('num_bots', $buffer->readInt8());
- $result->add('dedicated', $buffer->read());
- $result->add('os', $buffer->read());
- $result->add('password', $buffer->readInt8());
- $result->add('secure', $buffer->readInt8());
- // Special result for The Ship only (appid=2400)
- if ($result->get('steamappid') == 2400) {
- $result->add('game_mode', $buffer->readInt8());
- $result->add('witness_count', $buffer->readInt8());
- $result->add('witness_time', $buffer->readInt8());
- }
- $result->add('version', $buffer->readString());
- // Because of php 5.4...
- $edfCheck = $buffer->lookAhead(1);
- // Extra data flag
- if (!empty($edfCheck)) {
- $edf = $buffer->readInt8();
- if ($edf & 0x80) {
- $result->add('port', $buffer->readInt16Signed());
- }
- if ($edf & 0x10) {
- $result->add('steam_id', $buffer->readInt64());
- }
- if ($edf & 0x40) {
- $result->add('sourcetv_port', $buffer->readInt16Signed());
- $result->add('sourcetv_name', $buffer->readString());
- }
- if ($edf & 0x20) {
- $result->add('keywords', $buffer->readString());
- }
- if ($edf & 0x01) {
- $result->add('game_id', $buffer->readInt64());
- }
- unset($edf);
- }
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handles processing the server details from goldsource response
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- protected function processDetailsGoldSource(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- $result->add('address', $buffer->readString());
- $result->add('hostname', $buffer->readString());
- $result->add('map', $buffer->readString());
- $result->add('game_dir', $buffer->readString());
- $result->add('game_descr', $buffer->readString());
- $result->add('num_players', $buffer->readInt8());
- $result->add('max_players', $buffer->readInt8());
- $result->add('version', $buffer->readInt8());
- $result->add('dedicated', $buffer->read());
- $result->add('os', $buffer->read());
- $result->add('password', $buffer->readInt8());
- // Mod section
- $result->add('ismod', $buffer->readInt8());
- // We only run these if ismod is 1 (true)
- if ($result->get('ismod') == 1) {
- $result->add('mod_urlinfo', $buffer->readString());
- $result->add('mod_urldl', $buffer->readString());
- $buffer->skip();
- $result->add('mod_version', $buffer->readInt32Signed());
- $result->add('mod_size', $buffer->readInt32Signed());
- $result->add('mod_type', $buffer->readInt8());
- $result->add('mod_cldll', $buffer->readInt8());
- }
- $result->add('secure', $buffer->readInt8());
- $result->add('num_bots', $buffer->readInt8());
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handles processing the player data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return mixed
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Pull out the number of players
- $num_players = $buffer->readInt8();
- // Player count
- $result->add('num_players', $num_players);
- // No players so no need to look any further
- if ($num_players == 0) {
- return $result->fetch();
- }
- // Players list
- while ($buffer->getLength()) {
- $result->addPlayer('id', $buffer->readInt8());
- $result->addPlayer('name', $buffer->readString());
- $result->addPlayer('score', $buffer->readInt32Signed());
- $result->addPlayer('time', $buffer->readFloat32());
- }
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handles processing the rules data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return mixed
- */
- protected function processRules(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Count the number of rules
- $num_rules = $buffer->readInt16Signed();
- // Add the count of the number of rules this server has
- $result->add('num_rules', $num_rules);
- // Rules
- while ($buffer->getLength()) {
- $result->add($buffer->readString(), $buffer->readString());
- }
- unset($buffer);
- return $result->fetch();
- }
- }
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