isAdmin( $_SESSION['user_id'] );
if($isAdmin)
$home_info = $db->getGameHome($home_id);
else
$home_info = $db->getUserGameHome($_SESSION['user_id'],$home_id);
if ( $home_info === FALSE || preg_match("/u/",$home_info['access_rights']) != 1 )
{
print_failure( get_lang("no_rights") );
echo "
";
return;
}
$home_id = $home_info['home_id'];
$game_type = $home_info['game_key'];
echo "Updating game server ".htmlentities($home_info['home_name'])."
";
$server_xml = read_server_config(SERVER_CONFIG_LOCATION."/".$home_info['home_cfg_file']);
if ( $server_xml->installer != "steamcmd" )
{
print_failure( get_lang("xml_steam_error") );
return;
}
$remote = new OGPRemoteLibrary($home_info['agent_ip'],$home_info['agent_port'],$home_info['encryption_key'], $home_info['timeout']);
$host_stat = $remote->status_chk();
if( $host_stat === 0 )
{
print_failure( get_lang("agent_offline") );
$view->refresh("?m=gamemanager&p=update&update=".$_GET['update']."&home_id=$home_id&mod_id=$mod_id",5);
return;
}
else
{
if ( $remote->is_screen_running(OGP_SCREEN_TYPE_HOME,$home_id) == 1 )
{
print_failure( get_lang("server_running_cant_update") );
return;
}
$log_txt = '';
$update_active = $remote->get_log(OGP_SCREEN_TYPE_UPDATE,
// Note exec location should not be added here as the log is in root where steam is executed.
$home_id,clean_path($home_info['home_path']),
$log_txt);
$modkey = $home_info['mods'][$mod_id]['mod_key'];
$mod_xml = xml_get_mod($server_xml, $modkey);
if (!$mod_xml)
{
print_failure(get_lang_f('mod_key_not_found_from_xml',$modkey));
return;
}
// Start update.
else if ($_GET['update'] == 'update' && $update_active != 1)
{
$installer_name = $modkey;
if ( isset( $mod_xml->installer_name ) )
{
$installer_name = $mod_xml->installer_name;
}
$precmd = $home_info['mods'][$mod_id]['precmd'] == "" ?
( $home_info['mods'][$mod_id]['def_precmd'] == "" ? $server_xml->pre_install :
$home_info['mods'][$mod_id]['def_precmd'] ) : $home_info['mods'][$mod_id]['precmd'];
$postcmd = $home_info['mods'][$mod_id]['postcmd'] == "" ?
( $home_info['mods'][$mod_id]['def_postcmd'] == "" ? $server_xml->post_install :
$home_info['mods'][$mod_id]['def_precmd'] ) : $home_info['mods'][$mod_id]['postcmd'];
$exec_folder_path = clean_path($home_info['home_path'] . "/" . $server_xml->exe_location );
$exec_path = clean_path($exec_folder_path . "/" . $server_xml->server_exec_name );
if( isset( $_REQUEST['master_server_home_id'] ) )
{
$ms_home_id = $_REQUEST['master_server_home_id'];
if ($db->getMasterServer($home_info['remote_server_id'], $home_info['home_cfg_id']) == $ms_home_id) {
if ($ms_home_id !== $home_id) {
$ms_info = $db->getGameHome($ms_home_id);
$steam_out = $remote->masterServerUpdate( $home_id,$home_info['home_path'],$ms_home_id,$ms_info['home_path'],$exec_folder_path,$exec_path,$precmd,$postcmd );
} else {
print_failure(get_lang('cannot_update_from_own_self'));
$view->refresh('?m=gamemanager&p=game_monitor', 2);
return;
}
} else {
$db->logger(get_lang_f('update_attempt_from_nonmaster_server', $_SESSION['users_login'], $home_id, $ms_home_id));
print_failure(get_lang('attempting_nonmaster_update'));
$view->refresh('?m=gamemanager&p=game_monitor', 2);
return;
}
}
else
{
if( preg_match("/win32/", $server_xml->game_key) OR preg_match("/win64/", $server_xml->game_key) )
$cfg_os = "windows";
elseif( preg_match("/linux/", $server_xml->game_key) )
$cfg_os = "linux";
$settings = $db->getSettings();
// Some games like L4D2 require anonymous login
if($mod_xml->installer_login){
$login = $mod_xml->installer_login;
$pass = '';
}else{
$login = $settings['steam_user'];
$pass = $settings['steam_pass'];
}
$modname = ( $installer_name == '90' ) ? $modkey : '';
$betaname = isset($mod_xml->betaname) ? $mod_xml->betaname : '';
$betapwd = isset($mod_xml->betapwd) ? $mod_xml->betapwd : '';
// Additional files to lock
if(isset($server_xml->lock_files) && !empty($server_xml->lock_files)){
$lockFiles = trim($server_xml->lock_files);
}else{
$lockFiles = "";
}
$steam_out = $remote->steam_cmd( $home_id,$home_info['home_path'],$installer_name,$modname,
$betaname,$betapwd,$login,$pass,$settings['steam_guard'],
$exec_folder_path,$exec_path,$precmd,$postcmd,$cfg_os,$lockFiles);
}
if( $steam_out === 0 )
{
print_failure( get_lang("failed_to_start_steam_update") );
return;
}
else if ( $steam_out === 1 )
{
print_success( get_lang("update_started") );
}
}
// Refresh update page.
else
{
if ( isset( $_POST['stop_update_x'] ) )
{
$remote->stop_update($home_id);
print_success("Update stopped.");
$view->refresh("?m=gamemanager&p=update&update=refresh&home_id=$home_id&mod_id=$mod_id", 2);
return;
}
$update_complete = false;
if ( $update_active == 1 )
{
echo "". update_in_progress ."
\n";
echo "";
}
else
{
$view->refresh("{CURRENT_PAGE}", 60);
print_success( get_lang("update_completed") );
echo "";
$update_complete = true;
}
if (empty($log_txt))
$log_txt = not_available;
echo "".$log_txt."
\n";
if ( $update_complete )
return;
}
echo "";
echo refresh_steam_status ."
";
$view->refresh("?m=gamemanager&p=update&update=refresh&home_id=$home_id&mod_id=$mod_id",5);
return;
}
}
?>