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@@ -69,7 +69,7 @@ define('OGP_LANG_remote_server_settings_changed', "Changed settings for remote s
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define('OGP_LANG_save_settings', "Save Settings");
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define('OGP_LANG_set_ips', "Set IPs");
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define('OGP_LANG_remote_ip', "Remote IP");
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-define('OGP_LANG_remote_ips_for', "Remote IPs for server called '%s'");
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+define('OGP_LANG_remote_ips_for', "IPs for Game Servers To Use on Agent Server '%s'");
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define('OGP_LANG_ips_set_for_server', "IPs set for server called '%s' successfully.");
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define('OGP_LANG_could_not_remove_ip', "Could not remove old IP's from database.");
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define('OGP_LANG_could_add_ip', "Could add remote server IP to database.");
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@@ -96,7 +96,7 @@ define('OGP_LANG_failed_add_ip', "Failed to add IP");
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define('OGP_LANG_timeout', "Time Out");
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define('OGP_LANG_timeout_info', "The time limit in seconds to get response from this Agent.");
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define('OGP_LANG_use_nat', "Use NAT");
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-define('OGP_LANG_use_nat_info', "Activate if your remote server is using NAT rules.");
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+define('OGP_LANG_use_nat_info', "Enable if your remote server is using NAT rules. Use this setting if your game servers are running on internal private LAN IP addresses so that the panel will use your real remote IP address to query the game servers.");
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define('OGP_LANG_arrange_ports', "Arrange ports");
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define('OGP_LANG_assign_new_ports_range_for_ip', "Assign new ports range for IP %s");
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define('OGP_LANG_assigned_port_ranges_for_ip', "Assigned port ranges for IP %s");
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@@ -135,4 +135,5 @@ define('OGP_LANG_save_firewall_settings', "Save firewall settings");
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define('OGP_LANG_reset_firewall', "Reset Firewall");
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define('OGP_LANG_firewall_settings', "Firewall Settings");
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define('OGP_LANG_display_public_ip', "Display Public IP");
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-?>
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+define('OGP_LANG_ips_can_be_internal_external', "Enter usable IP addresses. Public IP addresses and internal LAN IP addresses (for NAT setups) can be used.");
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+?>
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