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- <?php
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Exception\Protocol as Exception;
- /**
- * Quake3 Protocol Class
- *
- * Handles processing Quake 3 servers
- *
- * @package GameQ\Protocols
- */
- class Quake3 extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_STATUS => "\xFF\xFF\xFF\xFF\x67\x65\x74\x73\x74\x61\x74\x75\x73\x0A",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "\xFF\xFF\xFF\xFFstatusResponse" => 'processStatus',
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'quake3';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'quake3';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Quake 3 Server";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = null;
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'gametype' => 'gamename',
- 'hostname' => 'sv_hostname',
- 'mapname' => 'mapname',
- 'maxplayers' => 'sv_maxclients',
- 'mod' => 'g_gametype',
- 'numplayers' => 'clients',
- 'password' => ['g_needpass', 'pswrd'],
- ],
- // Individual
- 'player' => [
- 'name' => 'name',
- 'ping' => 'ping',
- 'score' => 'frags',
- ],
- ];
- /**
- * Handle response from the server
- *
- * @return mixed
- * @throws Exception
- */
- public function processResponse()
- {
- // Make a buffer
- $buffer = new Buffer(implode('', $this->packets_response));
- // Grab the header
- $header = $buffer->readString("\x0A");
- // Figure out which packet response this is
- if (empty($header) || !array_key_exists($header, $this->responses)) {
- throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
- }
- return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
- }
- protected function processStatus(Buffer $buffer)
- {
- // We need to split the data and offload
- $results = $this->processServerInfo(new Buffer($buffer->readString("\x0A")));
- $results = array_merge_recursive(
- $results,
- $this->processPlayers(new Buffer($buffer->getBuffer()))
- );
- unset($buffer);
- // Return results
- return $results;
- }
- /**
- * Handle processing the server information
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processServerInfo(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Burn leading \ if one exists
- $buffer->readString('\\');
- // Key / value pairs
- while ($buffer->getLength()) {
- // Add result
- $result->add(
- trim($buffer->readString('\\')),
- utf8_encode(trim($buffer->readStringMulti(['\\', "\x0a"])))
- );
- }
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handle processing of player data
- *
- * @param Buffer $buffer
- *
- * @return array
- * @throws Exception
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Some games do not have a number of current players
- $playerCount = 0;
- // Set the result to a new result instance
- $result = new Result();
- // Loop until we are out of data
- while ($buffer->getLength()) {
- // Add player info
- $result->addPlayer('frags', $buffer->readString("\x20"));
- $result->addPlayer('ping', $buffer->readString("\x20"));
- // Look ahead to see if we have a name or team
- $checkTeam = $buffer->lookAhead(1);
- // We have team info
- if ($checkTeam != '' and $checkTeam != '"') {
- $result->addPlayer('team', $buffer->readString("\x20"));
- }
- // Check to make sure we have player name
- $checkPlayerName = $buffer->read();
- // Bad response
- if ($checkPlayerName !== '"') {
- throw new Exception('Expected " but got ' . $checkPlayerName . ' for beginning of player name string!');
- }
- // Add player name, encoded
- $result->addPlayer('name', utf8_encode(trim($buffer->readString('"'))));
- // Burn ending delimiter
- $buffer->read();
- // Increment
- $playerCount++;
- }
- $result->add('clients', $playerCount);
- // Clear
- unset($buffer, $playerCount);
- return $result->fetch();
- }
- }
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