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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Buffer;
- use GameQ\Result;
- /**
- * Just Cause 2 Multiplayer Protocol Class
- *
- * Special thanks to Woet for some insight on packing
- *
- * @package GameQ\Protocols
- * @author Austin Bischoff <[email protected]>
- */
- class Justcause2 extends Gamespy4
- {
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'justcause2';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Just Cause 2 Multiplayer";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = "steam://connect/%s:%d/";
- /**
- * Change the packets used
- *
- * @var array
- */
- protected $packets = [
- self::PACKET_CHALLENGE => "\xFE\xFD\x09\x10\x20\x30\x40",
- self::PACKET_ALL => "\xFE\xFD\x00\x10\x20\x30\x40%s\xFF\xFF\xFF\x02",
- ];
- /**
- * Override the packet split
- *
- * @var string
- */
- protected $packetSplit = "/\\x00\\x00\\x00/m";
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- 'general' => [
- // target => source
- 'dedicated' => 'dedicated',
- 'gametype' => 'gametype',
- 'hostname' => 'hostname',
- 'mapname' => 'mapname',
- 'maxplayers' => 'maxplayers',
- 'numplayers' => 'numplayers',
- 'password' => 'password',
- ],
- // Individual
- 'player' => [
- 'name' => 'name',
- 'ping' => 'ping',
- ],
- ];
- /**
- * Overload so we can add in some static data points
- *
- * @param Buffer $buffer
- * @param Result $result
- */
- protected function processDetails(Buffer &$buffer, Result &$result)
- {
- parent::processDetails($buffer, $result);
- // Add in map
- $result->add('mapname', 'Panau');
- $result->add('dedicated', 'true');
- }
- /**
- * Override the parent, this protocol is returned differently
- *
- * @param Buffer $buffer
- * @param Result $result
- *
- * @see Gamespy3::processPlayersAndTeams()
- */
- protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
- {
- // Loop until we run out of data
- while ($buffer->getLength()) {
- $result->addPlayer('name', $buffer->readString());
- $result->addPlayer('steamid', $buffer->readString());
- $result->addPlayer('ping', $buffer->readInt16());
- }
- }
- }
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