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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- /**
- * GameSpy3 Protocol class
- *
- * Given the ability for non utf-8 characters to be used as hostnames, player names, etc... this
- * version returns all strings utf-8 encoded (utf8_encode). To access the proper version of a
- * string response you must use utf8_decode() on the specific response.
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Gamespy3 extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_CHALLENGE => "\xFE\xFD\x09\x10\x20\x30\x40",
- self::PACKET_ALL => "\xFE\xFD\x00\x10\x20\x30\x40%s\xFF\xFF\xFF\x01",
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'gamespy3';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'gamespy3';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "GameSpy3 Server";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = null;
- /**
- * This defines the split between the server info and player/team info.
- * This value can vary by game. This value is the default split.
- *
- * @var string
- */
- protected $packetSplit = "/\\x00\\x00\\x01/m";
- /**
- * Parse the challenge response and apply it to all the packet types
- *
- * @param \GameQ\Buffer $challenge_buffer
- *
- * @return bool
- * @throws \GameQ\Exception\Protocol
- */
- public function challengeParseAndApply(Buffer $challenge_buffer)
- {
- // Pull out the challenge
- $challenge = substr(preg_replace("/[^0-9\-]/si", "", $challenge_buffer->getBuffer()), 1);
- // By default, no challenge result (see #197)
- $challenge_result = '';
- // Check for valid challenge (see #197)
- if ($challenge) {
- // Encode chellenge result
- $challenge_result = sprintf(
- "%c%c%c%c",
- ($challenge >> 24),
- ($challenge >> 16),
- ($challenge >> 8),
- ($challenge >> 0)
- );
- }
- // Apply the challenge and return
- return $this->challengeApply($challenge_result);
- }
- /**
- * Process the response
- *
- * @return array
- */
- public function processResponse()
- {
- // Holds the processed packets
- $processed = [];
- // Iterate over the packets
- foreach ($this->packets_response as $response) {
- // Make a buffer
- $buffer = new Buffer($response, Buffer::NUMBER_TYPE_BIGENDIAN);
- // Packet type = 0
- $buffer->readInt8();
- // Session Id
- $buffer->readInt32();
- // We need to burn the splitnum\0 because it is not used
- $buffer->skip(9);
- // Get the id
- $id = $buffer->readInt8();
- // Burn next byte not sure what it is used for
- $buffer->skip(1);
- // Add this packet to the processed
- $processed[$id] = $buffer->getBuffer();
- unset($buffer, $id);
- }
- // Sort packets, reset index
- ksort($processed);
- // Offload cleaning up the packets if they happen to be split
- $packets = $this->cleanPackets(array_values($processed));
- // Split the packets by type general and the rest (i.e. players & teams)
- $split = preg_split($this->packetSplit, implode('', $packets));
- // Create a new result
- $result = new Result();
- // Assign variable due to pass by reference in PHP 7+
- $buffer = new Buffer($split[0], Buffer::NUMBER_TYPE_BIGENDIAN);
- // First key should be server details and rules
- $this->processDetails($buffer, $result);
- // The rest should be the player and team information, if it exists
- if (array_key_exists(1, $split)) {
- $buffer = new Buffer($split[1], Buffer::NUMBER_TYPE_BIGENDIAN);
- $this->processPlayersAndTeams($buffer, $result);
- }
- unset($buffer);
- return $result->fetch();
- }
- /*
- * Internal methods
- */
- /**
- * Handles cleaning up packets since the responses can be a bit "dirty"
- *
- * @param array $packets
- *
- * @return array
- */
- protected function cleanPackets(array $packets = [])
- {
- // Get the number of packets
- $packetCount = count($packets);
- // Compare last var of current packet with first var of next packet
- // On a partial match, remove last var from current packet,
- // variable header from next packet
- for ($i = 0, $x = $packetCount; $i < $x - 1; $i++) {
- // First packet
- $fst = substr($packets[$i], 0, -1);
- // Second packet
- $snd = $packets[$i + 1];
- // Get last variable from first packet
- $fstvar = substr($fst, strrpos($fst, "\x00") + 1);
- // Get first variable from last packet
- $snd = substr($snd, strpos($snd, "\x00") + 2);
- $sndvar = substr($snd, 0, strpos($snd, "\x00"));
- // Check if fstvar is a substring of sndvar
- // If so, remove it from the first string
- if (!empty($fstvar) && strpos($sndvar, $fstvar) !== false) {
- $packets[$i] = preg_replace("#(\\x00[^\\x00]+\\x00)$#", "\x00", $packets[$i]);
- }
- }
- // Now let's loop the return and remove any dupe prefixes
- for ($x = 1; $x < $packetCount; $x++) {
- $buffer = new Buffer($packets[$x], Buffer::NUMBER_TYPE_BIGENDIAN);
- $prefix = $buffer->readString();
- // Check to see if the return before has the same prefix present
- if ($prefix != null && strstr($packets[($x - 1)], $prefix)) {
- // Update the return by removing the prefix plus 2 chars
- $packets[$x] = substr(str_replace($prefix, '', $packets[$x]), 2);
- }
- unset($buffer);
- }
- unset($x, $i, $snd, $sndvar, $fst, $fstvar);
- // Return cleaned packets
- return $packets;
- }
- /**
- * Handles processing the details data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- * @param \GameQ\Result $result
- */
- protected function processDetails(Buffer &$buffer, Result &$result)
- {
- // We go until we hit an empty key
- while ($buffer->getLength()) {
- $key = $buffer->readString();
- if (strlen($key) == 0) {
- break;
- }
- $result->add($key, utf8_encode($buffer->readString()));
- }
- }
- /**
- * Handles processing the player and team data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- * @param \GameQ\Result $result
- */
- protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
- {
- /*
- * Explode the data into groups. First is player, next is team (item_t)
- * Each group should be as follows:
- *
- * [0] => item_
- * [1] => information for item_
- * ...
- */
- $data = explode("\x00\x00", $buffer->getBuffer());
- // By default item_group is blank, this will be set for each loop thru the data
- $item_group = '';
- // By default the item_type is blank, this will be set on each loop
- $item_type = '';
- // Save count as variable
- $count = count($data);
- // Loop through all of the $data for information and pull it out into the result
- for ($x = 0; $x < $count - 1; $x++) {
- // Pull out the item
- $item = $data[$x];
- // If this is an empty item, move on
- if ($item == '' || $item == "\x00") {
- continue;
- }
- /*
- * Left as reference:
- *
- * Each block of player_ and team_t have preceding junk chars
- *
- * player_ is actually \x01player_
- * team_t is actually \x00\x02team_t
- *
- * Probably a by-product of the change to exploding the data from the original.
- *
- * For now we just strip out these characters
- */
- // Check to see if $item has a _ at the end, this is player info
- if (substr($item, -1) == '_') {
- // Set the item group
- $item_group = 'players';
- // Set the item type, rip off any trailing stuff and bad chars
- $item_type = rtrim(str_replace("\x01", '', $item), '_');
- } elseif (substr($item, -2) == '_t') {
- // Check to see if $item has a _t at the end, this is team info
- // Set the item group
- $item_group = 'teams';
- // Set the item type, rip off any trailing stuff and bad chars
- $item_type = rtrim(str_replace(["\x00", "\x02"], '', $item), '_t');
- } else {
- // We can assume it is data belonging to a previously defined item
- // Make a temp buffer so we have easier access to the data
- $buf_temp = new Buffer($item, Buffer::NUMBER_TYPE_BIGENDIAN);
- // Get the values
- while ($buf_temp->getLength()) {
- // No value so break the loop, end of string
- if (($val = $buf_temp->readString()) === '') {
- break;
- }
- // Add the value to the proper item in the correct group
- $result->addSub($item_group, $item_type, utf8_encode(trim($val)));
- }
- // Unset our buffer
- unset($buf_temp);
- }
- }
- // Free up some memory
- unset($count, $data, $item, $item_group, $item_type, $val);
- }
- }
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