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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Exception\Protocol as Exception;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- /**
- * GameSpy2 Protocol class
- *
- * Given the ability for non utf-8 characters to be used as hostnames, player names, etc... this
- * version returns all strings utf-8 encoded (utf8_encode). To access the proper version of a
- * string response you must use utf8_decode() on the specific response.
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Gamespy2 extends Protocol
- {
- /**
- * Define the state of this class
- *
- * @type int
- */
- protected $state = self::STATE_BETA;
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_DETAILS => "\xFE\xFD\x00\x43\x4F\x52\x59\xFF\x00\x00",
- self::PACKET_PLAYERS => "\xFE\xFD\x00\x43\x4F\x52\x58\x00\xFF\xFF",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "\x00\x43\x4F\x52\x59" => "processDetails",
- "\x00\x43\x4F\x52\x58" => "processPlayers",
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'gamespy2';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'gamespy2';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "GameSpy2 Server";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = null;
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'dedicated' => 'dedicated',
- 'gametype' => 'gametype',
- 'hostname' => 'hostname',
- 'mapname' => 'mapname',
- 'maxplayers' => 'maxplayers',
- 'mod' => 'mod',
- 'numplayers' => 'numplayers',
- 'password' => 'password',
- ],
- ];
- /**
- * Process the response
- *
- * @return array
- * @throws Exception
- */
- public function processResponse()
- {
- // Will hold the packets after sorting
- $packets = [];
- // We need to pre-sort these for split packets so we can do extra work where needed
- foreach ($this->packets_response as $response) {
- $buffer = new Buffer($response);
- // Pull out the header
- $header = $buffer->read(5);
- // Add the packet to the proper section, we will combine later
- $packets[$header][] = $buffer->getBuffer();
- }
- unset($buffer);
- $results = [];
- // Now let's iterate and process
- foreach ($packets as $header => $packetGroup) {
- // Figure out which packet response this is
- if (!array_key_exists($header, $this->responses)) {
- throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
- }
- // Now we need to call the proper method
- $results = array_merge(
- $results,
- call_user_func_array([$this, $this->responses[$header]], [new Buffer(implode($packetGroup))])
- );
- }
- unset($packets);
- return $results;
- }
- /*
- * Internal methods
- */
- /**
- * Handles processing the details data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- * @throws Exception
- */
- protected function processDetails(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // We go until we hit an empty key
- while ($buffer->getLength()) {
- $key = $buffer->readString();
- if (strlen($key) == 0) {
- break;
- }
- $result->add($key, utf8_encode($buffer->readString()));
- }
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handles processing the players data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- * @throws Exception
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Skip the header
- $buffer->skip(1);
- // Players are first
- $this->parsePlayerTeam('players', $buffer, $result);
- // Teams are next
- $this->parsePlayerTeam('teams', $buffer, $result);
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Parse the player/team info returned from the player call
- *
- * @param string $dataType
- * @param \GameQ\Buffer $buffer
- * @param \GameQ\Result $result
- *
- * @throws Exception
- */
- protected function parsePlayerTeam($dataType, Buffer &$buffer, Result &$result)
- {
- // Do count
- $result->add('num_' . $dataType, $buffer->readInt8());
- // Variable names
- $varNames = [];
- // Loop until we run out of length
- while ($buffer->getLength()) {
- $varNames[] = str_replace('_', '', $buffer->readString());
- if ($buffer->lookAhead() === "\x00") {
- $buffer->skip();
- break;
- }
- }
- // Check if there are any value entries
- if ($buffer->lookAhead() == "\x00") {
- $buffer->skip();
- return;
- }
- // Get the values
- while ($buffer->getLength() > 4) {
- foreach ($varNames as $varName) {
- $result->addSub($dataType, utf8_encode($varName), utf8_encode($buffer->readString()));
- }
- if ($buffer->lookAhead() === "\x00") {
- $buffer->skip();
- break;
- }
- }
- return;
- }
- }
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