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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Buffer;
- use GameQ\Result;
- /**
- * Battlefield 4 Protocol class
- *
- * Good place for doc status and info is http://battlelog.battlefield.com/bf4/forum/view/2955064768683911198/
- *
- * @package GameQ\Protocols
- * @author Austin Bischoff <[email protected]>
- */
- class Bf4 extends Bf3
- {
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'bf4';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Battlefield 4";
- /**
- * Handle processing details since they are different than BF3
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- */
- protected function processDetails(Buffer $buffer)
- {
- // Decode into items
- $items = $this->decode($buffer);
- // Set the result to a new result instance
- $result = new Result();
- // Server is always dedicated
- $result->add('dedicated', 1);
- // These are the same no matter what mode the server is in
- $result->add('hostname', $items[1]);
- $result->add('num_players', (int) $items[2]);
- $result->add('max_players', (int) $items[3]);
- $result->add('gametype', $items[4]);
- $result->add('map', $items[5]);
- $result->add('roundsplayed', (int) $items[6]);
- $result->add('roundstotal', (int) $items[7]);
- $result->add('num_teams', (int) $items[8]);
- // Set the current index
- $index_current = 9;
- // Pull the team count
- $teamCount = $result->get('num_teams');
- // Loop for the number of teams found, increment along the way
- for ($id = 1; $id <= $teamCount; $id++, $index_current++) {
- // Shows the tickets
- $result->addTeam('tickets', $items[$index_current]);
- // We add an id so we know which team this is
- $result->addTeam('id', $id);
- }
- // Get and set the rest of the data points.
- $result->add('targetscore', (int) $items[$index_current]);
- $result->add('online', 1); // Forced true, it seems $words[$index_current + 1] is always empty
- $result->add('ranked', (int) $items[$index_current + 2]);
- $result->add('punkbuster', (int) $items[$index_current + 3]);
- $result->add('password', (int) $items[$index_current + 4]);
- $result->add('uptime', (int) $items[$index_current + 5]);
- $result->add('roundtime', (int) $items[$index_current + 6]);
- $result->add('ip_port', $items[$index_current + 7]);
- $result->add('punkbuster_version', $items[$index_current + 8]);
- $result->add('join_queue', (int) $items[$index_current + 9]);
- $result->add('region', $items[$index_current + 10]);
- $result->add('pingsite', $items[$index_current + 11]);
- $result->add('country', $items[$index_current + 12]);
- //$result->add('quickmatch', (int) $items[$index_current + 13]); Supposed to be here according to R42 but is not
- $result->add('blaze_player_count', (int) $items[$index_current + 13]);
- $result->add('blaze_game_state', (int) $items[$index_current + 14]);
- unset($items, $index_current, $teamCount, $buffer);
- return $result->fetch();
- }
- }
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