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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Exception\Protocol as Exception;
- /**
- * Battlefield Bad Company 2 Protocol Class
- *
- * NOTE: There are no qualifiers to the response packets sent back from the server as to which response packet
- * belongs to which query request. For now this class assumes the responses are in the same order as the order in
- * which the packets were sent to the server. If this assumption turns out to be wrong there is easy way to tell which
- * response belongs to which query. Hopefully this assumption will hold true as it has in my testing.
- *
- * @package GameQ\Protocols
- * @author Austin Bischoff <[email protected]>
- */
- class Bfbc2 extends Protocol
- {
- /**
- * Array of packets we want to query.
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_VERSION => "\x00\x00\x00\x00\x18\x00\x00\x00\x01\x00\x00\x00\x07\x00\x00\x00version\x00",
- self::PACKET_STATUS => "\x00\x00\x00\x00\x1b\x00\x00\x00\x01\x00\x00\x00\x0a\x00\x00\x00serverInfo\x00",
- self::PACKET_PLAYERS => "\x00\x00\x00\x00\x24\x00\x00\x00\x02\x00\x00\x00\x0b\x00\x00\x00listPlayers\x00\x03\x00\x00\x00\x61ll\x00",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "processVersion",
- "processDetails",
- "processPlayers",
- ];
- /**
- * The transport mode for this protocol is TCP
- *
- * @type string
- */
- protected $transport = self::TRANSPORT_TCP;
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'bfbc2';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'bfbc2';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Battlefield Bad Company 2";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = null;
- /**
- * query_port = client_port + 29321
- * 48888 = 19567 + 29321
- *
- * @type int
- */
- protected $port_diff = 29321;
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'dedicated' => 'dedicated',
- 'hostname' => 'hostname',
- 'mapname' => 'map',
- 'maxplayers' => 'max_players',
- 'numplayers' => 'num_players',
- 'password' => 'password',
- ],
- 'player' => [
- 'name' => 'name',
- 'score' => 'score',
- 'ping' => 'ping',
- ],
- 'team' => [
- 'score' => 'tickets',
- ],
- ];
- /**
- * Process the response for the StarMade server
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- //print_r($this->packets_response);
- // Holds the results sent back
- $results = [];
- // Iterate over the response packets
- // @todo: This protocol has no packet ordering, ids or anyway to identify which packet coming back belongs to which initial call.
- foreach ($this->packets_response as $i => $packet) {
- // Create a new buffer
- $buffer = new Buffer($packet);
- // Burn first 4 bytes, same across all packets
- $buffer->skip(4);
- // Get the packet length
- $packetLength = $buffer->getLength();
- // Check to make sure the expected length matches the real length
- // Subtract 4 for the header burn
- if ($packetLength != ($buffer->readInt32() - 4)) {
- throw new Exception(__METHOD__ . " packet length does not match expected length!");
- }
- // We assume the packets are coming back in the same order as sent, this maybe incorrect...
- $results = array_merge(
- $results,
- call_user_func_array([$this, $this->responses[$i]], [$buffer])
- );
- }
- unset($buffer, $packetLength);
- return $results;
- }
- /*
- * Internal Methods
- */
- /**
- * Decode the buffer into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- */
- protected function decode(Buffer $buffer)
- {
- $items = [];
- // Get the number of words in this buffer
- $itemCount = $buffer->readInt32();
- // Loop over the number of items
- for ($i = 0; $i < $itemCount; $i++) {
- // Length of the string
- $buffer->readInt32();
- // Just read the string
- $items[$i] = $buffer->readString();
- }
- return $items;
- }
- /**
- * Process the server details
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- */
- protected function processDetails(Buffer $buffer)
- {
- // Decode into items
- $items = $this->decode($buffer);
- // Set the result to a new result instance
- $result = new Result();
- // Server is always dedicated
- $result->add('dedicated', 1);
- // These are the same no matter what mode the server is in
- $result->add('hostname', $items[1]);
- $result->add('num_players', (int)$items[2]);
- $result->add('max_players', (int)$items[3]);
- $result->add('gametype', $items[4]);
- $result->add('map', $items[5]);
- $result->add('roundsplayed', (int)$items[6]);
- $result->add('roundstotal', (int)$items[7]);
- $result->add('num_teams', (int)$items[8]);
- // Set the current index
- $index_current = 9;
- // Pull the team count
- $teamCount = $result->get('num_teams');
- // Loop for the number of teams found, increment along the way
- for ($id = 1; $id <= $teamCount; $id++, $index_current++) {
- // Shows the tickets
- $result->addTeam('tickets', $items[$index_current]);
- // We add an id so we know which team this is
- $result->addTeam('id', $id);
- }
- // Get and set the rest of the data points.
- $result->add('targetscore', (int)$items[$index_current]);
- $result->add('online', 1); // Forced true, shows accepting players
- $result->add('ranked', (($items[$index_current + 2] == 'true') ? 1 : 0));
- $result->add('punkbuster', (($items[$index_current + 3] == 'true') ? 1 : 0));
- $result->add('password', (($items[$index_current + 4] == 'true') ? 1 : 0));
- $result->add('uptime', (int)$items[$index_current + 5]);
- $result->add('roundtime', (int)$items[$index_current + 6]);
- $result->add('mod', $items[$index_current + 7]);
- $result->add('ip_port', $items[$index_current + 9]);
- $result->add('punkbuster_version', $items[$index_current + 10]);
- $result->add('join_queue', (($items[$index_current + 11] == 'true') ? 1 : 0));
- $result->add('region', $items[$index_current + 12]);
- unset($items, $index_current, $teamCount, $buffer);
- return $result->fetch();
- }
- /**
- * Process the server version
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- */
- protected function processVersion(Buffer $buffer)
- {
- // Decode into items
- $items = $this->decode($buffer);
- // Set the result to a new result instance
- $result = new Result();
- $result->add('version', $items[2]);
- unset($buffer, $items);
- return $result->fetch();
- }
- /**
- * Process the players
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Decode into items
- $items = $this->decode($buffer);
- // Set the result to a new result instance
- $result = new Result();
- // Number of data points per player
- $numTags = $items[1];
- // Grab the tags for each player
- $tags = array_slice($items, 2, $numTags);
- // Get the player count
- $playerCount = $items[$numTags + 2];
- // Iterate over the index until we run out of players
- for ($i = 0, $x = $numTags + 3; $i < $playerCount; $i++, $x += $numTags) {
- // Loop over the player tags and extract the info for that tag
- foreach ($tags as $index => $tag) {
- $result->addPlayer($tag, $items[($x + $index)]);
- }
- }
- return $result->fetch();
- }
- }
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