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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Server;
- use GameQ\Exception\Protocol as Exception;
- /**
- * Teamspeak 2 Protocol Class
- *
- * All values are utf8 encoded upon processing
- *
- * This code ported from GameQ v1/v2. Credit to original author(s) as I just updated it to
- * work within this new system.
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Teamspeak2 extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_DETAILS => "sel %d\x0asi\x0a",
- self::PACKET_CHANNELS => "sel %d\x0acl\x0a",
- self::PACKET_PLAYERS => "sel %d\x0apl\x0a",
- ];
- /**
- * The transport mode for this protocol is TCP
- *
- * @type string
- */
- protected $transport = self::TRANSPORT_TCP;
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'teamspeak2';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'teamspeak2';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Teamspeak 2";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = "teamspeak://%s:%d/";
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- 'dedicated' => 'dedicated',
- 'hostname' => 'server_name',
- 'password' => 'server_password',
- 'numplayers' => 'server_currentusers',
- 'maxplayers' => 'server_maxusers',
- ],
- // Player
- 'player' => [
- 'id' => 'p_id',
- 'team' => 'c_id',
- 'name' => 'nick',
- ],
- // Team
- 'team' => [
- 'id' => 'id',
- 'name' => 'name',
- ],
- ];
- /**
- * Before we send off the queries we need to update the packets
- *
- * @param \GameQ\Server $server
- *
- * @throws \GameQ\Exception\Protocol
- */
- public function beforeSend(Server $server)
- {
- // Check to make sure we have a query_port because it is required
- if (!isset($this->options[Server::SERVER_OPTIONS_QUERY_PORT])
- || empty($this->options[Server::SERVER_OPTIONS_QUERY_PORT])
- ) {
- throw new Exception(__METHOD__ . " Missing required setting '" . Server::SERVER_OPTIONS_QUERY_PORT . "'.");
- }
- // Let's loop the packets and set the proper pieces
- foreach ($this->packets as $packet_type => $packet) {
- // Update with the client port for the server
- $this->packets[$packet_type] = sprintf($packet, $server->portClient());
- }
- }
- /**
- * Process the response
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- // Make a new buffer out of all of the packets
- $buffer = new Buffer(implode('', $this->packets_response));
- // Check the header [TS]
- if (($header = trim($buffer->readString("\n"))) !== '[TS]') {
- throw new Exception(__METHOD__ . " Expected header '{$header}' does not match expected '[TS]'.");
- }
- // Split this buffer as the data blocks are bound by "OK" and drop any empty values
- $sections = array_filter(explode("OK", $buffer->getBuffer()), function ($value) {
- $value = trim($value);
- return !empty($value);
- });
- // Trim up the values to remove extra whitespace
- $sections = array_map('trim', $sections);
- // Set the result to a new result instance
- $result = new Result();
- // Now we need to iterate over the sections and off load the processing
- foreach ($sections as $section) {
- // Grab a snip of the data so we can figure out what it is
- $check = substr($section, 0, 7);
- // Offload to the proper method
- if ($check == 'server_') {
- // Server settings and info
- $this->processDetails($section, $result);
- } elseif ($check == "id\tcode") {
- // Channel info
- $this->processChannels($section, $result);
- } elseif ($check == "p_id\tc_") {
- // Player info
- $this->processPlayers($section, $result);
- }
- }
- unset($buffer, $sections, $section, $check);
- return $result->fetch();
- }
- /*
- * Internal methods
- */
- /**
- * Handles processing the details data into a usable format
- *
- * @param string $data
- * @param \GameQ\Result $result
- */
- protected function processDetails($data, Result &$result)
- {
- // Create a buffer
- $buffer = new Buffer($data);
- // Always dedicated
- $result->add('dedicated', 1);
- // Let's loop until we run out of data
- while ($buffer->getLength()) {
- // Grab the row, which is an item
- $row = trim($buffer->readString("\n"));
- // Split out the information
- list($key, $value) = explode('=', $row, 2);
- // Add this to the result
- $result->add($key, utf8_encode($value));
- }
- unset($data, $buffer, $row, $key, $value);
- }
- /**
- * Process the channel listing
- *
- * @param string $data
- * @param \GameQ\Result $result
- */
- protected function processChannels($data, Result &$result)
- {
- // Create a buffer
- $buffer = new Buffer($data);
- // The first line holds the column names, data returned is in column/row format
- $columns = explode("\t", trim($buffer->readString("\n")), 9);
- // Loop through the rows until we run out of information
- while ($buffer->getLength()) {
- // Grab the row, which is a tabbed list of items
- $row = trim($buffer->readString("\n"));
- // Explode and merge the data with the columns, then parse
- $data = array_combine($columns, explode("\t", $row, 9));
- foreach ($data as $key => $value) {
- // Now add the data to the result
- $result->addTeam($key, utf8_encode($value));
- }
- }
- unset($data, $buffer, $row, $columns, $key, $value);
- }
- /**
- * Process the user listing
- *
- * @param string $data
- * @param \GameQ\Result $result
- */
- protected function processPlayers($data, Result &$result)
- {
- // Create a buffer
- $buffer = new Buffer($data);
- // The first line holds the column names, data returned is in column/row format
- $columns = explode("\t", trim($buffer->readString("\n")), 16);
- // Loop through the rows until we run out of information
- while ($buffer->getLength()) {
- // Grab the row, which is a tabbed list of items
- $row = trim($buffer->readString("\n"));
- // Explode and merge the data with the columns, then parse
- $data = array_combine($columns, explode("\t", $row, 16));
- foreach ($data as $key => $value) {
- // Now add the data to the result
- $result->addPlayer($key, utf8_encode($value));
- }
- }
- unset($data, $buffer, $row, $columns, $key, $value);
- }
- }
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