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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Exception\Protocol as Exception;
- /**
- * StarMade Protocol Class
- *
- * StarMade server query protocol class
- *
- * Credit to Robin Promesberger <[email protected]> for providing Java based querying as a roadmap
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Starmade extends Protocol
- {
- /**
- * Array of packets we want to query.
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_STATUS => "\x00\x00\x00\x09\x2a\xff\xff\x01\x6f\x00\x00\x00\x00",
- ];
- /**
- * The transport mode for this protocol is TCP
- *
- * @type string
- */
- protected $transport = self::TRANSPORT_TCP;
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'starmade';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'starmade';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "StarMade";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = null;
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'dedicated' => 'dedicated',
- 'hostname' => 'hostname',
- 'maxplayers' => 'max_players',
- 'numplayers' => 'num_players',
- 'password' => 'password',
- ],
- ];
- /**
- * Process the response for the StarMade server
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- // Implode the packets, not sure if there is any split logic for multiple packets
- $buffer = new Buffer(implode('', $this->packets_response), Buffer::NUMBER_TYPE_BIGENDIAN);
- // Get the passed length in the data side of the packet
- $buffer->readInt32Signed();
- // Read off the timestamp (in milliseconds)
- $buffer->readInt64();
- // Burn the check id == 42
- $buffer->readInt8();
- // Read packetId, unused
- $buffer->readInt16Signed();
- // Read commandId, unused
- $buffer->readInt8Signed();
- // Read type, unused
- $buffer->readInt8Signed();
- $parsed = $this->parseServerParameters($buffer);
- // Set the result to a new result instance
- $result = new Result();
- // Best guess info version is the type of response to expect. As of this commit the version is "2".
- $result->add('info_version', $parsed[0]);
- $result->add('version', $parsed[1]);
- $result->add('hostname', $parsed[2]);
- $result->add('game_descr', $parsed[3]);
- $result->add('start_time', $parsed[4]);
- $result->add('num_players', $parsed[5]);
- $result->add('max_players', $parsed[6]);
- $result->add('dedicated', 1); // All servers are dedicated as far as I can tell
- $result->add('password', 0); // Unsure if you can password servers, cant read that value
- //$result->add('map', 'Unknown');
- unset($parsed);
- return $result->fetch();
- }
- /**
- * Parse the server response parameters
- *
- * @SuppressWarnings(PHPMD.CyclomaticComplexity)
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- protected function parseServerParameters(Buffer &$buffer)
- {
- // Init the parsed data array
- $parsed = [];
- // Read the number of parameters to parse
- $parameterSize = $buffer->readInt32Signed();
- // Iterate over the parameter size
- for ($i = 0; $i < $parameterSize; $i++) {
- // Read the type of return this is
- $dataType = $buffer->readInt8Signed();
- switch ($dataType) {
- // 32-bit int
- case 1:
- $parsed[$i] = $buffer->readInt32Signed();
- break;
- // 64-bit int
- case 2:
- $parsed[$i] = $buffer->readInt64();
- break;
- // Float
- case 3:
- $parsed[$i] = $buffer->readFloat32();
- break;
- // String
- case 4:
- // The first 2 bytes are the string length
- $strLength = $buffer->readInt16Signed();
- // Read the above length from the buffer
- $parsed[$i] = $buffer->read($strLength);
- unset($strLength);
- break;
- // Boolean
- case 5:
- $parsed[$i] = (bool)$buffer->readInt8Signed();
- break;
- // 8-bit int
- case 6:
- $parsed[$i] = $buffer->readInt8Signed();
- break;
- // 16-bit int
- case 7:
- $parsed[$i] = $buffer->readInt16Signed();
- break;
- // Array
- case 8:
- // Not implemented
- throw new Exception("StarMade array parsing is not implemented!");
- }
- }
- return $parsed;
- }
- }
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