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- <?php
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Exception\Protocol as Exception;
- /**
- * Frontlines Fuel of War Protocol Class
- *
- * Handles processing ffow servers
- *
- * Class is incomplete due to lack of players to test against.
- * http://wiki.hlsw.net/index.php/FFOW_Protocol
- *
- * @package GameQ\Protocols
- */
- class Ffow extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x57",
- self::PACKET_RULES => "\xFF\xFF\xFF\xFF\x56%s",
- self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFF\x55%s",
- self::PACKET_INFO => "\xFF\xFF\xFF\xFF\x46\x4C\x53\x51",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "\xFF\xFF\xFF\xFF\x49\x02" => 'processInfo', // I
- "\xFF\xFF\xFF\xFF\x45\x00" => 'processRules', // E
- "\xFF\xFF\xFF\xFF\x44\x00" => 'processPlayers', // D
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'ffow';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'ffow';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Frontlines Fuel of War";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = null;
- /**
- * query_port = client_port + 2
- *
- * @type int
- */
- protected $port_diff = 2;
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'gametype' => 'gamemode',
- 'hostname' => 'servername',
- 'mapname' => 'mapname',
- 'maxplayers' => 'max_players',
- 'mod' => 'modname',
- 'numplayers' => 'num_players',
- 'password' => 'password',
- ],
- // Individual
- 'player' => [
- 'name' => 'name',
- 'ping' => 'ping',
- 'score' => 'frags',
- ],
- ];
- /**
- * Parse the challenge response and apply it to all the packet types
- *
- * @param \GameQ\Buffer $challenge_buffer
- *
- * @return bool
- * @throws \GameQ\Exception\Protocol
- */
- public function challengeParseAndApply(Buffer $challenge_buffer)
- {
- // Burn padding
- $challenge_buffer->skip(5);
- // Apply the challenge and return
- return $this->challengeApply($challenge_buffer->read(4));
- }
- /**
- * Handle response from the server
- *
- * @return mixed
- * @throws Exception
- */
- public function processResponse()
- {
- // Init results
- $results = [];
- foreach ($this->packets_response as $response) {
- $buffer = new Buffer($response);
- // Figure out what packet response this is for
- $response_type = $buffer->read(6);
- // Figure out which packet response this is
- if (!array_key_exists($response_type, $this->responses)) {
- throw new Exception(__METHOD__ . " response type '" . bin2hex($response_type) . "' is not valid");
- }
- // Now we need to call the proper method
- $results = array_merge(
- $results,
- call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
- );
- unset($buffer);
- }
- return $results;
- }
- /**
- * Handle processing the server information
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processInfo(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- $result->add('servername', $buffer->readString());
- $result->add('mapname', $buffer->readString());
- $result->add('modname', $buffer->readString());
- $result->add('gamemode', $buffer->readString());
- $result->add('description', $buffer->readString());
- $result->add('version', $buffer->readString());
- $result->add('port', $buffer->readInt16());
- $result->add('num_players', $buffer->readInt8());
- $result->add('max_players', $buffer->readInt8());
- $result->add('dedicated', $buffer->readInt8());
- $result->add('os', $buffer->readInt8());
- $result->add('password', $buffer->readInt8());
- $result->add('anticheat', $buffer->readInt8());
- $result->add('average_fps', $buffer->readInt8());
- $result->add('round', $buffer->readInt8());
- $result->add('max_rounds', $buffer->readInt8());
- $result->add('time_left', $buffer->readInt16());
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handle processing the server rules
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processRules(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Burn extra header
- $buffer->skip(1);
- // Read rules until we run out of buffer
- while ($buffer->getLength()) {
- $key = $buffer->readString();
- // Check for map
- if (strstr($key, "Map:")) {
- $result->addSub("maplist", "name", $buffer->readString());
- } else // Regular rule
- {
- $result->add($key, $buffer->readString());
- }
- }
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handle processing of player data
- *
- * @todo: Build this out when there is a server with players to test against
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- unset($buffer);
- return $result->fetch();
- }
- }
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