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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Exception\Protocol as Exception;
- /**
- * Unreal 2 Protocol class
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Unreal2 extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_DETAILS => "\x79\x00\x00\x00\x00",
- self::PACKET_RULES => "\x79\x00\x00\x00\x01",
- self::PACKET_PLAYERS => "\x79\x00\x00\x00\x02",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "\x80\x00\x00\x00\x00" => "processDetails", // 0
- "\x80\x00\x00\x00\x01" => "processRules", // 1
- "\x80\x00\x00\x00\x02" => "processPlayers", // 2
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'unreal2';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'unreal2';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Unreal 2";
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'dedicated' => 'ServerMode',
- 'gametype' => 'gametype',
- 'hostname' => 'servername',
- 'mapname' => 'mapname',
- 'maxplayers' => 'maxplayers',
- 'numplayers' => 'numplayers',
- 'password' => 'password',
- ],
- // Individual
- 'player' => [
- 'name' => 'name',
- 'score' => 'score',
- ],
- ];
- /**
- * Process the response
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- // Will hold the packets after sorting
- $packets = [];
- // We need to pre-sort these for split packets so we can do extra work where needed
- foreach ($this->packets_response as $response) {
- $buffer = new Buffer($response);
- // Pull out the header
- $header = $buffer->read(5);
- // Add the packet to the proper section, we will combine later
- $packets[$header][] = $buffer->getBuffer();
- }
- unset($buffer);
- $results = [];
- // Now let's iterate and process
- foreach ($packets as $header => $packetGroup) {
- // Figure out which packet response this is
- if (!array_key_exists($header, $this->responses)) {
- throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
- }
- // Now we need to call the proper method
- $results = array_merge(
- $results,
- call_user_func_array([$this, $this->responses[$header]], [new Buffer(implode($packetGroup))])
- );
- }
- unset($packets);
- return $results;
- }
- /*
- * Internal methods
- */
- /**
- * Handles processing the details data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return mixed
- * @throws \GameQ\Exception\Protocol
- */
- protected function processDetails(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- $result->add('serverid', $buffer->readInt32()); // 0
- $result->add('serverip', $buffer->readPascalString(1)); // empty
- $result->add('gameport', $buffer->readInt32());
- $result->add('queryport', $buffer->readInt32()); // 0
- $result->add('servername', utf8_encode($buffer->readPascalString(1)));
- $result->add('mapname', utf8_encode($buffer->readPascalString(1)));
- $result->add('gametype', $buffer->readPascalString(1));
- $result->add('numplayers', $buffer->readInt32());
- $result->add('maxplayers', $buffer->readInt32());
- $result->add('ping', $buffer->readInt32()); // 0
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handles processing the player data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return mixed
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Parse players
- while ($buffer->getLength()) {
- // Player id
- if (($id = $buffer->readInt32()) !== 0) {
- // Add the results
- $result->addPlayer('id', $id);
- $result->addPlayer('name', utf8_encode($buffer->readPascalString(1)));
- $result->addPlayer('ping', $buffer->readInt32());
- $result->addPlayer('score', $buffer->readInt32());
- // Skip the next 4, unsure what they are for
- $buffer->skip(4);
- }
- }
- unset($buffer, $id);
- return $result->fetch();
- }
- /**
- * Handles processing the rules data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return mixed
- */
- protected function processRules(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Named values
- $inc = -1;
- while ($buffer->getLength()) {
- // Grab the key
- $key = $buffer->readPascalString(1);
- // Make sure mutators don't overwrite each other
- if ($key === 'Mutator') {
- $key .= ++$inc;
- }
- $result->add(strtolower($key), utf8_encode($buffer->readPascalString(1)));
- }
- unset($buffer);
- return $result->fetch();
- }
- }
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