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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Exception\Protocol as Exception;
- use GameQ\Result;
- /**
- * Tshock Protocol Class
- *
- * Result from this call should be a header + JSON response
- *
- * References:
- * - https://tshock.atlassian.net/wiki/display/TSHOCKPLUGINS/REST+API+Endpoints#RESTAPIEndpoints-/status
- * - http://tshock.co/xf/index.php?threads/rest-tshock-server-status-image.430/
- *
- * Special thanks to intradox and Ruok2bu for game & protocol references
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Tshock extends Http
- {
- /**
- * Packets to send
- *
- * @var array
- */
- protected $packets = [
- self::PACKET_STATUS => "GET /v2/server/status?players=true&rules=true HTTP/1.0\r\nAccept: */*\r\n\r\n",
- ];
- /**
- * The protocol being used
- *
- * @var string
- */
- protected $protocol = 'tshock';
- /**
- * String name of this protocol class
- *
- * @var string
- */
- protected $name = 'tshock';
- /**
- * Longer string name of this protocol class
- *
- * @var string
- */
- protected $name_long = "Tshock";
- /**
- * Normalize some items
- *
- * @var array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'dedicated' => 'dedicated',
- 'hostname' => 'hostname',
- 'mapname' => 'world',
- 'maxplayers' => 'maxplayers',
- 'numplayers' => 'numplayers',
- 'password' => 'password',
- ],
- // Individual
- 'player' => [
- 'name' => 'nickname',
- 'team' => 'team',
- ],
- ];
- /**
- * Process the response
- *
- * @return array
- * @throws Exception
- */
- public function processResponse()
- {
- if (empty($this->packets_response)) {
- return [];
- }
-
- // Implode and rip out the JSON
- preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches);
- // Return should be JSON, let's validate
- if (!isset($matches[0]) || ($json = json_decode($matches[0])) === null) {
- throw new Exception("JSON response from Tshock protocol is invalid.");
- }
- // Check the status response
- if ($json->status != 200) {
- throw new Exception("JSON status from Tshock protocol response was '{$json->status}', expected '200'.");
- }
- $result = new Result();
- // Server is always dedicated
- $result->add('dedicated', 1);
- // Add server items
- $result->add('hostname', $json->name);
- $result->add('game_port', $json->port);
- $result->add('serverversion', $json->serverversion);
- $result->add('world', $json->world);
- $result->add('uptime', $json->uptime);
- $result->add('password', (int)$json->serverpassword);
- $result->add('numplayers', $json->playercount);
- $result->add('maxplayers', $json->maxplayers);
- // Parse players
- foreach ($json->players as $player) {
- $result->addPlayer('nickname', $player->nickname);
- $result->addPlayer('username', $player->username);
- $result->addPlayer('group', $player->group);
- $result->addPlayer('active', (int)$player->active);
- $result->addPlayer('state', $player->state);
- $result->addPlayer('team', $player->team);
- }
- // Make rules into simple array
- $rules = [];
- // Parse rules
- foreach ($json->rules as $rule => $value) {
- // Add rule but convert boolean into int (0|1)
- $rules[$rule] = (is_bool($value)) ? (int)$value : $value;
- }
- // Add rules
- $result->add('rules', $rules);
- unset($rules, $rule, $player, $value);
- return $result->fetch();
- }
- }
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