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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Server;
- use GameQ\Exception\Protocol as Exception;
- /**
- * San Andreas Multiplayer Protocol Class (samp)
- *
- * Note:
- * Player information will not be returned if player count is over 256
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Samp extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_STATUS => "SAMP%si",
- self::PACKET_PLAYERS => "SAMP%sd",
- self::PACKET_RULES => "SAMP%sr",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "\x69" => "processStatus", // i
- "\x64" => "processPlayers", // d
- "\x72" => "processRules", // r
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'samp';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'samp';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "San Andreas Multiplayer";
- /**
- * Holds the calculated server code that is passed when querying for information
- *
- * @type string
- */
- protected $server_code = null;
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = "samp://%s:%d/";
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'dedicated' => 'dedicated',
- 'hostname' => ['hostname', 'servername'],
- 'mapname' => 'mapname',
- 'maxplayers' => 'max_players',
- 'numplayers' => 'num_players',
- 'password' => 'password',
- ],
- // Individual
- 'player' => [
- 'name' => 'name',
- 'score' => 'score',
- 'ping' => 'ping',
- ],
- ];
- /**
- * Handle some work before sending the packets out to the server
- *
- * @param \GameQ\Server $server
- */
- public function beforeSend(Server $server)
- {
- // Build the server code
- $this->server_code = implode('', array_map('chr', explode('.', $server->ip()))) .
- pack("S", $server->portClient());
- // Loop over the packets and update them
- foreach ($this->packets as $packetType => $packet) {
- // Fill out the packet with the server info
- $this->packets[$packetType] = sprintf($packet, $this->server_code);
- }
- }
- /**
- * Process the response
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- // Results that will be returned
- $results = [];
- // Get the length of the server code so we can figure out how much to read later
- $serverCodeLength = strlen($this->server_code);
- // We need to pre-sort these for split packets so we can do extra work where needed
- foreach ($this->packets_response as $response) {
- // Make new buffer
- $buffer = new Buffer($response);
- // Check the header, should be SAMP
- if (($header = $buffer->read(4)) !== 'SAMP') {
- throw new Exception(__METHOD__ . " header response '{$header}' is not valid");
- }
- // Check to make sure the server response code matches what we sent
- if ($buffer->read($serverCodeLength) !== $this->server_code) {
- throw new Exception(__METHOD__ . " code check failed.");
- }
- // Figure out what packet response this is for
- $response_type = $buffer->read(1);
- // Figure out which packet response this is
- if (!array_key_exists($response_type, $this->responses)) {
- throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
- }
- // Now we need to call the proper method
- $results = array_merge(
- $results,
- call_user_func_array([$this, $this->responses[$response_type]], [$buffer])
- );
- unset($buffer);
- }
- return $results;
- }
- /*
- * Internal methods
- */
- /**
- * Handles processing the server status data
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- protected function processStatus(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Always dedicated
- $result->add('dedicated', 1);
- // Pull out the server information
- $result->add('password', $buffer->readInt8());
- $result->add('num_players', $buffer->readInt16());
- $result->add('max_players', $buffer->readInt16());
- // These are read differently for these last 3
- $result->add('servername', utf8_encode($buffer->read($buffer->readInt32())));
- $result->add('gametype', $buffer->read($buffer->readInt32()));
- $result->add('language', $buffer->read($buffer->readInt32()));
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handles processing the player data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Number of players
- $result->add('num_players', $buffer->readInt16());
- // Run until we run out of buffer
- while ($buffer->getLength()) {
- $result->addPlayer('id', $buffer->readInt8());
- $result->addPlayer('name', utf8_encode($buffer->readPascalString()));
- $result->addPlayer('score', $buffer->readInt32());
- $result->addPlayer('ping', $buffer->readInt32());
- }
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handles processing the rules data into a usable format
- *
- * @param \GameQ\Buffer $buffer
- *
- * @return array
- */
- protected function processRules(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Number of rules
- $result->add('num_rules', $buffer->readInt16());
- // Run until we run out of buffer
- while ($buffer->getLength()) {
- $result->add($buffer->readPascalString(), $buffer->readPascalString());
- }
- unset($buffer);
- return $result->fetch();
- }
- }
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