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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Result;
- use GameQ\Exception\Protocol as Exception;
- /**
- * Mumble Protocol class
- *
- * References:
- * https://github.com/edmundask/MurmurQuery - Thanks to skylord123
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Mumble extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_ALL => "\x6A\x73\x6F\x6E", // JSON packet
- ];
- /**
- * The transport mode for this protocol is TCP
- *
- * @type string
- */
- protected $transport = self::TRANSPORT_TCP;
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'mumble';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'mumble';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Mumble Server";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = "mumble://%s:%d/";
- /**
- * 27800 = 64738 - 36938
- *
- * @type int
- */
- protected $port_diff = -36938;
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- 'dedicated' => 'dedicated',
- 'gametype' => 'gametype',
- 'hostname' => 'name',
- 'numplayers' => 'numplayers',
- 'maxplayers' => 'x_gtmurmur_max_users',
- ],
- // Player
- 'player' => [
- 'name' => 'name',
- 'ping' => 'tcpPing',
- 'team' => 'channel',
- 'time' => 'onlinesecs',
- ],
- // Team
- 'team' => [
- 'name' => 'name',
- ],
- ];
- /**
- * Process the response
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- // Try to json_decode, make it into an array
- if (($data = json_decode(implode('', $this->packets_response), true)) === null) {
- throw new Exception(__METHOD__ . " Unable to decode JSON data.");
- }
- // Set the result to a new result instance
- $result = new Result();
- // Always dedicated
- $result->add('dedicated', 1);
- // Let's iterate over the response items, there are a lot
- foreach ($data as $key => $value) {
- // Ignore root for now, that is where all of the channel/player info is housed
- if (in_array($key, ['root'])) {
- continue;
- }
- // Add them as is
- $result->add($key, $value);
- }
- // Offload the channel and user parsing
- $this->processChannelsAndUsers($data['root'], $result);
- unset($data);
- // Manually set the number of players
- $result->add('numplayers', count($result->get('players')));
- return $result->fetch();
- }
- /*
- * Internal methods
- */
- /**
- * Handles processing the the channels and user info
- *
- * @param array $data
- * @param \GameQ\Result $result
- */
- protected function processChannelsAndUsers(array $data, Result &$result)
- {
- // Let's add all of the channel information
- foreach ($data as $key => $value) {
- // We will handle these later
- if (in_array($key, ['channels', 'users'])) {
- // skip
- continue;
- }
- // Add the channel property as a team
- $result->addTeam($key, $value);
- }
- // Itereate over the users in this channel
- foreach ($data['users'] as $user) {
- foreach ($user as $key => $value) {
- $result->addPlayer($key, $value);
- }
- }
- // Offload more channels to parse
- foreach ($data['channels'] as $channel) {
- $this->processChannelsAndUsers($channel, $result);
- }
- }
- }
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