| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219 |
- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Exception\Protocol as Exception;
- /**
- * Mafia 2 Multiplayer Protocol Class
- *
- * Loosely based on SAMP protocol
- *
- * Query port = server port + 1
- *
- * Handles processing Mafia 2 Multiplayer servers
- *
- * @package GameQ\Protocols
- * @author Wilson Jesus <>
- */
- class M2mp extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_ALL => "M2MP",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "M2MP" => 'processStatus',
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'm2mp';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'm2mp';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Mafia 2 Multiplayer";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = null;
- /**
- * The difference between the client port and query port
- *
- * @type int
- */
- protected $port_diff = 1;
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'hostname' => 'servername',
- 'gametype' => 'gamemode',
- 'maxplayers' => 'max_players',
- 'numplayers' => 'num_players',
- 'password' => 'password',
- ],
- // Individual
- 'player' => [
- 'name' => 'name',
- ],
- ];
- /**
- * Handle response from the server
- *
- * @return mixed
- * @throws Exception
- */
- public function processResponse()
- {
- // Make a buffer
- $buffer = new Buffer(implode('', $this->packets_response));
- // Grab the header
- $header = $buffer->read(4);
- // Header
- // Figure out which packet response this is
- if ($header != "M2MP") {
- throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
- }
- return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
- }
- /**
- * Process the status response
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processStatus(Buffer $buffer)
- {
- // We need to split the data and offload
- $results = $this->processServerInfo($buffer);
- $results = array_merge_recursive(
- $results,
- $this->processPlayers($buffer)
- );
- unset($buffer);
- // Return results
- return $results;
- }
- /**
- * Handle processing the server information
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processServerInfo(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Always dedicated
- $result->add('dedicated', 1);
- // Pull out the server information
- // Note the length information is incorrect, we correct using offset options in pascal method
- $result->add('servername', $buffer->readPascalString(1, true));
- $result->add('num_players', $buffer->readPascalString(1, true));
- $result->add('max_players', $buffer->readPascalString(1, true));
- $result->add('gamemode', $buffer->readPascalString(1, true));
- $result->add('password', (bool) $buffer->readInt8());
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handle processing of player data
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // Parse players
- // Read the player info, it's in the same query response for some odd reason.
- while ($buffer->getLength()) {
- // Check to see if we ran out of info, length bug from response
- if ($buffer->getLength() <= 1) {
- break;
- }
- // Only player name information is available
- // Add player name, encoded
- $result->addPlayer('name', utf8_encode(trim($buffer->readPascalString(1, true))));
- }
- // Clear
- unset($buffer);
- return $result->fetch();
- }
- }
|