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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Exception\Protocol as Exception;
- /**
- * Doom3 Protocol Class
- *
- * Handles processing DOOM 3 servers
- *
- * @package GameQ\Protocols
- * @author Wilson Jesus <>
- */
- class Doom3 extends Protocol
- {
- /**
- * Array of packets we want to look up.
- * Each key should correspond to a defined method in this or a parent class
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_ALL => "\xFF\xFFgetInfo\x00PiNGPoNG\x00",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "\xFF\xFFinfoResponse" => 'processStatus',
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'doom3';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'doom3';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Doom 3";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = null;
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'hostname' => 'si_name',
- 'gametype' => 'gamename',
- 'mapname' => 'si_map',
- 'maxplayers' => 'si_maxPlayers',
- 'numplayers' => 'clients',
- 'password' => 'si_usepass',
- ],
- // Individual
- 'player' => [
- 'name' => 'name',
- 'ping' => 'ping',
- ],
- ];
- /**
- * Handle response from the server
- *
- * @return mixed
- * @throws Exception
- */
- public function processResponse()
- {
- // Make a buffer
- $buffer = new Buffer(implode('', $this->packets_response));
- // Grab the header
- $header = $buffer->readString();
- // Header
- // Figure out which packet response this is
- if (empty($header) || !array_key_exists($header, $this->responses)) {
- throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
- }
- return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
- }
- /**
- * Process the status response
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processStatus(Buffer $buffer)
- {
- // We need to split the data and offload
- $results = $this->processServerInfo($buffer);
- $results = array_merge_recursive(
- $results,
- $this->processPlayers($buffer)
- );
- unset($buffer);
- // Return results
- return $results;
- }
- /**
- * Handle processing the server information
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processServerInfo(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- $result->add('version', $buffer->readInt8() . '.' . $buffer->readInt8());
- // Key / value pairs, delimited by an empty pair
- while ($buffer->getLength()) {
- $key = trim($buffer->readString());
- $val = utf8_encode(trim($buffer->readString()));
- // Something is empty so we are done
- if (empty($key) && empty($val)) {
- break;
- }
- $result->add($key, $val);
- }
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handle processing of player data
- *
- * @param Buffer $buffer
- *
- * @return array
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Some games do not have a number of current players
- $playerCount = 0;
- // Set the result to a new result instance
- $result = new Result();
- // Parse players
- // Loop thru the buffer until we run out of data
- while (($id = $buffer->readInt8()) != 32) {
- // Add player info results
- $result->addPlayer('id', $id);
- $result->addPlayer('ping', $buffer->readInt16());
- $result->addPlayer('rate', $buffer->readInt32());
- // Add player name, encoded
- $result->addPlayer('name', utf8_encode(trim($buffer->readString())));
- // Increment
- $playerCount++;
- }
- // Add the number of players to the result
- $result->add('clients', $playerCount);
- // Clear
- unset($buffer, $playerCount);
- return $result->fetch();
- }
- }
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