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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- use GameQ\Protocol;
- use GameQ\Buffer;
- use GameQ\Result;
- use GameQ\Exception\Protocol as Exception;
- /**
- * Counter-Strike 2d Protocol Class
- *
- * Note:
- * Unable to make player information calls work as the protocol does not like parallel requests
- *
- * @author Austin Bischoff <[email protected]>
- */
- class Cs2d extends Protocol
- {
- /**
- * Array of packets we want to query.
- *
- * @type array
- */
- protected $packets = [
- self::PACKET_STATUS => "\x01\x00\xFB\x01",
- //self::PACKET_STATUS => "\x01\x00\x03\x10\x21\xFB\x01\x75\x00",
- self::PACKET_PLAYERS => "\x01\x00\xFB\x05",
- ];
- /**
- * Use the response flag to figure out what method to run
- *
- * @type array
- */
- protected $responses = [
- "\x01\x00\xFB\x01" => "processDetails",
- "\x01\x00\xFB\x05" => "processPlayers",
- ];
- /**
- * The query protocol used to make the call
- *
- * @type string
- */
- protected $protocol = 'cs2d';
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'cs2d';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Counter-Strike 2d";
- /**
- * The client join link
- *
- * @type string
- */
- protected $join_link = "cs2d://%s:%d/";
- /**
- * Normalize settings for this protocol
- *
- * @type array
- */
- protected $normalize = [
- // General
- 'general' => [
- // target => source
- 'dedicated' => 'dedicated',
- 'gametype' => 'game_mode',
- 'hostname' => 'hostname',
- 'mapname' => 'mapname',
- 'maxplayers' => 'max_players',
- 'mod' => 'game_dir',
- 'numplayers' => 'num_players',
- 'password' => 'password',
- ],
- // Individual
- 'player' => [
- 'name' => 'name',
- 'deaths' => 'deaths',
- 'score' => 'score',
- ],
- ];
- /**
- * Process the response for the Tibia server
- *
- * @return array
- * @throws \GameQ\Exception\Protocol
- */
- public function processResponse()
- {
- // We have a merged packet, try to split it back up
- if (count($this->packets_response) == 1) {
- // Temp buffer to make string manipulation easier
- $buffer = new Buffer($this->packets_response[0]);
- // Grab the header and set the packet we need to split with
- $packet = (($buffer->lookAhead(4) === $this->packets[self::PACKET_PLAYERS]) ?
- self::PACKET_STATUS : self::PACKET_PLAYERS);
- // Explode the merged packet as the response
- $responses = explode(substr($this->packets[$packet], 2), $buffer->getData());
- // Try to rebuild the second packet to the same as if it was sent as two separate responses
- $responses[1] = $this->packets[$packet] . ((count($responses) === 2) ? $responses[1] : "");
- unset($buffer);
- } else {
- $responses = $this->packets_response;
- }
- // Will hold the packets after sorting
- $packets = [];
- // We need to pre-sort these for split packets so we can do extra work where needed
- foreach ($responses as $response) {
- $buffer = new Buffer($response);
- // Pull out the header
- $header = $buffer->read(4);
- // Add the packet to the proper section, we will combine later
- $packets[$header][] = $buffer->getBuffer();
- }
- unset($buffer);
- $results = [];
- // Now let's iterate and process
- foreach ($packets as $header => $packetGroup) {
- // Figure out which packet response this is
- if (!array_key_exists($header, $this->responses)) {
- throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
- }
- // Now we need to call the proper method
- $results = array_merge(
- $results,
- call_user_func_array([$this, $this->responses[$header]], [new Buffer(implode($packetGroup))])
- );
- }
- unset($packets);
- return $results;
- }
- /**
- * Handles processing the details data into a usable format
- *
- * @param Buffer $buffer
- *
- * @return array
- * @throws Exception
- */
- protected function processDetails(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // First int is the server flags
- $serverFlags = $buffer->readInt8();
- // Read server flags
- $result->add('password', (int)$this->readFlag($serverFlags, 0));
- $result->add('registered_only', (int)$this->readFlag($serverFlags, 1));
- $result->add('fog_of_war', (int)$this->readFlag($serverFlags, 2));
- $result->add('friendly_fire', (int)$this->readFlag($serverFlags, 3));
- $result->add('bots_enabled', (int)$this->readFlag($serverFlags, 5));
- $result->add('lua_scripts', (int)$this->readFlag($serverFlags, 6));
- // Read the rest of the buffer data
- $result->add('servername', utf8_encode($buffer->readPascalString(0)));
- $result->add('mapname', utf8_encode($buffer->readPascalString(0)));
- $result->add('num_players', $buffer->readInt8());
- $result->add('max_players', $buffer->readInt8());
- $result->add('game_mode', $buffer->readInt8());
- $result->add('num_bots', (($this->readFlag($serverFlags, 5)) ? $buffer->readInt8() : 0));
- $result->add('dedicated', 1);
- unset($buffer);
- return $result->fetch();
- }
- /**
- * Handles processing the player data into a usable format
- *
- * @param Buffer $buffer
- *
- * @return array
- * @throws Exception
- */
- protected function processPlayers(Buffer $buffer)
- {
- // Set the result to a new result instance
- $result = new Result();
- // First entry is the number of players in this list. Don't care
- $buffer->read();
- // Parse players
- while ($buffer->getLength()) {
- // Player id
- if (($id = $buffer->readInt8()) !== 0) {
- // Add the results
- $result->addPlayer('id', $id);
- $result->addPlayer('name', utf8_encode($buffer->readPascalString(0)));
- $result->addPlayer('team', $buffer->readInt8());
- $result->addPlayer('score', $buffer->readInt32());
- $result->addPlayer('deaths', $buffer->readInt32());
- }
- }
- unset($buffer, $id);
- return $result->fetch();
- }
- /**
- * Read flags from stored value
- *
- * @param $flags
- * @param $offset
- *
- * @return bool
- */
- protected function readFlag($flags, $offset)
- {
- return !!($flags & (1 << $offset));
- }
- }
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