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- <?php
- /**
- * This file is part of GameQ.
- *
- * GameQ is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * GameQ is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- namespace GameQ\Protocols;
- /**
- * Class Cs16
- *
- * @package GameQ\Protocols
- * @author Austin Bischoff <[email protected]>
- */
- class Cs16 extends Source
- {
- /**
- * String name of this protocol class
- *
- * @type string
- */
- protected $name = 'cs16';
- /**
- * Longer string name of this protocol class
- *
- * @type string
- */
- protected $name_long = "Counter-Strike 1.6";
- /**
- * In the case of cs 1.6 we offload split packets here because the split packet response for rules is in
- * the old gold source format
- *
- * @param $packet_id
- * @param array $packets
- *
- * @return string
- * @throws \GameQ\Exception\Protocol
- */
- protected function processPackets($packet_id, array $packets = [])
- {
- // The response is gold source if the packets are split
- $this->source_engine = self::GOLDSOURCE_ENGINE;
- // Offload to the parent
- $packs = parent::processPackets($packet_id, $packets);
- // Reset the engine
- $this->source_engine = self::SOURCE_ENGINE;
- // Return the result
- return $packs;
- }
- }
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