. */ namespace GameQ\Protocols; use GameQ\Buffer; use GameQ\Exception\Protocol as Exception; use GameQ\Protocol; use GameQ\Result; use GameQ\Server; /** * Raknet Protocol Class * * See https://wiki.vg/Raknet_Protocol for more techinal information * * @author Austin Bischoff */ class Raknet extends Protocol { /** * The magic string that is sent to get access to the server information */ const OFFLINE_MESSAGE_DATA_ID = "\x00\xFF\xFF\x00\xFE\xFE\xFE\xFE\xFD\xFD\xFD\xFD\x12\x34\x56\x78"; /** * Expected first part of the response from the server after query */ const ID_UNCONNECTED_PONG = "\x1C"; /** * Array of packets we want to look up. * Each key should correspond to a defined method in this or a parent class * * @type array */ protected $packets = [ self::PACKET_STATUS => "\x01%s%s\x02\x00\x00\x00\x00\x00\x00\x00", // Format time, magic, ]; /** * The query protocol used to make the call * * @type string */ protected $protocol = 'raknet'; /** * String name of this protocol class * * @type string */ protected $name = 'raknet'; /** * Longer string name of this protocol class * * @type string */ protected $name_long = "Raknet Server"; /** * Do some work to build the packet we need to send out to query * * @param Server $server * * @return void */ public function beforeSend(Server $server) { // Update the server status packet before it is sent $this->packets[self::PACKET_STATUS] = sprintf( $this->packets[self::PACKET_STATUS], pack('Q', time()), self::OFFLINE_MESSAGE_DATA_ID ); } /** * Process the response * * @return array * @throws \GameQ\Exception\Protocol */ public function processResponse() { // Merge the response array into a buffer. Unknown if this protocol does split packets or not $buffer = new Buffer(implode($this->packets_response)); // Read first character from response. It should match below $header = $buffer->read(1); // Check first character to make sure the header matches if ($header !== self::ID_UNCONNECTED_PONG) { throw new Exception(sprintf( '%s The header returned "%s" does not match the expected header of "%s"', __METHOD__, bin2hex($header), bin2hex(self::ID_UNCONNECTED_PONG) )); } // Burn the time section $buffer->skip(8); // Server GUID is next $serverGUID = $buffer->readInt64(); // Read the next set to check to make sure the "magic" matches $magicCheck = $buffer->read(16); // Magic check fails if ($magicCheck !== self::OFFLINE_MESSAGE_DATA_ID) { throw new Exception(sprintf( '%s The magic value returned "%s" does not match the expected value of "%s"', __METHOD__, bin2hex($magicCheck), bin2hex(self::OFFLINE_MESSAGE_DATA_ID) )); } // According to docs the next character is supposed to be used for a length and string for the following // character for the MOTD but it appears to be implemented incorrectly // Burn the next two characters instead of trying to do anything useful with them $buffer->skip(2); // Set the result to a new result instance $result = new Result(); // Here on is server information delimited by semicolons (;) $info = explode(';', $buffer->getBuffer()); $result->add('edition', $info[0]); $result->add('motd_line_1', $info[1]); $result->add('protocol_version', (int)$info[2]); $result->add('version', $info[3]); $result->add('num_players', (int)$info[4]); $result->add('max_players', (int)$info[5]); $result->add('server_uid', $info[6]); $result->add('motd_line_2', $info[7]); $result->add('gamemode', $info[8]); $result->add('gamemode_numeric', (int)$info[9]); $result->add('port_ipv4', (isset($info[10])) ? (int)$info[10] : null); $result->add('port_ipv6', (isset($info[11])) ? (int)$info[11] : null); $result->add('dedicated', 1); unset($header, $serverGUID, $magicCheck, $info); return $result->fetch(); } }