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- var fstream = require("../fstream.js")
- var path = require("path")
- var r = fstream.Reader({ path: path.dirname(__dirname)
- , filter: function () {
- return !this.basename.match(/^\./) &&
- !this.basename.match(/^node_modules$/)
- !this.basename.match(/^deep-copy$/)
- }
- })
- var w = fstream.Writer({ path: path.resolve(__dirname, "deep-copy")
- , type: "Directory"
- })
- var indent = ""
- var escape = {}
- r.on("entry", appears)
- r.on("ready", function () {
- console.error("ready to begin!", r.path)
- })
- function appears (entry) {
- console.error(indent + "a %s appears!", entry.type, entry.basename, typeof entry.basename, entry)
- if (foggy) {
- console.error("FOGGY!")
- var p = entry
- do {
- console.error(p.depth, p.path, p._paused)
- } while (p = p.parent)
- throw new Error("\033[mshould not have entries while foggy")
- }
- indent += "\t"
- entry.on("data", missile(entry))
- entry.on("end", runaway(entry))
- entry.on("entry", appears)
- }
- var foggy
- function missile (entry) {
- if (entry.type === "Directory") {
- var ended = false
- entry.once("end", function () { ended = true })
- return function (c) {
- // throw in some pathological pause()/resume() behavior
- // just for extra fun.
- process.nextTick(function () {
- if (!foggy && !ended) { // && Math.random() < 0.3) {
- console.error(indent +"%s casts a spell", entry.basename)
- console.error("\na slowing fog comes over the battlefield...\n\033[32m")
- entry.pause()
- entry.once("resume", liftFog)
- foggy = setTimeout(liftFog, 10)
- function liftFog (who) {
- if (!foggy) return
- if (who) {
- console.error("%s breaks the spell!", who && who.path)
- } else {
- console.error("the spell expires!")
- }
- console.error("\033[mthe fog lifts!\n")
- clearTimeout(foggy)
- foggy = null
- if (entry._paused) entry.resume()
- }
- }
- })
- }
- }
- return function (c) {
- var e = Math.random() < 0.5
- console.error(indent + "%s %s for %d damage!",
- entry.basename,
- e ? "is struck" : "fires a chunk",
- c.length)
- }
- }
- function runaway (entry) { return function () {
- var e = Math.random() < 0.5
- console.error(indent + "%s %s",
- entry.basename,
- e ? "turns to flee" : "is vanquished!")
- indent = indent.slice(0, -1)
- }}
- w.on("entry", attacks)
- //w.on("ready", function () { attacks(w) })
- function attacks (entry) {
- console.error(indent + "%s %s!", entry.basename,
- entry.type === "Directory" ? "calls for backup" : "attacks")
- entry.on("entry", attacks)
- }
- ended = false
- r.on("end", function () {
- if (foggy) clearTimeout(foggy)
- console.error("\033[mIT'S OVER!!")
- console.error("A WINNAR IS YOU!")
- console.log("ok 1 A WINNAR IS YOU")
- ended = true
- })
- process.on("exit", function () {
- console.log((ended ? "" : "not ") + "ok 2 ended")
- })
- r.pipe(w)
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